Add lobby system
This commit is contained in:
parent
676d49802d
commit
67b6482c3e
334
main.lua
334
main.lua
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@ -3,7 +3,10 @@ class = require "lib/middleclass"
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wind = require "lib/windfield"
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stalker = require "lib/STALKER-X"
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startSwordLength = 40; startKnifeLength = 10
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SWORDLENGTH = 40; KNIFELENGTH = 10
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SWORDWIDTH = 3
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SHIELDWIDTH = 16
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SHIELDHEIGHT = 5
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-- GAME STATES
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@ -55,12 +58,8 @@ end
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-- MAIN-MENU
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----------------------------------------
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function mainmenu_load()
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mainMenu = makeMainMenu()
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updateFunction = function (dt) mainMenu:update(dt) end
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drawFunction = function () mainMenu:draw() end
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keypressedFunction = function(key) mainMenu:keypressed(key) end
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keyreleasedFunction = function(key) mainMenu:keyreleased(key) end
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local mainMenu = makeMainMenu()
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mainMenu:install()
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camera = stalker()
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end
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@ -69,27 +68,27 @@ end
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function makeMainMenu()
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return Menu:new(100, 100, 30, 50, 3, {
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{love.graphics.newText(a_ttf, "Local"),
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function ()
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local lobbiest1 = LocalLobbiest:new(nil, KEYMAPS[1])
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local lobbiest2 = LocalLobbiest:new(nil, KEYMAPS[2])
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game_load({lobbiest1, lobbiest2})
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end},
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function () lobby_load(LocalLobby) end},
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{love.graphics.newText(a_ttf, "Quit"),
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function () love.event.quit(0) end }})
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end
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-- GAME LOBBY
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----------------------------------------
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function lobby_load(lobbyClass)
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lobby = lobbyClass:new()
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lobby:install()
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end
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-- IN-GAME
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----------------------------------------
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Game = class("Game")
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function game_load(lobbiests)
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game = Game:new(lobbiests)
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updateFunction = function (dt) game:update(dt) end
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drawFunction = function () game:draw() end
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keypressedFunction = function(key) game:keypressed(key) end
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keyreleasedFunction = function(key) game:keyreleased(key) end
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game:install()
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end
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@ -103,12 +102,13 @@ function Fighter:initialize(game, x, y, character, swordType, swordSide)
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self.game = game
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self.swordType = swordType or 'normal'
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self.swordSide = swordSide or 'top'
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self.character = character or "jellyfish-lion.png"
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self.character = character or math.random(1, table.maxn(CHARACTERS))
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self.directionals = {}
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self.deadPieces = {}
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self.sprite = love.graphics.newImage("art/sprites/" .. self.character)
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self.sprite = love.graphics.newImage("art/sprites/"
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.. CHARACTERS[self.character]["file"])
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self:initBody(x, y)
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self:initSword()
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@ -156,12 +156,12 @@ end
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function Fighter:initSword()
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self.swordLength = startSwordLength
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self.swordLength = SWORDLENGTH
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if (self.swordType == 'normal') then
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self.sword = self.game.world:newRectangleCollider(0, 0, 3, self.swordLength);
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else
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self.sword = self.game.world:newRectangleCollider(0, 0, 3, startKnifeLength);
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self.sword = self.game.world:newRectangleCollider(0, 0, 3, KNIFELENGTH);
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end
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self.sword:setCollisionClass('Sword')
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self.sword:setObject(self)
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@ -285,6 +285,7 @@ function LocalPlayer:keyreleased(key)
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end
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end
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-- LocalBot andddd for bots too
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----------------------------------------
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LocalBot = class("LocalBot", Fighter)
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@ -294,8 +295,6 @@ function LocalBot:initialize(x, y, character, swordType, swordSide)
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end
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-- GAME superclass for matches
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----------------------------------------
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function Game:initialize(lobbiests)
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@ -312,7 +311,8 @@ function Game:initialize(lobbiests)
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for k,lobbiest in pairs(lobbiests) do
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if (lobbiest.class.name == "LocalLobbiest") then
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local i = self.localPlayersN + 1
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self.localPlayers[i] = LocalPlayer:new(self, 0 + i * 50, 0 + i * 50, KEYMAPS[i])
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self.localPlayers[i] = LocalPlayer:new(self, 0 + i * 50, 0 + i * 50,
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KEYMAPS[i], lobbiest.character)
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self.localPlayersN = i
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end
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end
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@ -327,6 +327,15 @@ function Game:initialize(lobbiests)
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end
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function Game:install(update, draw, press, release)
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hookInstall(function (dt) self:update(dt) end,
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function () self:draw() end,
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function (key) self:keypressed(key) end,
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function (key) self:keyreleased(key) end,
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update, draw, press, release)
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end
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function Game:update(dt)
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self.world:update(dt)
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@ -377,14 +386,141 @@ end
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----------------------------------------
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Lobby = class("Lobby")
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function Lobby:initialize()
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self.localLobbiests = {}
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self.localLobbiestsN = 0
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self.remoteLobbiests = {}
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self.remoteLobbiestsN = 0
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self.ttf = r_ttf
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self.scale = 3
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end
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function Lobby:draw()
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love.graphics.draw(love.graphics.newText(self.ttf, self.class.name), 10, 10, 0, self.scale)
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love.graphics.draw(love.graphics.newText(self.ttf,
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self:lobbiestsN() .. " players"), 500, 10, 0, self.scale)
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for i,lobbiest in pairs(self:lobbiests()) do
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local rowX = 10
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local rowY = (25 * i) + 50
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love.graphics.draw(lobbiest.sprite, rowX, rowY, 0, 1, 1)
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if (lobbiest.swordType == "normal") then
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love.graphics.rectangle("fill", rowX + 18, rowY + SWORDWIDTH,
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SWORDLENGTH, SWORDWIDTH)
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else
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love.graphics.rectangle("fill", rowX + 18, rowY + SWORDWIDTH,
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KNIFELENGTH, SWORDWIDTH)
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end
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love.graphics.draw(love.graphics.newText(self.ttf, lobbiest.name),
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rowX + SWORDLENGTH + 30, rowY, 0, self.scale)
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love.graphics.draw(love.graphics.newText(self.ttf, lobbiest.class.name),
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rowX + 500, rowY, 0, self.scale)
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if (lobbiest.class.name == "LocalLobbiest") then
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local keymap = lobbiest.keymap
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local text = keymap["accel"] .. " " .. keymap["left"] .. " "
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.. keymap["flip"] .. " " .. keymap["right"]
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love.graphics.draw(love.graphics.newText(self.ttf, text),
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rowX + 300, rowY + 5, 0, self.scale * (2/3))
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end
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end
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love.graphics.draw(love.graphics.newText(self.ttf, "SPACE: Add player"),
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10, 460, 0, self.scale)
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love.graphics.draw(love.graphics.newText(self.ttf, "LEFT: Edit name"),
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10, 500, 0, self.scale)
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love.graphics.draw(love.graphics.newText(self.ttf, "RIGHT: Change sprite"),
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10, 520, 0, self.scale)
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love.graphics.draw(love.graphics.newText(self.ttf, "ACCEL: Change sword"),
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10, 540, 0, self.scale)
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end
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function Lobby:install(update, draw, press, release)
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hookInstall(function (dt) self:update(dt) end,
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function () self:draw() end,
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function (key) self:keypressed(key) end,
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function (key) self:keyreleased(key) end,
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update, draw, press, release)
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end
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function Lobby:update(dt)
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end
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function Lobby:keypressed(key)
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if (key == "space" and self.localLobbiestsN < table.maxn(KEYMAPS)) then
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self:newLocalLobbiest()
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else
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for i,lobbiest in pairs(self.localLobbiests) do
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lobbiest:keypressed(key)
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end
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end
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end
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function Lobby:keyreleased(key)
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end
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function Lobby:newLocalLobbiest()
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local i = self.localLobbiestsN + 1
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self.localLobbiestsN = i
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self.localLobbiests[i] = LocalLobbiest:new(self, nil, KEYMAPS[i])
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end
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function Lobby:lobbiests()
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local lobbiests = {}
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table.foreach(self.localLobbiests,
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function(k, v) table.insert(lobbiests, v) end)
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table.foreach(self.remoteLobbiests,
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function(k, v) table.insert(lobbiests, v) end)
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return lobbiests
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end
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function Lobby:lobbiestsN()
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return self.remoteLobbiestsN + self.localLobbiestsN
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end
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-- LOCAL LOBBY
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----------------------------------------
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LocalLobby = class("LocalLobby", Lobby)
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function LocalLobby:initialize()
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Lobby.initialize(self)
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end
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function LocalLobby:keypressed(key)
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if (key == "return" and self:lobbiestsN() > 1) then
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game_load(self:lobbiests())
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else
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Lobby.keypressed(self, key)
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end
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end
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-- LOBBIEST proposed fighter
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----------------------------------------
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Lobbiest = class("Lobbiest")
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function Lobbiest:initialize(name)
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function Lobbiest:initialize(lobby, name)
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self.lobby = lobby
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self.name = name or NAMES[math.random(1, table.maxn(NAMES))]
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self.character = CHARACTERS[math.random(1, table.maxn(CHARACTERS))]
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self.character = math.random(1, table.maxn(CHARACTERS))
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self.sprite = love.graphics.newImage("art/sprites/"
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.. CHARACTERS[self.character]["file"])
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self.swordType = "normal"
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end
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@ -392,12 +528,39 @@ end
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----------------------------------------
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LocalLobbiest = class("LocalLobbiest", Lobbiest)
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function LocalLobbiest:initialize(name, keymap)
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Lobbiest.initialize(self, name)
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function LocalLobbiest:initialize(lobby, name, keymap)
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Lobbiest.initialize(self, lobby, name)
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self.keymap = keymap or KEYMAPS[math.random(1, table.maxn(KEYMAPS))]
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end
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function LocalLobbiest:keypressed(key, playerNo)
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if (key == self.keymap["accel"]) then
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if (self.swordType == "normal") then self.swordType = "knife"
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elseif (self.swordType == "knife") then self.swordType = "normal"
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end
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elseif (key == self.keymap["left"]) then
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local textBox = TextBox:new(20, 400, 3, 10, self.name, "Name: ",
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function (text)
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self.name = text
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self.lobby:install()
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end)
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textBox:install(false, drawFunction, nil, false)
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elseif (key == self.keymap["right"]) then
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if (self.character == table.maxn(CHARACTERS)) then
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self.character = 1
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else
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self.character = self.character + 1
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end
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self.sprite = love.graphics.newImage("art/sprites/"
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.. CHARACTERS[self.character]["file"])
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end
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end
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-- MENU used for creating menus (lol)
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----------------------------------------
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Menu = class("Menu")
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@ -418,9 +581,19 @@ function Menu:initialize(x, y, offset_x, offset_y, scale, menuItems)
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end
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function Menu:install(update, draw, press, release)
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hookInstall(function (dt) self:update(dt) end,
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function () self:draw() end,
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function (key) self:keypressed(key) end,
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function (key) self:keyreleased(key) end,
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update, draw, press, release)
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end
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function Menu:update()
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end
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function Menu:draw()
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for i=1,table.maxn(self.options) do
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local this_y = self.y + (self.offset_y * i)
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@ -474,6 +647,63 @@ function Menu:keyreleased(key)
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end
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-- TEXT ENTRY
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----------------------------------------
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TextBox = class("TextBox")
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function TextBox:initialize(x, y, scale, max, initialText, label, onEnter)
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self.x,self.y = x,y
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self.scale = scale
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self.onEnter = onEnter
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self.text = initialText
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self.label = label
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self.max = max or 999
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self.ttf = r_ttf
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end
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function TextBox:install(update, draw, press, release)
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hookInstall(function (dt) self:update(dt) end,
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function () self:draw() end,
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function (key) self:keypressed(key) end,
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function (key) self:keyreleased(key) end,
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update, draw, press, release)
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end
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function TextBox:update()
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end
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function TextBox:draw()
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love.graphics.draw(love.graphics.newText(self.ttf,
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self.label .. self.text .. "_"),
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self.x, self.y, 0, self.scale, self.scale)
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end
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function TextBox:keypressed(key)
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print(key)
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if (key == "return") then
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self.onEnter(self.text)
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elseif (key == "backspace") then
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self.text = self.text:sub(1, string.len(self.text) - 1)
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elseif (string.len(self.text) > self.max) then
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return
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elseif (key == "space") then
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self.text = self.text .. " "
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elseif (string.len(key) == 1) then
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self.text = self.text .. key
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end
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end
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function TextBox:keyreleased(key)
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end
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-- UTIL
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--------------------------------------------------------------------------------
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function split(inputString, seperator)
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@ -485,13 +715,51 @@ function split(inputString, seperator)
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end
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-- Install the important 'hook' functions (draw, update, keypressed/released)
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-- If any of the 'old' functions passed are not nil, then both the new and
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-- old will be added into the new corresponding hook function
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function hookInstall(newUpdate, newDraw, newPress, newRelease,
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oldUpdate, oldDraw, oldPress, oldRelease)
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local ignored = 1
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if (oldUpdate == false) then
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elseif (oldUpdate == nil and not (newUpdate == nil)) then
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updateFunction = function (dt) newUpdate(dt) end
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elseif not (newUpdate == nil) then
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updateFunction = function (dt) oldUpdate(dt) newUpdate(dt) end
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end
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if (oldDraw == false) then
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elseif (oldDraw == nil and not (newDraw == nil)) then
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drawFunction = function () newDraw() end
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elseif not (newDraw == nil) then
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drawFunction = function () oldDraw() newDraw() end
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end
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if (oldPress == false) then
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elseif (oldPress == nil and not (newPress == nil)) then
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keypressedFunction = function (key) newPress(key) end
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elseif not (newPress == nil) then
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keypressedFunction = function (key) oldPress(key) newPress(key) end
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end
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if (oldRelease == false) then
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elseif (oldRelease == nil and not (newRelease == nil)) then
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keyreleasedFunction = function (key) newRelease(key) end
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elseif not (newPress == nil) then
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keyreleasedFunction = function (key) oldRelease(key) newRelease(key) end
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end
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end
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-- MISC DATA
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--------------------------------------------------------------------------------
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-- CHARACTERS
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------------------------------------------
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CHARACTERS = {}
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CHARACTERS["jellyfish-lion.png"] = {"Lion Jellyfish", "hey, hey. you know whats shocking?", "rapidpunches", "CC-BY-SA 4.0"}
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CHARACTERS["jellyfish-n.png"] = {"Jellyfish N", "(electricity)", "rapidpunches", "CC-BY-SA 4.0"}
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CHARACTERS[1] = {["file"] = "jellyfish-lion.png", ["name"] = "Lion Jellyfish", ["desc"] = "hey, hey. you know whats shocking?", ["author"] = "rapidpunches", ["license"] = "CC-BY-SA 4.0"}
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CHARACTERS[2] = {["file"] = "jellyfish-n.png", "Jellyfish N", "(electricity)", "rapidpunches", "CC-BY-SA 4.0"}
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CHARACTERS[3] = {["file"] = "shark-unicorn.png", "Shark-Unicorn", "A masterpiece", "My little bro", "CC-BY-SA 4.0"}
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-- DEFAULT NAMES
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------------------------------------------
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@ -500,5 +768,7 @@ NAMES = {"Ignucius", "Penguin", "Tux", "Puffy", "Doktoro", "Espero", "<3", "</3"
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-- LOCAL KEYMAPS
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------------------------------------------
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KEYMAPS = {}
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KEYMAPS[1] = {["accel"] = "w", ["left"] = "a", ["right"] = "d", ["flip"] = "s"}
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KEYMAPS[2] = {["accel"] = "up", ["left"] = "left", ["right"] = "right", ["flip"] = "down"}
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KEYMAPS[1] = {["accel"] = "up", ["left"] = "left", ["right"] = "right", ["flip"] = "down"}
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KEYMAPS[2] = {["accel"] = "w", ["left"] = "a", ["right"] = "d", ["flip"] = "s"}
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KEYMAPS[3] = {["accel"] = "i", ["left"] = "j", ["right"] = "l", ["flip"] = "k"}
|
||||
KEYMAPS[4] = {["accel"] = "kp8", ["left"] = "kp4", ["right"] = "kp6", ["flip"] = "kp5"}
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||||
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|
Ŝarĝante…
Reference in New Issue