Chat-O-Matic/application/ProtocolManager.h
Jaidyn Ann c0580dfc17 Save disabling of accounts, make persistent
If the user disables an account, this saves it so that on any
subsequent start-ups, the account won't be connected until the user
explicitly re-enables it.

ProtocolSettings were reworked to allow for publicly loading/saving
settings from BMessages, rather than solely from BViews.

In addition, all program-side disabling, enabling, and toggling of
accounts has been consolidated into ProtocolManager. This makes life
easier for other parts of the program that have to do these things
anyway.
2021-08-16 11:58:27 -05:00

74 lines
1.9 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Copyright 2021, Jaidyn Levesque. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _PROTOCOL_MANAGER_H
#define _PROTOCOL_MANAGER_H
#include <Path.h>
#include <String.h>
#include <libsupport/KeyMap.h>
#include "ChatProtocol.h"
#include "ChatProtocolAddOn.h"
class BBitmap;
class BDirectory;
class BHandler;
class MainWindow;
class ProtocolSettings;
class Server;
class ProtocolManager {
public:
bool Init(BDirectory dir, BHandler* target);
static ProtocolManager* Get();
uint32 CountProtocolAddOns() const;
ChatProtocolAddOn* ProtocolAddOnAt(uint32 i) const;
ChatProtocolAddOn* ProtocolAddOn(const char* signature);
uint32 CountProtocolInstances() const;
ChatProtocol* ProtocolInstanceAt(uint32 i) const;
ChatProtocol* ProtocolInstance(bigtime_t identifier);
void AddAccount(ChatProtocolAddOn* addOn,
const char* account, BHandler* target);
void EnableAccount(ProtocolSettings* settings,
const char* account);
void DisableAccount(ProtocolSettings* settings,
const char* account);
void ToggleAccount(ProtocolSettings* settings,
const char* account);
private:
typedef KeyMap<BString, ChatProtocolAddOn*> AddOnMap;
typedef KeyMap<bigtime_t, ChatProtocol*> ProtocolMap;
ProtocolManager();
void _LoadAccounts(const char* image_path,
ChatProtocolAddOn* addOn, int protoIndex,
BHandler* target);
void _LoadAccount(const char* imagePath,
BEntry accountEntry, int protoIndex,
BHandler* target);
void _LoadAccount(ChatProtocolAddOn* addOn,
BEntry accountEntry, BHandler* target);
MainWindow* _MainWin();
Server* _Server();
AddOnMap fAddOnMap;
ProtocolMap fProtocolMap;
};
#endif // _PROTOCOL_MANAGER_H