everness/mapgen_cursed_lands_deep_oc...

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--[[
Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_cursed_lands_deep_ocean.y_max
local y_min = Everness.settings.biomes.everness_cursed_lands_deep_ocean.y_min
-- Cursed Lands Deep Ocean
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Everness:register_biome({
name = 'everness:cursed_lands_deep_ocean',
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node_top = 'everness:cursed_lands_deep_ocean_sand',
depth_top = 1,
node_filler = 'everness:cursed_lands_deep_ocean_sand',
depth_filler = 3,
node_riverbed = 'everness:cursed_lands_deep_ocean_sand',
depth_riverbed = 2,
node_cave_liquid = 'mapgen_water_source',
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node_dungeon = 'everness:cursed_lands_deep_ocean_sandstone_block',
node_dungeon_alt = 'everness:cursed_lands_deep_ocean_sandstone_brick',
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node_dungeon_stair = 'stairs:stair_cursed_lands_deep_ocean_sandstone_block',
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y_max = y_max,
y_min = y_min,
heat_point = 45,
humidity_point = 85,
})
--
-- Register decorations
--
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Everness:register_decoration({
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name = 'everness:forsaken_lands_deep_ocean_coral_alcyonacea',
deco_type = 'schematic',
place_on = { 'everness:cursed_lands_deep_ocean_sand' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
sidelen = 16,
fill_ratio = 0.002,
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biomes = { 'everness:cursed_lands_deep_ocean' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_lands_deep_ocean_coral_alcyonacea.mts',
flags = 'place_center_x, place_center_z, force_placement',
})
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Everness:register_decoration({
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name = 'everness:forsaken_lands_deep_ocean_coral_ostracod',
deco_type = 'schematic',
place_on = { 'everness:cursed_lands_deep_ocean_sand' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
sidelen = 16,
fill_ratio = 0.002,
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biomes = { 'everness:cursed_lands_deep_ocean' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_lands_deep_ocean_coral_ostracod.mts',
flags = 'place_center_x, place_center_z, force_placement',
})
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Everness:register_decoration({
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name = 'everness:forsaken_lands_deep_ocean_coral_octocurse',
deco_type = 'schematic',
place_on = { 'everness:cursed_lands_deep_ocean_sand' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
sidelen = 16,
fill_ratio = 0.002,
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biomes = { 'everness:cursed_lands_deep_ocean' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_lands_deep_ocean_coral_octocurse.mts',
flags = 'place_center_x, place_center_z, force_placement',
})
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Everness:register_decoration({
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name = 'everness:cursed_lands_deep_ocean_mud',
deco_type = 'simple',
place_on = { 'everness:cursed_lands_deep_ocean_sand' },
place_offset_y = -1,
sidelen = 4,
fill_ratio = 0.002,
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biomes = { 'everness:cursed_lands_deep_ocean' },
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y_max = y_max,
y_min = y_min,
flags = 'force_placement',
decoration = { 'everness:cursed_lands_deep_ocean_sand_with_crack' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
})
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Everness:register_decoration({
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name = 'everness:cursed_lands_deep_ocean_plants_1',
deco_type = 'simple',
place_on = { 'everness:cursed_lands_deep_ocean_sand' },
place_offset_y = -1,
sidelen = 4,
noise_params = {
offset = 0,
scale = 0.02,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
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biomes = { 'everness:cursed_lands_deep_ocean' },
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y_max = y_max,
y_min = y_min,
flags = 'force_placement',
decoration = { 'everness:cursed_lands_deep_ocean_coral_plant_anemone' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
})
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Everness:register_decoration({
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name = 'everness:cursed_lands_deep_ocean_plants_2',
deco_type = 'simple',
place_on = { 'everness:cursed_lands_deep_ocean_sand' },
place_offset_y = -1,
sidelen = 4,
noise_params = {
offset = -0.02,
scale = 0.04,
spread = { x = 200, y = 200, z = 200 },
seed = 436,
octaves = 3,
persist = 0.6
},
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biomes = { 'everness:cursed_lands_deep_ocean' },
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y_max = y_max,
y_min = y_min,
flags = 'force_placement',
decoration = { 'everness:cursed_lands_deep_ocean_coral_plant_darkilluma' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
})
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Everness:register_decoration({
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name = 'everness:cursed_lands_deep_ocean_plants_3',
deco_type = 'simple',
place_on = { 'everness:cursed_lands_deep_ocean_sand' },
place_offset_y = -1,
sidelen = 4,
noise_params = {
offset = -0.02,
scale = 0.04,
spread = { x = 200, y = 200, z = 200 },
seed = 19822,
octaves = 3,
persist = 0.6
},
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biomes = { 'everness:cursed_lands_deep_ocean' },
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y_max = y_max,
y_min = y_min,
flags = 'force_placement',
decoration = { 'everness:cursed_lands_deep_ocean_coral_plant_demon' },
spawn_by = 'mapgen_water_source',
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num_spawn_by = 8,
})
--
-- On Generated
--
local c_water_source = minetest.get_content_id('mapgen_water_source')
local c_everness_cursed_lands_deep_ocean_sand = minetest.get_content_id('everness:cursed_lands_deep_ocean_sand')
local c_everness_cursed_lands_deep_ocean_coral_plant_anemone = minetest.get_content_id('everness:cursed_lands_deep_ocean_coral_plant_anemone')
local c_everness_cursed_lands_deep_ocean_coral_plant_darkilluma = minetest.get_content_id('everness:cursed_lands_deep_ocean_coral_plant_darkilluma')
local c_everness_cursed_lands_deep_ocean_coral_plant_demon = minetest.get_content_id('everness:cursed_lands_deep_ocean_coral_plant_demon')
local c_everness_cursed_lands_deep_ocean_coral_alcyonacea = minetest.get_content_id('everness:cursed_lands_deep_ocean_coral_alcyonacea')
local c_everness_cursed_lands_deep_ocean_coral_ostracod = minetest.get_content_id('everness:cursed_lands_deep_ocean_coral_ostracod')
local c_everness_cursed_lands_deep_ocean_coral_octocurse = minetest.get_content_id('everness:cursed_lands_deep_ocean_coral_octocurse')
-- Biome IDs
local biome_id_everness_cursed_lands_deep_ocean = minetest.get_biome_id('everness:cursed_lands_deep_ocean')
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local chance = 30
local schem = minetest.get_modpath('everness') .. '/schematics/everness_cursed_lands_deep_ocean_skull.mts'
local size = { x = 10, y = 11, z = 11 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
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Everness:add_to_queue_on_generated({
name = 'everness:cursed_lands_deep_ocean',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_cursed_lands_deep_ocean) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
shared_args.schem_positions = {}
local schem_placed = false
if rand:next(0, 100) < chance then
for y = maxp.y, minp.y, -1 do
if schem_placed then
break
end
for z = minp.z, maxp.z do
if schem_placed then
break
end
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for x = minp.x, maxp.x do
local vi = area:index(x, y, z)
if
data[vi] == c_everness_cursed_lands_deep_ocean_sand
and data[vi + area.ystride] == c_water_source
then
local s_pos = area:position(vi)
--
-- Cursed Lands Deep Ocean Skull
--
local schem_pos = vector.new(s_pos)
-- find floor big enough
local indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
c_everness_cursed_lands_deep_ocean_sand,
c_everness_cursed_lands_deep_ocean_coral_plant_anemone,
c_everness_cursed_lands_deep_ocean_coral_plant_darkilluma,
c_everness_cursed_lands_deep_ocean_coral_plant_demon,
c_everness_cursed_lands_deep_ocean_coral_alcyonacea,
c_everness_cursed_lands_deep_ocean_coral_ostracod,
c_everness_cursed_lands_deep_ocean_coral_octocurse
},
data,
area
)
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if #indexes < size.x * size.z then
-- not enough space
return
end
-- enough water to place structure ?
local water_indexes = Everness.find_content_in_vm_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
c_water_source
},
data,
area
)
if #water_indexes > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
schem_placed = true
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shared_args.schem_positions.everness_cursed_lands_deep_ocean_skull = shared_args.schem_positions.everness_cursed_lands_deep_ocean_skull or {}
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table.insert(shared_args.schem_positions.everness_cursed_lands_deep_ocean_skull, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
})
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minetest.log('action', '[Everness] Cursed Lands Deep Ocean Skull was placed at ' .. schem_pos:to_string())
break
end
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end
end
end
end
end
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end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
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for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
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end
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})