Chat-O-Matic/application/CayaUtils.cpp
Jaidyn Ann dc3fdd65c8 Store chatlogs in binary and text formats
If chat logs are stored in an endless plain-text file, they're going to be a
pain to parse. If they're stored in a binary file, they're a pain for
the user to `grep` or go through manually, but they're easier to parse.

Why not both?

Logs are now stored with a BMessage (with BStringLists) in the 'logs'
attribute, and the plain-text logs in the file itself.

The attribute will only store 20 messages, but the file itself will be
appended to forever.

The logs directory also changed, from ~/config/settings/Caya/Cache/Logs
to ~/config/settings/Caya/Logs.

Useful functions for reading/writing messages to and from an attribute were
borrowed from BePodder's libfunky. :-)
2021-06-06 12:02:26 -05:00

254 lines
4.4 KiB
C++

/*
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Copyright 2014, Funky Idea Software
* Distributed under the terms of the MIT License.
*/
#include <memory.h>
#include <Bitmap.h>
#include <InterfaceDefs.h>
#include <Directory.h>
#include <FindDirectory.h>
#include <IconUtils.h>
#include <Path.h>
#include <kernel/fs_attr.h>
#include "CayaUtils.h"
const char*
CayaStatusToString(CayaStatus status)
{
switch (status) {
case CAYA_ONLINE:
return "Available";
case CAYA_AWAY:
return "Away";
case CAYA_DO_NOT_DISTURB:
return "Busy";
case CAYA_CUSTOM_STATUS:
return "Custom Status";
case CAYA_INVISIBLE:
return "Invisible";
case CAYA_OFFLINE:
return "Offline";
default:
return NULL;
}
}
BResources*
CayaResources()
{
image_info info;
if (our_image(info) != B_OK)
return NULL;
BFile file(info.name, B_READ_ONLY);
if (file.InitCheck() != B_OK)
return NULL;
BResources* res = new BResources(&file);
if (res->InitCheck() != B_OK) {
delete res;
return NULL;
}
return res;
}
const char*
CayaAccountsPath()
{
BPath path;
if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
return NULL;
path.Append("Caya/Protocols");
if (create_directory(path.Path(), 0755) != B_OK)
return NULL;
return path.Path();
}
const char*
CayaAccountPath(const char* signature)
{
if (!signature)
return NULL;
BPath path(CayaAccountsPath());
if (path.InitCheck() != B_OK)
return NULL;
path.Append(signature);
if (create_directory(path.Path(), 0755) != B_OK)
return NULL;
return path.Path();
}
const char*
CayaAccountPath(const char* signature, const char* subsignature)
{
if (BString(signature) == BString(subsignature)
|| BString(subsignature).IsEmpty() == true)
return CayaAccountPath(signature);
BPath path(CayaAccountPath(signature));
path.Append(subsignature);
if (create_directory(path.Path(), 0755) != B_OK)
return NULL;
return path.Path();
}
const char*
CayaCachePath()
{
BPath path;
if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
return NULL;
path.Append("Caya/Cache");
if (create_directory(path.Path(), 0755) != B_OK)
return NULL;
return path.Path();
}
const char*
CayaLogPath(const char* signature, const char* subsignature)
{
BPath path;
if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
return NULL;
path.Append("Caya/Logs");
path.Append(signature);
if (BString(signature) != BString(subsignature)
|| BString(subsignature).IsEmpty() == false)
{
path.Append(subsignature);
}
if (create_directory(path.Path(), 0755) != B_OK)
return NULL;
return path.Path();
}
rgb_color
CayaTintColor(rgb_color color, int severity)
{
bool dark = false;
if (color.Brightness() < 127)
dark = true;
switch (severity)
{
case 1:
if (dark == true)
return tint_color(color, B_LIGHTEN_1_TINT + 0.2f);
else
return tint_color(color, B_DARKEN_1_TINT);
case 2:
if (dark == true)
return tint_color(color, B_LIGHTEN_1_TINT);
else
return tint_color(color, B_DARKEN_2_TINT);
case 3:
if (dark == true)
return tint_color(color, B_LIGHTEN_2_TINT + 0.1f);
else
return tint_color(color, B_DARKEN_3_TINT);
}
return color;
}
status_t
ReadAttributeData(BNode* node, const char* name, char** buffer, int32 *size) {
attr_info info;
status_t ret = node->GetAttrInfo(name, &info);
if (ret == B_OK) {
*buffer = (char *)calloc(info.size, sizeof(char));
ret = node->ReadAttr(name, info.type, 0, *buffer, info.size);
if (ret > B_OK) {
*size = ret;
ret = B_OK;
}
else
free(*buffer);
}
return ret;
}
status_t
WriteAttributeMessage(BNode* node, const char* name, BMessage* data)
{
BMallocIO malloc;
status_t ret=data->Flatten(&malloc);
if( ret == B_OK) {
ret = node->WriteAttr(name,B_ANY_TYPE,0,malloc.Buffer(),malloc.BufferLength());
if(ret > B_OK)
ret=B_OK;
}
return ret;
}
status_t
ReadAttributeMessage(BNode* node, const char* name, BMessage* data)
{
char *buffer = NULL;
int32 size = 0;
status_t ret = ReadAttributeData(node,name,&buffer,&size);
if(size>0 && buffer!=NULL) {
BMemoryIO mem(buffer,size);
ret = data->Unflatten(&mem);
free(buffer);
}
return ret;
}
extern "C" {
status_t
our_image(image_info& image)
{
team_id team = B_CURRENT_TEAM;
int32 cookie = 0;
while (get_next_image_info(team, &cookie, &image) == B_OK) {
if ((char*)our_image >= (char*)image.text
&& (char*)our_image <= (char*)image.text + image.text_size)
return B_OK;
}
return B_ERROR;
}
}