sock.lua
--- A Lua networking library for LÖVE games. -- * [Source code](https://github.com/camchenry/sock.lua) -- * [Examples](https://github.com/camchenry/sock.lua/tree/master/examples) -- @module sock local sock = { _VERSION = 'sock.lua v0.3.0', _DESCRIPTION = 'A Lua networking library for LÖVE games', _URL = 'https://github.com/camchenry/sock.lua', _LICENSE = [[ MIT License Copyright (c) 2016 Cameron McHenry Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] } require "enet" -- Current folder trick -- http://kiki.to/blog/2014/04/12/rule-5-beware-of-multiple-files/ local currentFolder = (...):gsub('%.[^%.]+$', '') local bitserLoaded = false if bitser then bitserLoaded = true end -- Try to load some common serialization libraries -- This is for convenience, you may still specify your own serializer if not bitserLoaded then bitserLoaded, bitser = pcall(require, "bitser") end -- Try to load relatively if not bitserLoaded then bitserLoaded, bitser = pcall(require, currentFolder .. ".bitser") end -- links variables to keys based on their order -- note that it only works for boolean and number values, not strings local function zipTable(items, keys) local data = {} -- convert variable at index 1 into the value for the key value at index 1, and so on for i, value in ipairs(items) do local key = keys[i] data[key] = value end return data end --- All of the possible connection statuses for a client connection. -- @see Client:getState sock.CONNECTION_STATES = { "disconnected", -- Disconnected from the server. "connecting", -- In the process of connecting to the server. "acknowledging_connect", -- "connection_pending", -- "connection_succeeded", -- "connected", -- Successfully connected to the server. "disconnect_later", -- Disconnecting, but only after sending all queued packets. "disconnecting", -- In the process of disconnecting from the server. "acknowledging_disconnect", -- "zombie", -- "unknown", -- } --- States that represent the client connecting to a server. sock.CONNECTING_STATES = { "connecting", -- In the process of connecting to the server. "acknowledging_connect", -- "connection_pending", -- "connection_succeeded", -- } --- States that represent the client disconnecting from a server. sock.DISCONNECTING_STATES = { "disconnect_later", -- Disconnecting, but only after sending all queued packets. "disconnecting", -- In the process of disconnecting from the server. "acknowledging_disconnect", -- } --- Valid modes for sending messages. sock.SEND_MODES = { "reliable", -- Message is guaranteed to arrive, and arrive in the order in which it is sent. "unsequenced", -- Message has no guarantee on the order that it arrives. "unreliable", -- Message is not guaranteed to arrive. } local function isValidSendMode(mode) for _, validMode in ipairs(sock.SEND_MODES) do if mode == validMode then return true end end return false end local Logger = {} local Logger_mt = {__index = Logger} local function newLogger(source) local logger = setmetatable({ source = source, messages = {}, -- Makes print info more concise, but should still log the full line shortenLines = true, -- Print all incoming event data printEventData = false, printErrors = true, printWarnings = true, }, Logger_mt) return logger end function Logger:log(event, data) local time = os.date("%X") -- something like 24:59:59 local shortLine = ("[%s] %s"):format(event, data) local fullLine = ("[%s][%s][%s] %s"):format(self.source, time, event, data) -- The printed message may or may not be the full message local line = fullLine if self.shortenLines then line = shortLine end if self.printEventData then print(line) elseif self.printErrors and event == "error" then print(line) elseif self.printWarnings and event == "warning" then print(line) end -- The logged message is always the full message table.insert(self.messages, fullLine) -- TODO: Dump to a log file end local Listener = {} local Listener_mt = {__index = Listener} local function newListener() local listener = setmetatable({ triggers = {}, schemas = {}, }, Listener_mt) return listener end -- Adds a callback to a trigger -- Returns: the callback function function Listener:addCallback(event, callback) if not self.triggers[event] then self.triggers[event] = {} end table.insert(self.triggers[event], callback) return callback end -- Removes a callback on a given trigger -- Returns a boolean indicating if the callback was removed function Listener:removeCallback(callback) for _, triggers in pairs(self.triggers) do for i, trigger in pairs(triggers) do if trigger == callback then table.remove(triggers, i) return true end end end return false end -- Accepts: event (string), schema (table) -- Returns: nothing function Listener:setSchema(event, schema) self.schemas[event] = schema end -- Activates all callbacks for a trigger -- Returns a boolean indicating if any callbacks were triggered function Listener:trigger(event, data, client) if self.triggers[event] then for _, trigger in pairs(self.triggers[event]) do -- Event has a pre-existing schema defined if self.schemas[event] then data = zipTable(data, self.schemas[event]) end trigger(data, client) end return true else return false end end --- Manages all clients and receives network events. -- @type Server local Server = {} local Server_mt = {__index = Server} --- Check for network events and handle them. function Server:update() local event = self.host:service(self.messageTimeout) while event do if event.type == "connect" then local eventClient = sock.newClient(event.peer) eventClient:setSerialization(self.serialize, self.deserialize) table.insert(self.peers, event.peer) table.insert(self.clients, eventClient) self:_activateTriggers("connect", event.data, eventClient) self:log(event.type, tostring(event.peer) .. " connected") elseif event.type == "receive" then local eventName, data = self:__unpack(event.data) local eventClient = self:getClient(event.peer) self:_activateTriggers(eventName, data, eventClient) self:log(eventName, data) elseif event.type == "disconnect" then -- remove from the active peer list for i, peer in pairs(self.peers) do if peer == event.peer then table.remove(self.peers, i) end end local eventClient = self:getClient(event.peer) for i, client in pairs(self.clients) do if client == eventClient then table.remove(self.clients, i) end end self:_activateTriggers("disconnect", event.data, eventClient) self:log(event.type, tostring(event.peer) .. " disconnected") end event = self.host:service(self.messageTimeout) end end -- Creates the unserialized message that will be used in callbacks -- In: serialized message (string) -- Out: event (string), data (mixed) function Server:__unpack(data) if not self.deserialize then self:log("error", "Can't deserialize message: deserialize was not set") error("Can't deserialize message: deserialize was not set") end local message = self.deserialize(data) local eventName, data = message[1], message[2] return eventName, data end -- Creates the serialized message that will be sent over the network -- In: event (string), data (mixed) -- Out: serialized message (string) function Server:__pack(event, data) local message = {event, data} local serializedMessage if not self.serialize then self:log("error", "Can't serialize message: serialize was not set") error("Can't serialize message: serialize was not set") end -- 'Data' = binary data class in Love if type(data) == "userdata" and data.type and data:typeOf("Data") then message[2] = data:getString() serializedMessage = self.serialize(message) else serializedMessage = self.serialize(message) end return serializedMessage end --- Send a message to all clients, except one. -- Useful for when the client does something locally, but other clients -- need to be updated at the same time. This way avoids duplicating objects by -- never sending its own event to itself in the first place. -- @tparam Client client The client to not receive the message. -- @tparam string event The event to trigger with this message. -- @param data The data to send. function Server:sendToAllBut(client, event, data) local serializedMessage = self:__pack(event, data) for _, p in pairs(self.peers) do if p ~= client.connection then self.packetsSent = self.packetsSent + 1 p:send(serializedMessage, self.sendChannel, self.sendMode) end end self:resetSendSettings() end --- Send a message to all clients. -- @tparam string event The event to trigger with this message. -- @param data The data to send. --@usage --server:sendToAll("gameStarting", true) function Server:sendToAll(event, data) local serializedMessage = self:__pack(event, data) self.packetsSent = self.packetsSent + #self.peers self.host:broadcast(serializedMessage, self.sendChannel, self.sendMode) self:resetSendSettings() end --- Send a message to a single peer. Useful to send data to a newly connected player -- without sending to everyone who already received it. -- @tparam enet_peer peer The enet peer to receive the message. -- @tparam string event The event to trigger with this message. -- @param data data to send to the peer. --@usage --server:sendToPeer(peer, "initialGameInfo", {...}) function Server:sendToPeer(peer, event, data) local serializedMessage = self:__pack(event, data) self.packetsSent = self.packetsSent + 1 peer:send(serializedMessage, self.sendChannel, self.sendMode) self:resetSendSettings() end --- Add a callback to an event. -- @tparam string event The event that will trigger the callback. -- @tparam function callback The callback to be triggered. -- @treturn function The callback that was passed in. --@usage --server:on("connect", function(data, client) -- print("Client connected!") --end) function Server:on(event, callback) return self.listener:addCallback(event, callback) end function Server:_activateTriggers(event, data, client) local result = self.listener:trigger(event, data, client) self.packetsReceived = self.packetsReceived + 1 if not result then self:log("warning", "Tried to activate trigger: '" .. tostring(event) .. "' but it does not exist.") end end --- Remove a specific callback for an event. -- @tparam function callback The callback to remove. -- @treturn boolean Whether or not the callback was removed. --@usage --local callback = server:on("chatMessage", function(message) -- print(message) --end) --server:removeCallback(callback) function Server:removeCallback(callback) return self.listener:removeCallback(callback) end --- Log an event. -- Alias for Server.logger:log. -- @tparam string event The type of event that happened. -- @tparam string data The message to log. --@usage --if somethingBadHappened then -- server:log("error", "Something bad happened!") --end function Server:log(event, data) return self.logger:log(event, data) end --- Reset all send options to their default values. function Server:resetSendSettings() self.sendMode = self.defaultSendMode self.sendChannel = self.defaultSendChannel end --- Enables an adaptive order-2 PPM range coder for the transmitted data of all peers. Both the client and server must both either have compression enabled or disabled. -- -- Note: lua-enet does not currently expose a way to disable the compression after it has been enabled. function Server:enableCompression() return self.host:compress_with_range_coder() end --- Destroys the server and frees the port it is bound to. function Server:destroy() self.host:destroy() end --- Set the send mode for the next outgoing message. -- The mode will be reset after the next message is sent. The initial default -- is "reliable". -- @tparam string mode A valid send mode. -- @see SEND_MODES -- @usage --server:setSendMode("unreliable") --server:sendToAll("playerState", {...}) function Server:setSendMode(mode) if not isValidSendMode(mode) then self:log("warning", "Tried to use invalid send mode: '" .. mode .. "'. Defaulting to reliable.") mode = "reliable" end self.sendMode = mode end --- Set the default send mode for all future outgoing messages. -- The initial default is "reliable". -- @tparam string mode A valid send mode. -- @see SEND_MODES function Server:setDefaultSendMode(mode) if not isValidSendMode(mode) then self:log("error", "Tried to set default send mode to invalid mode: '" .. mode .. "'") error("Tried to set default send mode to invalid mode: '" .. mode .. "'") end self.defaultSendMode = mode end --- Set the send channel for the next outgoing message. -- The channel will be reset after the next message. Channels are zero-indexed -- and cannot exceed the maximum number of channels allocated. The initial -- default is 0. -- @tparam number channel Channel to send data on. -- @usage --server:setSendChannel(2) -- the third channel --server:sendToAll("importantEvent", "The message") function Server:setSendChannel(channel) if channel > (self.maxChannels - 1) then self:log("warning", "Tried to use invalid channel: " .. channel .. " (max is " .. self.maxChannels - 1 .. "). Defaulting to 0.") channel = 0 end self.sendChannel = channel end --- Set the default send channel for all future outgoing messages. -- The initial default is 0. -- @tparam number channel Channel to send data on. function Server:setDefaultSendChannel(channel) self.defaultSendChannel = channel end --- Set the data schema for an event. -- -- Schemas allow you to set a specific format that the data will be sent. If the -- client and server both know the format ahead of time, then the table keys -- do not have to be sent across the network, which saves bandwidth. -- @tparam string event The event to set the data schema for. -- @tparam {string,...} schema The data schema. -- @usage -- server = sock.newServer(...) -- client = sock.newClient(...) -- -- -- Without schemas -- client:send("update", { -- x = 4, -- y = 100, -- vx = -4.5, -- vy = 23.1, -- rotation = 1.4365, -- }) -- server:on("update", function(data, client) -- -- data = { -- -- x = 4, -- -- y = 100, -- -- vx = -4.5, -- -- vy = 23.1, -- -- rotation = 1.4365, -- -- } -- end) -- -- -- -- With schemas -- server:setSchema("update", { -- "x", -- "y", -- "vx", -- "vy", -- "rotation", -- }) -- -- client no longer has to send the keys, saving bandwidth -- client:send("update", { -- 4, -- 100, -- -4.5, -- 23.1, -- 1.4365, -- }) -- server:on("update", function(data, client) -- -- data = { -- -- x = 4, -- -- y = 100, -- -- vx = -4.5, -- -- vy = 23.1, -- -- rotation = 1.4365, -- -- } -- end) function Server:setSchema(event, schema) return self.listener:setSchema(event, schema) end --- Set the incoming and outgoing bandwidth limits. -- @tparam number incoming The maximum incoming bandwidth in bytes. -- @tparam number outgoing The maximum outgoing bandwidth in bytes. function Server:setBandwidthLimit(incoming, outgoing) return self.host:bandwidth_limit(incoming, outgoing) end --- Set the maximum number of channels. -- @tparam number limit The maximum number of channels allowed. If it is 0, -- then the maximum number of channels available on the system will be used. function Server:setMaxChannels(limit) self.host:channel_limit(limit) end --- Set the timeout to wait for packets. -- @tparam number timeout Time to wait for incoming packets in milliseconds. The -- initial default is 0. function Server:setMessageTimeout(timeout) self.messageTimeout = timeout end --- Set the serialization functions for sending and receiving data. -- Both the client and server must share the same serialization method. -- @tparam function serialize The serialization function to use. -- @tparam function deserialize The deserialization function to use. -- @usage --bitser = require "bitser" -- or any library you like --server = sock.newServer("localhost", 22122) --server:setSerialization(bitser.dumps, bitser.loads) function Server:setSerialization(serialize, deserialize) assert(type(serialize) == "function", "Serialize must be a function, got: '"..type(serialize).."'") assert(type(deserialize) == "function", "Deserialize must be a function, got: '"..type(deserialize).."'") self.serialize = serialize self.deserialize = deserialize end --- Gets the Client object associated with an enet peer. -- @tparam peer peer An enet peer. -- @treturn Client Object associated with the peer. function Server:getClient(peer) for _, client in pairs(self.clients) do if peer == client.connection then return client end end end --- Gets the Client object that has the given connection id. -- @tparam number connectId The unique client connection id. -- @treturn Client function Server:getClientByConnectId(connectId) for _, client in pairs(self.clients) do if connectId == client.connectId then return client end end end --- Get the Client object that has the given peer index. -- @treturn Client function Server:getClientByIndex(index) for _, client in pairs(self.clients) do if index == client:getIndex() then return client end end end --- Get the enet_peer that has the given index. -- @treturn enet_peer The underlying enet peer object. function Server:getPeerByIndex(index) return self.host:get_peer(index) end --- Get the total sent data since the server was created. -- @treturn number The total sent data in bytes. function Server:getTotalSentData() return self.host:total_sent_data() end --- Get the total received data since the server was created. -- @treturn number The total received data in bytes. function Server:getTotalReceivedData() return self.host:total_received_data() end --- Get the total number of packets (messages) sent since the server was created. -- Everytime a message is sent or received, the corresponding figure is incremented. -- Therefore, this is not necessarily an accurate indicator of how many packets were actually -- exchanged over the network. -- @treturn number The total number of sent packets. function Server:getTotalSentPackets() return self.packetsSent end --- Get the total number of packets (messages) received since the server was created. -- @treturn number The total number of received packets. -- @see Server:getTotalSentPackets function Server:getTotalReceivedPackets() return self.packetsReceived end --- Get the last time when network events were serviced. -- @treturn number Timestamp of the last time events were serviced. function Server:getLastServiceTime() return self.host:service_time() end --- Get the number of allocated slots for peers. -- @treturn number Number of allocated slots. function Server:getMaxPeers() return self.maxPeers end --- Get the number of allocated channels. -- Channels are zero-indexed, e.g. 16 channels allocated means that the -- maximum channel that can be used is 15. -- @treturn number Number of allocated channels. function Server:getMaxChannels() return self.maxChannels end --- Get the timeout for packets. -- @treturn number Time to wait for incoming packets in milliseconds. -- initial default is 0. function Server:getMessageTimeout() return self.messageTimeout end --- Get the socket address of the host. -- @treturn string A description of the socket address, in the format -- "A.B.C.D:port" where A.B.C.D is the IP address of the used socket. function Server:getSocketAddress() return self.host:get_socket_address() end --- Get the current send mode. -- @treturn string -- @see SEND_MODES function Server:getSendMode() return self.sendMode end --- Get the default send mode. -- @treturn string -- @see SEND_MODES function Server:getDefaultSendMode() return self.defaultSendMode end --- Get the IP address or hostname that the server was created with. -- @treturn string function Server:getAddress() return self.address end --- Get the port that the server is hosted on. -- @treturn number function Server:getPort() return self.port end --- Get the table of Clients actively connected to the server. -- @return {Client,...} function Server:getClients() return self.clients end --- Get the number of Clients that are currently connected to the server. -- @treturn number The number of active clients. function Server:getClientCount() return #self.clients end --- Connects to servers. -- @type Client local Client = {} local Client_mt = {__index = Client} --- Check for network events and handle them. function Client:update() local event = self.host:service(self.messageTimeout) while event do if event.type == "connect" then self:_activateTriggers("connect", event.data) self:log(event.type, "Connected to " .. tostring(self.connection)) elseif event.type == "receive" then local eventName, data = self:__unpack(event.data) self:_activateTriggers(eventName, data) self:log(eventName, data) elseif event.type == "disconnect" then self:_activateTriggers("disconnect", event.data) self:log(event.type, "Disconnected from " .. tostring(self.connection)) end event = self.host:service(self.messageTimeout) end end --- Connect to the chosen server. -- Connection will not actually occur until the next time Client:update is called. -- @tparam ?number code A number that can be associated with the connect event. function Client:connect(code) -- number of channels for the client and server must match self.connection = self.host:connect(self.address .. ":" .. self.port, self.maxChannels, code) self.connectId = self.connection:connect_id() end --- Disconnect from the server, if connected. The client will disconnect the -- next time that network messages are sent. -- @tparam ?number code A code to associate with this disconnect event. -- @todo Pass the code into the disconnect callback on the server function Client:disconnect(code) code = code or 0 self.connection:disconnect(code) end --- Disconnect from the server, if connected. The client will disconnect after -- sending all queued packets. -- @tparam ?number code A code to associate with this disconnect event. -- @todo Pass the code into the disconnect callback on the server function Client:disconnectLater(code) code = code or 0 self.connection:disconnect_later(code) end --- Disconnect from the server, if connected. The client will disconnect immediately. -- @tparam ?number code A code to associate with this disconnect event. -- @todo Pass the code into the disconnect callback on the server function Client:disconnectNow(code) code = code or 0 self.connection:disconnect_now(code) end --- Forcefully disconnects the client. The server is not notified of the disconnection. -- @tparam Client client The client to reset. function Client:reset() if self.connection then self.connection:reset() end end -- Creates the unserialized message that will be used in callbacks -- In: serialized message (string) -- Out: event (string), data (mixed) function Client:__unpack(data) if not self.deserialize then self:log("error", "Can't deserialize message: deserialize was not set") error("Can't deserialize message: deserialize was not set") end local message = self.deserialize(data) local eventName, data = message[1], message[2] return eventName, data end -- Creates the serialized message that will be sent over the network -- In: event (string), data (mixed) -- Out: serialized message (string) function Client:__pack(event, data) local message = {event, data} local serializedMessage if not self.serialize then self:log("error", "Can't serialize message: serialize was not set") error("Can't serialize message: serialize was not set") end -- 'Data' = binary data class in Love if type(data) == "userdata" and data.type and data:typeOf("Data") then message[2] = data:getString() serializedMessage = self.serialize(message) else serializedMessage = self.serialize(message) end return serializedMessage end --- Send a message to the server. -- @tparam string event The event to trigger with this message. -- @param data The data to send. function Client:send(event, data) local serializedMessage = self:__pack(event, data) self.connection:send(serializedMessage, self.sendChannel, self.sendMode) self.packetsSent = self.packetsSent + 1 self:resetSendSettings() end --- Add a callback to an event. -- @tparam string event The event that will trigger the callback. -- @tparam function callback The callback to be triggered. -- @treturn function The callback that was passed in. --@usage --client:on("connect", function(data) -- print("Connected to the server!") --end) function Client:on(event, callback) return self.listener:addCallback(event, callback) end function Client:_activateTriggers(event, data) local result = self.listener:trigger(event, data) self.packetsReceived = self.packetsReceived + 1 if not result then self:log("warning", "Tried to activate trigger: '" .. tostring(event) .. "' but it does not exist.") end end --- Remove a specific callback for an event. -- @tparam function callback The callback to remove. -- @treturn boolean Whether or not the callback was removed. --@usage --local callback = client:on("chatMessage", function(message) -- print(message) --end) --client:removeCallback(callback) function Client:removeCallback(callback) return self.listener:removeCallback(callback) end --- Log an event. -- Alias for Client.logger:log. -- @tparam string event The type of event that happened. -- @tparam string data The message to log. --@usage --if somethingBadHappened then -- client:log("error", "Something bad happened!") --end function Client:log(event, data) return self.logger:log(event, data) end --- Reset all send options to their default values. function Client:resetSendSettings() self.sendMode = self.defaultSendMode self.sendChannel = self.defaultSendChannel end --- Enables an adaptive order-2 PPM range coder for the transmitted data of all peers. Both the client and server must both either have compression enabled or disabled. -- -- Note: lua-enet does not currently expose a way to disable the compression after it has been enabled. function Client:enableCompression() return self.host:compress_with_range_coder() end --- Set the send mode for the next outgoing message. -- The mode will be reset after the next message is sent. The initial default -- is "reliable". -- @tparam string mode A valid send mode. -- @see SEND_MODES -- @usage --client:setSendMode("unreliable") --client:send("position", {...}) function Client:setSendMode(mode) if not isValidSendMode(mode) then self:log("warning", "Tried to use invalid send mode: '" .. mode .. "'. Defaulting to reliable.") mode = "reliable" end self.sendMode = mode end --- Set the default send mode for all future outgoing messages. -- The initial default is "reliable". -- @tparam string mode A valid send mode. -- @see SEND_MODES function Client:setDefaultSendMode(mode) if not isValidSendMode(mode) then self:log("error", "Tried to set default send mode to invalid mode: '" .. mode .. "'") error("Tried to set default send mode to invalid mode: '" .. mode .. "'") end self.defaultSendMode = mode end --- Set the send channel for the next outgoing message. -- The channel will be reset after the next message. Channels are zero-indexed -- and cannot exceed the maximum number of channels allocated. The initial -- default is 0. -- @tparam number channel Channel to send data on. -- @usage --client:setSendChannel(2) -- the third channel --client:send("important", "The message") function Client:setSendChannel(channel) if channel > (self.maxChannels - 1) then self:log("warning", "Tried to use invalid channel: " .. channel .. " (max is " .. self.maxChannels - 1 .. "). Defaulting to 0.") channel = 0 end self.sendChannel = channel end --- Set the default send channel for all future outgoing messages. -- The initial default is 0. -- @tparam number channel Channel to send data on. function Client:setDefaultSendChannel(channel) self.defaultSendChannel = channel end --- Set the data schema for an event. -- -- Schemas allow you to set a specific format that the data will be sent. If the -- client and server both know the format ahead of time, then the table keys -- do not have to be sent across the network, which saves bandwidth. -- @tparam string event The event to set the data schema for. -- @tparam {string,...} schema The data schema. -- @usage -- server = sock.newServer(...) -- client = sock.newClient(...) -- -- -- Without schemas -- server:send("update", { -- x = 4, -- y = 100, -- vx = -4.5, -- vy = 23.1, -- rotation = 1.4365, -- }) -- client:on("update", function(data) -- -- data = { -- -- x = 4, -- -- y = 100, -- -- vx = -4.5, -- -- vy = 23.1, -- -- rotation = 1.4365, -- -- } -- end) -- -- -- -- With schemas -- client:setSchema("update", { -- "x", -- "y", -- "vx", -- "vy", -- "rotation", -- }) -- -- client no longer has to send the keys, saving bandwidth -- server:send("update", { -- 4, -- 100, -- -4.5, -- 23.1, -- 1.4365, -- }) -- client:on("update", function(data) -- -- data = { -- -- x = 4, -- -- y = 100, -- -- vx = -4.5, -- -- vy = 23.1, -- -- rotation = 1.4365, -- -- } -- end) function Client:setSchema(event, schema) return self.listener:setSchema(event, schema) end --- Set the maximum number of channels. -- @tparam number limit The maximum number of channels allowed. If it is 0, -- then the maximum number of channels available on the system will be used. function Client:setMaxChannels(limit) self.host:channel_limit(limit) end --- Set the timeout to wait for packets. -- @tparam number timeout Time to wait for incoming packets in milliseconds. The initial -- default is 0. function Client:setMessageTimeout(timeout) self.messageTimeout = timeout end --- Set the incoming and outgoing bandwidth limits. -- @tparam number incoming The maximum incoming bandwidth in bytes. -- @tparam number outgoing The maximum outgoing bandwidth in bytes. function Client:setBandwidthLimit(incoming, outgoing) return self.host:bandwidth_limit(incoming, outgoing) end --- Set how frequently to ping the server. -- The round trip time is updated each time a ping is sent. The initial -- default is 500ms. -- @tparam number interval The interval, in milliseconds. function Client:setPingInterval(interval) if self.connection then self.connection:ping_interval(interval) end end --- Change the probability at which unreliable packets should not be dropped. -- @tparam number interval Interval, in milliseconds, over which to measure lowest mean RTT. (default: 5000ms) -- @tparam number acceleration Rate at which to increase the throttle probability as mean RTT declines. (default: 2) -- @tparam number deceleration Rate at which to decrease the throttle probability as mean RTT increases. function Client:setThrottle(interval, acceleration, deceleration) interval = interval or 5000 acceleration = acceleration or 2 deceleration = deceleration or 2 if self.connection then self.connection:throttle_configure(interval, acceleration, deceleration) end end --- Set the parameters for attempting to reconnect if a timeout is detected. -- @tparam ?number limit A factor that is multiplied with a value that based on the average round trip time to compute the timeout limit. (default: 32) -- @tparam ?number minimum Timeout value in milliseconds that a reliable packet has to be acknowledged if the variable timeout limit was exceeded. (default: 5000) -- @tparam ?number maximum Fixed timeout in milliseconds for which any packet has to be acknowledged. function Client:setTimeout(limit, minimum, maximum) limit = limit or 32 minimum = minimum or 5000 maximum = maximum or 30000 if self.connection then self.connection:timeout(limit, minimum, maximum) end end --- Set the serialization functions for sending and receiving data. -- Both the client and server must share the same serialization method. -- @tparam function serialize The serialization function to use. -- @tparam function deserialize The deserialization function to use. -- @usage --bitser = require "bitser" -- or any library you like --client = sock.newClient("localhost", 22122) --client:setSerialization(bitser.dumps, bitser.loads) function Client:setSerialization(serialize, deserialize) assert(type(serialize) == "function", "Serialize must be a function, got: '"..type(serialize).."'") assert(type(deserialize) == "function", "Deserialize must be a function, got: '"..type(deserialize).."'") self.serialize = serialize self.deserialize = deserialize end --- Gets whether the client is connected to the server. -- @treturn boolean Whether the client is connected to the server. -- @usage -- client:connect() -- client:isConnected() -- false -- -- After a few client updates -- client:isConnected() -- true function Client:isConnected() return self.connection ~= nil and self:getState() == "connected" end --- Gets whether the client is disconnected from the server. -- @treturn boolean Whether the client is connected to the server. -- @usage -- client:disconnect() -- client:isDisconnected() -- false -- -- After a few client updates -- client:isDisconnected() -- true function Client:isDisconnected() return self.connection ~= nil and self:getState() == "disconnected" end --- Gets whether the client is connecting to the server. -- @treturn boolean Whether the client is connected to the server. -- @usage -- client:connect() -- client:isConnecting() -- true -- -- After a few client updates -- client:isConnecting() -- false -- client:isConnected() -- true function Client:isConnecting() local inConnectingState = false for _, state in ipairs(sock.CONNECTING_STATES) do if state == self:getState() then inConnectingState = true break end end return self.connection ~= nil and inConnectingState end --- Gets whether the client is disconnecting from the server. -- @treturn boolean Whether the client is connected to the server. -- @usage -- client:disconnect() -- client:isDisconnecting() -- true -- -- After a few client updates -- client:isDisconnecting() -- false -- client:isDisconnected() -- true function Client:isDisconnecting() local inDisconnectingState = false for _, state in ipairs(sock.DISCONNECTING_STATES) do if state == self:getState() then inDisconnectingState = true break end end return self.connection ~= nil and inDisconnectingState end --- Get the total sent data since the server was created. -- @treturn number The total sent data in bytes. function Client:getTotalSentData() return self.host:total_sent_data() end --- Get the total received data since the server was created. -- @treturn number The total received data in bytes. function Client:getTotalReceivedData() return self.host:total_received_data() end --- Get the total number of packets (messages) sent since the client was created. -- Everytime a message is sent or received, the corresponding figure is incremented. -- Therefore, this is not necessarily an accurate indicator of how many packets were actually -- exchanged over the network. -- @treturn number The total number of sent packets. function Client:getTotalSentPackets() return self.packetsSent end --- Get the total number of packets (messages) received since the client was created. -- @treturn number The total number of received packets. -- @see Client:getTotalSentPackets function Client:getTotalReceivedPackets() return self.packetsReceived end --- Get the last time when network events were serviced. -- @treturn number Timestamp of the last time events were serviced. function Client:getLastServiceTime() return self.host:service_time() end --- Get the number of allocated channels. -- Channels are zero-indexed, e.g. 16 channels allocated means that the -- maximum channel that can be used is 15. -- @treturn number Number of allocated channels. function Client:getMaxChannels() return self.maxChannels end --- Get the timeout for packets. -- @treturn number Time to wait for incoming packets in milliseconds. -- initial default is 0. function Client:getMessageTimeout() return self.messageTimeout end --- Return the round trip time (RTT, or ping) to the server, if connected. -- It can take a few seconds for the time to approach an accurate value. -- @treturn number The round trip time. function Client:getRoundTripTime() if self.connection then return self.connection:round_trip_time() end end --- Get the unique connection id, if connected. -- @treturn number The connection id. function Client:getConnectId() if self.connection then return self.connection:connect_id() end end --- Get the current connection state, if connected. -- @treturn string The connection state. -- @see CONNECTION_STATES function Client:getState() if self.connection then return self.connection:state() end end --- Get the index of the enet peer. All peers of an ENet host are kept in an array. This function finds and returns the index of the peer of its host structure. -- @treturn number The index of the peer. function Client:getIndex() if self.connection then return self.connection:index() end end --- Get the socket address of the host. -- @treturn string A description of the socket address, in the format "A.B.C.D:port" where A.B.C.D is the IP address of the used socket. function Client:getSocketAddress() return self.host:get_socket_address() end --- Get the enet_peer that has the given index. -- @treturn enet_peer The underlying enet peer object. function Client:getPeerByIndex(index) return self.host:get_peer(index) end --- Get the current send mode. -- @treturn string -- @see SEND_MODES function Client:getSendMode() return self.sendMode end --- Get the default send mode. -- @treturn string -- @see SEND_MODES function Client:getDefaultSendMode() return self.defaultSendMode end --- Get the IP address or hostname that the client was created with. -- @treturn string function Client:getAddress() return self.address end --- Get the port that the client is connecting to. -- @treturn number function Client:getPort() return self.port end --- Creates a new Server object. -- @tparam ?string address Hostname or IP address to bind to. (default: "localhost") -- @tparam ?number port Port to listen to for data. (default: 22122) -- @tparam ?number maxPeers Maximum peers that can connect to the server. (default: 64) -- @tparam ?number maxChannels Maximum channels available to send and receive data. (default: 1) -- @tparam ?number inBandwidth Maximum incoming bandwidth (default: 0) -- @tparam ?number outBandwidth Maximum outgoing bandwidth (default: 0) -- @return A new Server object. -- @see Server -- @within sock -- @usage --local sock = require "sock" -- -- -- Local server hosted on localhost:22122 (by default) --server = sock.newServer() -- -- -- Local server only, on port 1234 --server = sock.newServer("localhost", 1234) -- -- -- Server hosted on static IP 123.45.67.89, on port 22122 --server = sock.newServer("123.45.67.89", 22122) -- -- -- Server hosted on any IP, on port 22122 --server = sock.newServer("*", 22122) -- -- -- Limit peers to 10, channels to 2 --server = sock.newServer("*", 22122, 10, 2) -- -- -- Limit incoming/outgoing bandwidth to 1kB/s (1000 bytes/s) --server = sock.newServer("*", 22122, 10, 2, 1000, 1000) sock.newServer = function(address, port, maxPeers, maxChannels, inBandwidth, outBandwidth) address = address or "localhost" port = port or 22122 maxPeers = maxPeers or 64 maxChannels = maxChannels or 1 inBandwidth = inBandwidth or 0 outBandwidth = outBandwidth or 0 local server = setmetatable({ address = address, port = port, host = nil, messageTimeout = 0, maxChannels = maxChannels, maxPeers = maxPeers, sendMode = "reliable", defaultSendMode = "reliable", sendChannel = 0, defaultSendChannel = 0, peers = {}, clients = {}, listener = newListener(), logger = newLogger("SERVER"), serialize = nil, deserialize = nil, packetsSent = 0, packetsReceived = 0, }, Server_mt) -- ip, max peers, max channels, in bandwidth, out bandwidth -- number of channels for the client and server must match server.host = enet.host_create(server.address .. ":" .. server.port, server.maxPeers, server.maxChannels) if not server.host then error("Failed to create the host. Is there another server running on :"..server.port.."?") end server:setBandwidthLimit(inBandwidth, outBandwidth) if bitserLoaded then server:setSerialization(bitser.dumps, bitser.loads) end return server end --- Creates a new Client instance. -- @tparam ?string/peer serverOrAddress Usually the IP address or hostname to connect to. It can also be an enet peer. (default: "localhost") -- @tparam ?number port Port number of the server to connect to. (default: 22122) -- @tparam ?number maxChannels Maximum channels available to send and receive data. (default: 1) -- @return A new Client object. -- @see Client -- @within sock -- @usage --local sock = require "sock" -- -- -- Client that will connect to localhost:22122 (by default) --client = sock.newClient() -- -- -- Client that will connect to localhost:1234 --client = sock.newClient("localhost", 1234) -- -- -- Client that will connect to 123.45.67.89:1234, using two channels -- -- NOTE: Server must also allocate two channels! --client = sock.newClient("123.45.67.89", 1234, 2) sock.newClient = function(serverOrAddress, port, maxChannels) serverOrAddress = serverOrAddress or "localhost" port = port or 22122 maxChannels = maxChannels or 1 local client = setmetatable({ address = nil, port = nil, host = nil, connection = nil, connectId = nil, messageTimeout = 0, maxChannels = maxChannels, sendMode = "reliable", defaultSendMode = "reliable", sendChannel = 0, defaultSendChannel = 0, listener = newListener(), logger = newLogger("CLIENT"), serialize = nil, deserialize = nil, packetsReceived = 0, packetsSent = 0, }, Client_mt) -- Two different forms for client creation: -- 1. Pass in (address, port) and connect to that. -- 2. Pass in (enet peer) and set that as the existing connection. -- The first would be the common usage for regular client code, while the -- latter is mostly used for creating clients in the server-side code. -- First form: (address, port) if port ~= nil and type(port) == "number" and serverOrAddress ~= nil and type(serverOrAddress) == "string" then client.address = serverOrAddress client.port = port client.host = enet.host_create() -- Second form: (enet peer) elseif type(serverOrAddress) == "userdata" then client.connection = serverOrAddress client.connectId = client.connection:connect_id() end if bitserLoaded then client:setSerialization(bitser.dumps, bitser.loads) end return client end return sock