260 lines
5.9 KiB
C++
260 lines
5.9 KiB
C++
/*
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
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* Copyright 2021, Jaidyn Levesque. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Andrea Anzani, andrea.anzani@gmail.com
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* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
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* Jaidyn Levesque, jadedctrl@teknik.io
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*/
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#include "RosterView.h"
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#include <LayoutBuilder.h>
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#include <Notification.h>
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#include <ScrollView.h>
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#include "AppMessages.h"
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#include "AppPreferences.h"
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#include "Cardie.h"
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#include "ChatProtocolMessages.h"
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#include "RosterItem.h"
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#include "RosterListView.h"
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const uint32 kSearchContact = 'RWSC';
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RosterView::RosterView(const char* title, Server* server, bigtime_t account)
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:
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BGroupView(title, B_VERTICAL, B_USE_DEFAULT_SPACING),
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fAccount(-1),
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fServer(server)
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{
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fSearchBox = new BTextControl("searchBox", "", "",
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new BMessage(kSearchContact));
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fSearchBox->SetModificationMessage(new BMessage(kSearchContact));
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fListView = new RosterListView("buddyView");
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BScrollView* scrollView = new BScrollView("scrollview", fListView,
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B_WILL_DRAW, false, true);
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BLayoutBuilder::Group<>(this, B_VERTICAL, 0.0f)
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.AddGroup(B_VERTICAL)
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.SetInsets(5, 5, 5, 10)
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.Add(fSearchBox)
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.Add(scrollView)
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.End()
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.End();
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SetAccount(account);
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}
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void
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RosterView::MessageReceived(BMessage* message)
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{
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switch (message->what) {
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case kSearchContact:
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{
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RosterMap map = _RosterMap();
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for (uint32 i = 0; i < map.CountItems(); i++) {
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Contact* linker = map.ValueAt(i);
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RosterItem* item = linker->GetRosterItem();
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// If the search filter has been deleted show all the items,
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// otherwise remove the item in order to show only items
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// that matches the search criteria
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if (strcmp(fSearchBox->Text(), "") == 0)
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fListView->AddRosterItem(item);
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else if (linker->GetName().IFindFirst(fSearchBox->Text()) == B_ERROR)
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fListView->RemoveItem(item);
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else
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fListView->AddRosterItem(item);
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UpdateListItem(item);
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}
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break;
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}
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case IM_MESSAGE:
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ImMessage(message);
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break;
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default:
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BGroupView::MessageReceived(message);
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}
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}
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void
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RosterView::ImMessage(BMessage* msg)
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{
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int32 im_what = msg->FindInt32("im_what");
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switch (im_what) {
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case IM_STATUS_SET:
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{
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int32 status;
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int64 instance;
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BString user_id = msg->FindString("user_id");
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if (msg->FindInt32("status", &status) != B_OK
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|| msg->FindInt64("instance", &instance) != B_OK
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|| user_id.IsEmpty() == true)
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return;
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Contact* contact = fServer->ContactById(user_id, instance);
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if (contact == NULL)
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return;
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RosterItem* rosterItem = contact->GetRosterItem();
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if (rosterItem) {
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UpdateListItem(rosterItem);
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// Add or remove item
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switch (status) {
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/*case STATUS_OFFLINE:
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// By default offline contacts are hidden
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if (!AppPreferences::Item()->HideOffline)
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break;
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if (HasItem(rosterItem))
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RemoveItem(rosterItem);
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return;*/
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default:
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// Add item because it has a non-offline status
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fListView->AddRosterItem(rosterItem);
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break;
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}
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UpdateListItem(rosterItem);
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// Sort list view again
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fListView->Sort();
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// Check if the user want the notification
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if (!AppPreferences::Item()->NotifyContactStatus)
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break;
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switch (status) {
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case STATUS_ONLINE:
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case STATUS_OFFLINE:
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// Notify when contact is online or offline
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if (status == STATUS_ONLINE) {
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BString message;
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message << rosterItem->GetContact()->GetName();
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if (status == STATUS_ONLINE)
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message << " is available!";
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else
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message << " is offline!";
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BNotification notification(B_INFORMATION_NOTIFICATION);
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notification.SetGroup(BString(APP_NAME));
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notification.SetTitle(BString("Presence"));
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notification.SetIcon(rosterItem->Bitmap());
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notification.SetContent(message);
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notification.Send();
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}
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break;
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default:
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break;
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}
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}
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break;
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}
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case IM_CONTACT_LIST_CONTACT_REMOVED:
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{
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int32 status = -1;
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int64 instance;
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BString user_id = msg->FindString("user_id");
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if (msg->FindInt32("status", &status) != B_OK
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|| msg->FindInt64("instance", &instance) != B_OK
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|| user_id.IsEmpty() == true)
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return;
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Contact* contact = fServer->ContactById(user_id, instance);
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if (contact == NULL)
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return;
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RosterItem* rosterItem = contact->GetRosterItem();
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if (rosterItem)
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fListView->RemoveItem(rosterItem);
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}
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case IM_AVATAR_SET:
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case IM_CONTACT_INFO:
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case IM_EXTENDED_CONTACT_INFO:
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{
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int32 status = -1;
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int64 instance;
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BString user_id = msg->FindString("user_id");
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if (msg->FindInt32("status", &status) != B_OK
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|| msg->FindInt64("instance", &instance) != B_OK
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|| user_id.IsEmpty() == true)
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return;
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Contact* contact = fServer->ContactById(user_id, instance);
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if (contact == NULL)
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return;
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RosterItem* rosterItem = contact->GetRosterItem();
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if (rosterItem)
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UpdateListItem(rosterItem);
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break;
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}
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}
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}
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void
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RosterView::AttachedToWindow()
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{
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fSearchBox->SetTarget(this);
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fSearchBox->MakeFocus(true);
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}
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void
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RosterView::SetInvocationMessage(BMessage* msg)
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{
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fListView->SetInvocationMessage(msg);
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}
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void
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RosterView::SetAccount(bigtime_t instance_id)
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{
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fAccount = instance_id;
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RosterMap contacts = _RosterMap();
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fListView->MakeEmpty();
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for (int i = 0; i < contacts.CountItems(); i++)
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fListView->AddRosterItem(contacts.ValueAt(i)->GetRosterItem());
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}
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void
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RosterView::UpdateListItem(RosterItem* item)
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{
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if (fListView->HasItem(item))
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fListView->InvalidateItem(fListView->IndexOf(item));
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}
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RosterListView*
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RosterView::ListView()
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{
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return fListView;
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}
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RosterMap
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RosterView::_RosterMap()
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{
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RosterMap contacts;
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if (fAccount < 0)
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contacts = fServer->Contacts();
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else {
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ProtocolLooper* looper = fServer->GetProtocolLooper(fAccount);
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contacts = looper->Contacts();
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}
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return contacts;
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}
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