everness/mapgen_bamboo_forest_under.lua

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--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_bamboo_forest_under.y_max
local y_min = Everness.settings.biomes.everness_bamboo_forest_under.y_min
-- Bamboo Forest Under
minetest.register_biome({
name = 'everness_bamboo_forest_under',
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node_cave_liquid = { 'everness_mapgen_water_source', 'everness_mapgen_lava_source' },
node_dungeon = 'everness:bamboo_wood',
node_dungeon_alt = 'everness:bamboo_mosaic_wood',
node_dungeon_stair = 'everness_mapgen_stair_bamboo_wood',
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y_max = y_max,
y_min = y_min,
heat_point = 80,
humidity_point = 60,
})
--
-- Register decorations
--
minetest.register_decoration({
name = 'everness:bamboo_forest_under_floors',
deco_type = 'simple',
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place_on = { 'everness_mapgen_stone' },
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sidelen = 16,
fill_ratio = 10,
biomes = { 'everness_bamboo_forest_under' },
y_max = y_max,
y_min = y_min,
place_offset_y = -1,
flags = 'all_floors,force_placement',
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decoration = {
'everness:moss_block',
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'everness_mapgen_clay'
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},
})
minetest.register_decoration({
name = 'everness:bamboo_forest_under_ceiling',
deco_type = 'simple',
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place_on = { 'everness_mapgen_stone' },
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sidelen = 16,
fill_ratio = 0.4,
biomes = { 'everness_bamboo_forest_under' },
y_max = y_max,
y_min = y_min,
flags = 'all_ceilings',
decoration = { 'everness:moss_block' },
})
minetest.register_decoration({
name = 'everness:bamboo_forest_under_forsythia_bush',
deco_type = 'simple',
place_on = { 'everness:moss_block' },
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness_bamboo_forest_under' },
y_max = y_max - 500 > y_min and y_max - 500 or y_max,
y_min = y_min,
flags = 'all_floors',
decoration = { 'everness:forsythia_bush' },
})
minetest.register_decoration({
name = 'everness:bamboo_forest_under_vines',
deco_type = 'simple',
place_on = { 'everness:moss_block' },
sidelen = 16,
fill_ratio = 0.05,
decoration = {
'everness:vine_cave',
'everness:vine_cave_with_mese_leaves'
},
biomes = { 'everness_bamboo_forest_under' },
y_max = y_max,
y_min = y_min,
flags = 'all_ceilings',
spawn_by = 'air',
num_spawn_by = 8
})
minetest.register_decoration({
name = 'everness:bamboo_forest_under_plants',
deco_type = 'simple',
place_on = { 'everness:moss_block' },
param2 = 8,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.02,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = { 'everness_bamboo_forest_under' },
y_max = y_max,
y_min = y_min,
decoration = { 'everness:cave_flower' },
flags = 'all_floors'
})
minetest.register_decoration({
name = 'everness:bamboo_forest_under_plants_2',
deco_type = 'simple',
place_on = { 'everness:moss_block' },
param2 = 8,
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.02,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = { 'everness_bamboo_forest_under' },
y_max = y_max - 1000 > y_min and y_max - 1000 or y_max,
y_min = y_min,
decoration = { 'everness:cave_flower_with_particles' },
flags = 'all_floors'
})
minetest.register_decoration({
name = 'everness:bamboo_forest_under_blue_vine_lantern',
deco_type = 'simple',
place_on = {
'everness:moss_block',
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'everness_mapgen_clay'
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},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness_bamboo_forest_under' },
y_max = y_max - 1500 > y_min and y_max - 1500 or y_max,
y_min = y_min,
decoration = { 'everness:blue_vine_lantern' },
flags = 'all_floors',
})