Update README, add screenshots

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# Monkune
Monkune is a platform-ish game, where you stack monkeys in order to get bananas.
![Screenshot of the game.](art/screenshot.png)
Made for [Librejam 2020-01](https://bytecrab.org/librejam/202101.html), with the
theme of ”cooperation.” It also bears the honor of being the winner… by default,
due to lack of competitors. :^)
## Running
Monkune should run just fine on any operating system with
[LÖVE](https://love2d.org) — including GNU/Linux, BSD, and Haiku.
Make sure LÖVE (`love2d`) is installed with your package manager, and then:
`$ make test`
### Building
The Makefile can make both the `monkune.love` archive and the Windows executable.
Make sure the `./bin/` directory exists, and that LÖVE is installed with your
package manager.
```
$ make win32
$ make love
```
# Meta
Author: Jaidyn Ann <jadedctrl@posteo.at>
Code is under the GPLv3 (see COPYING.txt)
Art assets all under the CC-BY 3.0.

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MONKUNE
================================================================================
Monkune is a platform-ish game, where you stack monkeys in order to get bananas.
Made for Librejam 2020-01, with the theme of "cooperation."
RUNNING
--------------------------------------------------
LINUX/UNIX/HAIKU
--------------------
Make sure love2d is installed with your package manager, and then:
$ make test
"BUILD"
--------------------------------------------------
The makefile can make both the "monkune.love" archive and the windows
executable. Make sure the `./bin/` directory exists, and that love2d
is installed with your package manager.
BORING STUFF
--------------------------------------------------
Jaidyn Ann <jadedctrl@teknik.io>
Code under GPLv3 (see COPYING.txt)
Art assets all under the CC-BY 3.0

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