Draw maps' textbox objects; fix spelling of 'bananna'

This commit is contained in:
Jaidyn Ann 2021-01-07 10:30:40 -06:00
parent 76f548d6c4
commit 056e4f00ea
3 changed files with 38 additions and 10 deletions

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Width:  |  Height:  |  Size: 227 B

After

Width:  |  Height:  |  Size: 227 B

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@ -17,7 +17,8 @@ function love.load ()
dieParticle = nil dieParticle = nil
love.graphics.setDefaultFilter("nearest", "nearest") love.graphics.setDefaultFilter("nearest", "nearest")
-- a_ttf = love.graphics.newFont("art/font/alagard.ttf", nil, "none") a_ttf = love.graphics.newFont("art/font/alagard.ttf", nil, "none")
r_ttf = love.graphics.newFont("art/font/romulus.ttf", nil, "none")
-- mainmenu_load() -- mainmenu_load()
game_load() game_load()
@ -74,7 +75,7 @@ function mainmenu_load ()
-- bgm:setVolume(1.5) -- bgm:setVolume(1.5)
-- --
-- frontMenu = Menu:new(100, 100, 30, 50, 2, -- frontMenu = Menu:new(100, 100, 30, 50, 2,
-- { { love.graphics.newText(a_ttf, "get bannana!"), -- { { love.graphics.newText(a_ttf, "get banana!"),
-- function () game_load() end }, -- function () game_load() end },
-- { love.graphics.newText(a_ttf, "get help!"), -- { love.graphics.newText(a_ttf, "get help!"),
-- function () helpScreen = true end }, -- function () helpScreen = true end },
@ -180,7 +181,7 @@ function game_draw ()
map:draw() map:draw()
player:draw() player:draw()
bananna:draw() banana:draw()
camera:detach() camera:detach()
camera:draw() camera:draw()
@ -436,7 +437,7 @@ Bananna = class('Bananna')
world:addCollisionClass('Bananna') world:addCollisionClass('Bananna')
function Bananna:initialize(x, y) function Bananna:initialize(x, y)
self.sprite = love.graphics.newImage("art/sprites/bananna.png") self.sprite = love.graphics.newImage("art/sprites/banana.png")
self.collider = world:newRectangleCollider(x, y, 16, 16); self.collider = world:newRectangleCollider(x, y, 16, 16);
end end
@ -464,7 +465,7 @@ function Map:initialize(filepath)
love.graphics.setBackgroundColor(146/255, 187/255, 203/255) love.graphics.setBackgroundColor(146/255, 187/255, 203/255)
local monkCount = 3 local monkCount = 3
local monkX,monkY = 100,100 local monkX,monkY = 100,100
local banannaX,banannaY = 200,200 local bananaX,bananaY = 200,200
for n,layer in pairs(maptable.layers) do for n,layer in pairs(maptable.layers) do
if not (layer.type == "objectgroup") then break; end if not (layer.type == "objectgroup") then break; end
@ -479,6 +480,10 @@ function Map:initialize(filepath)
self.objects[o_c]:setType('static') self.objects[o_c]:setType('static')
self.objects[o_c]:setCollisionClass('Platform') self.objects[o_c]:setCollisionClass('Platform')
elseif (object.shape == "text") then
self.object_c = self.object_c + 1
self.objects[self.object_c] = object
elseif (object.shape == "point" and object.type == "spawn") then elseif (object.shape == "point" and object.type == "spawn") then
if not (object.properties == nil if not (object.properties == nil
and object.properties["count"] == nil) then and object.properties["count"] == nil) then
@ -486,13 +491,13 @@ function Map:initialize(filepath)
end end
monkX,monkY = object.x,object.y monkX,monkY = object.x,object.y
elseif (object.shape == "point" and object.type == "bananna") then elseif (object.shape == "point" and object.type == "banana") then
banannaX,banannaY = object.x,object.y bananaX,bananaY = object.x,object.y
end end
end end
end end
player = Monk:new(monkX, monkY, monkCount) player = Monk:new(monkX, monkY, monkCount)
bananna = Bananna:new(banannaX, banannaY) banana = Bananna:new(bananaX, bananaY)
end end
@ -502,13 +507,33 @@ end
function Map:draw() function Map:draw()
for k,object in pairs(self.objects) do for k,object in pairs(self.objects) do
love.graphics.polygon('fill', if (object.type == "Rectangle") then
object.body:getWorldPoints(object.shape:getPoints())) love.graphics.polygon('fill',
object.body:getWorldPoints(object.shape:getPoints()))
elseif (object.shape == "text") then
love.graphics.draw(love.graphics.newText(a_ttf, object.text),
object.x, object.y)
end
end end
end end
-- TEXTBOX gods forgive me
----------------------------------------
Textbox = class("Textbox")
function Textbox:initialize(x, y, string)
self.x,self.y = x,y
self.text = love.graphics.newText(a_ttf, string)
end
function Textbox:draw()
love.graphics.draw(self.text, self.x, self.y)
end
-- MENU used for creating menus (lol) -- MENU used for creating menus (lol)
---------------------------------------- ----------------------------------------
Menu = class("Menu") Menu = class("Menu")
@ -528,6 +553,9 @@ function Menu:draw ()
-- love.graphics.draw(love.graphics.newText(a_ttf, ">>"), -- love.graphics.draw(love.graphics.newText(a_ttf, ">>"),
-- self.x - self.offset_x, this_y, 0, -- self.x - self.offset_x, this_y, 0,
-- self.scale, self.scale) -- self.scale, self.scale)
love.graphics.draw(love.graphics.newText(a_ttf, ">>"),
self.x - self.offset_x, this_y, 0,
self.scale, self.scale)
end end
function Menu:keypressed(key) function Menu:keypressed(key)