c2351d19db
This involved some restructuring: * Themes are now split into ./Horizontal and ./Vertical sections * DrawTiledImage() and DrawImage() work for any orientation * Better cleanup/initializing of the (now 3D) image arrays * Use named enums for state/side/orientation
365 lines
11 KiB
C++
365 lines
11 KiB
C++
/*
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* Copyright 2022, Jaidyn Levesque <jadedctrl@teknik.io>
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* All rights reserved. Distributed under the terms of the MIT license.
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*/
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#include "ImageControlLook.h"
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#include <cstdio>
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#include <TranslationUtils.h>
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ImageControlLook::ImageControlLook(image_id id)
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:
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HaikuControlLook()
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{
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for (int orient = 0; orient < 2; orient++) {
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for (int side = 0; side < 3; side++)
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fButton[orient][side].fill(NULL);
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fCheckBox_Checked[orient].fill(NULL);
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fCheckBox_Unchecked[orient].fill(NULL);
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fRadioButton_Checked[orient].fill(NULL);
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fRadioButton_Unchecked[orient].fill(NULL);
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fSliderThumb[orient].fill(NULL);
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fSliderTriangle[orient].fill(NULL);
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}
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fImageRoot = BPath("/boot/home/Desktop/projects/haiku/ImageControlLook/data/ImageThemes/Akva/");
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}
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ImageControlLook::~ImageControlLook()
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{
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for (int orient = 0; orient < 2; orient++)
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for (int state = 0; state < 5; state++) {
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for (int side = 0; side < 3; side++)
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delete fButton[orient][side][state];
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delete fCheckBox_Checked[orient][state];
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delete fCheckBox_Unchecked[orient][state];
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delete fRadioButton_Checked[orient][state];
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delete fRadioButton_Unchecked[orient][state];
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delete fSliderThumb[orient][state];
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delete fSliderTriangle[orient][state];
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}
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}
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// No need to draw button frames (since the button images should include them)
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void
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ImageControlLook::DrawButtonFrame(BView* view, BRect& rect, const BRect& updateRect,
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const rgb_color& base, const rgb_color& background, uint32 flags, uint32 borders)
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{
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if (_Image("Button", ICL_NORMAL, ICL_MIDDLE) == NULL)
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HaikuControlLook::DrawButtonFrame(view, rect, updateRect, base, background, flags, borders);
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}
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void
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ImageControlLook::DrawButtonFrame(BView* view, BRect& rect, const BRect& updateRect, float radius,
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const rgb_color& base, const rgb_color& background, uint32 flags, uint32 borders)
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{
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if (_Image("Button", ICL_NORMAL, ICL_MIDDLE) == NULL)
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HaikuControlLook::DrawButtonFrame(view, rect, updateRect, radius, base, background, flags,
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borders);
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}
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void
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ImageControlLook::DrawButtonFrame(BView* view, BRect& rect, const BRect& updateRect,
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float leftTopRadius, float rightTopRadius, float leftBottomRadius, float rightBottomRadius,
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const rgb_color& base, const rgb_color& background, uint32 flags, uint32 borders)
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{
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if (_Image("Button", ICL_NORMAL, ICL_MIDDLE) == NULL)
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HaikuControlLook::DrawButtonFrame(view, rect, updateRect, leftTopRadius, rightTopRadius,
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leftBottomRadius, rightBottomRadius, base, background, flags, borders);
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}
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void
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ImageControlLook::DrawButtonBackground(BView* view, BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags, uint32 borders, orientation orientation)
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{
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if (!_DrawTiledImage("Button", flags, view, rect, updateRect, orientation))
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HaikuControlLook::DrawButtonBackground(view, rect, updateRect, base, flags, borders,
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orientation);
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}
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void
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ImageControlLook::DrawButtonBackground(BView* view, BRect& rect, const BRect& updateRect,
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float radius, const rgb_color& base, uint32 flags, uint32 borders, orientation orientation)
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{
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if (!_DrawTiledImage("Button", flags, view, rect, updateRect, orientation))
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HaikuControlLook::DrawButtonBackground(view, rect, updateRect, radius, base, flags, borders,
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orientation);
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}
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void
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ImageControlLook::DrawButtonBackground(BView* view, BRect& rect, const BRect& updateRect,
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float leftTopRadius, float rightTopRadius, float leftBottomRadius, float rightBottomRadius,
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const rgb_color& base, uint32 flags, uint32 borders, orientation orientation)
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{
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if (!_DrawTiledImage("Button", flags, view, rect, updateRect, orientation))
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HaikuControlLook::DrawButtonBackground(view, rect, updateRect, leftTopRadius,
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rightTopRadius,leftBottomRadius, rightBottomRadius, base, flags, borders, orientation);
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}
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void
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ImageControlLook::DrawCheckBox(BView* view, BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags)
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{
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bool drawn = false;
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if (((BControl*)view)->Value() == B_CONTROL_ON)
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drawn = _DrawImage("CheckBox-Checked", flags & ~B_ACTIVATED, view, rect);
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else
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drawn = _DrawImage("CheckBox-Unchecked", flags, view, rect);
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if (!drawn)
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HaikuControlLook::DrawCheckBox(view, rect, updateRect, base, flags);
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}
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void
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ImageControlLook::DrawRadioButton(BView* view, BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags)
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{
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bool drawn = false;
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if (((BControl*)view)->Value() == B_CONTROL_ON)
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drawn = _DrawImage("RadioButton-Checked", flags & ~B_ACTIVATED, view, rect);
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else
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drawn = _DrawImage("RadioButton-Unchecked", flags, view, rect);
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if (!drawn)
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HaikuControlLook::DrawRadioButton(view, rect, updateRect, base, flags);
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}
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void
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ImageControlLook::DrawSliderThumb(BView* view, BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags, orientation orientation)
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{
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if (!_DrawImage("SliderThumb", flags, view, rect, orientation))
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HaikuControlLook::DrawSliderThumb(view, rect, updateRect, base, flags, orientation);
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}
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void
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ImageControlLook::DrawSliderTriangle(BView* view, BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags, orientation orientation)
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{
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if (!_DrawImage("SliderTriangle", flags, view, rect, orientation))
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HaikuControlLook::DrawSliderTriangle(view, rect, updateRect, base, flags, orientation);
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}
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void
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ImageControlLook::DrawSliderTriangle(BView* view, BRect& rect, const BRect& updateRect,
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const rgb_color& base, const rgb_color& fill, uint32 flags, orientation orientation)
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{
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if (!_DrawImage("SliderTriangle", flags, view, rect, orientation))
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HaikuControlLook::DrawSliderTriangle(view, rect, updateRect, base, fill, flags,
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orientation);
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}
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bool
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ImageControlLook::_DrawImage(const char* type, icl_state state, BView* view, BRect rect,
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icl_orient orientation)
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{
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BBitmap* image = _Image(type, state, ICL_NO_SIDE, orientation);
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if (image != NULL) {
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view->SetDrawingMode(B_OP_ALPHA);
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view->DrawBitmap(image, rect);
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return true;
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}
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return false;
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}
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bool
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ImageControlLook::_DrawImage(const char* type, uint32 flags, BView* view, BRect rect,
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orientation orientation)
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{
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return _DrawImage(type, _FlagsToState(flags), view, rect, _ICLOrientation(orientation));
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}
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bool
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ImageControlLook::_DrawTiledImage(const char* type, icl_state state, BView* view, BRect rect,
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BRect updateRect, icl_orient orientation)
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{
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BBitmap* tile = _Image(type, state, ICL_MIDDLE, orientation);
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BBitmap* left = _Image(type, state, ICL_LEFT, orientation);
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BBitmap* right = _Image(type, state, ICL_RIGHT, orientation);
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if (tile == NULL)
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return false;
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bool horiz = orientation == ICL_HORIZONTAL;
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float min = 0;
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float max = horiz ? rect.Width() : rect.Height();
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if (left != NULL)
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min = horiz ? left->Bounds().Width() : left->Bounds().Height();
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if (right != NULL)
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if (horiz)
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max = rect.Width() - right->Bounds().Width();
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else
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max = rect.Height() - right->Bounds().Height();
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float sliceRatio = rect.Height() / tile->Bounds().Height();
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float sliceSize = sliceRatio * tile->Bounds().Width();
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if (!horiz) {
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sliceRatio = rect.Width() / tile->Bounds().Width();
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sliceSize = sliceRatio * tile->Bounds().Height();
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}
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view->SetDrawingMode(B_OP_ALPHA);
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// This is repetitive and not done well (the horiz and vert blocks are pretty much identical)
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BRect tileRect;
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if (horiz) {
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tileRect.top = 0;
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tileRect.bottom = rect.Height();
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for (float left = min; left + sliceSize < max; left += sliceSize) {
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tileRect.left = left;
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tileRect.right = left + sliceSize;
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if (tileRect.Intersects(updateRect))
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view->DrawBitmap(tile, tileRect);
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}
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tileRect.right = max;
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tileRect.left = max - sliceSize;
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if (tileRect.Intersects(updateRect))
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view->DrawBitmap(tile, tileRect);
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} else {
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tileRect.left = 0;
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tileRect.right = rect.Width();
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for (float top = min; top + sliceSize < max; top += sliceSize) {
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tileRect.top = top;
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tileRect.bottom = top + sliceSize;
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if (tileRect.Intersects(updateRect))
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view->DrawBitmap(tile, tileRect);
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}
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tileRect.bottom = max;
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tileRect.top = max - sliceSize;
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if (tileRect.Intersects(updateRect))
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view->DrawBitmap(tile, tileRect);
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}
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BRect sideRect = horiz ? BRect(0, 0, min, rect.Height()) : BRect(0, 0, rect.Width(), min);
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if (left != NULL && sideRect.Intersects(updateRect))
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view->DrawBitmap(left, sideRect);
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if (horiz) {
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sideRect.left = max;
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sideRect.right = view->Bounds().right;
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} else {
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sideRect.top = max;
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sideRect.bottom = view->Bounds().bottom;
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}
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if (right != NULL && sideRect.Intersects(updateRect))
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view->DrawBitmap(right, sideRect);
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return true;
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}
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bool
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ImageControlLook::_DrawTiledImage(const char* type, uint32 flags, BView* view, BRect rect,
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BRect updateRect, orientation orientation)
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{
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return _DrawTiledImage(type, _FlagsToState(flags), view, rect, updateRect,
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_ICLOrientation(orientation));
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}
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BBitmap*
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ImageControlLook::_Image(const char* type, icl_state state, icl_side side, icl_orient orientation)
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{
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SidedImages* sideList = NULL;
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UnsidedImages* nosideList = NULL;
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BBitmap* image = NULL;
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if (strcmp(type, "Button") == 0)
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sideList = &fButton;
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else if (strcmp(type, "CheckBox-Unchecked") == 0)
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nosideList = &fCheckBox_Unchecked;
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else if (strcmp(type, "CheckBox-Checked") == 0)
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nosideList = &fCheckBox_Checked;
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else if (strcmp(type, "RadioButton-Unchecked") == 0)
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nosideList = &fRadioButton_Unchecked;
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else if (strcmp(type, "RadioButton-Checked") == 0)
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nosideList = &fRadioButton_Checked;
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else if (strcmp(type, "SliderThumb") == 0)
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nosideList = &fSliderThumb;
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else if (strcmp(type, "SliderTriangle") == 0)
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nosideList = &fSliderTriangle;
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if (sideList != NULL && (*sideList)[orientation][side][state] == NULL)
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(*sideList)[orientation][side][state]
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= BTranslationUtils::GetBitmapFile(_ImagePath(type, state, side, orientation));
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if (sideList != NULL)
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image = (*sideList)[orientation][side][state];
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if (nosideList != NULL && (*nosideList)[orientation][state] == NULL)
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(*nosideList)[orientation][state]
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= BTranslationUtils::GetBitmapFile(_ImagePath(type, state, ICL_NO_SIDE, orientation));
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if (nosideList != NULL)
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image = (*nosideList)[orientation][state];
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return image;
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}
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const char*
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ImageControlLook::_ImagePath(const char* type, icl_state state, icl_side side, icl_orient orientation)
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{
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BString leaf = kStates[state];
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leaf << kSides[side];
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BPath imgPath(fImageRoot.Path());
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if (orientation == ICL_VERTICAL)
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imgPath.Append("Vertical");
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else
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imgPath.Append("Horizontal");
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imgPath.Append(type);
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imgPath.Append(leaf);
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printf("[ImageControlLook] Searching for %s…\n", imgPath.Path());
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return imgPath.Path();
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}
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icl_state
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ImageControlLook::_FlagsToState(uint32 flags)
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{
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icl_state state = ICL_NORMAL;
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if (flags & B_DISABLED)
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state = ICL_DISABLED;
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else if (flags & (B_ACTIVATED | B_PARTIALLY_ACTIVATED | B_CLICKED))
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state = ICL_ACTIVATED;
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else if (flags & (B_HOVER | B_FOCUSED))
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state = ICL_HOVER;
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return state;
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}
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icl_orient
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ImageControlLook::_ICLOrientation(orientation orientation)
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{
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if (orientation == B_VERTICAL)
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return ICL_VERTICAL;
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return ICL_HORIZONTAL;
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}
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extern "C" BControlLook* (instantiate_control_look)(image_id id)
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{
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return new (std::nothrow)ImageControlLook(id);
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}
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