057e7fba9b
Now, per each account, there is a read-only chat view associated with it, accessible through its item in the conversations list. This can be used to place system messages, MOTDs, insignificant errors, etc. Protocols can send text to this buffer by specifying no "chat_id" in an IM_MESSAGE_RECEIVED message.
277 lines
4.7 KiB
C++
277 lines
4.7 KiB
C++
/*
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
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* Copyright 2021, Jaidyn Levesque. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Andrea Anzani, andrea.anzani@gmail.com
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* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
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* Jaidyn Levesque, jadedctrl@teknik.io
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*/
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#include "ProtocolLooper.h"
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#include <Bitmap.h>
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#include <String.h>
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#include "Account.h"
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#include "AppMessages.h"
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#include "ChatProtocolMessages.h"
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#include "Conversation.h"
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#include "ConversationAccountItem.h"
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#include "ConversationView.h"
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#include "MainWindow.h"
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#include "NotifyMessage.h"
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#include "TheApp.h"
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ProtocolLooper::ProtocolLooper(ChatProtocol* protocol, int64 instance)
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:
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BLooper(),
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fProtocol(protocol),
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fInstance(instance),
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fListItem(NULL),
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fMySelf(NULL)
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{
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Account* account = reinterpret_cast<Account*>(
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protocol->MessengerInterface());
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LoadCommands();
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BString name(protocol->FriendlySignature());
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name << " - " << account->Name();
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SetName(name.String());
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_InitChatView();
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Run();
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}
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ProtocolLooper::~ProtocolLooper()
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{
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BMessage* msg = new BMessage(APP_ACCOUNT_DISABLED);
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BBitmap* icon = fProtocol->Icon();
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if (icon != NULL)
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icon->Archive(msg);
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msg->AddString("name", fProtocol->GetName());
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fProtocol->MessengerInterface()->SendMessage(msg);
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fProtocol->Shutdown();
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delete fProtocol;
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}
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void
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ProtocolLooper::MessageReceived(BMessage* msg)
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{
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if (Protocol()->Process(msg) != B_OK)
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BLooper::MessageReceived(msg);
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}
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ConversationView*
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ProtocolLooper::GetView()
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{
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return fSystemChatView;
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}
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void
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ProtocolLooper::ShowView()
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{
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MainWindow* win = ((TheApp*)be_app)->GetMainWindow();
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win->SetConversation(NULL);
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win->SetConversationView(fSystemChatView);
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}
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ChatProtocol*
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ProtocolLooper::Protocol()
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{
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return fProtocol;
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}
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ChatMap
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ProtocolLooper::Conversations() const
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{
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return fChatMap;
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}
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Conversation*
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ProtocolLooper::ConversationById(BString id)
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{
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bool found = false;
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return fChatMap.ValueFor(id, &found);
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}
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void
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ProtocolLooper::AddConversation(Conversation* chat)
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{
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if (chat != NULL)
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fChatMap.AddItem(chat->GetId(), chat);
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}
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void
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ProtocolLooper::RemoveConversation(Conversation* chat)
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{
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if (chat != NULL)
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fChatMap.RemoveItemFor(chat->GetId());
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}
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RosterMap
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ProtocolLooper::Contacts() const
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{
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return fRosterMap;
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}
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Contact*
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ProtocolLooper::ContactById(BString id)
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{
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bool found = false;
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return fRosterMap.ValueFor(id, &found);
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}
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void
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ProtocolLooper::AddContact(Contact* contact)
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{
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if (contact != NULL)
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fRosterMap.AddItem(contact->GetId(), contact);
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}
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void
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ProtocolLooper::RemoveContact(Contact* contact)
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{
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if (contact == NULL)
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return;
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fRosterMap.RemoveItemFor(contact->GetId());
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fUserMap.AddItem(contact->GetId(), (User*)contact);
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}
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UserMap
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ProtocolLooper::Users() const
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{
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UserMap users = fUserMap;
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for (int i = 0; i < fRosterMap.CountItems(); i++) {
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User* user = (User*)fRosterMap.ValueAt(i);
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users.AddItem(user->GetId(), user);
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}
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return users;
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}
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User*
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ProtocolLooper::UserById(BString id)
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{
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bool found = false;
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User* user = ContactById(id);
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if (user == NULL)
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user = fUserMap.ValueFor(id, &found);
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return user;
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}
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void
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ProtocolLooper::AddUser(User* user)
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{
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if (user != NULL)
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fUserMap.AddItem(user->GetId(), user);
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}
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CommandMap
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ProtocolLooper::Commands() const
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{
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return fCommands;
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}
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ChatCommand*
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ProtocolLooper::CommandById(BString id)
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{
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return fCommands.ValueFor(id);
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}
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Contact*
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ProtocolLooper::GetOwnContact()
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{
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return fMySelf;
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}
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void
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ProtocolLooper::SetOwnContact(Contact* contact)
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{
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if (contact != NULL) {
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fMySelf = contact;
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AddUser(contact);
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}
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}
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int64
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ProtocolLooper::GetInstance()
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{
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return fInstance;
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}
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ConversationAccountItem*
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ProtocolLooper::GetListItem()
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{
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if (fListItem == NULL)
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fListItem = new ConversationAccountItem(fProtocol->GetName(),
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fInstance, this);
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return fListItem;
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}
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void
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ProtocolLooper::LoadCommands()
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{
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fCommands = CommandMap();
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BObjectList<BMessage> commands = fProtocol->Commands();
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for (int i = 0; i < commands.CountItems(); i++) {
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ChatCommand* cmd = new ChatCommand(commands.ItemAt(i));
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fCommands.AddItem(cmd->GetName(), cmd);
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}
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}
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void
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ProtocolLooper::_InitChatView()
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{
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fSystemChatView = new ConversationView();
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BMessage clear(kClearText);
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fSystemChatView->MessageReceived(&clear);
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BMessage init(IM_MESSAGE);
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init.AddInt32("im_what", IM_MESSAGE_RECEIVED);
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init.AddString("user_name", "Cardie");
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init.AddString("body", B_TRANSLATE("I'm rearing to go!"));
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fSystemChatView->MessageReceived(&init);
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fSystemChatView->ObserveString(STR_ROOM_NAME, fProtocol->GetName());
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fSystemChatView->ObserveString(STR_ROOM_SUBJECT, "System buffer");
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BBitmap* icon = fProtocol->Icon();
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if (icon != NULL)
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fSystemChatView->ObservePointer(PTR_ROOM_BITMAP, (void*)icon);
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}
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