Chat-O-Matic/application/DefaultItems.cpp
2021-06-20 12:44:20 -05:00

179 lines
5.7 KiB
C++

/*
* Copyright 2021, Jaidyn Levesque <jadedctrl@teknik.io>
* All rights reserved. Distributed under the terms of the MIT license.
*/
#include "DefaultItems.h"
#include <Looper.h>
#include <InterfaceDefs.h>
#include "AppMessages.h"
#include "ChatProtocolMessages.h"
#include "ChatCommand.h"
#include "Role.h"
BObjectList<BMessage>
DefaultCommands()
{
List<int32> roomUser;
roomUser.AddItem(CMD_ROOM_PARTICIPANT);
List<int32> kickBody;
kickBody.AddItem(CMD_ROOM_PARTICIPANT);
kickBody.AddItem(CMD_BODY_STRING);
List<int32> knownUser;
knownUser.AddItem(CMD_KNOWN_USER);
List<int32> anyUser;
anyUser.AddItem(CMD_ANY_USER);
CommandMap commands;
BMessage kickMsg(IM_MESSAGE);
kickMsg.AddInt32("im_what", IM_ROOM_KICK_PARTICIPANT);
ChatCommand* kick = new ChatCommand("kick", kickMsg, true, kickBody);
kick->SetDesc("Force a user to temporarily leave the room, assuming your "
"power level's high enough.");
commands.AddItem("kick", kick);
BMessage banMsg(IM_MESSAGE);
banMsg.AddInt32("im_what", IM_ROOM_BAN_PARTICIPANT);
ChatCommand* ban = new ChatCommand("ban", banMsg, true, kickBody);
ban->SetDesc("Kick a user out of the room and slam the door behind them― "
"locking it while you're at it.");
commands.AddItem("ban", ban);
BMessage unbanMsg(IM_MESSAGE);
unbanMsg.AddInt32("im_what", IM_ROOM_UNBAN_PARTICIPANT);
ChatCommand* unban = new ChatCommand("unban", unbanMsg, true, anyUser);
unban->SetDesc("Undo a previous ban, allowing the user to rejoin (if they "
"still want to).");
commands.AddItem("unban", unban);
BMessage muteMsg(IM_MESSAGE);
muteMsg.AddInt32("im_what", IM_ROOM_MUTE_PARTICIPANT);
ChatCommand* mute = new ChatCommand("mute", muteMsg, true, roomUser);
mute->SetDesc("Disallow a user from sending visible messages.");
commands.AddItem("mute", mute);
BMessage unmuteMsg(IM_MESSAGE);
unmuteMsg.AddInt32("im_what", IM_ROOM_UNMUTE_PARTICIPANT);
ChatCommand* unmute = new ChatCommand("unmute", unmuteMsg, true, roomUser);
unmute->SetDesc("Restore a user's ability to send messages.");
commands.AddItem("unmute", unmute);
BMessage deafenMsg(IM_MESSAGE);
deafenMsg.AddInt32("im_what", IM_ROOM_DEAFEN_PARTICIPANT);
ChatCommand* deafen = new ChatCommand("deafen", deafenMsg, true, roomUser);
deafen->SetDesc("Disallow a user from reading messages sent in the room.");
commands.AddItem("deafen", deafen);
BMessage undeafenMsg(IM_MESSAGE);
undeafenMsg.AddInt32("im_what", IM_ROOM_UNDEAFEN_PARTICIPANT);
ChatCommand* undeafen = new ChatCommand("undeafen", undeafenMsg, true, roomUser);
undeafen->SetDesc("Restore a user's ability to receive messages.");
commands.AddItem("undeafen", undeafen);
BMessage inviteMsg(IM_MESSAGE);
inviteMsg.AddInt32("im_what", IM_ROOM_SEND_INVITE);
ChatCommand* invite = new ChatCommand("invite", inviteMsg, true, knownUser);
invite->SetDesc("Invite a user to the current room.");
commands.AddItem("invite", invite);
BMessage helpMsg(APP_REQUEST_HELP);
ChatCommand* help = new ChatCommand("help", helpMsg, false, List<int>());
help->SetDesc("List all current commands, or get help for certain command.");
commands.AddItem("help", help);
BObjectList<BMessage> cmds;
for (int i = 0; i < commands.CountItems(); i++) {
ChatCommand* cmd = commands.ValueAt(i);
BMessage* item = new BMessage();
cmd->Archive(item);
cmds.AddItem(item);
}
return cmds;
}
BObjectList<BMessage>
DefaultChatPopUpItems()
{
BObjectList<BMessage> items;
BMessage* leave = new BMessage(IM_MESSAGE);
leave->AddInt32("im_what", IM_LEAVE_ROOM);
BMessage* item = new BMessage(IM_MESSAGE);
item->AddString("class", "BMenuItem");
item->AddString("_label", "Leave chat");
item->AddMessage("_msg", leave);
item->AddBool("x_to_protocol", true);
items.AddItem(item);
return items;
}
BObjectList<BMessage>
DefaultUserPopUpItems()
{
BObjectList<BMessage> items;
BMessage* infoMsg = new BMessage(APP_USER_INFO);
items.AddItem(_UserMenuItem("User info" B_UTF8_ELLIPSIS, infoMsg, 0,
0, 0, false, false));
BMessage* kickMsg = new BMessage(IM_MESSAGE);
kickMsg->AddInt32("im_what", IM_ROOM_KICK_PARTICIPANT);
items.AddItem(_UserMenuItem("Kick user", kickMsg, PERM_KICK, 0, 0,
false, true));
BMessage* banMsg = new BMessage(IM_MESSAGE);
banMsg->AddInt32("im_what", IM_ROOM_BAN_PARTICIPANT);
items.AddItem(_UserMenuItem("Ban user", banMsg, PERM_BAN, 0, 0, false,
true));
BMessage* muteMsg = new BMessage(IM_MESSAGE);
muteMsg->AddInt32("im_what", IM_ROOM_MUTE_PARTICIPANT);
items.AddItem(_UserMenuItem("Mute user", muteMsg, PERM_MUTE,
PERM_WRITE, 0, false, true));
BMessage* unmuteMsg = new BMessage(IM_MESSAGE);
unmuteMsg->AddInt32("im_what", IM_ROOM_UNMUTE_PARTICIPANT);
items.AddItem(_UserMenuItem("Unmute user", unmuteMsg, PERM_MUTE, 0,
PERM_WRITE, false, true));
BMessage* deafenMsg = new BMessage(IM_MESSAGE);
deafenMsg->AddInt32("im_what", IM_ROOM_DEAFEN_PARTICIPANT);
items.AddItem(_UserMenuItem("Deafen user", deafenMsg, PERM_DEAFEN,
PERM_READ, 0, false, true));
BMessage* undeafenMsg = new BMessage(IM_MESSAGE);
undeafenMsg->AddInt32("im_what", IM_ROOM_UNDEAFEN_PARTICIPANT);
items.AddItem(_UserMenuItem("Undeafen user", undeafenMsg, PERM_DEAFEN,
0, PERM_READ, false, true));
return items;
}
BMessage*
_UserMenuItem(const char* label, BMessage* msg, int32 user_perms,
int32 target_perms, int32 target_lacks, bool ignorePriority,
bool toProtocol)
{
BMessage* item = new BMessage(IM_MESSAGE);
item->AddString("class", "BMenuItem");
item->AddString("_label", label);
item->AddMessage("_msg", msg);
item->AddInt32("x_perms", user_perms);
item->AddInt32("x_target_perms", target_perms);
item->AddInt32("x_target_antiperms", target_lacks);
item->AddBool("x_priority", ignorePriority);
item->AddBool("x_to_protocol", toProtocol);
return item;
}