#include #include #include "../lib/font.h" #include "../lib/scene.h" #include "test-dialogue.h" SDL_Surface* screen = NULL; struct eScene* mainScene = NULL; struct eActor* girl = NULL; // ============================================================================ int main ( int argc, char **argv ) { init(); spLoop( draw_test, calc_test, 10, resize, NULL ); cleanup(); return 0; } // ============================================================================ // TEST // ============================================================================ // draw this whole sprite test (aka, simple background, text, and the sprites.) void draw_test ( void ) { spSelectRenderTarget(spGetWindowSurface()); spClearTarget( spGetRGB(64,64,64) ); screen = spGetWindowSurface(); drawScene( mainScene ); spBlitSurface(screen->w/2,screen->h/2,0, mainScene->surface); spFlip(); } // input for the sprite test int calc_test ( Uint32 steps ) { if ( spGetInput()->button[SP_BUTTON_SELECT] ) return -1; return 0; } void resize ( Uint16 w, Uint16 h ) { spSelectRenderTarget( spGetWindowSurface()); resizeScene( mainScene ); resizeActor( girl ); resizeFonts(); } // ============================================================================ // INIT // ============================================================================ int init ( void ) { init_sparrow3d(); init_fonts(); init_scenes(); resize( spGetWindowSurface()->w, spGetWindowSurface()->h ); } void init_fonts ( void ) { addFont("data/font/cozette-vector.ttf"); addFont("data/font/love_me_chain.ttf"); } void init_scenes ( void ) { girl = malloc(sizeof(struct eActor)); initActor(girl, "Girl"); addEmote(girl, "data/image/girls_are_weird/girl_happy.png"); addEmote(girl, "data/image/girls_are_weird/girl_bored.png"); addEmote(girl, "data/image/girls_are_weird/girl_sad.png"); addEmote(girl, "data/image/girls_are_weird/girl_angry.png"); girl->emoteSelection = GIRL_HAPPY; mainScene = malloc(sizeof(struct eScene)); initScene(mainScene, "data/image/girls_are_weird/background.png", girl); } void init_sparrow3d ( void ) { spSetDefaultWindowSize( 320, 240 ); spInitCore(); spCreateDefaultWindow(); spSetZSet(0); spSetZTest(0); } // ============================================================================ // CLEANUP // ============================================================================ int cleanup ( void ) { cleanupFonts(); spQuitCore(); }