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efemmera/lib/scene.c

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2020-06-07 21:58:36 -05:00
#include <sparrow3d.h>
#include <string.h>
#include "scene.h"
// ============================================================================
// INIT
// ============================================================================
void
initScene ( struct eScene* scene, char background[512], struct eActor* actor )
{
scene->surface = NULL;
scene->background = NULL;
strcpy(scene->backgroundPath, background);
scene->actor = actor;
}
void
drawScene ( struct eScene* scene )
{
SDL_Surface* old_target = spGetRenderTarget();
spSelectRenderTarget( scene->surface );
spBlitSurface( scene->surface->w/2,scene->surface->h/2,0, scene->background );
drawActor( scene->actor );
spSelectRenderTarget( old_target );
}
void
resizeScene ( struct eScene* scene )
{
if ( scene->background != NULL )
spDeleteSurface( scene->background );
if ( scene->surface != NULL )
spDeleteSurface( scene->surface );
scene->background = spLoadSurfaceZoom( scene->backgroundPath,
spGetSizeFactor()/ 2 );
scene->surface = spCreateSurface(1000,1000);
}
void
initActor ( struct eActor* actor, char name[512] )
{
strcpy(actor->name, name);
actor->emoteCount = 0;
actor->emoteSelection = -1;
}
void
drawActor ( struct eActor* actor )
{
SDL_Surface* target = spGetRenderTarget();
if ( actor->emote != NULL)
spBlitSurface( target->w / 2,target->h - (target->h / 2),0, actor->emote );
}
void
resizeActor ( struct eActor* actor )
{
int nowEmote = actor->emoteSelection;
if ( actor->emote != NULL )
spDeleteSurface( actor->emote );
if ( nowEmote >= 0 && actor->emoteCount > 0 )
actor->emote = spLoadSurfaceZoom( actor->emotePaths[nowEmote],
spGetSizeFactor()/ 3);
else
actor->emote = NULL;
}
void
addEmote ( struct eActor* actor, char path[512] )
{
strcpy( actor->emotePaths[actor->emoteCount], path );
actor->emoteCount += 1;
}