Init
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commit
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/*
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* Copyright 2022, Jaidyn Levesque <jadedctrl@teknik.io>
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* All rights reserved. Distributed under the terms of the MIT license.
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*/
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#include "ImageControlLook.h"
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ImageControlLook::ImageControlLook(image_id id)
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:
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HaikuControlLook()
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{
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}
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ImageControlLook::~ImageControlLook()
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{
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}
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extern "C" BControlLook* (instantiate_control_look)(image_id id)
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{
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return new (std::nothrow)ImageControlLook(id);
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}
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/*
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* Copyright 2022, Jaidyn Levesque <jadedctrl@teknik.io>
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* Distributed under the terms of the MIT License.
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* All rights reserved. Distributed under the terms of the MIT license.
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*/
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#ifndef IMAGE_CONTROL_LOOK_H
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#define IMAGE_CONTROL_LOOK_H
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#include <ControlLook.h>
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#include <HaikuControlLook.h>
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class BBitmap;
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class BControl;
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class BGradientLinear;
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class BView;
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using BPrivate::HaikuControlLook;
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class ImageControlLook : public HaikuControlLook {
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public:
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ImageControlLook(image_id id);
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virtual ~ImageControlLook();
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};
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#endif // IMAGE_CONTROL_LOOK_H
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resource app_version {
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major = 1,
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middle = 0,
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minor = 0,
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variety = B_APPV_ALPHA,
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internal = 0,
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short_info = "Image Control Look; Rev: 0.0 ",
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long_info = "A control look for custom image-based themes."
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};
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## Haiku Generic Makefile v2.6 ##
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## Fill in this file to specify the project being created, and the referenced
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## Makefile-Engine will do all of the hard work for you. This handles any
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## architecture of Haiku.
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##
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## For more information, see:
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## file:///system/develop/documentation/makefile-engine.html
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# The name of the binary.
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NAME = ImageControlLook
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# The type of binary, must be one of:
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# APP: Application
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# SHARED: Shared library or add-on
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# STATIC: Static library archive
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# DRIVER: Kernel driver
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TYPE = SHARED
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# If you plan to use localization, specify the application's MIME signature.
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APP_MIME_SIG =
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# The following lines tell Pe and Eddie where the SRCS, RDEFS, and RSRCS are
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# so that Pe and Eddie can fill them in for you.
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#%{
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# @src->@
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# Specify the source files to use. Full paths or paths relative to the
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# Makefile can be included. All files, regardless of directory, will have
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# their object files created in the common object directory. Note that this
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# means this Makefile will not work correctly if two source files with the
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# same name (source.c or source.cpp) are included from different directories.
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# Also note that spaces in folder names do not work well with this Makefile.
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SRCS = ImageControlLook.cpp
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# Specify the resource definition files to use. Full or relative paths can be
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# used.
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RDEFS = ImageControlLook.rdef
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# Specify the resource files to use. Full or relative paths can be used.
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# Both RDEFS and RSRCS can be utilized in the same Makefile.
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RSRCS =
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# End Pe/Eddie support.
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# @<-src@
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#%}
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# Specify libraries to link against.
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# There are two acceptable forms of library specifications:
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# - if your library follows the naming pattern of libXXX.so or libXXX.a,
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# you can simply specify XXX for the library. (e.g. the entry for
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# "libtracker.so" would be "tracker")
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#
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# - for GCC-independent linking of standard C++ libraries, you can use
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# $(STDCPPLIBS) instead of the raw "stdc++[.r4] [supc++]" library names.
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#
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# - if your library does not follow the standard library naming scheme,
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# you need to specify the path to the library and it's name.
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# (e.g. for mylib.a, specify "mylib.a" or "path/mylib.a")
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LIBS = be $(STDCPPLIBS)
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# Specify additional paths to directories following the standard libXXX.so
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# or libXXX.a naming scheme. You can specify full paths or paths relative
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# to the Makefile. The paths included are not parsed recursively, so
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# include all of the paths where libraries must be found. Directories where
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# source files were specified are automatically included.
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LIBPATHS =
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# Additional paths to look for system headers. These use the form
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# "#include <header>". Directories that contain the files in SRCS are
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# NOT auto-included here.
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SYSTEM_INCLUDE_PATHS = \
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$(shell findpaths -e B_FIND_PATH_HEADERS_DIRECTORY private/interface)
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# Additional paths paths to look for local headers. These use the form
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# #include "header". Directories that contain the files in SRCS are
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# automatically included.
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LOCAL_INCLUDE_PATHS =
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# Specify the level of optimization that you want. Specify either NONE (O0),
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# SOME (O1), FULL (O3), or leave blank (for the default optimization level).
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OPTIMIZE :=
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# Specify the codes for languages you are going to support in this
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# application. The default "en" one must be provided too. "make catkeys"
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# will recreate only the "locales/en.catkeys" file. Use it as a template
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# for creating catkeys for other languages. All localization files must be
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# placed in the "locales" subdirectory.
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LOCALES =
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# Specify all the preprocessor symbols to be defined. The symbols will not
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# have their values set automatically; you must supply the value (if any) to
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# use. For example, setting DEFINES to "DEBUG=1" will cause the compiler
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# option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" would pass
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# "-DDEBUG" on the compiler's command line.
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DEFINES =
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# Specify the warning level. Either NONE (suppress all warnings),
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# ALL (enable all warnings), or leave blank (enable default warnings).
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WARNINGS =
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# With image symbols, stack crawls in the debugger are meaningful.
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# If set to "TRUE", symbols will be created.
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SYMBOLS :=
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# Includes debug information, which allows the binary to be debugged easily.
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# If set to "TRUE", debug info will be created.
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DEBUGGER :=
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# Specify any additional compiler flags to be used.
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COMPILER_FLAGS =
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# Specify any additional linker flags to be used.
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LINKER_FLAGS =
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# Specify the version of this binary. Example:
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# -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL"
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# This may also be specified in a resource.
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APP_VERSION :=
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# (Only used when "TYPE" is "DRIVER"). Specify the desired driver install
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# location in the /dev hierarchy. Example:
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# DRIVER_PATH = video/usb
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# will instruct the "driverinstall" rule to place a symlink to your driver's
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# binary in ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will
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# appear at /dev/video/usb when loaded. The default is "misc".
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DRIVER_PATH =
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## Include the Makefile-Engine
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DEVEL_DIRECTORY := \
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$(shell findpaths -r "makefile_engine" B_FIND_PATH_DEVELOP_DIRECTORY)
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include $(DEVEL_DIRECTORY)/etc/makefile-engine
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@ -0,0 +1,81 @@
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#!/bin/sh
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#―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
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# Name: cpp_from_h.sh
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# Desc: A hackish script that will make Haiku-style CPP files from a header
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# file― in the case that you want to make the skeleton of a class'es
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# child.
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# Ended up not using it for the skeleton of ImageControlLook.cpp, but eh.
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# I've already written it, might as well commit. :P
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# Date: 2022-06
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#―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
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# If you have garbage in output, this is probably to blame.
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only_functions() {
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grep "$(printf '\t')" \
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| grep -v '^[*#/]' \
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| grep -v '^ ' \
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| tr '\t' ' ' \
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| tr -s ' '
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}
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collapse_functions() {
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local child="$1"
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local parent="$2"
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local OFS="$IFS"
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IFS="
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"
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local type=""
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local func=""
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local args=""
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while read line; do
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if echo "$line" | grep '(' > /dev/null; then
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printf '\n\n%s\n%s::%s(%s)\n' "$type" "$child" "$func" "$args" \
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| tr -s ' '
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printf '{\n\t'
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if echo "$type" | grep -v "void" > /dev/null; then
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printf 'return '
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fi
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printf '%s::%s(%s);\n}\n' "$parent" "$func" "$args"
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type="$(echo "$line" | sed 's%(.*%%' | awk '{$(NF--)=""; print}')"
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type="$(echo "$type" | sed 's%virtual %%')"
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func="$(echo "$line" | sed 's%(.*%%' | sed 's%.* %%')"
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args="$(echo "$line" | sed 's%.*(%%' | sed 's%);%%')"
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else
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args="$args $(echo "$line" | sed 's%);%%')"
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fi
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done
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IFS="$OFS"
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}
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fold_functions() {
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# We swap spaces and commas so that `fold` will wrap on commas
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sed 's%^ %%' \
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| sed 's% %»%g' \
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| sed 's%,% %g' \
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| fold -s --width=98 \
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| sed 's% %,%g' \
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| sed 's%»% %g' \
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| sed 's%^ %\t%' \
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| sed 's%\t %\t\t%' \
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| tr -s ' '
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}
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FILE="$1"
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CHILD="$2"
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PARENT="$3"
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if test -z "$PARENT" -o -z "$CHILD" -o -z "$FILE"; then
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echo "Usage: $(basename "$0") header_file child_classname parent_classname"
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exit 2
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fi
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cat "$FILE" \
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| only_functions \
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| collapse_functions "$CHILD" "$PARENT" \
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| fold_functions
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