1364 lines
32 KiB
Lua
1364 lines
32 KiB
Lua
-- pls set tabs to width of 4 spaces
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class = require "lib/middleclass"
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wind = require "lib/windfield"
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stalker = require "lib/STALKER-X"
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bitser = require "lib/bitser"
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sock = require "lib/sock"
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SWORDLENGTH = 40; KNIFELENGTH = 10
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SWORDWIDTH = 3
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SHIELDWIDTH = 16
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SHIELDHEIGHT = 5
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MP_PORT = 13371
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CHATLOG = {}
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-- GAME STATES
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--------------------------------------------------------------------------------
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-- LOVE
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----------------------------------------
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function love.load()
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math.randomseed(os.time())
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logMsg(nil, "Starting up...")
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love.graphics.setDefaultFilter("nearest", "nearest")
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a_ttf = love.graphics.newFont("art/font/alagard.ttf", nil, "none")
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r_ttf = love.graphics.newFont("art/font/romulus.ttf", nil, "none")
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love.resize()
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menu_load(makeMainMenu())
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end
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function love.update(dt)
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updateFunction(dt)
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camera:update(dt)
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end
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function love.draw()
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camera:attach()
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drawFunction()
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drawLogMsgs()
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camera:detach()
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camera:draw()
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end
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function love.resize()
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local width,height = love.window.getMode()
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logMsg("[Window]", width .. "x" .. height)
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newCamera()
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end
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function love.keypressed(key)
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keypressedFunction(key)
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end
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function love.keyreleased (key)
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keyreleasedFunction(key)
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end
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-- MENUS
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----------------------------------------
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function menu_load(menu)
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menu:install()
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end
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function makeMainMenu()
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return Menu:new(100, 100, 30, 50, 3, {
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{love.graphics.newText(a_ttf, "Local"),
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function () lobby_load(LocalLobby) end},
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{love.graphics.newText(a_ttf, "Net"),
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function () menu_load(makeNetMenu()) end},
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{love.graphics.newText(a_ttf, "Quit"),
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function () love.event.quit(0) end }})
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end
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function makeNetMenu()
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return Menu:new(100, 100, 30, 50, 3, {
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{love.graphics.newText(a_ttf, "Join"),
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function ()
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local addressBox =
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TextBox:new(100, 100, 3, 99, "192.168.254.51", "Address/Host: ",
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function (text) lobby_load(ClientLobby, text) end)
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addressBox:install()
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end},
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{love.graphics.newText(a_ttf, "Host"),
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function () lobby_load(HostLobby) end},
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{love.graphics.newText(a_ttf, "Back"),
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function () menu_load(makeMainMenu()) end}})
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end
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-- GAME LOBBY
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----------------------------------------
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function lobby_load(lobbyClass, arg)
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lobby = lobbyClass:new(arg)
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lobby:install()
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end
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-- IN-GAME
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----------------------------------------
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function game_load(game)
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game:install()
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end
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-- CLASSES
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--------------------------------------------------------------------------------
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-- Fighter player class
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----------------------------------------
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Player = class('Fighter')
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function Player:initialize(game, x, y, character, swordType, name)
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self.game = game
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self.name = name
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self.swordType = swordType or 'normal'
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self.character = character or math.random(1, table.maxn(CHARACTERS))
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self.directionals = {}
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self.deadPieces = {}
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self:initBody(x, y)
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self:initSword()
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self:initShield()
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self.id = math.random(1, 20000)
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end
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function Player:update(dt)
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local dir = self.directionals
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self:movement()
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self:glueSwordAndShield()
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if (dir['left'] == 2 and dir['right'] == 0) then dir['left'] = 1; end
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if (dir['right'] == 2 and dir['left'] == 0) then dir['right'] = 1; end
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end
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function Player:draw()
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local x,y = self.body:getWorldPoints(self.body.shape:getPoints())
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love.graphics.draw(CHARACTERS[self.character], x, y, self.body:getAngle(),
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1, 1)
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end
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function Player:movement()
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end
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function Player:toTable()
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local bx1,by1, bx2,by2, bx3,by3, bx4,by4 = self.body.shape:getPoints()
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local bodyVertices = {bx1,by1, bx2,by2, bx3,by3, bx4,by4}
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local sx1,sy1, sx2,sy2, sx3,sy3, sx4,sy4 = self.sword.shape:getPoints()
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local swordVertices = {sx1,sy1, sy2,sy2, sx3,by3, sx4,by4}
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local mx1,my1, mx2,my2, mx3,my3, mx4,my4 = self.shield.shape:getPoints()
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local shieldVertices = {mx1,my1, my2,my2, mx3,by3, mx4,by4}
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return {["bodyBox"] = bodyVertices, ["bodyAngle"] = self.body:getAngle(),
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["swordBox"] = swordVertices, ["swordAngle"] = self.sword:getAngle(),
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["shieldBox"] = shieldVertices, ["shieldAngle"] = self.shield:getAngle(),
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["bodyX"] = self.body:getX(), ["bodyY"] = self.body:getY(),
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["swordX"] = self.sword:getX(), ["swordY"] = self.sword:getY(),
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["shieldX"] = self.shield:getX(), ["shieldY"] = self.shield:getY(),
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["character"] = self.character, ["name"] = self.name,
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["id"] = self.id}
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end
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function Player:applyTable(pTable)
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self.body.shape = love.physics.newPolygonShape(pTable["bodyBox"])
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self.body:setAngle(pTable["bodyAngle"])
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self.body:setX(pTable["bodyX"])
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self.body:setY(pTable["bodyY"])
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self.sword.shape = love.physics.newPolygonShape(pTable["swordBox"])
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self.sword:setAngle(pTable["swordAngle"])
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self.sword:setX(pTable["swordX"])
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self.sword:setY(pTable["swordY"])
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self.shield.shape = love.physics.newPolygonShape(pTable["shieldBox"])
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self.shield:setAngle(pTable["shieldAngle"])
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self.shield:setX(pTable["shieldX"])
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self.shield:setY(pTable["shieldY"])
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self.character = pTable["character"]
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self.id = pTable["id"]
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self.name = pTable["name"]
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end
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function Player:initBody(x, y)
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self.body = self.game.world:newRectangleCollider(x, y, 16, 16);
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self.body:setCollisionClass('Player')
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self.body:setObject(self)
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self.body:setAngularDamping(2)
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self.body:setLinearDamping(.5)
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self.body:setPostSolve(self.makePostSolve())
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end
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function Player:initShield()
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self.shield = self.game.world:newRectangleCollider(0, 0, 20, 5);
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self.shield:setCollisionClass('Shield')
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self.shield:setObject(self)
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end
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function Player:initSword()
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self.swordLength = SWORDLENGTH
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if (self.swordType == 'normal') then
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self.sword = self.game.world:newRectangleCollider(0, 0, 3, self.swordLength);
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else
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self.sword = self.game.world:newRectangleCollider(0, 0, 3, KNIFELENGTH);
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end
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self.sword:setCollisionClass('Sword')
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self.sword:setObject(self)
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self.sword:setPostSolve(self:makeSwordPostSolve())
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end
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function Player:glueSwordAndShield()
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local x, y = self.body:getPosition()
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local angle = self.body:getAngle()
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self.shield:setAngle(angle)
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self.shield:setPosition(x - (math.sin(angle) * 16),
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y + (math.cos(angle) * 16))
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if (self.swordType == 'normal') then
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local offset = self.swordLength - 10
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self.sword:setAngle(angle)
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self.sword:setPosition(x + (math.sin(angle) * offset),
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y - (math.cos(angle) * offset))
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elseif (self.swordType == 'knife') then
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local offset = self.swordLength * 2
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self.sword:setAngle(angle)
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self.sword:setPosition(x + (math.sin(angle) * 4.5 * offset),
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y - (math.cos(angle) * 1.5 * offset))
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end
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end
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function Player:makePostSolve()
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return function(col1, col2, contact)
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if (col1.collision_class == "Player"
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and col2.collision_class == "Sword")
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then
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-- print(col2.shape)
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-- print("THEY DEEED, dude")
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end
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end
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end
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function Player:makeSwordPostSolve()
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return function(col1, col2, contact)
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if (col1.collision_class == "Sword"
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and col2.collision_class == "Shield")
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then
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-- print("SWORD CLASH!!!!")
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end
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end
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end
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-- LocalPlayer for local players (ofc)
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----------------------------------------
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LocalPlayer = class("LocalPlayer", Player)
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function LocalPlayer:initialize(game, x, y, keymap, character, swordType, name)
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self.keymap = keymap or KEYMAPS[1]
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Player.initialize(self, game, x, y, character, swordType, name)
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end
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function LocalPlayer:movement()
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local x, y = self.body:getPosition()
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local dir = self.directionals
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local angle = self.body:getAngle()
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if (dir['left'] == 1) then
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self.body:applyAngularImpulse(-.5, 1)
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elseif (dir['right'] == 1) then
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self.body:applyAngularImpulse(.5, 1)
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end
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if (dir['up'] == 1) then
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self.body:applyLinearImpulse(math.sin(angle) * 0.5, math.cos(angle) * -0.5)
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elseif (dir['down'] == 1) then
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self.body:setAngle(angle - (math.pi * .70))
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self.body:applyAngularImpulse(-45, 1)
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dir['down'] = 0
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end
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end
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function LocalPlayer:keypressed(key)
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local dir = self.directionals
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if (key == self.keymap["right"]) then
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dir['right'] = 1
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if (dir['left'] == 1) then dir['left'] = 2; end
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elseif (key == self.keymap["left"]) then
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dir['left'] = 1
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if (dir['right'] == 1) then dir['right'] = 2; end
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elseif (key == self.keymap["accel"]) then
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dir['up'] = 1
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if (dir['down'] == 1) then dir['down'] = 2; end
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elseif (key == self.keymap["flip"]) then
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dir['down'] = 1
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if (dir['up'] == 1) then dir['up'] = 2; end
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end
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end
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function LocalPlayer:keyreleased(key)
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local dir = self.directionals
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if (key == self.keymap["right"]) then
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dir['right'] = 0
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elseif (key == self.keymap["left"]) then
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dir['left'] = 0
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elseif (key == self.keymap["accel"]) then
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dir['up'] = 0
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elseif (key == self.keymap["flip"]) then
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dir['down'] = 0
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end
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end
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-- NetPlayer for network players
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----------------------------------------
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NetPlayer = class("NetPlayer", Player)
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function NetPlayer:initialize(ptable, game)
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Player.initialize(self, game, 0, 0, 1, 'normal', "sldkfj")
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self:applyTable(ptable)
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end
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-- HostPlayer for from-server players
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----------------------------------------
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HostPlayer = class("HostPlayer", NetPlayer)
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function HostPlayer:intialize(ptable, game)
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NetPlayer.initialize(self, ptable, game)
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end
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-- ClientPlayer for from-client players
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----------------------------------------
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ClientPlayer = class("ClientPlayer", NetPlayer)
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function ClientPlayer:intialize(ptable, game)
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NetPlayer.initialize(self, ptable, game)
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end
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-- GAME superclass for matches
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----------------------------------------
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Game = class("Game")
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function Game:initialize(lobbiests)
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self.world = wind.newWorld(0, 0, true)
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self.world:addCollisionClass('Player')
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self.world:addCollisionClass('Shield')
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self.world:addCollisionClass('Sword')
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self.localPlayers = {}
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self.localPlayersN = 0
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self:addLobbiests(lobbiests)
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end
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function Game:install(update, draw, press, release)
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hookInstall(function (dt) self:update(dt) end,
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function () self:draw() end,
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function (key) self:keypressed(key) end,
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function (key) self:keyreleased(key) end,
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update, draw, press, release)
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end
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function Game:update(dt)
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self.world:update(dt)
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for k,player in pairs(self:players()) do
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player:update(dt)
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end
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end
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function Game:draw()
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self.world:draw()
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for k,player in pairs(self:players()) do
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player:draw()
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end
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end
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function Game:keypressed(key)
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local dir = self.localPlayers[1].directionals
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-- if a player presses the left key, then holds the right key, they should
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-- go right until they let go, then they should go left.
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if (key == "=" and camera.scale < 10) then
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camera.scale = camera.scale + .5
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elseif (key == "-" and camera.scale > .5) then
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camera.scale = camera.scale - .5
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elseif (key == "t") then
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local chatbox = TextBox:new(10,770, 2, 99, nil, nil,
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function (text)
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self:sendChat(text)
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self:install()
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end)
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chatbox:install(false, drawFunction, nil, false)
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elseif (key == "escape") then
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menu_load(makeMainMenu())
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else
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for i, player in pairs(self.localPlayers) do
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player:keypressed(key)
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end
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end
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end
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function Game:keyreleased (key)
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for i, player in pairs(self.localPlayers) do
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player:keyreleased(key)
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end
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end
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function Game:players()
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return self.localPlayers
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end
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function Game:sendChat(message)
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local author = "AGhost"
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if (self.localPlayersN > 0) then
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author = self.localPlayers[1].name
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end
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logMsg(author, message)
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return author,message
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end
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function Game:addLobbiests(localLobbiests)
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for k,lobbiest in pairs(localLobbiests) do
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local i = self.localPlayersN + 1
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self.localPlayers[i] = LocalPlayer:new(self, 0 + i * 50, 0 + i * 50,
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KEYMAPS[i], lobbiest.character, lobbiest.swordType, lobbiest.name)
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self.localPlayersN = i
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end
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end
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-- NETGAME superclass for online matches
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----------------------------------------
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NetGame = class("NetGame", Game)
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function NetGame:initialize(localLobbiests, sock)
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self.remotePlayers = {}
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self.remotePlayersN = 0
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self.sock = sock
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Game.initialize(self, localLobbiests)
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self:sockCallbacks()
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end
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function NetGame:sockCallbacks()
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self.sock:on("newPlayers",
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function(playerTables, client)
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self:addNewPlayers(playerTables, client)
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end)
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self.sock:on("playerPing",
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function(playerTables, client)
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self:receivePlayers(playerTables, client)
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end)
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end
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function NetGame:update(dt)
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Game.update(self, dt)
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self:sendPlayers()
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self.sock:update()
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end
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|
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function NetGame:players()
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local players = {}
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table.foreach(self.localPlayers,
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function(k, v) table.insert(players, v) end)
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table.foreach(self.remotePlayers,
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function(k, v) table.insert(players, v) end)
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return players
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end
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function NetGame:receivePlayers(playerTables, client)
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for i,ptable in pairs(playerTables) do
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local id = ptable["id"]
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if (self.remotePlayers[id] == nil) then
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self:addNewPlayer(ptable)
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end
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self.remotePlayers[id]:applyTable(ptable)
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end
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end
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-- HOSTGAME for server matches
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----------------------------------------
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HostGame = class("HostGame", NetGame)
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function HostGame:initialize(localLobbiests, server)
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NetGame.initialize(self, localLobbiests, server)
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self.sock:sendToAll("newGame", nil)
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end
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function HostGame:sockCallbacks()
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NetGame.sockCallbacks(self)
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end
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function HostGame:sendChat(message)
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local author,text = Game.sendChat(self, message)
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self.sock:sendToAll("chat", {["author"] = author, ["text"] = text})
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end
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function HostGame:addNewPlayer(ptable)
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self.remotePlayersN = self.remotePlayersN + 1
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|
self.remotePlayers[ptable["id"]] = ClientPlayer:new(ptable, self)
|
|
end
|
|
|
|
|
|
function HostGame:sendPlayers()
|
|
local ptables = {}
|
|
|
|
for i,player in pairs(self.localPlayers) do
|
|
table.insert(ptables, player:toTable())
|
|
end
|
|
|
|
self.sock:sendToAll("playerPing", ptables)
|
|
end
|
|
|
|
|
|
function HostGame:receivePlayers(playerTables, client)
|
|
NetGame.receivePlayers(self, playerTables)
|
|
self.sock:sendToAllBut(client, "playerPing", playerTables)
|
|
end
|
|
|
|
|
|
-- CLIENTGAME for client-side matches
|
|
----------------------------------------
|
|
ClientGame = class("ClientGame", NetGame)
|
|
|
|
function ClientGame:initialize(localLobbiests, client)
|
|
NetGame.initialize(self, localLobbiests, client)
|
|
end
|
|
|
|
|
|
function ClientGame:sendChat(message)
|
|
local author,text = Game.sendChat(self, message)
|
|
self.sock:send("chat", {["author"] = author, ["text"] = text})
|
|
end
|
|
|
|
|
|
function ClientGame:sendPlayers()
|
|
local ptables = {}
|
|
|
|
for i,player in pairs(self.localPlayers) do
|
|
table.insert(ptables, player:toTable())
|
|
end
|
|
|
|
self.sock:send("playerPing", ptables)
|
|
end
|
|
|
|
|
|
function ClientGame:addNewPlayer(ptable)
|
|
self.remotePlayersN = self.remotePlayersN + 1
|
|
self.remotePlayers[ptable["id"]] = HostPlayer:new(ptable, self)
|
|
end
|
|
|
|
|
|
-- LOBBY superclass for pre-matches
|
|
----------------------------------------
|
|
Lobby = class("Lobby")
|
|
|
|
function Lobby:initialize()
|
|
self.localLobbiests = {}
|
|
self.localLobbiestsN = 0
|
|
self.remoteLobbiests = {}
|
|
self.remoteLobbiestsN = 0
|
|
|
|
self.ttf = r_ttf
|
|
self.scale = 3
|
|
end
|
|
|
|
|
|
function Lobby:draw()
|
|
love.graphics.draw(love.graphics.newText(self.ttf, self.class.name), 10, 10, 0, self.scale)
|
|
love.graphics.draw(love.graphics.newText(self.ttf,
|
|
self:lobbiestsN() .. " players"), 500, 10, 0, self.scale)
|
|
|
|
for i,lobbiest in pairs(self:lobbiests()) do
|
|
local rowX = 10
|
|
local rowY = (25 * i) + 50
|
|
|
|
love.graphics.draw(CHARACTERS[lobbiest.character], rowX, rowY, 0, 1, 1)
|
|
if (lobbiest.swordType == "normal") then
|
|
love.graphics.rectangle("fill", rowX + 18, rowY + SWORDWIDTH,
|
|
SWORDLENGTH, SWORDWIDTH)
|
|
else
|
|
love.graphics.rectangle("fill", rowX + 18, rowY + SWORDWIDTH,
|
|
KNIFELENGTH, SWORDWIDTH)
|
|
end
|
|
|
|
love.graphics.draw(love.graphics.newText(self.ttf, lobbiest.name),
|
|
rowX + SWORDLENGTH + 30, rowY, 0, self.scale)
|
|
love.graphics.draw(love.graphics.newText(self.ttf, lobbiest.class.name),
|
|
rowX + 550, rowY, 0, self.scale)
|
|
|
|
if (lobbiest.class.name == "LocalLobbiest") then
|
|
local keymap = lobbiest.keymap
|
|
local text = keymap["accel"] .. " " .. keymap["left"] .. " "
|
|
.. keymap["flip"] .. " " .. keymap["right"]
|
|
|
|
love.graphics.draw(love.graphics.newText(self.ttf, text),
|
|
rowX + 350, rowY + 5, 0, self.scale * (2/3))
|
|
end
|
|
end
|
|
|
|
local rowX = 470
|
|
local rowY = 500
|
|
love.graphics.draw(love.graphics.newText(self.ttf, "SPACE: Add player"),
|
|
rowX, rowY + (40 * 1), 0, self.scale)
|
|
love.graphics.draw(love.graphics.newText(self.ttf, "DELETE: Del player"),
|
|
rowX, rowY + (40 * 2), 0, self.scale)
|
|
|
|
rowY = 560
|
|
love.graphics.draw(love.graphics.newText(self.ttf, "LEFT: Edit name"),
|
|
rowX, rowY + (40 * 2), 0, self.scale)
|
|
love.graphics.draw(love.graphics.newText(self.ttf, "RIGHT: Change sprite"),
|
|
rowX, rowY + (40 * 3), 0, self.scale)
|
|
love.graphics.draw(love.graphics.newText(self.ttf, "ACCEL: Change sword"),
|
|
rowX, rowY + (40 * 4), 0, self.scale)
|
|
end
|
|
|
|
|
|
function Lobby:install(update, draw, press, release)
|
|
hookInstall(function (dt) self:update(dt) end,
|
|
function () self:draw() end,
|
|
function (key) self:keypressed(key) end,
|
|
function (key) self:keyreleased(key) end,
|
|
update, draw, press, release)
|
|
end
|
|
|
|
|
|
function Lobby:update(dt)
|
|
end
|
|
|
|
|
|
function Lobby:keypressed(key)
|
|
if (key == "space" and self.localLobbiestsN < table.maxn(KEYMAPS)) then
|
|
self:newLocalLobbiest()
|
|
|
|
elseif (key == "t") then
|
|
local chatbox = TextBox:new(10,770, 2, 99, nil, nil,
|
|
function (text)
|
|
self:sendChat(text)
|
|
self:install()
|
|
end)
|
|
chatbox:install(false, drawFunction, nil, false)
|
|
|
|
elseif (key == "escape") then
|
|
self:toMainMenu()
|
|
else
|
|
for i,lobbiest in pairs(self.localLobbiests) do
|
|
lobbiest:keypressed(key, self)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function Lobby:keyreleased(key)
|
|
end
|
|
|
|
|
|
function Lobby:toMainMenu()
|
|
menu_load(makeMainMenu())
|
|
end
|
|
|
|
|
|
function Lobby:sendChat(message)
|
|
local author = "AGhost"
|
|
if (self.localLobbiestsN > 0) then
|
|
author = self.localLobbiests[1].name
|
|
end
|
|
logMsg(author, message)
|
|
return author,message
|
|
end
|
|
|
|
|
|
function Lobby:newLocalLobbiest()
|
|
local i = self.localLobbiestsN + 1
|
|
self.localLobbiestsN = i
|
|
|
|
self.localLobbiests[i] = LocalLobbiest:new(self, nil, KEYMAPS[i])
|
|
end
|
|
|
|
|
|
function Lobby:lobbiests()
|
|
local lobbiests = {}
|
|
table.foreach(self.localLobbiests,
|
|
function(k, v) table.insert(lobbiests, v) end)
|
|
table.foreach(self.remoteLobbiests,
|
|
function(k, v) table.insert(lobbiests, v) end)
|
|
return lobbiests
|
|
end
|
|
|
|
|
|
function Lobby:lobbiestsN()
|
|
return self.remoteLobbiestsN + self.localLobbiestsN
|
|
end
|
|
|
|
|
|
function Lobby:localLobbiestTables()
|
|
local lobbiests = {}
|
|
table.foreach(self.localLobbiests,
|
|
function (k, lobbiest)
|
|
table.insert(lobbiests, lobbiest:toTable())
|
|
end)
|
|
return lobbiests
|
|
end
|
|
|
|
|
|
|
|
|
|
-- LOCAL LOBBY
|
|
----------------------------------------
|
|
LocalLobby = class("LocalLobby", Lobby)
|
|
|
|
function LocalLobby:initialize()
|
|
Lobby.initialize(self)
|
|
end
|
|
|
|
|
|
function LocalLobby:keypressed(key)
|
|
if (key == "return" and self:lobbiestsN() > 1) then
|
|
game_load(Game:new(self:lobbiests()))
|
|
else
|
|
Lobby.keypressed(self, key)
|
|
end
|
|
end
|
|
|
|
|
|
-- NET - NET LOBBY
|
|
----------------------------------------
|
|
NetLobby = class("NetLobby", Lobby)
|
|
|
|
function NetLobby:initialize()
|
|
Lobby.initialize(self)
|
|
end
|
|
|
|
|
|
function NetLobby:install()
|
|
Lobby.install(self)
|
|
self:sendLobbiests()
|
|
end
|
|
|
|
|
|
function NetLobby:update(dt)
|
|
self.sock:update()
|
|
end
|
|
|
|
|
|
function NetLobby:keypressed(key)
|
|
Lobby.keypressed(self, key)
|
|
self:sendLobbiests()
|
|
end
|
|
|
|
|
|
function NetLobby:sockCallbacks()
|
|
self.sock:on("chat",
|
|
function (chatData, client)
|
|
self:chatReceived(chatData, client)
|
|
end)
|
|
self.sock:on("lobbiests",
|
|
function (localLobbiests, client)
|
|
self:receiveLobbiests(localLobbiests, client)
|
|
end)
|
|
end
|
|
|
|
|
|
function NetLobby:chatReceived(chatData, client)
|
|
logMsg(chatData["author"], chatData["text"])
|
|
end
|
|
|
|
|
|
-- NET - HOST LOBBY
|
|
----------------------------------------
|
|
HostLobby = class("HostLobby", NetLobby)
|
|
|
|
function HostLobby:initialize()
|
|
NetLobby.initialize(self)
|
|
self.sock = sock.newServer("*", MP_PORT)
|
|
self.sock:setSerialization(bitser.dumps, bitser.loads)
|
|
self:sockCallbacks()
|
|
end
|
|
|
|
|
|
function HostLobby:sockCallbacks()
|
|
NetLobby.sockCallbacks(self)
|
|
|
|
self.sock:on("connect",
|
|
function (data, client)
|
|
-- self:sendLobbiests()
|
|
-- st
|
|
end)
|
|
|
|
self.sock:on("disconnect",
|
|
function (data, client)
|
|
self:removeLobbiestsOfClient(client)
|
|
end)
|
|
end
|
|
|
|
|
|
function HostLobby:keypressed(key)
|
|
if (key == "return" and self:lobbiestsN() > 1) then
|
|
game_load(HostGame:new(self.localLobbiests, self.sock))
|
|
else
|
|
Lobby.keypressed(self, key)
|
|
end
|
|
end
|
|
|
|
|
|
function HostLobby:toMainMenu()
|
|
-- self.sock:destroy()
|
|
-- Lobby.toMainMenu(self)
|
|
end
|
|
|
|
|
|
function HostLobby:sendChat(message)
|
|
local author,text = Lobby.sendChat(self, message)
|
|
self.sock:sendToAll("chat", {["author"] = author, ["text"] = text})
|
|
end
|
|
|
|
|
|
function HostLobby:chatReceived(chatData, client)
|
|
NetLobby.chatReceived(self, chatData)
|
|
self.sock:sendToAllBut(client, "chat", chatData)
|
|
end
|
|
|
|
|
|
function HostLobby:sendLobbiests()
|
|
for k,client in pairs(self.sock:getClients()) do
|
|
client:send("lobbiests", self:lobbiestTables(client))
|
|
end
|
|
end
|
|
|
|
|
|
function HostLobby:receiveLobbiests(localLobbiestTables, client)
|
|
self:removeLobbiestsOfClient(client)
|
|
|
|
for k,lobbiestTable in pairs(localLobbiestTables) do
|
|
table.insert(self.remoteLobbiests,
|
|
ClientLobbiest:new(self, client, lobbiestTable))
|
|
self.remoteLobbiestsN = self.remoteLobbiestsN + 1
|
|
end
|
|
|
|
self:sendLobbiests()
|
|
end
|
|
|
|
|
|
function HostLobby:newLocalLobbiest()
|
|
Lobby.newLocalLobbiest(self)
|
|
self:sendLobbiests()
|
|
end
|
|
|
|
|
|
function HostLobby:removeLobbiestsOfClient(client)
|
|
local lobbiests = {}
|
|
local n = 0
|
|
|
|
for k,lobbiest in pairs(self.remoteLobbiests) do
|
|
if not (lobbiest.client == client) then
|
|
table.insert(lobbiests, lobbiest)
|
|
n = n + 1
|
|
end
|
|
end
|
|
self.remoteLobbiests = lobbiests
|
|
self.remoteLobbiestsN = n
|
|
end
|
|
|
|
|
|
function HostLobby:remoteLobbiestTables(client)
|
|
local lobbiests = {}
|
|
table.foreach(self.remoteLobbiests,
|
|
function (k, lobbiest)
|
|
if not (lobbiest.client == client) then
|
|
table.insert(lobbiests, lobbiest:toTable())
|
|
end
|
|
end)
|
|
return lobbiests
|
|
end
|
|
|
|
|
|
function HostLobby:lobbiestTables(client)
|
|
local lobbiests = {}
|
|
table.foreach(self:localLobbiestTables(),
|
|
function(k, v) table.insert(lobbiests, v) end)
|
|
table.foreach(self:remoteLobbiestTables(client),
|
|
function(k, v) table.insert(lobbiests, v) end)
|
|
return lobbiests
|
|
end
|
|
|
|
|
|
-- NET - CLIENT LOBBY
|
|
----------------------------------------
|
|
ClientLobby = class("ClientLobby", NetLobby)
|
|
|
|
function ClientLobby:initialize(address)
|
|
NetLobby.initialize(self)
|
|
self.status = "Connecting..."
|
|
|
|
self.sock = sock.newClient(address, MP_PORT)
|
|
self.sock:setSerialization(bitser.dumps, bitser.loads)
|
|
self:sockCallbacks()
|
|
|
|
self.sock:connect()
|
|
end
|
|
|
|
|
|
function ClientLobby:sockCallbacks()
|
|
NetLobby.sockCallbacks(self)
|
|
|
|
self.sock:on("connect",
|
|
function (ignoredData)
|
|
self.status = "Connected!"
|
|
self.sock:send("lobbiests", self:localLobbiestTables())
|
|
end)
|
|
|
|
self.sock:on("disconnect",
|
|
function (ignoredData)
|
|
self.status = "Disconnected"
|
|
end)
|
|
|
|
self.sock:on("newGame",
|
|
function (data, client)
|
|
game_load(ClientGame:new(self.localLobbiests, self.sock))
|
|
end)
|
|
end
|
|
|
|
|
|
function ClientLobby:update(dt)
|
|
self.sock:update()
|
|
end
|
|
|
|
|
|
function ClientLobby:draw()
|
|
Lobby.draw(self)
|
|
|
|
love.graphics.draw(love.graphics.newText(self.ttf, self.status),
|
|
200, 10, 0, self.scale)
|
|
end
|
|
|
|
|
|
function ClientLobby:toMainMenu()
|
|
self.sock:disconnect()
|
|
Lobby.toMainMenu(self)
|
|
end
|
|
|
|
|
|
function ClientLobby:sendChat(message)
|
|
local author,text = Lobby.sendChat(self, message)
|
|
self.sock:send("chat", {["author"] = author, ["text"] = text})
|
|
end
|
|
|
|
|
|
function ClientLobby:sendLobbiests()
|
|
self.sock:send("lobbiests", self:localLobbiestTables())
|
|
end
|
|
|
|
|
|
function ClientLobby:receiveLobbiests(remoteLobbiestTables)
|
|
self.remoteLobbiests = {}
|
|
self.remoteLobbiestsN = 0
|
|
|
|
for i,lobbiestTable in pairs(remoteLobbiestTables) do
|
|
table.insert(self.remoteLobbiests, HostLobbiest:new(nil, lobbiestTable))
|
|
self.remoteLobbiestsN = self.remoteLobbiestsN + 1
|
|
end
|
|
end
|
|
|
|
|
|
function ClientLobby:newLocalLobbiest()
|
|
Lobby.newLocalLobbiest(self)
|
|
self:sendLobbiests()
|
|
end
|
|
|
|
|
|
-- LOBBIEST proposed fighter
|
|
----------------------------------------
|
|
Lobbiest = class("Lobbiest")
|
|
|
|
function Lobbiest:initialize(lobby, name)
|
|
self.name = name or NAMES[math.random(1, table.maxn(NAMES))]
|
|
self.character = math.random(1, table.maxn(CHARACTERS))
|
|
self.swordType = "normal"
|
|
end
|
|
|
|
|
|
function Lobbiest:toTable()
|
|
return {["name"] = self.name, ["character"] = self.character,
|
|
["swordType"] = self.swordType}
|
|
end
|
|
|
|
|
|
-- LOCAL LOBBIEST
|
|
----------------------------------------
|
|
LocalLobbiest = class("LocalLobbiest", Lobbiest)
|
|
|
|
function LocalLobbiest:initialize(lobby, name, keymap)
|
|
Lobbiest.initialize(self, lobby, name)
|
|
self.keymap = keymap or KEYMAPS[math.random(1, table.maxn(KEYMAPS))]
|
|
end
|
|
|
|
|
|
function LocalLobbiest:keypressed(key, lobby)
|
|
if (key == self.keymap["accel"]) then
|
|
if (self.swordType == "normal") then self.swordType = "knife"
|
|
elseif (self.swordType == "knife") then self.swordType = "normal"
|
|
end
|
|
|
|
elseif (key == self.keymap["left"]) then
|
|
local textBox = TextBox:new(20, 400, 3, 10, self.name, "Name: ",
|
|
function (text)
|
|
self.name = text
|
|
lobby:install()
|
|
end)
|
|
|
|
textBox:install(false, drawFunction, nil, false)
|
|
|
|
elseif (key == self.keymap["right"]) then
|
|
if (self.character == table.maxn(CHARACTERS)) then
|
|
self.character = 1
|
|
else
|
|
self.character = self.character + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function LocalLobbiest:toTable()
|
|
local tablo = Lobbiest.toTable(self)
|
|
tablo["keymap"] = self.keymap
|
|
return tablo
|
|
end
|
|
|
|
|
|
-- CLIENT LOBBIEST used by HostLobby
|
|
----------------------------------------
|
|
ClientLobbiest = class("ClientLobbiest", Lobbiest)
|
|
|
|
function ClientLobbiest:initialize(lobby, client, lobbiestTable)
|
|
self.client = client
|
|
|
|
self.name = lobbiestTable["name"]
|
|
self.keymap = lobbiestTable["keymap"]
|
|
self.swordType = lobbiestTable["swordType"]
|
|
self.character = lobbiestTable["character"]
|
|
end
|
|
|
|
|
|
-- HOST LOBBIEST used by ClientLobby
|
|
----------------------------------------
|
|
HostLobbiest = class("HostLobbiest", Lobbiest)
|
|
|
|
function HostLobbiest:initialize(lobby, lobbiestTable)
|
|
self.name = lobbiestTable["name"]
|
|
self.swordType = lobbiestTable["swordType"]
|
|
self.character = lobbiestTable["character"]
|
|
end
|
|
|
|
|
|
-- MENU used for creating menus (lol)
|
|
----------------------------------------
|
|
Menu = class("Menu")
|
|
function Menu:initialize(x, y, offset_x, offset_y, scale, menuItems)
|
|
self.x,self.y = x,y
|
|
self.offset_x,self.offset_y = offset_x,offset_y
|
|
self.options = menuItems
|
|
self.selected = 1
|
|
self.scale = scale
|
|
|
|
self.keys = {}
|
|
self.keys['up'] = false
|
|
self.keys['down'] = false
|
|
self.keys['enter'] = false
|
|
|
|
self.ttf = r_ttf
|
|
end
|
|
|
|
|
|
function Menu:install(update, draw, press, release)
|
|
hookInstall(function (dt) self:update(dt) end,
|
|
function () self:draw() end,
|
|
function (key) self:keypressed(key) end,
|
|
function (key) self:keyreleased(key) end,
|
|
update, draw, press, release)
|
|
end
|
|
|
|
|
|
function Menu:update()
|
|
end
|
|
|
|
|
|
function Menu:draw()
|
|
for i=1,table.maxn(self.options) do
|
|
local this_y = self.y + (self.offset_y * i)
|
|
|
|
love.graphics.draw(self.options[i][1],
|
|
self.x, this_y, 0, self.scale, self.scale)
|
|
if (i == self.selected) then
|
|
love.graphics.draw(love.graphics.newText(self.ttf, ">>"),
|
|
self.x - self.offset_x, this_y, 0, self.scale, self.scale)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function Menu:keypressed(key)
|
|
maxn = table.maxn(self.options)
|
|
|
|
if (key == "return" or key == "space") then
|
|
self.keys['enter'] = true
|
|
if(self.options[self.selected][2]) then
|
|
self.options[self.selected][2]()
|
|
end
|
|
|
|
elseif (key == "up" and self.selected > 1
|
|
and self.keys['up'] == false) then
|
|
self.keys['up'] = true
|
|
self.selected = self.selected - 1
|
|
elseif (key == "up" and self.keys['up'] == false) then
|
|
self.keys['up'] = true
|
|
self.selected = maxn
|
|
|
|
elseif (key == "down" and self.selected < maxn
|
|
and self.keys['down'] == false) then
|
|
self.keys['down'] = true
|
|
self.selected = self.selected + 1
|
|
elseif (key == "down" and self.keys['down'] == false) then
|
|
self.keys['down'] = true
|
|
self.selected = 1
|
|
end
|
|
end
|
|
|
|
|
|
function Menu:keyreleased(key)
|
|
if (key == "return" or key == "space") then
|
|
self.keys['enter'] = false
|
|
elseif (key == "up") then
|
|
self.keys['up'] = false
|
|
elseif (key == "down") then
|
|
self.keys['down'] = false
|
|
end
|
|
end
|
|
|
|
|
|
-- TEXT ENTRY
|
|
----------------------------------------
|
|
TextBox = class("TextBox")
|
|
|
|
function TextBox:initialize(x, y, scale, max, initialText, label, onEnter)
|
|
self.x,self.y = x,y
|
|
self.scale = scale
|
|
self.onEnter = onEnter
|
|
self.text = initialText or ""
|
|
self.label = label or ""
|
|
self.max = max or 999
|
|
|
|
self.ttf = r_ttf
|
|
end
|
|
|
|
|
|
function TextBox:install(update, draw, press, release)
|
|
hookInstall(function (dt) self:update(dt) end,
|
|
function () self:draw() end,
|
|
function (key) self:keypressed(key) end,
|
|
function (key) self:keyreleased(key) end,
|
|
update, draw, press, release)
|
|
end
|
|
|
|
|
|
function TextBox:update()
|
|
end
|
|
|
|
|
|
function TextBox:draw()
|
|
love.graphics.draw(love.graphics.newText(self.ttf,
|
|
self.label .. self.text .. "_"),
|
|
self.x, self.y, 0, self.scale, self.scale)
|
|
end
|
|
|
|
|
|
function TextBox:keypressed(key)
|
|
if (key == "return") then
|
|
self.onEnter(self.text)
|
|
|
|
elseif (key == "backspace") then
|
|
self.text = self.text:sub(1, string.len(self.text) - 1)
|
|
elseif (string.len(self.text) > self.max) then
|
|
return
|
|
elseif (key == "space") then
|
|
self.text = self.text .. " "
|
|
elseif (string.len(key) == 1) then
|
|
self.text = self.text .. key
|
|
end
|
|
end
|
|
|
|
|
|
function TextBox:keyreleased(key)
|
|
end
|
|
|
|
|
|
-- CHAT/LOGGING
|
|
--------------------------------------------------------------------------------
|
|
function logMsg(source, text)
|
|
local string = text
|
|
if not (source == nil) then
|
|
string = source .. ": " .. text
|
|
end
|
|
|
|
print(string)
|
|
table.remove(CHATLOG, 5)
|
|
table.insert(CHATLOG, 1, string)
|
|
end
|
|
|
|
|
|
function drawLogMsgs()
|
|
local x,y = 10,600
|
|
local offset_y = 30
|
|
local scale = 1.7
|
|
local chatCount = table.maxn(CHATLOG)
|
|
|
|
for i=1,chatCount do
|
|
local this_y = y + (offset_y * (chatCount - i))
|
|
|
|
love.graphics.draw(love.graphics.newText(a_ttf, CHATLOG[i]),
|
|
x, this_y, 0, scale, scale)
|
|
end
|
|
end
|
|
|
|
|
|
-- UTIL
|
|
--------------------------------------------------------------------------------
|
|
-- Install the important 'hook' functions (draw, update, keypressed/released)
|
|
-- If any of the 'old' functions passed are not nil, then both the new and
|
|
-- old will be added into the new corresponding hook function
|
|
-- This function is too god damn long and it makes me want to cry
|
|
-- Could be pretty easily shortened, now that I think about it
|
|
function hookInstall(newUpdate, newDraw, newPress, newRelease,
|
|
oldUpdate, oldDraw, oldPress, oldRelease)
|
|
local ignored = 1
|
|
|
|
if (oldUpdate == false) then
|
|
elseif (oldUpdate == nil and not (newUpdate == nil)) then
|
|
updateFunction = function (dt) newUpdate(dt) end
|
|
elseif not (newUpdate == nil) then
|
|
updateFunction = function (dt) oldUpdate(dt) newUpdate(dt) end
|
|
end
|
|
|
|
if (oldDraw == false) then
|
|
elseif (oldDraw == nil and not (newDraw == nil)) then
|
|
drawFunction = function () newDraw() end
|
|
elseif not (newDraw == nil) then
|
|
drawFunction = function () oldDraw() newDraw() end
|
|
end
|
|
|
|
if (oldPress == false) then
|
|
elseif (oldPress == nil and not (newPress == nil)) then
|
|
keypressedFunction = function (key) newPress(key) end
|
|
elseif not (newPress == nil) then
|
|
keypressedFunction = function (key) oldPress(key) newPress(key) end
|
|
end
|
|
|
|
if (oldRelease == false) then
|
|
elseif (oldRelease == nil and not (newRelease == nil)) then
|
|
keyreleasedFunction = function (key) newRelease(key) end
|
|
elseif not (newPress == nil) then
|
|
keyreleasedFunction = function (key) oldRelease(key) newRelease(key) end
|
|
end
|
|
end
|
|
|
|
|
|
function newCamera()
|
|
local width,height = love.window.getMode()
|
|
local scale = height / 800
|
|
logMsg("[Camera]", "Scale: " .. scale)
|
|
|
|
camera = stalker()
|
|
camera.scale = scale
|
|
camera:setFollowStyle('NO_DEADZONE')
|
|
camera:follow(400, 400)
|
|
end
|
|
|
|
|
|
-- MISC DATA
|
|
--------------------------------------------------------------------------------
|
|
-- CHARACTERS
|
|
------------------------------------------
|
|
CHARACTERS = {}
|
|
-- Lion Jellyfish by rapidpunches, CC-BY-SA 4.0
|
|
CHARACTERS[1] = love.graphics.newImage("art/sprites/jellyfish-lion.png")
|
|
-- N Jellyfish by rapidpunches, CC-BY-SA 4.0
|
|
CHARACTERS[2] = love.graphics.newImage("art/sprites/jellyfish-n.png")
|
|
-- Something Indecipherable by my little brother (<3<3), CC-BY-SA 4.0
|
|
CHARACTERS[3] = love.graphics.newImage("art/sprites/shark-unicorn.png")
|
|
|
|
-- DEFAULT NAMES
|
|
------------------------------------------
|
|
NAMES = {"Ignucius", "Splashers", "Penguin", "Tux", "Puffy", "Doktoro",
|
|
"Espero", "<3", "</3", "Blublub", "Hase-ian"}
|
|
|
|
-- LOCAL KEYMAPS
|
|
------------------------------------------
|
|
KEYMAPS = {}
|
|
KEYMAPS[1] = {["accel"] = "up", ["left"] = "left", ["right"] = "right", ["flip"] = "down"}
|
|
KEYMAPS[2] = {["accel"] = "w", ["left"] = "a", ["right"] = "d", ["flip"] = "s"}
|
|
KEYMAPS[3] = {["accel"] = "i", ["left"] = "j", ["right"] = "l", ["flip"] = "k"}
|
|
KEYMAPS[4] = {["accel"] = "kp8", ["left"] = "kp4", ["right"] = "kp6", ["flip"] = "kp5"}
|