37 lines
898 B
C++
37 lines
898 B
C++
/*
|
|
* Copyright 2021, Jaidyn Levesque <jadedctrl@teknik.io>
|
|
* All rights reserved. Distributed under the terms of the MIT license.
|
|
*/
|
|
#ifndef _ROLE_H
|
|
#define _ROLE_H
|
|
|
|
#include <String.h>
|
|
#include <SupportDefs.h>
|
|
|
|
#include "Flags.h"
|
|
|
|
|
|
class Role {
|
|
public:
|
|
Role()
|
|
: fTitle("Default"), fPerms(0 | PERM_WRITE | PERM_READ), fPriority(0)
|
|
{
|
|
}
|
|
|
|
Role(BString title, int32 perms, int32 priority)
|
|
: fTitle(title), fPerms(perms), fPriority(priority)
|
|
{
|
|
}
|
|
|
|
BString fTitle;
|
|
int32 fPerms; // Permissions afforded to role, as described above.
|
|
int32 fPriority; // 'Rank' of role, with higher being greater priority.
|
|
// I.E., a user with a priority of 11 can't kick a user
|
|
// with a priority of 12, but can one with 10.
|
|
// This sort of hierarchy might not be universal in
|
|
// chat protocols, but I think it can be adequately
|
|
// simulated in add-ons.
|
|
};
|
|
|
|
#endif // _ROLE_H
|