855 lines
19 KiB
C++
855 lines
19 KiB
C++
#include <stdio.h>
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#include <string>
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#include <Entry.h>
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#include <libjabber/JabberSocketPlug.h>
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#include <libjabber/States.h>
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#include "CayaProtocolMessages.h"
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#include "Facebook.h"
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const char* kProtocolSignature = "facebook";
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const char* kProtocolName = "Facebook";
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int64 idsms = 0;
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Facebook::Facebook()
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: JabberHandler("jabberHandler", fPlug = new JabberSocketPlug()),
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fUsername(""),
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fServer("chat.facebook.com"),
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fPassword("")
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{
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}
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Facebook::~Facebook()
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{
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Shutdown();
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}
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status_t
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Facebook::Init(CayaProtocolMessengerInterface* msgr)
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{
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fServerMsgr = msgr;
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fRostered = false;
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fAgent = false;
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fFullLogged = false;
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fPerc = 0.0;
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fLaterBuddyList = new StrList();
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return B_OK;
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}
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status_t
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Facebook::Shutdown()
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{
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LogOff();
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fLaterBuddyList->clear();
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delete fLaterBuddyList;
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// thread_id plug = fPlug->Thread();
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// BMessenger(fPlug).SendMessage(B_QUIT_REQUESTED);
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fPlug = NULL;
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int32 res = 0;
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// wait_for_thread(plug, &res);
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return B_OK;
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}
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status_t
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Facebook::Process(BMessage* msg)
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{
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switch (msg->what) {
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case IM_MESSAGE:
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{
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int32 im_what = 0;
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msg->FindInt32("im_what", &im_what);
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switch (im_what) {
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case IM_SET_NICKNAME:
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{
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BString nick;
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if (msg->FindString("nick", &nick) == B_OK)
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SetOwnNickname(nick);
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break;
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}
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case IM_SET_OWN_STATUS:
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{
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int32 status = msg->FindInt32("status");
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BString status_msg("");
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msg->FindString("message", &status_msg);
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switch (status) {
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case CAYA_ONLINE:
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if (!IsAuthorized()) {
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if (fServer == "")
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Error("Empty Server!", NULL);
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if (fUsername == "")
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Error("Empty Username!", NULL);
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if (fPassword == "")
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Error("Empty Password!",NULL);
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Progress("Facebook Login", "Facebook: Connecting...", 0.0f);
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SetStatus(S_ONLINE, "");
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RequestVCard(GetJid()); //by default we ask for our own vCard.
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} else {
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SetStatus(S_ONLINE, "");
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SetAway(false);
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}
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break;
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case CAYA_AWAY:
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if (IsAuthorized()) {
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SetStatus(S_AWAY, status_msg);
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SetAway(true);
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}
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break;
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case CAYA_EXTENDED_AWAY:
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if (IsAuthorized()) {
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SetStatus(S_XA, status_msg);
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SetAway(true);
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}
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break;
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case CAYA_DO_NOT_DISTURB:
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if (IsAuthorized()) {
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SetStatus(S_DND, status_msg);
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}
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break;
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case CAYA_OFFLINE:
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SetStatus(S_OFFLINE, "");
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break;
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default:
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Error("Invalid", NULL);
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break;
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}
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break;
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}
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case IM_SEND_MESSAGE:
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{
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const char* buddy = msg->FindString("id");
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const char* sms = msg->FindString("body");
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JabberMessage jm;
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jm.SetTo(buddy);
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jm.SetFrom(GetJid());
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jm.SetBody(sms);
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TimeStamp(jm);
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// Not the right place.. see Jabber::Message
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JabberContact* contact = getContact(buddy);
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//tmp: new mess id!
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BString messid("caya");
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messid << idsms;
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idsms++;
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if (contact)
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jm.SetID(messid);
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SendMessage(jm);
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MessageSent(buddy,sms);
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break;
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}
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case IM_REGISTER_CONTACTS:
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{
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type_code garbage;
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int32 count = 0;
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msg->GetInfo("id", &garbage, &count);
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if (count > 0) {
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for (int i = 0; msg->FindString("id", i); i++) {
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const char* id = msg->FindString("id", i);
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JabberContact* contact = getContact(id);
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if (contact)
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BuddyStatusChanged(contact);
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else {
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// Are we on-line?
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// send auth req?
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if (fFullLogged) {
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AddContact(id, id, "");
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BuddyStatusChanged(id, CAYA_OFFLINE);
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} else {
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// we add to a temp list.
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// when logged in we will register the new buddy...
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fLaterBuddyList->push_back(BString(id));
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}
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}
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}
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} else
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return B_ERROR;
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break;
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}
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case IM_UNREGISTER_CONTACTS:
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{
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const char* buddy = NULL;
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for (int i = 0; msg->FindString("id", i, &buddy) == B_OK; i++) {
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//LOG(kProtocolSignature, liDebug, "Unregister Contact: '%s'", buddy);
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if (!fFullLogged)
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BuddyStatusChanged(buddy, CAYA_OFFLINE);
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else {
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//LOG(kProtocolSignature, liDebug, "Unregister Contact DOING IT");
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JabberContact* contact = getContact(buddy);
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if (contact)
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RemoveContact(contact);
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}
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}
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break;
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}
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case IM_USER_STARTED_TYPING:
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{
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const char* id = NULL;
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if (msg->FindString("id", &id) == B_OK) {
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JabberContact* contact=getContact(id);
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if (contact)
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StartComposingMessage(contact);
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}
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break;
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}
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case IM_USER_STOPPED_TYPING:
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{
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const char* id = NULL;
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if (msg->FindString("id", &id) == B_OK) {
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JabberContact* contact = getContact(id);
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if (contact && (contact->GetLastMessageID().ICompare("") != 0)) {
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StopComposingMessage(contact);
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contact->SetLastMessageID("");
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}
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}
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break;
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}
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case IM_GET_CONTACT_INFO:
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SendContactInfo(msg->FindString("id"));
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break;
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case IM_ASK_AUTHORIZATION:
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{
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if (!IsAuthorized())
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return B_ERROR;
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const char* id = msg->FindString("id");
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int32 button = msg->FindInt32("which");
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if (button == 0) {
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// Authorization granted
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AcceptSubscription(id);
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BMessage im_msg(IM_MESSAGE);
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im_msg.AddInt32("im_what", IM_CONTACT_AUTHORIZED);
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im_msg.AddString("protocol", kProtocolSignature);
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im_msg.AddString("id", id);
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im_msg.AddString("message", "");
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fServerMsgr->SendMessage(&im_msg);
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// Now we want to see you! ;)
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AddContact(id, id, "");
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} else {
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// Authorization rejected
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Error("Authorization rejected!",id);
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}
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break;
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}
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case IM_SPECIAL_TO_PROTOCOL:
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Send(msg->FindString("direct_data"));
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break;
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default:
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// We don't handle this im_what code
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//LOG(kProtocolSignature, liDebug, "Got unhandled message: %ld", im_what);
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msg->PrintToStream();
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return B_ERROR;
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}
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break;
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}
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default:
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// We don't handle this what code
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return B_ERROR;
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}
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return B_OK;
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}
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const char*
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Facebook::Signature() const
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{
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return kProtocolSignature;
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}
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const char*
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Facebook::FriendlySignature() const
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{
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return kProtocolName;
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}
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status_t
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Facebook::UpdateSettings(BMessage* msg)
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{
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const char* username = NULL;
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const char* password = NULL;
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const char* res = NULL;
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msg->FindString("username", &username);
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msg->FindString("password", &password);
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msg->FindString("resource", &res);
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if ((username == NULL) || (password == NULL)) {
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//LOG( kProtocolSignature, liHigh, "Invalid settings!");
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printf("Invalid settings");
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return B_ERROR;
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}
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fUsername = username;
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int32 atpos=fUsername.FindLast("@");
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if (atpos> 0) {
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BString server;
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fUsername.CopyInto(server,atpos + 1,fUsername.Length()-atpos);
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fUsername.Remove(atpos,fUsername.Length()-atpos);
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fServer = server;
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} else
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fServer.SetTo("chat.facebook.com");
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fPassword = password;
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SetUsername(fUsername);
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SetHost(fServer);
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SetPassword(fPassword);
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if (strlen(res)==0)
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SetResource("caya");
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else
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SetResource(res);
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SetPriority(5);
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SetPort(5222);
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return B_OK;
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}
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uint32
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Facebook::GetEncoding()
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{
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return 0xffff; // No conversion, Facebook handles UTF-8 ???
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}
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// JabberManager stuff
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void
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Facebook::Error(const char* message, const char* who)
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{
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//LOG("Facebook", liDebug, "Facebook::Error(%s,%s)", message, who);
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BMessage msg(IM_ERROR);
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msg.AddString("protocol", kProtocolSignature);
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if (who)
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msg.AddString("id", who);
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msg.AddString("error", message);
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fServerMsgr->SendMessage( &msg );
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}
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void
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Facebook::GotMessage(const char* from, const char* message)
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{
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//LOG("Facebook", liDebug, "Facebook::GotMessage()");
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BMessage msg(IM_MESSAGE);
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msg.AddInt32("im_what", IM_MESSAGE_RECEIVED);
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msg.AddString("protocol", kProtocolSignature);
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msg.AddString("id", from);
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msg.AddString("body", message);
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fServerMsgr->SendMessage( &msg );
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}
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void
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Facebook::MessageSent(const char* to, const char* message)
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{
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//LOG("Facebook", liDebug, "Facebook::GotMessage()");
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BMessage msg(IM_MESSAGE);
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msg.AddInt32("im_what", IM_MESSAGE_SENT);
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msg.AddString("protocol", kProtocolSignature);
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msg.AddString("id", to);
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msg.AddString("body", message);
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fServerMsgr->SendMessage( &msg );
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}
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void
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Facebook::LoggedIn()
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{
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Progress("Facebook Login", "Facebook: Logged in!", 1.00);
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BMessage msg(IM_MESSAGE);
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msg.AddInt32("im_what", IM_STATUS_SET);
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msg.AddString("protocol", kProtocolSignature);
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msg.AddInt32("status", CAYA_ONLINE);
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fServerMsgr->SendMessage(&msg);
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fFullLogged = true;
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while (fLaterBuddyList->size() != 0) {
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BString id = *(fLaterBuddyList->begin());
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fLaterBuddyList->pop_front(); // removes first item
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JabberContact* contact=getContact(id.String());
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if (!contact) {
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AddContact(id.String(),id.String(),"");
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BuddyStatusChanged(id.String(), CAYA_OFFLINE);
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}
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}
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}
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void
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Facebook::SetAway(bool away)
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{
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//LOG("Facebook", liDebug, "Facebook::SetAway()");
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BMessage msg(IM_MESSAGE);
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msg.AddInt32("im_what", IM_STATUS_SET);
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msg.AddString("protocol", kProtocolSignature);
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if ( away )
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msg.AddInt32("status", CAYA_AWAY);
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else
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msg.AddInt32("status", CAYA_ONLINE);
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fServerMsgr->SendMessage( &msg );
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}
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void
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Facebook::LoggedOut()
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{
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//LOG("Facebook", liDebug, "Facebook::LoggedOut()");
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BMessage msg(IM_MESSAGE);
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msg.AddInt32("im_what", IM_STATUS_SET);
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msg.AddString("protocol", kProtocolSignature);
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msg.AddInt32("status", CAYA_OFFLINE);
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fServerMsgr->SendMessage(&msg);
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fFullLogged = false;
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fRostered = false;
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fAgent = false;
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fPerc = 0.0;
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}
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void
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Facebook::BuddyStatusChanged(JabberContact* who)
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{
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BuddyStatusChanged(who->GetPresence());
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}
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void
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Facebook::BuddyStatusChanged(JabberPresence* jp)
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{
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//LOG("Facebook", liDebug, "Facebook::BuddyStatusChanged(%s)",jp->GetJid().String());
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//avoid a receiving self status changes or empty status:
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if (jp->GetJid() == "" || jp->GetJid().ICompare(GetJid()) == 0)
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return;
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BMessage msg(IM_MESSAGE);
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msg.AddInt32("im_what", IM_STATUS_SET);
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msg.AddString("protocol", kProtocolSignature);
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msg.AddString("id", jp->GetJid());
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msg.AddString("resource", jp->GetResource());
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AddStatusString(jp, &msg);
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fServerMsgr->SendMessage(&msg);
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}
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void
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Facebook::AddStatusString(JabberPresence* jp, BMessage* msg)
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{
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int32 show = jp->GetShow();
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switch (show) {
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case S_XA:
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msg->AddInt32("status", CAYA_EXTENDED_AWAY);
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break;
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case S_AWAY:
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msg->AddInt32("status", CAYA_AWAY);
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break;
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case S_ONLINE:
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msg->AddInt32("status", CAYA_ONLINE);
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break;
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case S_DND:
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msg->AddInt32("status", CAYA_DO_NOT_DISTURB);
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break;
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case S_CHAT:
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msg->AddInt32("status", CAYA_ONLINE);
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break;
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case S_SEND:
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msg->AddInt32("status", CAYA_ONLINE);
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break;
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default:
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msg->AddInt32("status", CAYA_OFFLINE);
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break;
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}
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if (jp->GetType().ICompare("unavailable") == 0)
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msg->AddInt32("status", CAYA_OFFLINE);
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msg->AddString("message", jp->GetStatus());
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}
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void
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Facebook::BuddyStatusChanged(const char* who, CayaStatus status)
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{
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//LOG("Facebook", liDebug, "Facebook::BuddyStatusChanged(%s,%s)",who,status);
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BMessage msg(IM_MESSAGE);
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msg.AddInt32("im_what", IM_STATUS_SET);
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msg.AddString("protocol", kProtocolSignature);
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msg.AddString("id", who);
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msg.AddInt32("status", status);
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fServerMsgr->SendMessage( &msg );
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}
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void
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Facebook::Progress(const char* id, const char* message, float progress)
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{
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BMessage msg(IM_MESSAGE);
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msg.AddInt32("im_what", IM_PROGRESS );
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msg.AddString("protocol", kProtocolSignature);
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msg.AddString("progressID", id);
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msg.AddString("message", message);
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msg.AddFloat("progress", progress);
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msg.AddInt32("state", 11); //IM_impsConnecting );
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fServerMsgr->SendMessage(&msg);
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}
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JabberContact*
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Facebook::getContact(const char* id)
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{
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RosterList *rl = getRosterList();
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JabberContact* contact = NULL;
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//LOG(kProtocolSignature, liDebug, "getContact %s", id);
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for(int32 i = 0; i < rl->CountItems(); i++) {
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contact = reinterpret_cast<JabberContact*>(getRosterList()->ItemAt(i));
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//LOG(kProtocolSignature, liDebug, "getContact [%3d] GetJID %s", i,contact->GetJid().String());
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if (contact->GetJid().ICompare(id) == 0) {
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//LOG(kProtocolSignature, liDebug, "getContact found!");
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return contact;
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}
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}
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return NULL;
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}
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void
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Facebook::SendContactInfo(const JabberContact* jid)
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{
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int32 what = IM_CONTACT_INFO;
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BMessage msg(IM_MESSAGE);
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msg.AddInt32("im_what", what);
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msg.AddString("protocol", kProtocolSignature);
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msg.AddString("id", jid->GetJid());
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msg.AddString("name ", jid->GetName());
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// vCard information
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JabberVCard* vCard = jid->GetVCard();
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if (vCard) {
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msg.AddString("full name", vCard->GetFullName());
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msg.AddString("first name", vCard->GetGivenName());
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msg.AddString("middle name", vCard->GetMiddleName());
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msg.AddString("last name", vCard->GetFamilyName());
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msg.AddString("email", vCard->GetEmail());
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msg.AddString("birthday", vCard->GetBirthday());
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msg.AddString("url", vCard->GetURL());
|
|
|
|
entry_ref ref;
|
|
if (get_ref_for_path(vCard->GetCachedPhotoFile().String(), &ref) == B_OK)
|
|
msg.AddRef("ref", &ref);
|
|
}
|
|
|
|
// Send contact information
|
|
fServerMsgr->SendMessage(&msg);
|
|
}
|
|
|
|
void
|
|
Facebook::SendContactInfo(const char* id)
|
|
{
|
|
JabberContact* jid = getContact(id);
|
|
if (!jid)
|
|
return;
|
|
|
|
SendContactInfo(jid);
|
|
}
|
|
|
|
|
|
void
|
|
Facebook::SendBuddyIcon(const char* id)
|
|
{
|
|
JabberContact* jid = getContact(id);
|
|
if (!jid)
|
|
return;
|
|
|
|
// vCard information
|
|
JabberVCard* vCard = jid->GetVCard();
|
|
if (vCard) {
|
|
BString data = vCard->GetPhotoContent();
|
|
|
|
BMessage msg(IM_MESSAGE);
|
|
msg.AddInt32("im_what", IM_SET_OWN_AVATAR);
|
|
msg.AddString("protocol", kProtocolSignature);
|
|
msg.AddString("id", id);
|
|
msg.AddData("icondata", B_RAW_TYPE, data.String(), data.Length());
|
|
fServerMsgr->SendMessage(&msg);
|
|
}
|
|
}
|
|
|
|
|
|
// Callbacks
|
|
|
|
void
|
|
Facebook::Authorized()
|
|
{
|
|
SetAway(false);
|
|
|
|
fPerc +=0.3333f;
|
|
|
|
Progress("Facebook Login", "Facebook: Authorized", fPerc);
|
|
//LOG(kProtocolSignature, liDebug, "Facebook:Login %f - Authorized",fPerc) ;
|
|
CheckLoginStatus();
|
|
|
|
JabberHandler::Authorized();
|
|
}
|
|
|
|
|
|
void
|
|
Facebook::Message(JabberMessage* message)
|
|
{
|
|
// We have something to tell
|
|
if (message->GetBody() != "")
|
|
GotMessage(message->GetFrom().String(), message->GetBody().String());
|
|
|
|
// Not a nice situation..
|
|
if(message->GetError() != "") {
|
|
Error(message->GetError().String(),message->GetFrom().String());
|
|
return;
|
|
}
|
|
|
|
//LOG(kProtocolSignature, liHigh, "GETX: '%s'",message->GetX().String()) ;
|
|
|
|
if (message->GetX().ICompare("composing") == 0) {
|
|
// Someone send a composing event...
|
|
if (message->GetBody() == "") {
|
|
//LOG(kProtocolSignature, liHigh,"CONTACT_STARTED_TYPING");
|
|
BMessage im_msg(IM_MESSAGE);
|
|
im_msg.AddInt32("im_what", IM_CONTACT_STARTED_TYPING);
|
|
im_msg.AddString("protocol", kProtocolSignature);
|
|
im_msg.AddString("id", message->GetFrom());
|
|
fServerMsgr->SendMessage(&im_msg);
|
|
} else {
|
|
// where we put the last messge id? on the contact (is it the right place?)
|
|
// maybe we should make an hash table? a BMesage..
|
|
JabberContact* contact = getContact(message->GetFrom().String());
|
|
if(contact)
|
|
contact->SetLastMessageID(message->GetID());
|
|
}
|
|
} else if (message->GetX().ICompare("jabber:x:event") == 0) {
|
|
//not define event this maybe due to:
|
|
// unkown event.
|
|
// no event (means stop all)
|
|
|
|
//LOG(kProtocolSignature, liHigh,"CONTACT_STOPPED_TYPING");
|
|
|
|
BMessage im_msg(IM_MESSAGE);
|
|
im_msg.AddInt32("im_what", IM_CONTACT_STOPPED_TYPING);
|
|
im_msg.AddString("protocol", kProtocolSignature);
|
|
im_msg.AddString("id", message->GetFrom());
|
|
fServerMsgr->SendMessage(&im_msg);
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
Facebook::Presence(JabberPresence* presence)
|
|
{
|
|
BuddyStatusChanged(presence);
|
|
}
|
|
|
|
|
|
void
|
|
Facebook::Roster(RosterList* roster)
|
|
{
|
|
// Fix me! (Roster message can arrive at different times)
|
|
BMessage serverBased(IM_MESSAGE);
|
|
serverBased.AddInt32("im_what", IM_CONTACT_LIST);
|
|
serverBased.AddString("protocol", kProtocolSignature);
|
|
JabberContact* contact;
|
|
int size = roster->CountItems();
|
|
|
|
for(int32 i = 0; i < size; i++) {
|
|
contact = reinterpret_cast<JabberContact*>(roster->ItemAt(i));
|
|
serverBased.AddString("id", contact->GetJid());
|
|
}
|
|
|
|
fServerMsgr->SendMessage(&serverBased);
|
|
|
|
for (int32 i=0; i < size; i++) {
|
|
contact = reinterpret_cast<JabberContact*>(roster->ItemAt(i));
|
|
SendContactInfo(contact);
|
|
}
|
|
|
|
// Here the case when more than one roster message has arrived!
|
|
if(!fRostered) {
|
|
fPerc += 0.3333f;
|
|
fRostered = true;
|
|
Progress("Facebook Login", "Facebook: Roster", fPerc);
|
|
}
|
|
|
|
//LOG(kProtocolSignature, liDebug, "Facebook:Login %f - Rostered",fPerc) ;
|
|
CheckLoginStatus();
|
|
}
|
|
|
|
|
|
void
|
|
Facebook::Agents(AgentList* agents)
|
|
{
|
|
fPerc +=0.3333f;
|
|
fAgent = true;
|
|
Progress("Facebook Login", "Facebook: Agents", fPerc);
|
|
//LOG(kProtocolSignature, liDebug, "Facebook:Login %f - Agents",fPerc) ;
|
|
CheckLoginStatus();
|
|
}
|
|
|
|
|
|
void
|
|
Facebook::Disconnected(const BString& reason)
|
|
{
|
|
LoggedOut();
|
|
|
|
if (reason == "")
|
|
return;
|
|
|
|
Error(reason.String(),NULL);
|
|
}
|
|
|
|
|
|
void
|
|
Facebook::SubscriptionRequest(JabberPresence* presence)
|
|
{
|
|
BMessage im_msg(IM_MESSAGE);
|
|
im_msg.AddInt32("im_what", IM_AUTHORIZATION_REQUEST);
|
|
im_msg.AddString("protocol", kProtocolSignature);
|
|
im_msg.AddString("id", presence->GetJid());
|
|
im_msg.AddString("message", presence->GetStatus());
|
|
|
|
fServerMsgr->SendMessage(&im_msg);
|
|
}
|
|
|
|
|
|
void
|
|
Facebook::Unsubscribe(JabberPresence* presence)
|
|
{
|
|
// What should we do when a people unsubscrive from us?
|
|
//debugger("Unsubscribe");
|
|
//LOG("Facebook", liDebug, "Facebook::Unsubscribe()");
|
|
|
|
BMessage msg(IM_MESSAGE);
|
|
msg.AddInt32("im_what", IM_STATUS_SET);
|
|
msg.AddString("protocol", kProtocolSignature);
|
|
msg.AddString("id", presence->GetJid());
|
|
msg.AddInt32("status", CAYA_OFFLINE);
|
|
fServerMsgr->SendMessage(&msg);
|
|
}
|
|
|
|
|
|
void
|
|
Facebook::OwnContactInfo(JabberContact* contact)
|
|
{
|
|
int32 what = IM_OWN_CONTACT_INFO;
|
|
|
|
BMessage msg(IM_MESSAGE);
|
|
msg.AddInt32("im_what", what);
|
|
msg.AddString("protocol", kProtocolSignature);
|
|
msg.AddString("id", contact->GetJid());
|
|
msg.AddString("name", contact->GetName());
|
|
|
|
// vCard information
|
|
JabberVCard* vCard = contact->GetVCard();
|
|
if (vCard) {
|
|
msg.AddString("full name", vCard->GetFullName());
|
|
msg.AddString("first name", vCard->GetGivenName());
|
|
msg.AddString("middle name", vCard->GetMiddleName());
|
|
msg.AddString("last name", vCard->GetFamilyName());
|
|
msg.AddString("email", vCard->GetEmail());
|
|
msg.AddString("birthday", vCard->GetBirthday());
|
|
msg.AddString("url", vCard->GetURL());
|
|
|
|
entry_ref ref;
|
|
if (get_ref_for_path(vCard->GetCachedPhotoFile().String(), &ref) == B_OK)
|
|
msg.AddRef("ref", &ref);
|
|
}
|
|
|
|
// Send information
|
|
fServerMsgr->SendMessage(&msg);
|
|
}
|
|
|
|
|
|
void
|
|
Facebook::GotBuddyPhoto(const BString& jid, const BString& imagePath)
|
|
{
|
|
BMessage msg(IM_MESSAGE);
|
|
|
|
msg.AddInt32("im_what", IM_AVATAR_SET);
|
|
msg.AddString("protocol", kProtocolSignature);
|
|
msg.AddString("id", jid);
|
|
|
|
entry_ref ref;
|
|
if (get_ref_for_path(imagePath.String(), &ref) == B_OK)
|
|
msg.AddRef("ref", &ref);
|
|
|
|
fServerMsgr->SendMessage(&msg);
|
|
}
|
|
|
|
|
|
void
|
|
Facebook::Registration(JabberRegistration* registration)
|
|
{
|
|
// Just created a new account ?
|
|
// or we have ack of a registration? ack of registartion!
|
|
registration->PrintToStream();
|
|
debugger("Registration");
|
|
}
|
|
|
|
|
|
void
|
|
Facebook::CheckLoginStatus()
|
|
{
|
|
if (fRostered && fAgent && !fFullLogged)
|
|
LoggedIn();
|
|
}
|