Add map-selection
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parent
235d470c4b
commit
61377bb442
108
main.lua
108
main.lua
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@ -6,7 +6,7 @@ stalker = require "lib/STALKER-X"
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downwall = 1; rightwall = 2; leftwall = 3
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downwall = 1; rightwall = 2; leftwall = 3
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mainmenu = 0; game = 1; gameover = 2; pause = 3
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mainmenu = 0; game = 1; gameover = 2; pause = 3
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world = wind.newWorld(0, 50, true)
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world = wind.newWorld(0, 40, true)
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-- GAME STATES
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-- GAME STATES
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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@ -83,22 +83,20 @@ function mainmenu_load ()
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-- bgm:play()
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-- bgm:play()
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-- bgm:setLooping(true)
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-- bgm:setLooping(true)
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-- bgm:setVolume(1.5)
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-- bgm:setVolume(1.5)
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--
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frontMenu = nil
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mapMenu = nil
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frontMenu_init()
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camera = stalker()
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camera = stalker()
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map = Map:new("maps/menu.lua")
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map = Map:new("maps/menu.lua")
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player.following = true
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player.following = true
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frontMenu = Menu:new(100, 100, 30, 50, 3, {
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{love.graphics.newText(a_ttf, "get banana"),
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function ()
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camera:fade(.2, {0,0,0,1}, function() game_load() end)
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end},
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{love.graphics.newText(a_ttf, "get outta dodge"),
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function () love.event.quit(0) end }})
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end
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end
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function mainmenu_update(dt)
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function mainmenu_update(dt)
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if not (mapMenu == nil) then return; end
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world:update(dt)
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world:update(dt)
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player:update(dt)
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player:update(dt)
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map:update(dt)
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map:update(dt)
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@ -119,22 +117,77 @@ end
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function mainmenu_draw ()
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function mainmenu_draw ()
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if (mapMenu == nil) then
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map:draw()
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map:draw()
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player:draw()
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player:draw()
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frontMenu:draw()
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frontMenu:draw()
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else
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mapMenu:draw()
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end
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end
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end
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function mainmenu_keypressed(key)
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function mainmenu_keypressed(key)
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if (mapMenu == nil) then
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frontMenu:keypressed(key)
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frontMenu:keypressed(key)
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else
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mapMenu:keypressed(key)
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end
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end
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end
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function mainmenu_keyreleased(key)
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function mainmenu_keyreleased(key)
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if (mapMenu == nil) then
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frontMenu:keyreleased(key)
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frontMenu:keyreleased(key)
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else
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mapMenu:keyreleased(key)
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end
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end
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end
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function frontMenu_init()
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frontMenu = Menu:new(100, 100, 30, 50, 3, {
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{love.graphics.newText(a_ttf, "get banana"),
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function () mapMenu_init() end},
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-- camera:fade(.2, {0,0,0,1}, function() mapMenu_init() end)
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-- 2, {0,0,0,1}, function() mapMenu_init() end)
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-- end},
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{love.graphics.newText(a_ttf, "get outta dodge"),
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function () love.event.quit(0) end }})
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mapMenu = nil
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end
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function mapMenu_init(directory)
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directory = directory or "maps"
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local menuEntries = {[1] = {love.graphics.newText(a_ttf, "../"),
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function () mainmenu_load() end}}
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-- if (directory == "maps") then mainmenu_load()
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local indice = 2
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local files = love.filesystem.getDirectoryItems(directory)
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for k,file in pairs(files) do
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file = directory .. "/" .. file
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local filetype = love.filesystem.getInfo(file).type
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local fileSplit = split(file, ".")
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local fileExt = fileSplit[2] or ""
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if (filetype == "directory") then
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menuEntries[indice] = {love.graphics.newText(a_ttf, file .. "/"),
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function() mapMenu_init(file) end}
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indice = indice + 1
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elseif (filetype == "file" and fileExt == "lua") then
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menuEntries[indice] = {love.graphics.newText(a_ttf, fileSplit[1]),
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function() game_load(file) end}
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indice = indice + 1
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end
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end
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mapMenu = Menu:new(100, 100, 30, 50, 3, menuEntries)
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frontMenu = nil
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end
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-- PAUSE STATE
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-- PAUSE STATE
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----------------------------------------
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----------------------------------------
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@ -205,10 +258,13 @@ end
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-- GAME STATE
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-- GAME STATE
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----------------------------------------
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----------------------------------------
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function game_load()
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function game_load(mapfile)
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mode = game
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mode = game
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mapfile = mapfile or map.filepath
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map = Map:new(mapfile)
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camera:fade(.2, {0,0,0,0})
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camera:fade(.2, {0,0,0,0})
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map = Map:new("maps/tutorial/2.lua")
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camera:setFollowLerp(0.1)
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camera:setFollowLerp(0.1)
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camera:setFollowStyle('PLATFORMER')
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camera:setFollowStyle('PLATFORMER')
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@ -341,8 +397,12 @@ function Monk:update(dt)
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local allFrozen = true
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local allFrozen = true
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for k,frozen in pairs(self.frozen) do
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for k,frozen in pairs(self.frozen) do
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if (frozen == true) then self.monks[k]:setType('static'); end
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if (frozen == true) then
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if (frozen == false) then allFrozen = false; end
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self.monks[k]:setType('static')
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self.monks[k]:setCollisionClass('platform')
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elseif (frozen == false) then
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allFrozen = false
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end
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end
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end
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if (allFrozen == true) then gameover_load(); end
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if (allFrozen == true) then gameover_load(); end
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@ -517,6 +577,7 @@ end
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Map = class('Map')
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Map = class('Map')
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function Map:initialize(filepath)
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function Map:initialize(filepath)
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self.filepath = filepath
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self.ground = {}
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self.ground = {}
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self.platforms = {}
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self.platforms = {}
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self.tables = {}
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self.tables = {}
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@ -591,7 +652,15 @@ function Map:initialize(filepath)
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self.objects[object.id] = Banana:new(object.x, object.y)
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self.objects[object.id] = Banana:new(object.x, object.y)
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end
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end
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local thisTable = self.tables[object.id]
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local thisTable = self.tables[object.id]
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if (object.type == "toy") then
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thisTable:setCollisionClass('toy')
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thisTable:setType('kinematic')
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end
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if (object.type == "door" or object.type == "frozenDoor"
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if (object.type == "door" or object.type == "frozenDoor"
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or object.type == "toyDoor")
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or object.type == "toyDoor")
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then
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then
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@ -615,6 +684,7 @@ function Map:initialize(filepath)
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end
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end
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end
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end
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end
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end
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player = Monk:new(self.spawn['x'], self.spawn['y'], monkCount)
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player = Monk:new(self.spawn['x'], self.spawn['y'], monkCount)
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end
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end
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@ -655,7 +725,7 @@ function Map:update(dt)
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and self.toyHit == true)
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and self.toyHit == true)
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then
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then
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table.body:setPosition(-1000, -1000)
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table.body:setPosition(-1000, -1000)
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elseif (table.collision_clas == "toyDoor") then
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elseif (table.collision_class == "toyDoor") then
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table.body:setPosition(table.normPos['x'], table.normPos['y'])
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table.body:setPosition(table.normPos['x'], table.normPos['y'])
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end
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end
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end
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end
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@ -755,3 +825,11 @@ function Menu:keyreleased(key)
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end
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end
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function split(inputString, seperator)
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local newString = {}
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for stringBit in string.gmatch(inputString, "([^"..seperator.."]+)") do
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table.insert(newString, stringBit)
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end
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return newString
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end
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