Chat-O-Matic/application/StatusManager.cpp
Jaidyn Ann dce82c2ba2 Use Server::Get(), clean up header usage
Instead of passing around pointers to the Server, Server::Get() returns
the server's pointer (simplifying some things a good bit).
As a result, headers have been cleaned up, and some redundant KeyMaps
have been placed in Maps.h.
2022-02-23 16:04:56 -06:00

121 lines
2.2 KiB
C++

/*
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
*/
#include "StatusManager.h"
#include <stdio.h>
#include "ChatProtocolMessages.h"
#include "NotifyMessage.h"
#include "Server.h"
static StatusManager* fInstance = NULL;
StatusManager::StatusManager()
:
fStatus(STATUS_OFFLINE),
fReplicantMessenger(NULL)
{
}
StatusManager::~StatusManager()
{
delete fReplicantMessenger;
}
StatusManager*
StatusManager::Get()
{
if (fInstance == NULL)
fInstance = new StatusManager();
return fInstance;
}
void
StatusManager::SetNickname(BString nick, int64 instance)
{
// Create message
BMessage* msg = new BMessage(IM_MESSAGE);
msg->AddInt32("im_what", IM_SET_OWN_NICKNAME);
msg->AddString("user_name", nick);
// Send message
if (instance > -1) {
msg->AddInt64("instance", instance);
Server::Get()->SendProtocolMessage(msg);
}
else
Server::Get()->SendAllProtocolMessage(msg);
}
void
StatusManager::SetReplicantMessenger(BMessenger* messenger)
{
fReplicantMessenger = messenger;
}
UserStatus
StatusManager::Status() const
{
return fStatus;
}
void
StatusManager::SetStatus(UserStatus status, const char* str, int64 instance)
{
if (fStatus == status && instance == -1)
return;
// Create status change message
BMessage* msg = new BMessage(IM_MESSAGE);
msg->AddInt32("im_what", IM_SET_OWN_STATUS);
msg->AddInt32("status", (int32)status);
if (str != NULL)
msg->AddString("message", str);
// Send message
if (instance > -1) {
msg->AddInt64("instance", instance);
Server::Get()->SendProtocolMessage(msg);
}
else
Server::Get()->SendAllProtocolMessage(msg);
// Notify status change
fStatus = status;
NotifyInteger(INT_ACCOUNT_STATUS, (int32)fStatus);
ReplicantStatusNotify((UserStatus)status);
}
void
StatusManager::SetStatus(UserStatus status, int64 instance)
{
SetStatus(status, NULL, instance);
}
void
StatusManager::ReplicantStatusNotify(UserStatus status, bool wait)
{
if(fReplicantMessenger != NULL && fReplicantMessenger->IsValid()) {
printf("notification sent\n");
BMessage mess(IM_OWN_STATUS_SET);
mess.AddInt32("status", status);
fReplicantMessenger->SendMessage(&mess);
}
}