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9 Enmetoj

Author SHA1 Message Date
Jaidyn Ann 16c49ac85a Update README, add screenshots 2024-01-29 13:40:06 -06:00
Jaidyn Ann 4e77a845a1 Update readme 2021-01-07 19:08:55 -06:00
Jaidyn Ann 18c5a3b87f Add maps and music 2021-01-07 17:57:36 -06:00
Jaidyn Ann 700b0000ac Add win condition 2021-01-07 17:22:18 -06:00
Jaidyn Ann 61377bb442 Add map-selection 2021-01-07 17:08:06 -06:00
Jaidyn Ann 235d470c4b Add doors and buttons 2021-01-07 15:50:35 -06:00
Jaidyn Ann a3bf3c5927 Add teleport border behavior 2021-01-07 14:56:58 -06:00
Jaidyn Ann 025acf5978 Pause menu; flexible freezing 2021-01-07 14:38:44 -06:00
Jaidyn Ann 2054e27282 Map bounds; mainmenu and gameover menu 2021-01-07 13:41:04 -06:00
22 changed files with 1590 additions and 175 deletions

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@ -18,7 +18,6 @@ endif
rm -rf bin/monkune-win32 rm -rf bin/monkune-win32
test: love test: love
mkdir -p bin
love bin/monkune.love love bin/monkune.love
clean: clean:

33
README.md Normal file
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@ -0,0 +1,33 @@
# Monkune
Monkune is a platform-ish game, where you stack monkeys in order to get bananas.
![Screenshot of the game.](art/screenshot.png)
Made for [Librejam 2020-01](https://bytecrab.org/librejam/202101.html), with the
theme of ”cooperation.” It also bears the honor of being the winner… by default,
due to lack of competitors. :^)
## Running
Monkune should run just fine on any operating system with
[LÖVE](https://love2d.org) — including GNU/Linux, BSD, and Haiku.
Make sure LÖVE (`love2d`) is installed with your package manager, and then:
`$ make test`
### Building
The Makefile can make both the `monkune.love` archive and the Windows executable.
Make sure the `./bin/` directory exists, and that LÖVE is installed with your
package manager.
```
$ make win32
$ make love
```
## Meta
Author: Jaidyn Ann <jadedctrl@posteo.at>
Code is under the GPLv3 (see COPYING.txt)
Art assets all under the CC-BY 3.0.

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@ -1,30 +0,0 @@
MONKUNE
================================================================================
is a puzzle-ish game made for Librejam 2020-01.
INSTALL
--------------------------------------------------
LINUX/UNIX/HAIKU
--------------------
Download and open the "monkune.love" archive with the `love2d` command.
WINDOWS
--------------------
Download and extract the "monkune-win32.zip" file.
From there, run "Monkune.exe".
"BUILD"
--------------------------------------------------
The makefile can make both the "monkune.love" archive and the windows
executable. Make sure the `./bin/` directory exists, and that love2d
is installed with your package manager.
BORING STUFF
--------------------------------------------------
Jaidyn Ann <jadedctrl@teknik.io>
Code under GPLv3 (see COPYING.txt)
Art under varying (libre; see ./art/COPYING.txt)
Libraries under varying (libre; see ./lib/COPYING.txt)

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art/music/default.mp3 Normal file

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@ -0,0 +1,5 @@
https://opengameart.org/content/quirky-runner
Quirky Runner
CC-BY 3.0

BIN
art/music/menu.mp3 Normal file

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4
art/music/menu.mp3.txt Normal file
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@ -0,0 +1,4 @@
https://opengameart.org/sites/default/files/the_life_and_times_of_inky_blinky_pinky_and_clyde_1.mp3
The Life and Times of Inky, Blinky, Pinky and Clyde
CC-BY 3.0

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art/music/win.mp3 Normal file

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5
art/music/win.mp3.txt Normal file
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@ -0,0 +1,5 @@
https://opengameart.org/content/windle-pixels-8-bit-circus
Windle Pixel's 8-Bit Circus
CC-BY 3.0

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art/screenshot.png Normal file

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548
main.lua
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@ -4,9 +4,9 @@ wind = require "lib/windfield"
stalker = require "lib/STALKER-X" stalker = require "lib/STALKER-X"
downwall = 1; rightwall = 2; leftwall = 3 downwall = 1; rightwall = 2; leftwall = 3
mainmenu = 0; game = 1; gameover = 2; pause = 3 mainmenu = 0; game = 1; gameover = 2; pause = 3; youwin = 4
world = wind.newWorld(0, 400, true) world = wind.newWorld(0, 40, true)
-- GAME STATES -- GAME STATES
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
@ -20,8 +20,9 @@ function love.load ()
a_ttf = love.graphics.newFont("art/font/alagard.ttf", nil, "none") a_ttf = love.graphics.newFont("art/font/alagard.ttf", nil, "none")
r_ttf = love.graphics.newFont("art/font/romulus.ttf", nil, "none") r_ttf = love.graphics.newFont("art/font/romulus.ttf", nil, "none")
-- mainmenu_load() camera = stalker()
game_load()
mainmenu_load()
end end
@ -29,17 +30,28 @@ function love.update(dt)
if(mode == mainmenu) then mainmenu_update(dt) if(mode == mainmenu) then mainmenu_update(dt)
elseif(mode == game) then game_update(dt) elseif(mode == game) then game_update(dt)
elseif(mode == gameover) then gameover_update(dt) elseif(mode == gameover) then gameover_update(dt)
elseif(mode == youwin) then youwin_update(dt)
elseif(mode == pause) then pause_update(dt) elseif(mode == pause) then pause_update(dt)
end end
camera:update(dt)
end end
function love.draw() function love.draw()
camera:attach()
if(mode == mainmenu) then mainmenu_draw() if(mode == mainmenu) then mainmenu_draw()
elseif(mode == game) then game_draw() elseif(mode == game) then game_draw()
elseif(mode == gameover) then gameover_draw() elseif(mode == gameover) then gameover_draw()
elseif(mode == youwin) then youwin_draw()
elseif(mode == pause) then pause_draw() elseif(mode == pause) then pause_draw()
end end
camera:detach()
camera:draw()
end
function love.resize()
camera = stalker()
end end
@ -47,6 +59,7 @@ function love.keypressed(key)
if(mode == mainmenu) then mainmenu_keypressed(key) if(mode == mainmenu) then mainmenu_keypressed(key)
elseif(mode == game) then game_keypressed(key) elseif(mode == game) then game_keypressed(key)
elseif(mode == gameover) then gameover_keypressed(key) elseif(mode == gameover) then gameover_keypressed(key)
elseif(mode == youwin) then youwin_keypressed(key)
elseif(mode == pause) then pause_keypressed(key) elseif(mode == pause) then pause_keypressed(key)
end end
end end
@ -56,6 +69,7 @@ function love.keyreleased (key)
if(mode == mainmenu) then mainmenu_keyreleased(key) if(mode == mainmenu) then mainmenu_keyreleased(key)
elseif(mode == game) then game_keyreleased(key) elseif(mode == game) then game_keyreleased(key)
elseif(mode == gameover) then gameover_keyreleased(key) elseif(mode == gameover) then gameover_keyreleased(key)
elseif(mode == youwin) then youwin_keyreleased(key)
elseif(mode == pause) then pause_keyreleased(key) elseif(mode == pause) then pause_keyreleased(key)
end end
end end
@ -66,44 +80,126 @@ end
function mainmenu_load () function mainmenu_load ()
mode = mainmenu mode = mainmenu
selection = 1 selection = 1
-- if(bgm) then if(bgm) then
-- bgm:stop() bgm:stop()
-- end end
-- bgm = love.audio.newSource("art/music/menu.ogg", "static") bgm = love.audio.newSource("art/music/default.mp3", "static")
-- bgm:play() bgm:play()
-- bgm:setLooping(true) bgm:setLooping(true)
-- bgm:setVolume(1.5) -- bgm:setVolume(1.5)
-- frontMenu = nil
-- frontMenu = Menu:new(100, 100, 30, 50, 2, mapMenu = nil
-- { { love.graphics.newText(a_ttf, "get banana!"),
-- function () game_load() end }, frontMenu_init()
-- { love.graphics.newText(a_ttf, "get help!"),
-- function () helpScreen = true end }, camera = stalker()
-- { love.graphics.newText(a_ttf, "get outta dodge!"), map = Map:new("maps/sys/menu.lua")
-- function () love.event.quit(0) end } }) player.following = true
end end
function mainmenu_update(dt) function mainmenu_update(dt)
if not (mapMenu == nil) then return; end
world:update(dt)
player:update(dt)
map:update(dt)
-- make player monkey move randomly
local num = math.random(100)
local dirs = player.directionals
if (num == 1) then
dirs['left'] = 1
dirs['right'] = 0
elseif (num == 2) then
dirs['right'] = 1
dirs['left'] = 0
elseif (num == 3) then
dirs['up'] = 1
end
end end
function mainmenu_draw () function mainmenu_draw ()
if (mapMenu == nil) then
map:draw()
player:draw()
frontMenu:draw()
else
mapMenu:draw()
end
end end
function mainmenu_keypressed(key) function mainmenu_keypressed(key)
if (mapMenu == nil) then
frontMenu:keypressed(key)
else
mapMenu:keypressed(key)
end
end end
function mainmenu_keyreleased(key) function mainmenu_keyreleased(key)
if (mapMenu == nil) then
frontMenu:keyreleased(key)
else
mapMenu:keyreleased(key)
end
end end
function frontMenu_init()
frontMenu = Menu:new(100, 100, 30, 50, 3, {
{love.graphics.newText(a_ttf, "get banana"),
function () mapMenu_init() end},
-- camera:fade(.2, {0,0,0,1}, function() mapMenu_init() end)
-- 2, {0,0,0,1}, function() mapMenu_init() end)
-- end},
{love.graphics.newText(a_ttf, "get outta dodge"),
function () love.event.quit(0) end }})
mapMenu = nil
end
function mapMenu_init(directory)
directory = directory or "maps"
local menuEntries = {[1] = {love.graphics.newText(a_ttf, "../"),
function () mainmenu_load() end}}
-- if (directory == "maps") then mainmenu_load()
local indice = 2
local files = love.filesystem.getDirectoryItems(directory)
for k,file in pairs(files) do
file = directory .. "/" .. file
local filetype = love.filesystem.getInfo(file).type
local fileSplit = split(file, ".")
local fileExt = fileSplit[2] or ""
if (filetype == "directory") then
menuEntries[indice] = {love.graphics.newText(a_ttf, file .. "/"),
function() mapMenu_init(file) end}
indice = indice + 1
elseif (filetype == "file" and fileExt == "lua") then
menuEntries[indice] = {love.graphics.newText(a_ttf, fileSplit[1]),
function() game_load(file) end}
indice = indice + 1
end
end
mapMenu = Menu:new(100, 100, 30, 50, 3, menuEntries)
frontMenu = nil
end
-- PAUSE STATE -- PAUSE STATE
---------------------------------------- ----------------------------------------
function pause_load() function pause_load()
if(bgm) then
bgm:stop()
end
mode = pause
end end
@ -112,10 +208,23 @@ end
function pause_draw () function pause_draw ()
game_draw()
camera:detach()
love.graphics.draw(love.graphics.newText(r_ttf,
"paused\n[enter to continue]\n[escape to exit]"), 200, 200, 0, 3, 3)
camera:attach()
end end
function pause_keypressed(key) function pause_keypressed(key)
if (key == "return") then
if(bgm) then
bgm:play()
end
mode = game
elseif (key == "escape") then
mainmenu_load()
end
end end
@ -126,6 +235,7 @@ end
-- GAMEOVER STATE -- GAMEOVER STATE
---------------------------------------- ----------------------------------------
function gameover_load () function gameover_load ()
mode = gameover
end end
@ -135,11 +245,17 @@ end
function gameover_draw () function gameover_draw ()
game_draw() game_draw()
camera:detach()
love.graphics.draw(love.graphics.newText(r_ttf,
"nice try!\n[enter to restart]\n[escape to exit]"), 200, 200, 0, 3, 3)
camera:attach()
end end
function gameover_keypressed(key) function gameover_keypressed(key)
if(key == "return" or key == "escape") then if (key == "return" or key == "space") then
camera:fade(.2, {0,0,0,1}, function() game_load() end)
elseif (key == "escape") then
mainmenu_load() mainmenu_load()
end end
end end
@ -150,14 +266,63 @@ end
-- YOUWIN STATE
----------------------------------------
function youwin_load ()
mode = youwin
if(bgm) then
bgm:stop()
end
bgm = love.audio.newSource("art/music/win.mp3", "static")
bgm:play()
bgm:setLooping(true)
camera = stalker()
map = Map:new("maps/sys/win.lua")
end
function youwin_update(dt)
world:update(dt)
player:update(dt)
end
function youwin_draw ()
map:draw()
player:draw()
camera:detach()
love.graphics.draw(love.graphics.newText(r_ttf,
"monkey happy!\nhit enter!"), 200, 200, 0, 3, 3)
camera:attach()
end
function youwin_keypressed(key)
if (key == "return" or key == "space" or key == "escape") then
mainmenu_load()
end
end
function youwin_keyreleased(key)
end
-- GAME STATE -- GAME STATE
---------------------------------------- ----------------------------------------
function game_load () function game_load(mapfile)
mode = game mode = game
map = Map:new("maps/tutorial/1.lua")
camera = stalker() mapfile = mapfile or map.filepath
camera:setFollowStyle('PLATFORMER') map = Map:new(mapfile)
camera:fade(.2, {0,0,0,0})
camera:setFollowLerp(0.1) camera:setFollowLerp(0.1)
camera:setFollowStyle('PLATFORMER')
-- bgm:stop() -- bgm:stop()
-- bgm = love.audio.newSource("art/music/game.ogg", "static") -- bgm = love.audio.newSource("art/music/game.ogg", "static")
@ -171,20 +336,13 @@ function game_update(dt)
map:update(dt) map:update(dt)
local x, y = player.monks[player.current].body:getPosition() local x, y = player.monks[player.current].body:getPosition()
camera:update(dt)
camera:follow(x, y) camera:follow(x, y)
end end
function game_draw () function game_draw ()
camera:attach()
map:draw() map:draw()
player:draw() player:draw()
banana:draw()
camera:detach()
camera:draw()
end end
@ -212,9 +370,12 @@ function game_keypressed(key)
player.following = false player.following = false
elseif (key == "=" and camera.scale < 10) then elseif (key == "=" and camera.scale < 10) then
camera.scale = camera.scale + 1 camera.scale = camera.scale + .5
elseif (key == "-" and camera.scale > 1) then elseif (key == "-" and camera.scale > .5) then
camera.scale = camera.scale - 1 camera.scale = camera.scale - .5
elseif (key == "escape") then
pause_load()
end end
end end
@ -244,10 +405,10 @@ end
-- MONK player class -- MONK player class
---------------------------------------- ----------------------------------------
Monk = class('Monk') Monk = class('Monk')
world:addCollisionClass('Monk')
function Monk:initialize(x, y, count) function Monk:initialize(x, y, count)
self.monks = {} self.monks = {}
self.frozen = {}
self.onGround = {} self.onGround = {}
self.current = 0 self.current = 0
self.last = count - 1 self.last = count - 1
@ -262,9 +423,10 @@ function Monk:initialize(x, y, count)
for i=0,(count-1) do for i=0,(count-1) do
self.monks[i] = world:newRectangleCollider(x - (i * 20), y, 16, 16); self.monks[i] = world:newRectangleCollider(x - (i * 20), y, 16, 16);
self.monks[i]:setCollisionClass('Monk') self.monks[i]:setCollisionClass('monk')
self.monks[i]:setObject(self) self.monks[i]:setObject(self)
self.monkSprites[i] = 'default' self.monkSprites[i] = 'default'
self.frozen[i] = false
local collision = self:makeCollisionCallback(i) local collision = self:makeCollisionCallback(i)
self.monks[i]:setPreSolve(collision) self.monks[i]:setPreSolve(collision)
@ -284,10 +446,22 @@ function Monk:update(dt)
for i=0,(self.last) do for i=0,(self.last) do
if (self.onGround[i] > 0) then self.monkSprites[i] = 'default' if (self.onGround[i] > 0) then self.monkSprites[i] = 'default'
elseif (self.frozen[i] == true) then self.monkSprites[i] = 'frozen'
else self.monkSprites[i] = 'jump' else self.monkSprites[i] = 'jump'
end end
end end
local allFrozen = true
for k,frozen in pairs(self.frozen) do
if (frozen == true) then
self.monks[k]:setType('static')
self.monks[k]:setCollisionClass('platform')
elseif (frozen == false) then
allFrozen = false
end
end
if (allFrozen == true) then gameover_load(); end
-- cleanup -- cleanup
for i=0,(self.last) do for i=0,(self.last) do
self.onGround[i] = 0 self.onGround[i] = 0
@ -298,22 +472,13 @@ end
function Monk:draw () function Monk:draw ()
-- live monkeys for i=0,self.last do
for i=self.current,self.last do
local monk = self.monks[i] local monk = self.monks[i]
local x,y = monk.body:getWorldPoints(monk.shape:getPoints()) local x,y = monk.body:getWorldPoints(monk.shape:getPoints())
love.graphics.draw(self.sprites[self.monkSprites[i]], x, y, love.graphics.draw(self.sprites[self.monkSprites[i]], x, y,
monk.body:getAngle(), 1, 1) monk.body:getAngle(), 1, 1)
end end
-- frozen monkeys
for i=0,self.current-1 do
local monk = self.monks[i]
local x,y = monk.body:getWorldPoints(monk.shape:getPoints())
love.graphics.draw(self.sprites['frozen'], x, y, monk.body:getAngle(),
1, 1)
end
end end
@ -360,9 +525,9 @@ function Monk:follow ()
local mx, my = thisMonk.body:getPosition() local mx, my = thisMonk.body:getPosition()
local dx, dy = thisMonk:getLinearVelocity() local dx, dy = thisMonk:getLinearVelocity()
if (mx < (x + 30)) then if (mx < (x + 30) and math.random(20) == 1) then
thisMonk:setLinearVelocity(newVel, dy) thisMonk:setLinearVelocity(newVel, dy)
elseif ((x - 30) < mx) then elseif ((x - 30) < mx and math.random(10) == 1) then
thisMonk:setLinearVelocity(-newVel, dy) thisMonk:setLinearVelocity(-newVel, dy)
end end
@ -388,12 +553,18 @@ end
-- freeze the player monkey in place, making it a platform -- freeze the player monkey in place, making it a platform
function Monk:freeze () function Monk:freeze (indice)
if not (self.current > self.last) then indice = indice or self.current
local monk = self.monks[self.current] local monk = self.monks[indice]
monk:setType('static') self.frozen[indice] = true
monk:setCollisionClass('Platform')
self:switch(self.current + 1) if (indice == self.current) then
for i=0,self.last do
if (self.frozen[self.last - i] == false) then
self:switch(self.last - i)
i = self.last
end
end
end end
end end
@ -401,9 +572,6 @@ end
-- switch from current monkey to next -- switch from current monkey to next
function Monk:switch (index) function Monk:switch (index)
self.current = index self.current = index
if (index > self.last) then
gameover_load()
end
end end
@ -412,8 +580,8 @@ function Monk:makeCollisionCallback (i)
local function collision(collision1, collision2, contact) local function collision(collision1, collision2, contact)
local nx, ny = contact:getNormal( ) local nx, ny = contact:getNormal( )
if collision1.collision_class == "Monk" if (collision1.collision_class == "monk"
and collision2.collision_class == "Platform" and collision2.collision_class == "platform")
then then
if (math.abs(ny) == 1) then if (math.abs(ny) == 1) then
self.onGround[i] = downwall self.onGround[i] = downwall
@ -424,6 +592,22 @@ function Monk:makeCollisionCallback (i)
if not (self.onGround[i] == 0) then return; end if not (self.onGround[i] == 0) then return; end
self.onGround[i] = rightwall self.onGround[i] = rightwall
end end
elseif (collision1.collision_class == "monk"
and collision2.collision_class == "banana")
then
youwin_load()
elseif (collision1.collision_class == "monk"
and collision2.collision_class == "button")
then
map.buttonHit = true
elseif (collision1.collision_class == "monk"
and collision2.collision_class == "frozenButton"
and self.frozen[i] == true)
then
map.frozenHit = true
end end
end end
return collision return collision
@ -433,16 +617,16 @@ end
-- BANNANA owo (win condition obj) -- BANNANA owo (win condition obj)
---------------------------------------- ----------------------------------------
Bananna = class('Bananna') Banana = class('Banana')
world:addCollisionClass('Bananna')
function Bananna:initialize(x, y) function Banana:initialize(x, y)
self.sprite = love.graphics.newImage("art/sprites/banana.png") self.sprite = love.graphics.newImage("art/sprites/banana.png")
self.collider = world:newRectangleCollider(x, y, 16, 16); self.collider = world:newRectangleCollider(x, y, 16, 16);
self.collider:setCollisionClass('banana')
end end
function Bananna:draw() function Banana:draw()
local col = self.collider local col = self.collider
local x,y = col.body:getWorldPoints(col.shape:getPoints()) local x,y = col.body:getWorldPoints(col.shape:getPoints())
love.graphics.draw(self.sprite, x, y, col.body:getAngle(), 1, 1) love.graphics.draw(self.sprite, x, y, col.body:getAngle(), 1, 1)
@ -453,83 +637,179 @@ end
-- MAP used to store map data (ofc) -- MAP used to store map data (ofc)
---------------------------------------- ----------------------------------------
Map = class('Map') Map = class('Map')
world:addCollisionClass('Platform')
function Map:initialize(filepath) function Map:initialize(filepath)
self.filepath = filepath
self.ground = {} self.ground = {}
self.platforms = {} self.platforms = {}
self.tables = {}
self.objects = {} self.objects = {}
self.object_c = 0 self.outOfBounds = "die"
self.spawn = {['x'] = 100, ['y'] = 100}
self.respawn = {['x'] = 100, ['y'] = 100}
self.buttonHit = false
self.frozenHit = false
local maptable = dofile(filepath) local maptable = dofile(filepath)
self.width,self.height = maptable.width,maptable.height
self.tileWidth,self.tileHeight = maptable.tilewidth,maptable.tileheight
love.graphics.setBackgroundColor(146/255, 187/255, 203/255) love.graphics.setBackgroundColor(146/255, 187/255, 203/255)
local monkCount = 3 local monkCount = 3
local monkX,monkY = 100,100 local monkX,monkY = 100,100
local bananaX,bananaY = 200,200 world:destroy()
world = wind.newWorld(0, 400, true)
world:addCollisionClass('monk')
world:addCollisionClass('banana')
world:addCollisionClass('platform')
world:addCollisionClass('button')
world:addCollisionClass('frozenButton')
world:addCollisionClass('toyButton')
world:addCollisionClass('door')
world:addCollisionClass('frozenDoor')
world:addCollisionClass('toyDoor')
world:addCollisionClass('toy')
for n,layer in pairs(maptable.layers) do for n,layer in pairs(maptable.layers) do
if not (layer.type == "objectgroup") then break; end if not (layer.type == "objectgroup") then break; end
for nn,object in pairs(layer.objects) do for nn,object in pairs(layer.objects) do
if (object.shape == "rectangle") then if (object.shape == "rectangle") then
self.object_c = self.object_c + 1 self.tables[object.id] =
local o_c = self.object_c
self.objects[o_c] =
world:newRectangleCollider(object.x, object.y, world:newRectangleCollider(object.x, object.y,
object.width, object.height) object.width, object.height)
self.objects[o_c]:setType('static') self.tables[object.id]:setType('static')
self.objects[o_c]:setCollisionClass('Platform') self.tables[object.id]:setCollisionClass('platform')
elseif (object.shape == "polygon") then
local ox,oy = object.x,object.y
local vertices = {}
local vi = 1
for kk,verticePair in pairs(object.polygon) do
vertices[vi] = verticePair['x'] + ox
vertices[vi+1] = verticePair['y'] + oy
vi = vi + 2
end
self.tables[object.id] =
world:newPolygonCollider(vertices)
self.tables[object.id]:setType('static')
self.tables[object.id]:setCollisionClass('platform')
elseif (object.shape == "text") then elseif (object.shape == "text") then
self.object_c = self.object_c + 1 self.tables[object.id] = object
self.objects[self.object_c] = object
elseif (object.shape == "point" and object.type == "spawn") then elseif (object.shape == "point" and object.type == "spawn") then
if not (object.properties == nil if not (object.properties == nil
and object.properties["count"] == nil) then or object.properties["count"] == nil) then
monkCount = object.properties["count"] monkCount = object.properties["count"]
end end
monkX,monkY = object.x,object.y self.spawn['x'],self.spawn['y'] = object.x,object.y
elseif (object.shape == "point" and object.type == "respawn") then
self.respawn['x'],self.respawn['y'] = object.x,object.y
self.outOfBounds = "teleport"
elseif (object.shape == "point" and object.type == "banana") then elseif (object.shape == "point" and object.type == "banana") then
bananaX,bananaY = object.x,object.y self.objects[object.id] = Banana:new(object.x, object.y)
end
local thisTable = self.tables[object.id]
if (object.type == "toy") then
thisTable:setCollisionClass('toy')
thisTable:setType('kinematic')
end
if (object.type == "door" or object.type == "frozenDoor"
or object.type == "toyDoor")
then
thisTable.normPos = {}
thisTable.normPos['x'],thisTable.normPos['y'] =
thisTable.body:getPosition()
end
if (object.type == "door") then
thisTable:setCollisionClass('door')
elseif (object.type == "frozenDoor") then
thisTable:setCollisionClass('frozenDoor')
elseif (object.type == "toyDoor") then
thisTable:setCollisionClass('toyDoor')
elseif (object.type == "button") then
thisTable:setCollisionClass('button')
elseif (object.type == "frozenButton") then
thisTable:setCollisionClass('frozenButton')
elseif (object.type == "toyButton") then
thisTable:setCollisionClass('toyButton')
end end
end end
end end
player = Monk:new(monkX, monkY, monkCount)
banana = Bananna:new(bananaX, bananaY) player = Monk:new(self.spawn['x'], self.spawn['y'], monkCount)
end end
function Map:update(dt) function Map:update(dt)
local heightMax = self.height * self.tileHeight + 100
local widthMax = self.width * self.tileWidth + 200
-- enforce borders
for i=0,player.last do
local x,y = player.monks[i].body:getPosition()
if ((math.abs(x) > widthMax or y > heightMax)
and self.outOfBounds == "die") then
player:freeze(i)
elseif ((math.abs(x) > widthMax or y > heightMax)
and self.outOfBounds == "teleport") then
player.monks[i].body:setPosition(
self.respawn['x'], self.respawn['y'])
end
end
-- unlock or reset doors
for k,table in pairs(self.tables) do
if (table.collision_class == "door" and self.buttonHit == true) then
table.body:setPosition(-1000, -1000)
elseif (table.collision_class == "door") then
table.body:setPosition(table.normPos['x'], table.normPos['y'])
elseif (table.collision_class == "frozenDoor"
and self.frozenHit == true)
then
table.body:setPosition(-1000, -1000)
elseif (table.collision_clas == "frozenDoor") then
table.body:setPosition(table.normPos['x'], table.normPos['y'])
elseif (table.collision_class == "toyDoor"
and self.toyHit == true)
then
table.body:setPosition(-1000, -1000)
elseif (table.collision_class == "toyDoor") then
table.body:setPosition(table.normPos['x'], table.normPos['y'])
end
end
self.toyHit = false
end end
function Map:draw() function Map:draw()
for k,object in pairs(self.objects) do for k,table in pairs(self.tables) do
if (object.type == "Rectangle") then if (table.type == "Rectangle" or table.type == "Polygon") then
love.graphics.polygon('fill', love.graphics.polygon('fill',
object.body:getWorldPoints(object.shape:getPoints())) table.body:getWorldPoints(table.shape:getPoints()))
elseif (object.shape == "text") then
love.graphics.draw(love.graphics.newText(a_ttf, object.text), elseif (table.shape == "text") then
object.x, object.y) love.graphics.draw(love.graphics.newText(a_ttf, table.text),
table.x, table.y, 0, 2, 2)
end end
end end
for k,object in pairs(self.objects) do
object:draw()
end end
-- TEXTBOX gods forgive me
----------------------------------------
Textbox = class("Textbox")
function Textbox:initialize(x, y, string)
self.x,self.y = x,y
self.text = love.graphics.newText(a_ttf, string)
end
function Textbox:draw()
love.graphics.draw(self.text, self.x, self.y)
end end
@ -539,57 +819,79 @@ end
Menu = class("Menu") Menu = class("Menu")
function Menu:initialize(x, y, offset_x, offset_y, scale, menuItems) function Menu:initialize(x, y, offset_x, offset_y, scale, menuItems)
self.x = x; self.y = y self.x,self.y = x,y
self.offset_x = offset_x; self.offset_y = offset_y self.offset_x,self.offset_y = offset_x,offset_y
self.scale = scale
self.options = menuItems self.options = menuItems
self.selected = 1 self.selected = 1
self.enter = false self.scale = scale
self.up = false
self.down = false self.keys = {}
self.keys['up'] = false
self.keys['down'] = false
self.keys['enter'] = false
self.ttf = r_ttf
end end
function Menu:draw () function Menu:draw ()
-- love.graphics.draw(love.graphics.newText(a_ttf, ">>"), for i=1,table.maxn(self.options) do
-- self.x - self.offset_x, this_y, 0, local this_y = self.y + (self.offset_y * i)
-- self.scale, self.scale)
love.graphics.draw(love.graphics.newText(a_ttf, ">>"), love.graphics.draw(self.options[i][1],
self.x - self.offset_x, this_y, 0, self.x, this_y, 0, self.scale, self.scale)
self.scale, self.scale) if (i == self.selected) then
love.graphics.draw(love.graphics.newText(self.ttf, ">>"),
self.x - self.offset_x, this_y, 0, self.scale, self.scale)
end end
end
end
function Menu:keypressed(key) function Menu:keypressed(key)
maxn = table.maxn(self.options) maxn = table.maxn(self.options)
if(key == "return" and self.enter == false) then if (key == "return" or key == "space") then
self.enter = true self.keys['enter'] = true
if(self.options[self.selected][2]) then if(self.options[self.selected][2]) then
self.options[self.selected][2]() self.options[self.selected][2]()
end end
elseif(key == "up" and self.selected > 1 and self.up == false) then
self.up = true elseif (key == "up" and self.selected > 1
and self.keys['up'] == false) then
self.keys['up'] = true
self.selected = self.selected - 1 self.selected = self.selected - 1
elseif(key == "up" and self.up == false) then elseif (key == "up" and self.keys['up'] == false) then
self.up = true self.keys['up'] = true
self.selected = maxn self.selected = maxn
elseif(key == "down" and self.selected < maxn and self.down == false) then
self.down = true elseif (key == "down" and self.selected < maxn
and self.keys['down'] == false) then
self.keys['down'] = true
self.selected = self.selected + 1 self.selected = self.selected + 1
elseif(key == "down" and self.down == false) then elseif (key == "down" and self.keys['down'] == false) then
self.down = true self.keys['down'] = true
self.selected = 1 self.selected = 1
end end
end end
function Menu:keyreleased(key) function Menu:keyreleased(key)
if(key == "return") then if (key == "return" or key == "space") then
self.enter = false self.keys['enter'] = false
elseif (key == "up") then elseif (key == "up") then
self.up = false self.keys['up'] = false
elseif (key == "down") then elseif (key == "down") then
self.down = false self.keys['down'] = false
end end
end end
function split(inputString, seperator)
local newString = {}
for stringBit in string.gmatch(inputString, "([^"..seperator.."]+)") do
table.insert(newString, stringBit)
end
return newString
end

View File

@ -4,12 +4,12 @@ return {
tiledversion = "1.4.3", tiledversion = "1.4.3",
orientation = "orthogonal", orientation = "orthogonal",
renderorder = "right-down", renderorder = "right-down",
width = 100, width = 120,
height = 100, height = 50,
tilewidth = 16, tilewidth = 16,
tileheight = 16, tileheight = 16,
nextlayerid = 5, nextlayerid = 5,
nextobjectid = 46, nextobjectid = 47,
properties = {}, properties = {},
tilesets = {}, tilesets = {},
layers = { layers = {
@ -29,8 +29,8 @@ return {
name = "hi", name = "hi",
type = "", type = "",
shape = "text", shape = "text",
x = 37.6276, x = 390.961,
y = 34.1667, y = 10.1667,
width = 94.08, width = 94.08,
height = 17, height = 17,
rotation = 0, rotation = 0,
@ -319,8 +319,8 @@ return {
name = "", name = "",
type = "", type = "",
shape = "rectangle", shape = "rectangle",
x = 1370, x = 1619.33,
y = 236, y = 241.333,
width = 222.667, width = 222.667,
height = 77.3333, height = 77.3333,
rotation = 0, rotation = 0,
@ -345,8 +345,8 @@ return {
name = "", name = "",
type = "spawn", type = "spawn",
shape = "point", shape = "point",
x = 93, x = 441,
y = 80, y = 82.6667,
width = 0, width = 0,
height = 0, height = 0,
rotation = 0, rotation = 0,
@ -360,13 +360,28 @@ return {
name = "", name = "",
type = "banana", type = "banana",
shape = "point", shape = "point",
x = 1484, x = 1721.33,
y = 240, y = 238.667,
width = 0, width = 0,
height = 0, height = 0,
rotation = 0, rotation = 0,
visible = true, visible = true,
properties = {} properties = {}
},
{
id = 46,
name = "",
type = "",
shape = "text",
x = 1121.04,
y = 265.167,
width = 80.5938,
height = 19,
rotation = 0,
visible = true,
text = "-->",
wrap = true,
properties = {}
} }
} }
} }

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="100" height="100" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="46"> <map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="120" height="50" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="47">
<editorsettings> <editorsettings>
<export target="1.lua" format="lua"/> <export target="1.lua" format="lua"/>
</editorsettings> </editorsettings>
<objectgroup id="2" name="Object Layer 1"> <objectgroup id="2" name="Object Layer 1">
<object id="2" name="hi" x="37.6276" y="34.1667" width="94.08" height="17"> <object id="2" name="hi" x="390.961" y="10.1667" width="94.08" height="17">
<text wrap="1">move with wasd or arrow keys</text> <text wrap="1">move with wasd or arrow keys</text>
</object> </object>
<object id="38" x="1102.96" y="312.833" width="82.0781" height="17"> <object id="38" x="1102.96" y="312.833" width="82.0781" height="17">
@ -31,17 +31,20 @@
<object id="24" x="959.333" y="353.333" width="30.6667" height="157.333"/> <object id="24" x="959.333" y="353.333" width="30.6667" height="157.333"/>
<object id="26" x="989.333" y="367.333" width="34.6667" height="143.333"/> <object id="26" x="989.333" y="367.333" width="34.6667" height="143.333"/>
<object id="29" x="1024" y="384.667" width="224" height="126.667"/> <object id="29" x="1024" y="384.667" width="224" height="126.667"/>
<object id="43" x="1370" y="236" width="222.667" height="77.3333"/> <object id="43" x="1619.33" y="241.333" width="222.667" height="77.3333"/>
</objectgroup> </objectgroup>
<objectgroup id="4" name="Object Layer 3"> <objectgroup id="4" name="Object Layer 3">
<object id="32" type="spawn" x="93" y="80"> <object id="32" type="spawn" x="441" y="82.6667">
<properties> <properties>
<property name="count" type="int" value="4"/> <property name="count" type="int" value="4"/>
</properties> </properties>
<point/> <point/>
</object> </object>
<object id="45" type="bananna" x="1484" y="240"> <object id="45" type="bananna" x="1721.33" y="238.667">
<point/> <point/>
</object> </object>
<object id="46" x="1121.04" y="265.167" width="80.5938" height="19">
<text wrap="1">--&gt;</text>
</object>
</objectgroup> </objectgroup>
</map> </map>

262
maps/Monkey Business/2.lua Normal file
View File

@ -0,0 +1,262 @@
return {
version = "1.4",
luaversion = "5.1",
tiledversion = "1.4.3",
orientation = "orthogonal",
renderorder = "right-down",
width = 50,
height = 50,
tilewidth = 16,
tileheight = 16,
nextlayerid = 7,
nextobjectid = 23,
properties = {},
tilesets = {},
layers = {
{
type = "objectgroup",
draworder = "topdown",
id = 2,
name = "platforms",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
properties = {},
objects = {
{
id = 5,
name = "",
type = "",
shape = "rectangle",
x = 779.288,
y = 116.365,
width = 20,
height = 145.333,
rotation = 0,
visible = true,
properties = {}
},
{
id = 18,
name = "",
type = "",
shape = "rectangle",
x = 16.2311,
y = 735.171,
width = 782.91,
height = 63.9694,
rotation = 0,
visible = true,
properties = {}
},
{
id = 19,
name = "",
type = "",
shape = "rectangle",
x = 112.663,
y = 258.742,
width = 683.614,
height = 479.293,
rotation = 0,
visible = true,
properties = {}
},
{
id = 20,
name = "",
type = "",
shape = "polygon",
x = 301.707,
y = 257.787,
width = 0,
height = 0,
rotation = 0,
visible = true,
polygon = {
{ x = 0, y = 0 },
{ x = -188.089, y = -98.3411 },
{ x = -189.044, y = 0.954768 }
},
properties = {}
},
{
id = 21,
name = "",
type = "",
shape = "rectangle",
x = 374.269,
y = 118.391,
width = 423.917,
height = 21.9597,
rotation = 0,
visible = true,
properties = {}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 4,
name = "special",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
properties = {},
objects = {
{
id = 9,
name = "",
type = "spawn",
shape = "point",
x = 50.0004,
y = 727.578,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["count"] = 2
}
},
{
id = 12,
name = "",
type = "banana",
shape = "point",
x = 725.869,
y = 252.003,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 6,
name = "signs",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
properties = {},
objects = {
{
id = 17,
name = "",
type = "",
shape = "text",
x = 407.506,
y = 84.5049,
width = 82.0781,
height = 17,
rotation = 0,
visible = true,
text = "frozen button + frozen monkey",
wrap = true,
properties = {}
},
{
id = 22,
name = "",
type = "",
shape = "text",
x = 17.944,
y = 604.416,
width = 80.5938,
height = 19,
rotation = 0,
visible = true,
text = "climb!",
wrap = true,
properties = {}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 3,
name = "doors",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
properties = {},
objects = {
{
id = 7,
name = "",
type = "door",
shape = "rectangle",
x = 376.211,
y = 132.398,
width = 20,
height = 128,
rotation = 0,
visible = true,
properties = {}
},
{
id = 8,
name = "",
type = "frozenDoor",
shape = "rectangle",
x = 625.287,
y = 128.201,
width = 17.3333,
height = 129.333,
rotation = 0,
visible = true,
properties = {}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 5,
name = "buttons",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
properties = {},
objects = {
{
id = 10,
name = "",
type = "button",
shape = "rectangle",
x = 304.323,
y = 247.822,
width = 42.6667,
height = 9.33333,
rotation = 0,
visible = true,
properties = {}
},
{
id = 11,
name = "",
type = "frozenButton",
shape = "rectangle",
x = 539.767,
y = 249.732,
width = 58.6667,
height = 9.33333,
rotation = 0,
visible = true,
properties = {}
}
}
}
}
}

View File

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="50" height="50" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="23">
<editorsettings>
<export target="2.lua" format="lua"/>
</editorsettings>
<objectgroup id="2" name="platforms">
<object id="5" x="779.288" y="116.365" width="20" height="145.333"/>
<object id="18" x="16.2311" y="735.171" width="782.91" height="63.9694"/>
<object id="19" x="112.663" y="258.742" width="683.614" height="479.293"/>
<object id="20" x="301.707" y="257.787">
<polygon points="0,0 -188.089,-98.3411 -189.044,0.954768"/>
</object>
<object id="21" x="374.269" y="118.391" width="423.917" height="21.9597"/>
</objectgroup>
<objectgroup id="4" name="special">
<object id="9" type="spawn" x="50.0004" y="727.578">
<properties>
<property name="count" type="int" value="2"/>
</properties>
<point/>
</object>
<object id="12" type="banana" x="725.869" y="252.003">
<point/>
</object>
</objectgroup>
<objectgroup id="6" name="signs">
<object id="17" x="407.506" y="84.5049" width="82.0781" height="17">
<text wrap="1">frozen button + frozen monkey</text>
</object>
<object id="22" x="17.944" y="604.416" width="80.5938" height="19">
<text wrap="1">climb!</text>
</object>
</objectgroup>
<objectgroup id="3" name="doors">
<object id="7" type="door" x="376.211" y="132.398" width="20" height="128"/>
<object id="8" type="frozenDoor" x="625.287" y="128.201" width="17.3333" height="129.333"/>
</objectgroup>
<objectgroup id="5" name="buttons">
<object id="10" type="button" x="304.323" y="247.822" width="42.6667" height="9.33333"/>
<object id="11" type="frozenButton" x="539.767" y="249.732" width="58.6667" height="9.33333"/>
</objectgroup>
</map>

221
maps/Monkey Business/3.lua Normal file
View File

@ -0,0 +1,221 @@
return {
version = "1.4",
luaversion = "5.1",
tiledversion = "1.4.3",
orientation = "orthogonal",
renderorder = "right-down",
width = 100,
height = 100,
tilewidth = 16,
tileheight = 16,
nextlayerid = 5,
nextobjectid = 14,
properties = {},
tilesets = {},
layers = {
{
type = "objectgroup",
draworder = "topdown",
id = 2,
name = "platforms",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
properties = {},
objects = {
{
id = 1,
name = "",
type = "",
shape = "rectangle",
x = 333.333,
y = 950.667,
width = 754.667,
height = 93.3333,
rotation = 0,
visible = true,
properties = {}
},
{
id = 2,
name = "",
type = "",
shape = "rectangle",
x = 624.667,
y = 79.3333,
width = 162,
height = 18,
rotation = 0,
visible = true,
properties = {}
},
{
id = 3,
name = "",
type = "",
shape = "rectangle",
x = 626.667,
y = 98.3333,
width = 21,
height = 109,
rotation = 0,
visible = true,
properties = {}
},
{
id = 4,
name = "",
type = "",
shape = "rectangle",
x = 767.667,
y = 98.3333,
width = 20,
height = 108,
rotation = 0,
visible = true,
properties = {}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 3,
name = "doors",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
properties = {},
objects = {
{
id = 5,
name = "",
type = "door",
shape = "rectangle",
x = 628.667,
y = 192.333,
width = 159,
height = 17,
rotation = 0,
visible = true,
properties = {}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 4,
name = "buttons",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
properties = {},
objects = {
{
id = 6,
name = "",
type = "button",
shape = "rectangle",
x = 672.667,
y = 393.667,
width = 70.3333,
height = 16,
rotation = 0,
visible = true,
properties = {}
},
{
id = 7,
name = "",
type = "banana",
shape = "point",
x = 702.667,
y = 191.333,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {}
},
{
id = 8,
name = "",
type = "spawn",
shape = "point",
x = 711.667,
y = 950.333,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["count"] = "10"
}
},
{
id = 9,
name = "",
type = "",
shape = "text",
x = 663.703,
y = 786.5,
width = 80.5938,
height = 19,
rotation = 0,
visible = true,
text = "+/- to zoom",
wrap = true,
properties = {}
},
{
id = 11,
name = "",
type = "",
shape = "rectangle",
x = 858.667,
y = 613.333,
width = 24,
height = 76,
rotation = 0,
visible = true,
properties = {}
},
{
id = 12,
name = "",
type = "",
shape = "polygon",
x = 870.667,
y = 580,
width = 0,
height = 0,
rotation = 0,
visible = true,
polygon = {
{ x = 0, y = 0 },
{ x = -25.3333, y = 38.6667 },
{ x = 30.6667, y = 38.6667 }
},
properties = {}
},
{
id = 13,
name = "",
type = "",
shape = "rectangle",
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View File

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180
maps/sys/menu.lua Normal file
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maps/sys/menu.tmx Normal file
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258
maps/sys/win.lua Normal file
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