Chat-O-Matic/application/views/RosterListView.cpp
Jaidyn Ann 5b5840a79e Explicitly tie Conversations, Contacts, and Users to their ProtocolLoopers
Previously, all Conversations/Contacts/Users were stored in the Server,
each in their respective KeyMaps, identified solely by their
identifiers. This leads to the glaring problem of overlap― if the user
has multiple accounts, some users/rooms might be used or present in multiple
accounts at the same time.

Now, each accounts' Contacts, Conversations, and Users are stored in
its ProtocolLooper, making this overlap impossible. An oversight of only
allowing one user identifier to be stored (fMySelf) in Server was also fixed
this way.

This is the bulk of the work required for multi-account support― now,
the user can join the same XMPP room on two seperate accounts, and it
works perfectly.
2021-06-10 15:16:43 -05:00

231 lines
4.7 KiB
C++

/*
* Copyright 2009, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
*/
#include "RosterListView.h"
#include <Looper.h>
#include <MenuItem.h>
#include <PopUpMenu.h>
#include <SeparatorItem.h>
#include <string.h>
#include <stdio.h>
#include "CayaProtocolMessages.h"
#include "Contact.h"
#include "ProtocolLooper.h"
#include "RosterItem.h"
#include "TheApp.h"
#include "UserInfoWindow.h"
const int32 kAddPeople = 'ADPL';
const int32 kSendFile = 'SDFL';
const int32 kShowLogs = 'SHLG';
const int32 kStartConv = 'SRCV';
const int32 kGetInfo = 'GINF';
static int
compare_by_name(const void* _item1, const void* _item2)
{
RosterItem* item1 = *(RosterItem**)_item1;
RosterItem* item2 = *(RosterItem**)_item2;
return strcasecmp(item1->GetContact()->GetName().String(),
item2->GetContact()->GetName().String());
}
static int
compare_by_status(const void* _item1, const void* _item2)
{
RosterItem* item1 = *(RosterItem**)_item1;
RosterItem* item2 = *(RosterItem**)_item2;
if (item1->Status() < item2->Status())
return 1;
if (item1->Status() > item2->Status())
return 2;
return 0;
}
RosterListView::RosterListView(const char* name)
: BOutlineListView(name, B_SINGLE_SELECTION_LIST,
B_WILL_DRAW | B_FRAME_EVENTS |
B_NAVIGABLE | B_FULL_UPDATE_ON_RESIZE),
fPrevItem(NULL)
{
// Context menu
fPopUp = new BPopUpMenu("contextMenu", false, false);
BMenuItem* item = NULL;
fPopUp->AddItem(new BMenuItem("Start a chat", new BMessage(kStartConv)));
item = new BMenuItem("Send a file" B_UTF8_ELLIPSIS, new BMessage(kSendFile));
item->SetEnabled(false);
fPopUp->AddItem(item);
fPopUp->AddItem(new BSeparatorItem());
fPopUp->AddItem(new BMenuItem("User info" B_UTF8_ELLIPSIS,
new BMessage(kGetInfo)));
fPopUp->SetTargetForItems(this);
}
// #pragama mark -
void
RosterListView::AttachedToWindow()
{
fPopUp->SetTargetForItems(this);
SetTarget(this);
}
void
RosterListView::MessageReceived(BMessage* msg)
{
BListItem* item = ItemAt(CurrentSelection());
RosterItem* ritem = reinterpret_cast<RosterItem*>(item);
switch (msg->what) {
case kGetInfo:
{
if (ritem == NULL)
return;
_InfoWindow(ritem->GetContact());
break;
}
case kStartConv:
{
User* user;
if (ritem == NULL || (user = ritem->GetContact()) == NULL)
return;
BMessage* start = new BMessage(IM_MESSAGE);
start->AddInt32("im_what", IM_CREATE_CHAT);
start->AddString("user_id", user->GetId());
ProtocolLooper* looper = user->GetProtocolLooper();
if (looper != NULL)
looper->PostMessage(start);
break;
}
default:
BListView::MessageReceived(msg);
}
}
void
RosterListView::MouseMoved(BPoint where, uint32 code, const BMessage* msg)
{
BListView::MouseMoved(where, code, msg);
return;
switch (code) {
case B_INSIDE_VIEW:
{
// Mouse cursor is inside this view, hide last item's popup
// and show current item's popup
BListItem* item = ItemAt(IndexOf(where));
RosterItem* ritem = reinterpret_cast<RosterItem*>(item);
if (ritem == NULL)
return;
// Hide previous item's popup
if ((fPrevItem != NULL) && (fPrevItem != ritem))
fPrevItem->GetContact()->HidePopUp();
// Show current item's popup
ritem->GetContact()->ShowPopUp(ConvertToScreen(where));
// This will be the previous item
fPrevItem = ritem;
break;
}
case B_EXITED_VIEW:
// Mouse cursor leaved this view, hide last item's popup
if (fPrevItem != NULL)
fPrevItem->GetContact()->HidePopUp();
break;
}
}
void
RosterListView::MouseDown(BPoint where)
{
BMessage* message = Looper()->CurrentMessage();
int32 buttons = 0;
(void)message->FindInt32("buttons", &buttons);
if (buttons == B_SECONDARY_MOUSE_BUTTON) {
int32 index = IndexOf(where);
if (index >= 0) {
// Select list item
Select(index);
// Show context menu if right button is clicked
(void)fPopUp->Go(ConvertToScreen(where), true, true, false);
}
} else {
// Call original MouseDown()
BListView::MouseDown(where);
}
}
void
RosterListView::Draw(BRect updateRect)
{
int32 count = CountItems();
if (count == 0)
return;
BRect itemFrame(0, 0, Bounds().right, -1);
for (int32 i = 0; i < count; i++) {
BListItem* item = ItemAt(i);
RosterItem* rosterItem = reinterpret_cast<RosterItem*>(item);
if (!rosterItem->IsVisible())
continue;
itemFrame.bottom = itemFrame.top + ceilf(item->Height()) - 1;
if (itemFrame.Intersects(updateRect))
rosterItem->DrawItem(this, itemFrame);
itemFrame.top = itemFrame.bottom + 1;
}
}
void
RosterListView::Sort()
{
SortItems(compare_by_name);
}
void
RosterListView::_InfoWindow(Contact* linker)
{
UserInfoWindow* win = new UserInfoWindow(linker);
win->Show();
}