dce82c2ba2
Instead of passing around pointers to the Server, Server::Get() returns the server's pointer (simplifying some things a good bit). As a result, headers have been cleaned up, and some redundant KeyMaps have been placed in Maps.h.
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/*
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* Copyright 2021, Jaidyn Levesque <jadedctrl@teknik.io>
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* All rights reserved. Distributed under the terms of the MIT license.
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*/
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#ifndef CHAT_COMMAND_H
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#define CHAT_COMMAND_H
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#include <Archivable.h>
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#include <Message.h>
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#include <String.h>
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#include <libsupport/KeyMap.h>
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#include <libsupport/List.h>
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#include "Maps.h"
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class Conversation;
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class User;
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enum cmd_arg_type
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{
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CMD_ROOM_PARTICIPANT = 'CArp', // "user_id" in message
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CMD_KNOWN_USER = 'CAku', // "user_id" in message
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CMD_ANY_USER = 'CAau', // "user_id" in message
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CMD_BODY_STRING = 'CAbs', // "body" in message
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CMD_MISC_STRING = 'CAms' // "misc_str" in message
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};
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class ChatCommand : public BArchivable {
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public:
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ChatCommand(const char* name, BMessage msg, bool toProtocol,
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List<int32> argTypes);
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ChatCommand(BMessage* data);
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status_t Archive(BMessage* data, bool deep=true);
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ChatCommand* Instantiate(BMessage* data);
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const char* GetName() { return fName.String(); }
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void SetDesc(const char* description);
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const char* GetDesc() { return fDescription.String(); }
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bool Parse(BString args, BString* errorMsg, Conversation* chat);
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private:
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bool _ProcessArgs(BString args, BMessage* msg, BString* errorMsg,
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Conversation* chat);
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User* _FindUser(BString idOrName, UserMap users);
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bool _Send(BMessage* msg, Conversation* chat);
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BString fName;
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BString fDescription;
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BMessage fMessage;
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bool fToProto;
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List<int32> fArgTypes;
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};
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#endif // CHAT_COMMAND_H
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