Chat-O-Matic/application/Server.h
Jaidyn Ann ad1c7b5782 Receive lists and changes in room participants from protocols
Two new messages were added to the protocol API to do this:
M_ROOM_PARTICIPANTS, which can be used when someone joins a room, or
on joining a room to send a full list of users, and IM_ROOM_PARTICIPANT_LEFT,
for when a user has left the room/disconnected.

IM_SET_STATUS no longer assumes received data comes from contacts, but
any general user.

UserItem was made to reflect changes in the User's name.

Chat messages can now be reliably received in a given room. :)
2021-06-02 16:53:03 -05:00

88 lines
2.1 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _SERVER_H
#define _SERVER_H
#include <Message.h>
#include <MessageFilter.h>
#include <libsupport/KeyMap.h>
#include "CayaConstants.h"
#include "Contact.h"
#include "Conversation.h"
#include "User.h"
class CayaProtocol;
class RosterItem;
class ProtocolLooper;
typedef KeyMap<BString, Contact*> RosterMap;
typedef KeyMap<BString, User*> UserMap;
typedef KeyMap<BString, Conversation*> ChatMap;
typedef KeyMap<bigtime_t, ProtocolLooper*> ProtocolLoopers;
typedef KeyMap<BString, bigtime_t> AccountInstances;
class Server: public BMessageFilter {
public:
Server();
void Quit();
void LoginAll();
virtual filter_result Filter(BMessage* message, BHandler** target);
filter_result ImMessage(BMessage* msg);
void AddProtocolLooper(bigtime_t instanceId,
CayaProtocol* cayap);
void RemoveProtocolLooper(bigtime_t instanceId);
ProtocolLooper* GetProtocolLooper(bigtime_t instanceId);
AccountInstances
GetAccounts();
void SendProtocolMessage(BMessage* msg);
void SendAllProtocolMessage(BMessage* msg);
RosterMap Contacts() const;
Contact* ContactById(BString id);
void AddContact(Contact* contact);
UserMap Users() const;
User* UserById(BString id);
void AddUser(User* user);
ChatMap Conversations() const;
Conversation* ConversationById(BString id);
void AddConversation(Conversation* chat);
// TODO: there should be a contact for each account.
BString GetOwnContact();
private:
ProtocolLooper* _LooperFromMessage(BMessage* message);
Contact* _EnsureContact(BMessage* message);
User* _EnsureUser(BMessage* message);
User* _EnsureUser(BString id, ProtocolLooper* protoLooper);
Conversation* _EnsureConversation(BMessage* message);
void _ReplicantStatusNotify(CayaStatus status);
RosterMap fRosterMap;
UserMap fUserMap;
ChatMap fChatMap;
ProtocolLoopers fLoopers;
AccountInstances
fAccounts;
BString fMySelf;
};
#endif // _SERVER_H