2021-01-07 01:29:06 -06:00
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-- pls set tabs to width of 4 spaces
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class = require "lib/middleclass"
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wind = require "lib/windfield"
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stalker = require "lib/STALKER-X"
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downwall = 1; rightwall = 2; leftwall = 3
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mainmenu = 0; game = 1; gameover = 2; pause = 3
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2021-01-07 13:41:04 -06:00
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world = wind.newWorld(0, 40, true)
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2021-01-07 01:29:06 -06:00
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-- GAME STATES
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--------------------------------------------------------------------------------
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-- LOVE
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----------------------------------------
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function love.load ()
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math.randomseed(os.time())
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dieParticle = nil
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love.graphics.setDefaultFilter("nearest", "nearest")
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2021-01-07 10:30:40 -06:00
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a_ttf = love.graphics.newFont("art/font/alagard.ttf", nil, "none")
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r_ttf = love.graphics.newFont("art/font/romulus.ttf", nil, "none")
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2021-01-07 01:29:06 -06:00
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2021-01-07 13:41:04 -06:00
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camera = stalker()
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mainmenu_load()
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2021-01-07 01:29:06 -06:00
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end
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function love.update(dt)
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if(mode == mainmenu) then mainmenu_update(dt)
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elseif(mode == game) then game_update(dt)
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elseif(mode == gameover) then gameover_update(dt)
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elseif(mode == pause) then pause_update(dt)
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end
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2021-01-07 13:41:04 -06:00
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camera:update(dt)
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2021-01-07 01:29:06 -06:00
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end
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2021-01-07 13:41:04 -06:00
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function love.draw()
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camera:attach()
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2021-01-07 01:29:06 -06:00
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if(mode == mainmenu) then mainmenu_draw()
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elseif(mode == game) then game_draw()
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elseif(mode == gameover) then gameover_draw()
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elseif(mode == pause) then pause_draw()
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end
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2021-01-07 13:41:04 -06:00
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camera:detach()
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camera:draw()
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end
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function love.resize()
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camera = stalker()
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2021-01-07 01:29:06 -06:00
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end
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function love.keypressed(key)
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if(mode == mainmenu) then mainmenu_keypressed(key)
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elseif(mode == game) then game_keypressed(key)
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elseif(mode == gameover) then gameover_keypressed(key)
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elseif(mode == pause) then pause_keypressed(key)
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end
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end
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function love.keyreleased (key)
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if(mode == mainmenu) then mainmenu_keyreleased(key)
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elseif(mode == game) then game_keyreleased(key)
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elseif(mode == gameover) then gameover_keyreleased(key)
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elseif(mode == pause) then pause_keyreleased(key)
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end
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end
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-- MENU STATE
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----------------------------------------
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function mainmenu_load ()
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mode = mainmenu
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selection = 1
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-- if(bgm) then
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-- bgm:stop()
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-- end
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-- bgm = love.audio.newSource("art/music/menu.ogg", "static")
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-- bgm:play()
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-- bgm:setLooping(true)
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-- bgm:setVolume(1.5)
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--
|
2021-01-07 14:38:44 -06:00
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camera = stalker()
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2021-01-07 13:41:04 -06:00
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map = Map:new("maps/menu.lua")
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player.following = true
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frontMenu = Menu:new(100, 100, 30, 50, 3, {
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{love.graphics.newText(a_ttf, "get banana"),
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function ()
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camera:fade(.2, {0,0,0,1}, function() game_load() end)
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end},
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{love.graphics.newText(a_ttf, "get outta dodge"),
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function () love.event.quit(0) end }})
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2021-01-07 01:29:06 -06:00
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end
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function mainmenu_update(dt)
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2021-01-07 13:41:04 -06:00
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world:update(dt)
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player:update(dt)
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map:update(dt)
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-- make player monkey move randomly
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local num = math.random(100)
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local dirs = player.directionals
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if (num == 1) then
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dirs['left'] = 1
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dirs['right'] = 0
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elseif (num == 2) then
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dirs['right'] = 1
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dirs['left'] = 0
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elseif (num == 3) then
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dirs['up'] = 1
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end
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2021-01-07 01:29:06 -06:00
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end
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function mainmenu_draw ()
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2021-01-07 13:41:04 -06:00
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map:draw()
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player:draw()
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frontMenu:draw()
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2021-01-07 01:29:06 -06:00
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end
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function mainmenu_keypressed(key)
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2021-01-07 13:41:04 -06:00
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frontMenu:keypressed(key)
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2021-01-07 01:29:06 -06:00
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end
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function mainmenu_keyreleased(key)
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2021-01-07 13:41:04 -06:00
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frontMenu:keyreleased(key)
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2021-01-07 01:29:06 -06:00
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end
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-- PAUSE STATE
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----------------------------------------
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function pause_load ()
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2021-01-07 14:38:44 -06:00
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mode = pause
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2021-01-07 01:29:06 -06:00
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end
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function pause_update(dt)
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end
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function pause_draw ()
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2021-01-07 14:38:44 -06:00
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game_draw()
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camera:detach()
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love.graphics.draw(love.graphics.newText(r_ttf,
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"paused\n[enter to continue]\n[escape to exit]"), 200, 200, 0, 3, 3)
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camera:attach()
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2021-01-07 01:29:06 -06:00
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end
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function pause_keypressed(key)
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2021-01-07 14:38:44 -06:00
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if (key == "return") then
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mode = game
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elseif (key == "escape") then
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mainmenu_load()
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end
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2021-01-07 01:29:06 -06:00
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end
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function pause_keyreleased(key)
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end
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-- GAMEOVER STATE
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----------------------------------------
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function gameover_load ()
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2021-01-07 13:41:04 -06:00
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mode = gameover
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2021-01-07 01:29:06 -06:00
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end
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function gameover_update(dt)
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end
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function gameover_draw ()
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game_draw()
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2021-01-07 13:41:04 -06:00
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camera:detach()
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love.graphics.draw(love.graphics.newText(r_ttf,
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"nice try!\n[enter to restart]\n[escape to exit]"), 200, 200, 0, 3, 3)
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camera:attach()
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2021-01-07 01:29:06 -06:00
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end
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function gameover_keypressed(key)
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2021-01-07 13:41:04 -06:00
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if (key == "return") then
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camera:fade(.2, {0,0,0,1}, function() game_load() end)
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elseif (key == "escape") then
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2021-01-07 14:38:44 -06:00
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mainmenu_load()
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2021-01-07 01:29:06 -06:00
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end
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end
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function gameover_keyreleased(key)
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end
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-- GAME STATE
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----------------------------------------
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2021-01-07 13:41:04 -06:00
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function game_load()
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2021-01-07 01:29:06 -06:00
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mode = game
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2021-01-07 13:41:04 -06:00
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camera:fade(.2, {0,0,0,0})
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2021-01-07 01:29:06 -06:00
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map = Map:new("maps/tutorial/1.lua")
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2021-01-07 14:38:44 -06:00
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camera:setFollowLerp(0.1)
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camera:setFollowStyle('PLATFORMER')
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2021-01-07 01:29:06 -06:00
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-- bgm:stop()
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-- bgm = love.audio.newSource("art/music/game.ogg", "static")
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-- bgm:play()
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end
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function game_update(dt)
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world:update(dt)
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player:update(dt)
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map:update(dt)
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local x, y = player.monks[player.current].body:getPosition()
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camera:follow(x, y)
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end
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function game_draw ()
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map:draw()
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player:draw()
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end
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function game_keypressed(key)
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local dir = player.directionals
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-- if a player presses the left key, then holds the right key, they should
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-- go right until they let go, then they should go left.
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if (key == "right" or key == "d") then
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dir['right'] = 1
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if (dir['left'] == 1) then dir['left'] = 2; end
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elseif (key == "left" or key == "a") then
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dir['left'] = 1
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if (dir['right'] == 1) then dir['right'] = 2; end
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elseif (key == "up" or key == "w") then
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dir['up'] = 1
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if (dir['down'] == 1) then dir['down'] = 2; end
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elseif (key == "space") then
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player:freeze()
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elseif (key == "f" and player.following == false) then
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player.following = true
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elseif (key == "f" and player.following == true) then
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player.following = false
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2021-01-07 02:15:15 -06:00
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elseif (key == "=" and camera.scale < 10) then
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camera.scale = camera.scale + 1
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elseif (key == "-" and camera.scale > 1) then
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camera.scale = camera.scale - 1
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2021-01-07 14:38:44 -06:00
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elseif (key == "escape") then
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pause_load()
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2021-01-07 01:29:06 -06:00
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end
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end
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function game_keyreleased (key)
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local dir = player.directionals
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local monk = player.monks[player.current]
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local dx, dy = monk:getLinearVelocity()
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if (key == "right" or key == "d") then
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dir['right'] = 0
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monk:setLinearVelocity(dx - 150, dy)
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elseif (key == "left" or key == "a") then
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dir['left'] = 0
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monk:setLinearVelocity(dx + 150, dy)
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elseif (key == "up" or key == "w") then
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dir['up'] = 0
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elseif (key == "down") then
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dir['down'] = 0
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end
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end
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|
|
|
|
-- CLASSES
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|
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|
--------------------------------------------------------------------------------
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|
|
-- MONK player class
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----------------------------------------
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Monk = class('Monk')
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function Monk:initialize(x, y, count)
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self.monks = {}
|
2021-01-07 14:38:44 -06:00
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self.frozen = {}
|
2021-01-07 01:29:06 -06:00
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self.onGround = {}
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self.current = 0
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self.last = count - 1
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self.following = false
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self.directionals = {}
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self.monkSprites = {}
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self.sprites ={
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['default'] = love.graphics.newImage("art/sprites/monk.png"),
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['jump'] = love.graphics.newImage("art/sprites/monk-jump.png"),
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['frozen'] = love.graphics.newImage("art/sprites/monk-frozen.png") }
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|
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for i=0,(count-1) do
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|
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self.monks[i] = world:newRectangleCollider(x - (i * 20), y, 16, 16);
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self.monks[i]:setCollisionClass('Monk')
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self.monks[i]:setObject(self)
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self.monkSprites[i] = 'default'
|
2021-01-07 14:38:44 -06:00
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self.frozen[i] = false
|
2021-01-07 01:29:06 -06:00
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|
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local collision = self:makeCollisionCallback(i)
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self.monks[i]:setPreSolve(collision)
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self.onGround[i] = 0
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end
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end
|
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|
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function Monk:update(dt)
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local dir = self.directionals
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if (self.following == true) then self:follow()
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else self:idle()
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end
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self:movement()
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for i=0,(self.last) do
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if (self.onGround[i] > 0) then self.monkSprites[i] = 'default'
|
2021-01-07 14:38:44 -06:00
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elseif (self.frozen[i] == true) then self.monkSprites[i] = 'frozen'
|
2021-01-07 01:29:06 -06:00
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else self.monkSprites[i] = 'jump'
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end
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end
|
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|
2021-01-07 14:38:44 -06:00
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|
|
local allFrozen = true
|
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|
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for k,frozen in pairs(self.frozen) do
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|
|
if (frozen == false) then allFrozen = false; end
|
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|
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end
|
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|
|
if (allFrozen == true) then gameover_load(); end
|
2021-01-07 13:41:04 -06:00
|
|
|
|
2021-01-07 01:29:06 -06:00
|
|
|
-- cleanup
|
|
|
|
for i=0,(self.last) do
|
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|
|
self.onGround[i] = 0
|
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|
|
end
|
|
|
|
if (dir['left'] == 2 and dir['right'] == 0) then dir['left'] = 1; end
|
|
|
|
if (dir['right'] == 2 and dir['left'] == 0) then dir['right'] = 1; end
|
|
|
|
end
|
|
|
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|
|
|
|
|
|
|
|
function Monk:draw ()
|
2021-01-07 14:38:44 -06:00
|
|
|
for i=0,self.last do
|
2021-01-07 01:29:06 -06:00
|
|
|
local monk = self.monks[i]
|
|
|
|
local x,y = monk.body:getWorldPoints(monk.shape:getPoints())
|
|
|
|
|
|
|
|
love.graphics.draw(self.sprites[self.monkSprites[i]], x, y,
|
|
|
|
monk.body:getAngle(), 1, 1)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Monk:movement ()
|
|
|
|
local monk = self.monks[self.current]
|
|
|
|
local dx, dy = monk:getLinearVelocity()
|
|
|
|
local dir = self.directionals
|
|
|
|
local newVel = 250
|
|
|
|
local onGround = self.onGround[self.current]
|
|
|
|
|
|
|
|
if not (onGround == downwall) then
|
|
|
|
newVel = newVel - 50
|
|
|
|
end
|
|
|
|
|
|
|
|
if (dir['left'] == 1) then
|
|
|
|
monk:setLinearVelocity(-newVel, dy);
|
|
|
|
elseif (dir['right'] == 1) then
|
|
|
|
monk:setLinearVelocity(newVel, dy);
|
|
|
|
end
|
|
|
|
|
|
|
|
if (dir['up'] == 1 and onGround == downwall) then
|
|
|
|
monk:setLinearVelocity(dx, -newVel);
|
|
|
|
elseif (dir['up'] == 1 and onGround == leftwall) then
|
|
|
|
monk:setLinearVelocity(newVel, -newVel - 30);
|
|
|
|
elseif (dir['up'] == 1 and onGround == rightwall) then
|
|
|
|
monk:setLinearVelocity(-newVel, -newVel - 30);
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- try to get non-player monkeys in party to rougly follow player
|
|
|
|
function Monk:follow ()
|
|
|
|
if (self.current == self.last) then return 0; end
|
|
|
|
|
|
|
|
local monk = self.monks[self.current]
|
|
|
|
local x, y = monk.body:getPosition()
|
|
|
|
local newVel = 300
|
|
|
|
if (self.onGround[self.current] == 0) then
|
|
|
|
newVel = newVel - 50
|
|
|
|
end
|
|
|
|
|
|
|
|
for i=self.current+1,self.last do
|
|
|
|
local thisMonk = self.monks[i]
|
|
|
|
local mx, my = thisMonk.body:getPosition()
|
|
|
|
local dx, dy = thisMonk:getLinearVelocity()
|
|
|
|
|
2021-01-07 13:41:04 -06:00
|
|
|
if (mx < (x + 30) and math.random(20) == 1) then
|
2021-01-07 01:29:06 -06:00
|
|
|
thisMonk:setLinearVelocity(newVel, dy)
|
2021-01-07 13:41:04 -06:00
|
|
|
elseif ((x - 30) < mx and math.random(10) == 1) then
|
2021-01-07 01:29:06 -06:00
|
|
|
thisMonk:setLinearVelocity(-newVel, dy)
|
|
|
|
end
|
|
|
|
|
|
|
|
if (y < my and self.onGround[i] == downwall) then
|
|
|
|
thisMonk:setLinearVelocity(dx, -newVel)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- non-player monkeys hop every second-ish idly
|
|
|
|
function Monk:idle ()
|
|
|
|
if (self.current == self.last) then return; end
|
|
|
|
|
|
|
|
for i=self.current+1,self.last do
|
|
|
|
if (self.onGround[i] == downwall and math.random(20) == 5) then
|
|
|
|
local thisMonk = self.monks[i]
|
|
|
|
local dx, dy = thisMonk:getLinearVelocity()
|
|
|
|
self.monks[i]:setLinearVelocity(dx, -100)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- freeze the player monkey in place, making it a platform
|
2021-01-07 14:38:44 -06:00
|
|
|
function Monk:freeze (indice)
|
|
|
|
indice = indice or self.current
|
|
|
|
local monk = self.monks[indice]
|
|
|
|
self.frozen[indice] = true
|
|
|
|
monk:setType('static')
|
|
|
|
monk:setCollisionClass('Platform')
|
|
|
|
|
|
|
|
if (indice == self.current) then
|
|
|
|
for i=0,self.last do
|
|
|
|
if (self.frozen[self.last - i] == false) then
|
|
|
|
self:switch(self.last - i)
|
|
|
|
i = self.last
|
|
|
|
end
|
|
|
|
end
|
2021-01-07 01:29:06 -06:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- switch from current monkey to next
|
|
|
|
function Monk:switch (index)
|
|
|
|
self.current = index
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
-- each monkey in party needs a unique callback
|
|
|
|
function Monk:makeCollisionCallback (i)
|
|
|
|
local function collision(collision1, collision2, contact)
|
|
|
|
local nx, ny = contact:getNormal( )
|
|
|
|
|
|
|
|
if collision1.collision_class == "Monk"
|
|
|
|
and collision2.collision_class == "Platform"
|
|
|
|
then
|
|
|
|
if (math.abs(ny) == 1) then
|
|
|
|
self.onGround[i] = downwall
|
|
|
|
elseif (nx < 0) then
|
|
|
|
if not (self.onGround[i] == 0) then return; end
|
|
|
|
self.onGround[i] = leftwall
|
|
|
|
elseif (nx > 0) then
|
|
|
|
if not (self.onGround[i] == 0) then return; end
|
|
|
|
self.onGround[i] = rightwall
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return collision
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-01-07 02:15:15 -06:00
|
|
|
-- BANNANA owo (win condition obj)
|
|
|
|
----------------------------------------
|
2021-01-07 13:41:04 -06:00
|
|
|
Banana = class('Banana')
|
2021-01-07 02:15:15 -06:00
|
|
|
|
2021-01-07 13:41:04 -06:00
|
|
|
function Banana:initialize(x, y)
|
2021-01-07 10:30:40 -06:00
|
|
|
self.sprite = love.graphics.newImage("art/sprites/banana.png")
|
2021-01-07 02:15:15 -06:00
|
|
|
self.collider = world:newRectangleCollider(x, y, 16, 16);
|
|
|
|
end
|
|
|
|
|
|
|
|
|
2021-01-07 13:41:04 -06:00
|
|
|
function Banana:draw()
|
2021-01-07 02:15:15 -06:00
|
|
|
local col = self.collider
|
|
|
|
local x,y = col.body:getWorldPoints(col.shape:getPoints())
|
|
|
|
love.graphics.draw(self.sprite, x, y, col.body:getAngle(), 1, 1)
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-01-07 01:29:06 -06:00
|
|
|
-- MAP used to store map data (ofc)
|
|
|
|
----------------------------------------
|
|
|
|
Map = class('Map')
|
|
|
|
|
|
|
|
function Map:initialize(filepath)
|
|
|
|
self.ground = {}
|
|
|
|
self.platforms = {}
|
2021-01-07 13:41:04 -06:00
|
|
|
self.tables = {}
|
2021-01-07 01:29:06 -06:00
|
|
|
self.objects = {}
|
2021-01-07 14:56:58 -06:00
|
|
|
self.outOfBounds = "die"
|
|
|
|
self.spawn = {['x'] = 100, ['y'] = 100}
|
|
|
|
self.respawn = {['x'] = 100, ['y'] = 100}
|
2021-01-07 01:29:06 -06:00
|
|
|
local maptable = dofile(filepath)
|
|
|
|
|
2021-01-07 13:41:04 -06:00
|
|
|
self.width,self.height = maptable.width,maptable.height
|
|
|
|
self.tileWidth,self.tileHeight = maptable.tilewidth,maptable.tileheight
|
|
|
|
|
2021-01-07 01:29:06 -06:00
|
|
|
love.graphics.setBackgroundColor(146/255, 187/255, 203/255)
|
2021-01-07 02:15:15 -06:00
|
|
|
local monkCount = 3
|
|
|
|
local monkX,monkY = 100,100
|
2021-01-07 13:41:04 -06:00
|
|
|
world:destroy()
|
|
|
|
world = wind.newWorld(0, 400, true)
|
|
|
|
world:addCollisionClass('Monk')
|
|
|
|
world:addCollisionClass('Banana')
|
|
|
|
world:addCollisionClass('Platform')
|
2021-01-07 01:29:06 -06:00
|
|
|
|
|
|
|
for n,layer in pairs(maptable.layers) do
|
|
|
|
if not (layer.type == "objectgroup") then break; end
|
|
|
|
for nn,object in pairs(layer.objects) do
|
|
|
|
|
|
|
|
if (object.shape == "rectangle") then
|
2021-01-07 13:41:04 -06:00
|
|
|
self.tables[object.id] =
|
2021-01-07 01:29:06 -06:00
|
|
|
world:newRectangleCollider(object.x, object.y,
|
|
|
|
object.width, object.height)
|
2021-01-07 13:41:04 -06:00
|
|
|
self.tables[object.id]:setType('static')
|
|
|
|
self.tables[object.id]:setCollisionClass('Platform')
|
|
|
|
|
|
|
|
elseif (object.shape == "polygon") then
|
|
|
|
local ox,oy = object.x,object.y
|
|
|
|
local vertices = {}
|
|
|
|
local vi = 1
|
|
|
|
for kk,verticePair in pairs(object.polygon) do
|
|
|
|
vertices[vi] = verticePair['x'] + ox
|
|
|
|
vertices[vi+1] = verticePair['y'] + oy
|
|
|
|
vi = vi + 2
|
|
|
|
end
|
|
|
|
self.tables[object.id] =
|
|
|
|
world:newPolygonCollider(vertices)
|
|
|
|
self.tables[object.id]:setType('static')
|
|
|
|
self.tables[object.id]:setCollisionClass('Platform')
|
2021-01-07 01:29:06 -06:00
|
|
|
|
2021-01-07 10:30:40 -06:00
|
|
|
elseif (object.shape == "text") then
|
2021-01-07 13:41:04 -06:00
|
|
|
self.tables[object.id] = object
|
2021-01-07 10:30:40 -06:00
|
|
|
|
2021-01-07 01:29:06 -06:00
|
|
|
elseif (object.shape == "point" and object.type == "spawn") then
|
|
|
|
if not (object.properties == nil
|
2021-01-07 13:41:04 -06:00
|
|
|
or object.properties["count"] == nil) then
|
2021-01-07 01:29:06 -06:00
|
|
|
monkCount = object.properties["count"]
|
|
|
|
end
|
2021-01-07 14:56:58 -06:00
|
|
|
self.spawn['x'],self.spawn['y'] = object.x,object.y
|
|
|
|
|
|
|
|
elseif (object.shape == "point" and object.type == "respawn") then
|
|
|
|
self.respawn['x'],self.respawn['y'] = object.x,object.y
|
|
|
|
self.outOfBounds = "teleport"
|
2021-01-07 02:15:15 -06:00
|
|
|
|
2021-01-07 10:30:40 -06:00
|
|
|
elseif (object.shape == "point" and object.type == "banana") then
|
2021-01-07 13:41:04 -06:00
|
|
|
self.objects[object.id] = Banana:new(object.x, object.y)
|
2021-01-07 01:29:06 -06:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2021-01-07 14:56:58 -06:00
|
|
|
player = Monk:new(self.spawn['x'], self.spawn['y'], monkCount)
|
2021-01-07 01:29:06 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Map:update(dt)
|
2021-01-07 13:41:04 -06:00
|
|
|
local heightMax = self.height * self.tileHeight + 100
|
|
|
|
local widthMax = self.width * self.tileWidth + 200
|
|
|
|
|
2021-01-07 14:56:58 -06:00
|
|
|
for i=0,player.last do
|
2021-01-07 13:41:04 -06:00
|
|
|
local x,y = player.monks[i].body:getPosition()
|
|
|
|
|
2021-01-07 14:56:58 -06:00
|
|
|
if ((math.abs(x) > widthMax or y > heightMax)
|
2021-01-07 13:41:04 -06:00
|
|
|
and self.outOfBounds == "die") then
|
2021-01-07 14:56:58 -06:00
|
|
|
player:freeze(i)
|
|
|
|
elseif ((math.abs(x) > widthMax or y > heightMax)
|
2021-01-07 13:41:04 -06:00
|
|
|
and self.outOfBounds == "teleport") then
|
2021-01-07 14:56:58 -06:00
|
|
|
player.monks[i].body:setPosition(
|
|
|
|
self.respawn['x'], self.respawn['y'])
|
2021-01-07 13:41:04 -06:00
|
|
|
end
|
|
|
|
end
|
2021-01-07 01:29:06 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Map:draw()
|
2021-01-07 13:41:04 -06:00
|
|
|
for k,table in pairs(self.tables) do
|
|
|
|
if (table.type == "Rectangle" or table.type == "Polygon") then
|
2021-01-07 10:30:40 -06:00
|
|
|
love.graphics.polygon('fill',
|
2021-01-07 13:41:04 -06:00
|
|
|
table.body:getWorldPoints(table.shape:getPoints()))
|
|
|
|
|
|
|
|
elseif (table.shape == "text") then
|
|
|
|
love.graphics.draw(love.graphics.newText(a_ttf, table.text),
|
|
|
|
table.x, table.y, 0, 2, 2)
|
2021-01-07 10:30:40 -06:00
|
|
|
end
|
2021-01-07 01:29:06 -06:00
|
|
|
end
|
2021-01-07 13:41:04 -06:00
|
|
|
for k,object in pairs(self.objects) do
|
|
|
|
object:draw()
|
|
|
|
end
|
2021-01-07 10:30:40 -06:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-01-07 01:29:06 -06:00
|
|
|
-- MENU used for creating menus (lol)
|
|
|
|
----------------------------------------
|
|
|
|
Menu = class("Menu")
|
|
|
|
|
|
|
|
function Menu:initialize(x, y, offset_x, offset_y, scale, menuItems)
|
2021-01-07 13:41:04 -06:00
|
|
|
self.x,self.y = x,y
|
|
|
|
self.offset_x,self.offset_y = offset_x,offset_y
|
2021-01-07 01:29:06 -06:00
|
|
|
self.options = menuItems
|
|
|
|
self.selected = 1
|
2021-01-07 13:41:04 -06:00
|
|
|
self.scale = scale
|
|
|
|
|
|
|
|
self.keys = {}
|
|
|
|
self.keys['up'] = false
|
|
|
|
self.keys['down'] = false
|
|
|
|
self.keys['enter'] = false
|
|
|
|
|
|
|
|
self.ttf = r_ttf
|
2021-01-07 01:29:06 -06:00
|
|
|
end
|
|
|
|
|
2021-01-07 13:41:04 -06:00
|
|
|
|
2021-01-07 01:29:06 -06:00
|
|
|
function Menu:draw ()
|
2021-01-07 13:41:04 -06:00
|
|
|
for i=1,table.maxn(self.options) do
|
|
|
|
local this_y = self.y + (self.offset_y * i)
|
|
|
|
|
|
|
|
love.graphics.draw(self.options[i][1],
|
|
|
|
self.x, this_y, 0, self.scale, self.scale)
|
|
|
|
if (i == self.selected) then
|
|
|
|
love.graphics.draw(love.graphics.newText(self.ttf, ">>"),
|
|
|
|
self.x - self.offset_x, this_y, 0, self.scale, self.scale)
|
|
|
|
end
|
|
|
|
end
|
2021-01-07 01:29:06 -06:00
|
|
|
end
|
|
|
|
|
2021-01-07 13:41:04 -06:00
|
|
|
|
2021-01-07 01:29:06 -06:00
|
|
|
function Menu:keypressed(key)
|
|
|
|
maxn = table.maxn(self.options)
|
|
|
|
|
2021-01-07 13:41:04 -06:00
|
|
|
if (key == "return" or key == "space") then
|
|
|
|
self.keys['enter'] = true
|
2021-01-07 01:29:06 -06:00
|
|
|
if(self.options[self.selected][2]) then
|
|
|
|
self.options[self.selected][2]()
|
|
|
|
end
|
2021-01-07 13:41:04 -06:00
|
|
|
|
|
|
|
elseif (key == "up" and self.selected > 1
|
|
|
|
and self.keys['up'] == false) then
|
|
|
|
self.keys['up'] = true
|
2021-01-07 01:29:06 -06:00
|
|
|
self.selected = self.selected - 1
|
2021-01-07 13:41:04 -06:00
|
|
|
elseif (key == "up" and self.keys['up'] == false) then
|
|
|
|
self.keys['up'] = true
|
2021-01-07 01:29:06 -06:00
|
|
|
self.selected = maxn
|
2021-01-07 13:41:04 -06:00
|
|
|
|
|
|
|
elseif (key == "down" and self.selected < maxn
|
|
|
|
and self.keys['down'] == false) then
|
|
|
|
self.keys['down'] = true
|
2021-01-07 01:29:06 -06:00
|
|
|
self.selected = self.selected + 1
|
2021-01-07 13:41:04 -06:00
|
|
|
elseif (key == "down" and self.keys['down'] == false) then
|
|
|
|
self.keys['down'] = true
|
2021-01-07 01:29:06 -06:00
|
|
|
self.selected = 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function Menu:keyreleased(key)
|
2021-01-07 13:41:04 -06:00
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if (key == "return" or key == "space") then
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self.keys['enter'] = false
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elseif (key == "up") then
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self.keys['up'] = false
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elseif (key == "down") then
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self.keys['down'] = false
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2021-01-07 01:29:06 -06:00
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end
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end
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