dc3fdd65c8
If chat logs are stored in an endless plain-text file, they're going to be a pain to parse. If they're stored in a binary file, they're a pain for the user to `grep` or go through manually, but they're easier to parse. Why not both? Logs are now stored with a BMessage (with BStringLists) in the 'logs' attribute, and the plain-text logs in the file itself. The attribute will only store 20 messages, but the file itself will be appended to forever. The logs directory also changed, from ~/config/settings/Caya/Cache/Logs to ~/config/settings/Caya/Logs. Useful functions for reading/writing messages to and from an attribute were borrowed from BePodder's libfunky. :-)
369 lines
6.1 KiB
C++
369 lines
6.1 KiB
C++
/*
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* Copyright 2021, Jaidyn Levesque <jadedctrl@teknik.io>
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* All rights reserved. Distributed under the terms of the MIT license.
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*/
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#include "Conversation.h"
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#include <DateTimeFormat.h>
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#include <Locale.h>
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#include <StringList.h>
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#include "CayaPreferences.h"
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#include "CayaProtocolMessages.h"
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#include "CayaRenderView.h"
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#include "CayaUtils.h"
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#include "ConversationItem.h"
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#include "ConversationView.h"
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#include "MainWindow.h"
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#include "NotifyMessage.h"
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#include "ProtocolLooper.h"
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#include "ProtocolManager.h"
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#include "Server.h"
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#include "TheApp.h"
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Conversation::Conversation(BString id, BMessenger msgn)
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:
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fID(id),
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fName(id),
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fMessenger(msgn),
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fChatView(NULL),
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fLooper(NULL),
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fIcon(NULL),
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fDateFormatter()
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{
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fConversationItem = new ConversationItem(fName.String(), this);
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RegisterObserver(fConversationItem);
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}
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BString
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Conversation::GetId() const
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{
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return fID;
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}
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void
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Conversation::ImMessage(BMessage* msg)
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{
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int32 im_what = msg->FindInt32("im_what");
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switch(im_what)
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{
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case IM_MESSAGE_RECEIVED:
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{
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_EnsureUser(msg);
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_LogChatMessage(msg);
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GetView()->MessageReceived(msg);
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break;
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}
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case IM_MESSAGE_SENT:
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{
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_LogChatMessage(msg);
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GetView()->MessageReceived(msg);
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break;
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}
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case IM_SEND_MESSAGE:
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{
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fMessenger.SendMessage(msg);
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break;
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}
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case IM_LOGS_RECEIVED:
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default:
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GetView()->MessageReceived(msg);
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}
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}
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void
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Conversation::ObserveString(int32 what, BString str)
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{
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GetView()->InvalidateUserList();
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}
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void
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Conversation::ObserveInteger(int32 what, int32 value)
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{
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GetView()->InvalidateUserList();
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}
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void
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Conversation::ObservePointer(int32 what, void* ptr)
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{
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GetView()->InvalidateUserList();
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}
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void
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Conversation::SetNotifySubject(const char* subject)
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{
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if (BString(subject) == fSubject)
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return;
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fSubject = subject;
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NotifyString(STR_ROOM_SUBJECT, fSubject.String());
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}
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BMessenger
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Conversation::Messenger() const
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{
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return fMessenger;
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}
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void
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Conversation::SetMessenger(BMessenger messenger)
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{
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fMessenger = messenger;
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}
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ProtocolLooper*
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Conversation::GetProtocolLooper() const
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{
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return fLooper;
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}
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void
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Conversation::SetProtocolLooper(ProtocolLooper* looper)
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{
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fLooper = looper;
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}
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BBitmap*
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Conversation::ProtocolBitmap() const
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{
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CayaProtocol* protocol = fLooper->Protocol();
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CayaProtocolAddOn* addOn
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= ProtocolManager::Get()->ProtocolAddOn(protocol->Signature());
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return addOn->ProtoIcon();
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}
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BBitmap*
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Conversation::IconBitmap() const
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{
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return fIcon;
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}
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BString
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Conversation::GetName() const
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{
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return fName;
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}
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ConversationView*
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Conversation::GetView()
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{
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if (fChatView != NULL)
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return fChatView;
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fChatView = new ConversationView(this);
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if (fLooper->Protocol()->SaveLogs() == false)
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return fChatView;
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BMessage logMsg;
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if (_GetChatLogs(&logMsg) == B_OK)
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fChatView->MessageReceived(&logMsg);
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RegisterObserver(fChatView);
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return fChatView;
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}
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void
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Conversation::ShowView(bool typing, bool userAction)
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{
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((TheApp*)be_app)->GetMainWindow()->SetConversation(this);
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}
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ConversationItem*
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Conversation::GetListItem()
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{
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return fConversationItem;
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}
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UserMap
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Conversation::Users()
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{
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return fUsers;
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}
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User*
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Conversation::UserById(BString id)
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{
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bool found = false;
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return fUsers.ValueFor(id, &found);
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}
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void
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Conversation::AddUser(User* user)
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{
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BMessage msg;
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msg.AddString("user_id", user->GetId());
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msg.AddString("user_name", user->GetName());
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_EnsureUser(&msg);
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}
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void
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Conversation::RemoveUser(User* user)
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{
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fUsers.RemoveItemFor(user->GetId());
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user->UnregisterObserver(this);
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GetView()->UpdateUserList(fUsers);
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}
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BString
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Conversation::OwnUserId()
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{
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return _GetServer()->GetOwnContact();
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}
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void
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Conversation::SetRole(BString id, Role* role)
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{
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Role* oldRole = fRoles.ValueFor(id);
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if (oldRole != NULL) {
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fRoles.RemoveItemFor(id);
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delete oldRole;
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}
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fRoles.AddItem(id, role);
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}
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Role*
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Conversation::GetRole(BString id)
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{
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return fRoles.ValueFor(id);
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}
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void
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Conversation::_LogChatMessage(BMessage* msg)
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{
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BString date;
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fDateFormatter.Format(date, time(0), B_SHORT_DATE_FORMAT, B_MEDIUM_TIME_FORMAT);
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BString id = msg->FindString("user_id");
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BString body = msg->FindString("body");
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// Binary logs
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// TODO: Don't hardcode 21, expose maximum as a setting
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BStringList users, bodies;
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BMessage logMsg;
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if (_GetChatLogs(&logMsg) == B_OK) {
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logMsg.FindStrings("body", &bodies);
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logMsg.FindStrings("user_id", &users);
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bodies.Remove(21);
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users.Remove(21);
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bodies.Add(body, 0);
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users.Add(id, 0);
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}
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BMessage newLogMsg(IM_MESSAGE);
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newLogMsg.AddInt32("im_what", IM_LOGS_RECEIVED);
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newLogMsg.AddStrings("body", bodies);
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newLogMsg.AddStrings("user_id", users);
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BFile logFile(fLogPath.Path(), B_READ_WRITE | B_OPEN_AT_END | B_CREATE_FILE);
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WriteAttributeMessage(&logFile, "logs", &newLogMsg);
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// Plain-text logs
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BString uname;
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if (id.IsEmpty() == false)
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uname = UserById(id)->GetName();
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else
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uname = "You";
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BString logLine("[");
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logLine << date;
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logLine << "] ";
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logLine << uname;
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logLine << ": ";
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logLine << body;
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logLine << "\n";
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logFile.Write(logLine.String(), logLine.Length());
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}
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status_t
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Conversation::_GetChatLogs(BMessage* msg)
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{
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_EnsureLogPath();
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BFile logFile(fLogPath.Path(), B_READ_WRITE | B_CREATE_FILE);
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return ReadAttributeMessage(&logFile, "logs", msg);
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}
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void
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Conversation::_EnsureLogPath()
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{
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if (fLogPath.InitCheck() == B_OK)
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return;
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const char* sig = fLooper->Protocol()->Signature();
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CayaProtocolAddOn* protoAdd = ProtocolManager::Get()->ProtocolAddOn(sig);
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fLogPath.SetTo(CayaLogPath(protoAdd->Signature(), protoAdd->ProtoSignature()));
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fLogPath.Append(fID);
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}
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User*
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Conversation::_EnsureUser(BMessage* msg)
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{
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BString id = msg->FindString("user_id");
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if (id.IsEmpty() == true) return NULL;
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User* user = UserById(id);
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User* serverUser = _GetServer()->UserById(id);
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if (user == NULL && serverUser != NULL) {
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fUsers.AddItem(id, serverUser);
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user = serverUser;
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GetView()->UpdateUserList(fUsers);
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}
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else if (user == NULL) {
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user = new User(id, _GetServer()->Looper());
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user->SetProtocolLooper(fLooper);
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_GetServer()->AddUser(user);
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fUsers.AddItem(id, user);
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GetView()->UpdateUserList(fUsers);
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}
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user->RegisterObserver(this);
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return user;
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}
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Server*
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Conversation::_GetServer()
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{
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return ((TheApp*)be_app)->GetMainWindow()->GetServer();
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}
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