Import Aßmus' PlayPauseButton from MediaPlayer

… along with its parent SymbolButton.
Also moves imports into a new src/thirdparty/ directory.
This commit is contained in:
Jaidyn Ann 2022-06-05 12:00:50 -05:00
parent a0897d1401
commit c38c84b296
8 changed files with 407 additions and 4 deletions

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@ -38,8 +38,10 @@ SRCS = src/App.cpp \
src/MediaPlayer.cpp \
src/ReplicantView.cpp \
src/Song.cpp \
src/TextFile.cpp \
src/VolumeView.cpp
src/VolumeView.cpp \
src/thirdparty/PlayPauseButton.cpp \
src/thirdparty/SymbolButton.cpp \
src/thirdparty/TextFile.cpp
# Specify the resource definition files to use. Full or relative paths can be
# used.

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@ -10,7 +10,7 @@
#include <String.h>
#include <TranslationUtils.h>
#include "TextFile.h"
#include "thirdparty/TextFile.h"
Song::Song()

191
src/thirdparty/PlayPauseButton.cpp vendored Normal file
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@ -0,0 +1,191 @@
/*
* Copyright 2010, Stephan Aßmus <superstippi@gmx.de>.
* Distributed under the terms of the MIT License.
*/
#include "thirdparty/PlayPauseButton.h"
#include <GradientLinear.h>
#include <LayoutUtils.h>
#include <Shape.h>
static const rgb_color kGreen = (rgb_color){ 116, 224, 0, 255 };
// constructor
PlayPauseButton::PlayPauseButton(const char* name,
BShape* playSymbolShape, BShape* pauseSymbolShape, BMessage* message,
uint32 borders)
:
SymbolButton(name, NULL, message, borders),
fPlaySymbol(playSymbolShape),
fPauseSymbol(pauseSymbolShape),
fPlaybackState(kStopped)
{
}
PlayPauseButton::~PlayPauseButton()
{
delete fPlaySymbol;
delete fPauseSymbol;
}
void
PlayPauseButton::Draw(BRect updateRect)
{
SymbolButton::Draw(updateRect);
rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR);
rgb_color active = (rgb_color){ 116, 224, 0, 255 };
if (IsEnabled()) {
if (Value() == B_CONTROL_ON)
base = tint_color(base, (B_DARKEN_4_TINT + B_DARKEN_MAX_TINT) / 2);
else
base = tint_color(base, B_DARKEN_4_TINT);
} else {
if (Value() == B_CONTROL_ON)
base = tint_color(base, B_DARKEN_2_TINT);
else
base = tint_color(base, B_DARKEN_1_TINT);
}
BRect bounds(Bounds());
BRect pauseBounds = fPauseSymbol->Bounds();
BRect playBounds = fPlaySymbol->Bounds();
BPoint offset;
float spacing = pauseBounds.Height() / 4;
offset.x = (bounds.left + bounds.right) / 2;
offset.y = (bounds.top + bounds.bottom) / 2;
offset.x -= (pauseBounds.Width() + playBounds.Width() + spacing) / 2;
offset.y -= pauseBounds.Height() / 2;
offset.x = floorf(offset.x - playBounds.left + 0.5);
offset.y = ceilf(offset.y - pauseBounds.top);
if (Value() == B_CONTROL_ON) {
offset.x += 1;
offset.y += 1;
}
bool playActive = IsEnabled()
&& ((fPlaybackState == kPlaying && Value() == B_CONTROL_OFF)
|| (fPlaybackState == kPaused && Value() == B_CONTROL_ON));
bool pauseActive = IsEnabled()
&& ((fPlaybackState == kPaused && Value() == B_CONTROL_OFF)
|| (fPlaybackState == kPlaying && Value() == B_CONTROL_ON));
MovePenTo(offset);
BGradientLinear gradient;
if (playActive) {
gradient.AddColor(active, 0);
gradient.AddColor(tint_color(active, B_LIGHTEN_1_TINT), 255);
} else {
gradient.AddColor(tint_color(base, B_DARKEN_1_TINT), 0);
gradient.AddColor(base, 255);
}
gradient.SetStart(offset);
offset.y += playBounds.Height();
gradient.SetEnd(offset);
FillShape(fPlaySymbol, gradient);
if (playActive) {
SetHighColor(tint_color(active, B_DARKEN_3_TINT));
MovePenBy(0.5, 0.5);
StrokeShape(fPlaySymbol);
}
offset.y -= playBounds.Height();
offset.x += ceilf(playBounds.Width() + spacing);
MovePenTo(offset);
gradient.MakeEmpty();
if (pauseActive) {
gradient.AddColor(active, 0);
gradient.AddColor(tint_color(active, B_LIGHTEN_1_TINT), 255);
} else {
gradient.AddColor(tint_color(base, B_DARKEN_1_TINT), 0);
gradient.AddColor(base, 255);
}
gradient.SetStart(offset);
offset.y += playBounds.Height();
gradient.SetEnd(offset);
FillShape(fPauseSymbol, gradient);
if (pauseActive) {
SetHighColor(tint_color(active, B_DARKEN_3_TINT));
MovePenBy(0.5, 0.5);
StrokeShape(fPauseSymbol);
}
}
BSize
PlayPauseButton::MinSize()
{
if (fPauseSymbol == NULL || fPlaySymbol == NULL)
return BButton::MinSize();
BSize size;
size.width = ceilf(
(fPlaySymbol->Bounds().Width() + fPauseSymbol->Bounds().Width())
* 2.5f);
size.height = ceilf(fPauseSymbol->Bounds().Height() * 2.5f);
return BLayoutUtils::ComposeSize(ExplicitMinSize(), size);
}
BSize
PlayPauseButton::MaxSize()
{
BSize size(MinSize());
size.width = ceilf(size.width * 1.5f);
return BLayoutUtils::ComposeSize(ExplicitMaxSize(), size);
}
void
PlayPauseButton::SetPlaying()
{
_SetPlaybackState(kPlaying);
}
void
PlayPauseButton::SetPaused()
{
_SetPlaybackState(kPaused);
}
void
PlayPauseButton::SetStopped()
{
_SetPlaybackState(kStopped);
}
void
PlayPauseButton::SetSymbols(BShape* playSymbolShape, BShape* pauseSymbolShape)
{
BSize oldSize = MinSize();
delete fPlaySymbol;
fPlaySymbol = playSymbolShape;
delete fPauseSymbol;
fPauseSymbol = pauseSymbolShape;
if (MinSize() != oldSize)
InvalidateLayout();
Invalidate();
}
void
PlayPauseButton::_SetPlaybackState(uint32 state)
{
if (fPlaybackState == state)
return;
fPlaybackState = state;
Invalidate();
}

51
src/thirdparty/PlayPauseButton.h vendored Normal file
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@ -0,0 +1,51 @@
/*
* Copyright 2010, Stephan Aßmus <superstippi@gmx.de>.
* Distributed under the terms of the MIT License.
*/
#ifndef PLAY_PAUSE_BUTTON_H
#define PLAY_PAUSE_BUTTON_H
#include "SymbolButton.h"
class PlayPauseButton : public SymbolButton {
public:
PlayPauseButton(const char* name,
BShape* playSymbolShape,
BShape* pauseSymbolShape,
BMessage* message = NULL,
uint32 borders
= BControlLook::B_ALL_BORDERS);
virtual ~PlayPauseButton();
// BButton interface
virtual void Draw(BRect updateRect);
virtual BSize MinSize();
virtual BSize MaxSize();
// PlayPauseButton
void SetPlaying();
void SetPaused();
void SetStopped();
void SetSymbols(BShape* playSymbolShape,
BShape* pauseSymbolShape);
private:
void _SetPlaybackState(uint32 state);
private:
BShape* fPlaySymbol;
BShape* fPauseSymbol;
enum {
kStopped = 0,
kPaused,
kPlaying
};
uint32 fPlaybackState;
};
#endif // PLAY_PAUSE_BUTTON_H

120
src/thirdparty/SymbolButton.cpp vendored Normal file
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@ -0,0 +1,120 @@
/*
* Copyright 2010, Stephan Aßmus <superstippi@gmx.de>.
* Distributed under the terms of the MIT License.
*/
#include "thirdparty/SymbolButton.h"
#include <GradientLinear.h>
#include <LayoutUtils.h>
#include <Shape.h>
static const rgb_color kGreen = (rgb_color){ 116, 224, 0, 255 };
// constructor
SymbolButton::SymbolButton(const char* name, BShape* symbolShape,
BMessage* message, uint32 borders)
:
BButton(name, NULL, message),
fSymbol(symbolShape),
fBorders(borders)
{
}
SymbolButton::~SymbolButton()
{
delete fSymbol;
}
void
SymbolButton::Draw(BRect updateRect)
{
uint32 flags = be_control_look->Flags(this);
rgb_color base = LowColor();
BRect bounds(Bounds());
if (fBorders != 0) {
be_control_look->DrawButtonFrame(this, bounds, updateRect, base,
base, flags & ~BControlLook::B_DISABLED, fBorders);
be_control_look->DrawButtonBackground(this, bounds, updateRect, base,
flags);
}
if (fSymbol == NULL)
return;
if (IsEnabled()) {
if (Value() == B_CONTROL_ON)
base = tint_color(base, (B_DARKEN_4_TINT + B_DARKEN_MAX_TINT) / 2);
else
base = tint_color(base, B_DARKEN_4_TINT);
} else {
if (Value() == B_CONTROL_ON)
base = tint_color(base, B_DARKEN_2_TINT);
else
base = tint_color(base, B_DARKEN_1_TINT);
}
BPoint offset;
offset.x = (bounds.left + bounds.right) / 2;
offset.y = (bounds.top + bounds.bottom) / 2;
offset.x -= fSymbol->Bounds().Width() / 2;
offset.y -= fSymbol->Bounds().Height() / 2;
offset.x = floorf(offset.x - fSymbol->Bounds().left);
offset.y = ceilf(offset.y - fSymbol->Bounds().top);
MovePenTo(offset);
BGradientLinear gradient;
gradient.AddColor(tint_color(base, B_DARKEN_1_TINT), 0);
gradient.AddColor(base, 255);
gradient.SetStart(offset);
offset.y += fSymbol->Bounds().Height();
gradient.SetEnd(offset);
FillShape(fSymbol, gradient);
}
BSize
SymbolButton::MinSize()
{
if (fSymbol == NULL)
return BButton::MinSize();
float scale = fBorders != 0 ? 2.5f : 1.0f;
BSize size;
size.width = ceilf(fSymbol->Bounds().Width() * scale);
size.height = ceilf(fSymbol->Bounds().Height() * scale);
return BLayoutUtils::ComposeSize(ExplicitMinSize(), size);
}
BSize
SymbolButton::MaxSize()
{
BSize size(MinSize());
if (fBorders != 0)
size.width = ceilf(size.width * 1.5f);
return BLayoutUtils::ComposeSize(ExplicitMaxSize(), size);
}
void
SymbolButton::SetSymbol(BShape* symbolShape)
{
BSize oldSize = MinSize();
delete fSymbol;
fSymbol = symbolShape;
if (MinSize() != oldSize)
InvalidateLayout();
Invalidate();
}

39
src/thirdparty/SymbolButton.h vendored Normal file
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@ -0,0 +1,39 @@
/*
* Copyright 2010, Stephan Aßmus <superstippi@gmx.de>.
* Distributed under the terms of the MIT License.
*/
#ifndef SYMBOL_BUTTON_H
#define SYMBOL_BUTTON_H
#include <Button.h>
#include <ControlLook.h>
class BShape;
class SymbolButton : public BButton {
public:
SymbolButton(const char* name,
BShape* symbolShape,
BMessage* message = NULL,
uint32 borders
= BControlLook::B_ALL_BORDERS);
virtual ~SymbolButton();
// BButton interface
virtual void Draw(BRect updateRect);
virtual BSize MinSize();
virtual BSize MaxSize();
// SymbolButton
void SetSymbol(BShape* symbolShape);
private:
BShape* fSymbol;
uint32 fBorders;
};
#endif // SYMBOL_BUTTON_H

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@ -3,7 +3,7 @@
Written by DarkWyrm, Copyright 2007
Released under the MIT license.
*/
#include "TextFile.h"
#include "thirdparty/TextFile.h"
#include <stdio.h>
#include <OS.h>
#include <string.h>