everness/mod_support_x_farming.lua

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--[[
Everness. Never ending discovery in Everness mapgen.
2024-01-03 13:50:17 -06:00
Copyright (C) 2024 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Bonemeal Trees
--
x_farming.x_bonemeal:register_tree_defs({
{
-- sapling name
name = 'everness:coral_tree_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 3,
-- grow tree from sapling
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grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.grow_coral_tree(pos)
return true
end
},
{
-- sapling name
name = 'everness:coral_tree_bioluminescent_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 3,
-- grow tree from sapling
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grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.coral_tree_bioluminescent(pos)
return true
end
},
{
-- sapling name
name = 'everness:crystal_bush_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 3,
-- grow tree from sapling
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grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.grow_crystal_bush(pos)
return true
end
},
{
-- sapling name
name = 'everness:cursed_bush_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 3,
-- grow tree from sapling
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grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.grow_cursed_bush(pos)
return true
end
},
{
-- sapling name
name = 'everness:baobab_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 3,
-- grow tree from sapling
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grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.grow_baobab_tree(pos)
return true
end
},
{
-- sapling name
name = 'everness:dry_tree_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 3,
-- grow tree from sapling
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grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.grow_dry_tree(pos)
return true
end
},
{
-- sapling name
name = 'everness:willow_tree_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 3,
-- grow tree from sapling
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grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.grow_willow_tree(pos)
return true
end
},
{
-- sapling name
name = 'everness:sequoia_tree_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 3,
-- grow tree from sapling
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grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.grow_sequoia_tree(pos)
return true
end
},
{
-- sapling name
name = 'everness:crystal_tree_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 3,
-- grow tree from sapling
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grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.grow_crystal_tree(pos)
return true
end
},
{
-- sapling name
name = 'everness:crystal_tree_large_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 3,
-- grow tree from sapling
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grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.grow_crystal_large_tree(pos)
return true
end
},
{
-- sapling name
name = 'everness:cursed_dream_tree_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 3,
-- grow tree from sapling
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grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.grow_cursed_dream_tree(pos)
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return true
end
},
{
-- sapling name
name = 'everness:mese_tree_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 4,
-- grow tree from sapling
grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.grow_mese_tree(pos)
return true
end
},
{
-- sapling name
name = 'everness:palm_tree_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 4,
-- grow tree from sapling
grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_sand(pos) then
return false
end
Everness.grow_palm_tree(pos)
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return true
end
},
{
-- sapling name
name = 'everness:lava_tree_sapling',
-- 1 out of `chance`, e.g. 2 = 50% chance
chance = 4,
-- grow tree from sapling
grow_tree = function(pos)
if not x_farming.x_bonemeal.is_on_soil(pos) then
return false
end
Everness.grow_lava_tree(pos)
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return true
end
},
})
--
-- Recipes
--
minetest.register_craft({
output = 'x_farming:bonemeal 4',
recipe = {
{ 'everness:bone' }
}
})