everness/mapgen_forsaken_tundra.lua

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--[[
Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_forsaken_tundra.y_max
local y_min = Everness.settings.biomes.everness_forsaken_tundra.y_min
-- Forsaken Tundra
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Everness:register_biome({
name = 'everness:forsaken_tundra',
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node_top = 'everness:forsaken_tundra_dirt',
depth_top = 1,
node_stone = 'everness:forsaken_tundra_stone',
node_filler = 'everness:forsaken_tundra_dirt',
depth_filler = 1,
node_riverbed = 'everness:forsaken_tundra_beach_sand',
depth_riverbed = 2,
node_dungeon = 'everness:forsaken_tundra_cobble',
node_dungeon_alt = 'everness:forsaken_tundra_brick',
node_dungeon_stair = 'stairs:stair_forsaken_tundra_cobble',
y_max = y_max,
y_min = y_min,
heat_point = 10,
humidity_point = 10,
})
--
-- Register ores
--
-- Blob ore.
-- These before scatter ores to avoid other ores in blobs.
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Everness:register_ore({
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ore_type = 'blob',
ore = 'everness:sulfur_stone',
wherein = { 'default:stone', 'everness:forsaken_tundra_stone' },
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_max = y_max,
y_min = y_min,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = { x = 5, y = 5, z = 5 },
seed = -316,
octaves = 1,
persist = 0.0
},
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biomes = {'everness:forsaken_tundra' }
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})
--
-- Register decorations
--
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Everness:register_decoration({
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name = 'everness:forsaken_tundra_volcanic_sulfur',
deco_type = 'simple',
place_on = { 'everness:forsaken_tundra_dirt' },
sidelen = 4,
noise_params = {
offset = -0.7,
scale = 4.0,
spread = { x = 16, y = 16, z = 16 },
seed = 513337,
octaves = 1,
persist = 0.0,
flags = 'absvalue, eased'
},
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biomes = { 'everness:forsaken_tundra' },
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y_max = y_max,
y_min = y_min,
decoration = { 'everness:volcanic_sulfur' },
place_offset_y = -1,
flags = 'force_placement',
})
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Everness:register_decoration({
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name = 'everness:forsaken_tundra_sulfur_stone',
deco_type = 'simple',
place_on = {
'everness:forsaken_tundra_dirt',
'everness:volcanic_sulfur'
},
sidelen = 4,
noise_params = {
offset = -4,
scale = 4,
spread = { x = 50, y = 50, z = 50 },
seed = 7013,
octaves = 3,
persist = 0.7,
},
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biomes = { 'everness:forsaken_tundra' },
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y_max = y_max,
y_min = y_min,
place_offset_y = -1,
flags = 'force_placement',
decoration = { 'everness:sulfur_stone' },
})
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Everness:register_decoration({
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name = 'everness:forsaken_tundra_dirt_with_grass',
deco_type = 'simple',
place_on = {
'everness:forsaken_tundra_dirt',
'everness:volcanic_sulfur'
},
sidelen = 4,
noise_params = {
offset = -0.8,
scale = 2.0,
spread = { x = 100, y = 100, z = 100 },
seed = 53995,
octaves = 3,
persist = 1.0
},
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biomes = { 'everness:forsaken_tundra' },
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y_max = y_max,
y_min = y_min,
decoration = 'everness:forsaken_tundra_dirt_with_grass',
place_offset_y = -1,
flags = 'force_placement',
})
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Everness:register_decoration({
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name = 'everness:forsaken_tundra_volcanic_sulfur_on_top_of_sulfur_stone',
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deco_type = 'simple',
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place_on = { 'everness:sulfur_stone' },
sidelen = 4,
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noise_params = {
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offset = -4,
scale = 4,
spread = { x = 50, y = 50, z = 50 },
seed = 7013,
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octaves = 3,
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persist = 0.7,
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},
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biomes = { 'everness:forsaken_tundra' },
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y_max = y_max,
y_min = y_min,
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decoration = { 'everness:volcanic_sulfur' },
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})
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Everness:register_decoration({
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name = 'everness:forsaken_tundra_rocks',
deco_type = 'schematic',
place_on = { 'everness:forsaken_tundra_dirt', 'everness:forsaken_tundra_dirt_with_grass' },
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = { x = 100, y = 100, z = 100 },
seed = 137,
octaves = 3,
persist = 0.7,
},
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biomes = { 'everness:forsaken_tundra' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_tundra_rocks.mts',
flags = 'place_center_x, place_center_z',
rotation = 'random',
})
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Everness:register_decoration({
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name = 'everness:forsaken_tundra_sulfur_volcano',
deco_type = 'schematic',
place_on = { 'everness:forsaken_tundra_dirt', 'everness:volcanic_sulfur' },
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
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biomes = { 'everness:forsaken_tundra' },
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y_max = y_max,
y_min = y_min,
schematic = minetest.get_modpath('everness') .. '/schematics/everness_sulfur_volcano.mts',
flags = 'place_center_x, place_center_z',
rotation = 'random',
spawn_by = { 'everness:forsaken_tundra_dirt', 'everness:volcanic_sulfur' },
num_spawn_by = 8,
})
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Everness:register_decoration({
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name = 'everness:forsaken_tundra_bloodpore_plant',
deco_type = 'simple',
place_on = { 'everness:forsaken_tundra_dirt_with_grass' },
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.09,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
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biomes = { 'everness:forsaken_tundra' },
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y_max = y_max,
y_min = y_min,
decoration = 'everness:bloodspore_plant',
param2 = 8,
})
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Everness:register_decoration({
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name = 'everness:forsaken_tundra_bloodspore_plant_on_dirt',
deco_type = 'simple',
place_on = { 'everness:forsaken_tundra_dirt' },
spawn_by = 'everness:forsaken_tundra_dirt_with_grass',
num_spawn_by = 1,
sidelen = 16,
noise_params = {
offset = -0.03,
scale = 0.09,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
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biomes = { 'everness:forsaken_tundra' },
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y_max = y_max,
y_min = y_min,
decoration = 'everness:bloodspore_plant',
param2 = 8,
})
--
-- On Generated
--
local chance = 20
local disp = 16
local schem = minetest.read_schematic(minetest.get_modpath('everness') .. '/schematics/everness_jungle_temple.mts', {})
local size = { x = 12, y = 14, z = 15 }
local size_x = math.round(size.x / 2)
local size_z = math.round(size.z / 2)
local y_dis = 3
local c_everness_forsaken_tundra_dirt = minetest.get_content_id('everness:forsaken_tundra_dirt')
local c_everness_forsaken_tundra_dirt_with_grass = minetest.get_content_id('everness:forsaken_tundra_dirt_with_grass')
local c_everness_volcanic_sulfur = minetest.get_content_id('everness:volcanic_sulfur')
local biome_id_everness_forsaken_tundra = minetest.get_biome_id('everness:forsaken_tundra')
Everness:add_to_queue_on_generated({
name = 'everness:forsaken_tundra',
can_run = function(biomemap)
return table.indexof(biomemap, biome_id_everness_forsaken_tundra) ~= -1
end,
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
local sidelength = maxp.x - minp.x + 1
local x_disp = rand:next(0, disp)
local z_disp = rand:next(0, disp)
shared_args.schem_positions = {}
for y = minp.y, maxp.y do
local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
if data[vi + area.ystride] == minetest.CONTENT_AIR
and (
data[vi] == c_everness_forsaken_tundra_dirt
or data[vi] == c_everness_forsaken_tundra_dirt_with_grass
or data[vi] == c_everness_volcanic_sulfur
)
and rand:next(0, 100) < chance
then
local s_pos = area:position(vi)
--
-- Jungle Temple
--
-- add Y displacement
local schem_pos = vector.new(s_pos.x, s_pos.y - y_dis, s_pos.z)
-- find floor big enough
local positions = minetest.find_nodes_in_area_under_air(
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
{
'everness:forsaken_tundra_dirt',
'everness:forsaken_tundra_dirt_with_grass',
'everness:volcanic_sulfur'
}
)
if #positions < size.x * size.z then
-- not enough space
return
end
-- enough air to place structure ?
local air_positions = minetest.find_nodes_in_area(
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
{
'air'
}
)
if #air_positions > (size.x * size.y * size.z) / 2 then
minetest.place_schematic_on_vmanip(
vm,
schem_pos,
schem,
'random',
nil,
true,
'place_center_x, place_center_z'
)
shared_args.schem_positions.everness_jungle_temple = shared_args.schem_positions.everness_jungle_temple or {}
table.insert(shared_args.schem_positions.everness_jungle_temple, {
pos = schem_pos,
minp = vector.new(s_pos.x - size_x, s_pos.y - y_dis, s_pos.z - size_z),
maxp = vector.new(s_pos.x + size_x, s_pos.y - y_dis + size.y, s_pos.z + size_z)
})
minetest.log('action', '[Everness] Jungle Temple was placed at ' .. schem_pos:to_string())
end
end
end
end,
after_write_to_map = function(shared_args)
local schem_positions = shared_args.schem_positions or {}
for name, tbl in pairs(schem_positions) do
if next(tbl) then
for i, v in ipairs(tbl) do
local chest_positions = minetest.find_nodes_in_area(
v.minp,
v.maxp,
{ 'everness:chest' }
)
if #chest_positions > 0 then
Everness:populate_loot_chests(chest_positions)
end
end
end
end
end
})