d883c23d18
The settings file-hierarchy has been changed a bit: * Cardie/ * preferences * Accounts/ * Cache/ * Accounts/ * Add-Ons/ `Cardie/Protocols` is now `Cardie/Accounts`, and the cache directory has been split into two. `Cache/Accounts/` is for account-specific cached data (e.g., cached roster icons, data, etc.), and `Cache/Protocols` is for protocol-wide settings/data. For purple, this will be used as the user's libpurple directory, which has been moved from the default of `~/.purple` (yikes!) Some plugin search-paths have been given to purple, too― lib directories + "/purple2/", and Cardie/Cache/Add-Ons/purple/plugins/.
350 lines
6.6 KiB
C++
350 lines
6.6 KiB
C++
/*
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* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
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* Copyright 2014, Funky Idea Software
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* Copyright 2021, Jaidyn Levesque
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* Distributed under the terms of the MIT License.
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*/
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#include <memory.h>
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#include <Bitmap.h>
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#include <InterfaceDefs.h>
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#include <Directory.h>
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#include <FindDirectory.h>
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#include <IconUtils.h>
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#include <Menu.h>
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#include <MenuItem.h>
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#include <Path.h>
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#include <StringList.h>
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#include <kernel/fs_attr.h>
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#include "Cardie.h"
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#include "Utils.h"
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const char*
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UserStatusToString(UserStatus status)
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{
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switch (status) {
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case STATUS_ONLINE:
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return "Available";
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case STATUS_AWAY:
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return "Away";
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case STATUS_DO_NOT_DISTURB:
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return "Busy";
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case STATUS_CUSTOM_STATUS:
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return "Custom Status";
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case STATUS_INVISIBLE:
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return "Invisible";
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case STATUS_OFFLINE:
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return "Offline";
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default:
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return NULL;
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}
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}
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bool
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IsCommand(BString line)
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{
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return line.StartsWith("/");
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}
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BString
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CommandName(BString line)
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{
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BStringList words;
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line.Split(" ", true, words);
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return words.StringAt(0).RemoveFirst("/");
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}
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BString
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CommandArgs(BString line)
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{
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BString remove("/");
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remove << CommandName(line) << "";
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line.RemoveFirst(remove);
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return line.Trim();
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}
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BResources*
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ChatResources()
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{
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image_info info;
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if (our_image(info) != B_OK)
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return NULL;
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BFile file(info.name, B_READ_ONLY);
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if (file.InitCheck() != B_OK)
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return NULL;
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BResources* res = new BResources(&file);
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if (res->InitCheck() != B_OK) {
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delete res;
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return NULL;
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}
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return res;
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}
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BMenu*
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CreateAccountMenu(AccountInstances accounts, BMessage msg, BMessage* allMsg)
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{
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BMenu* menu = new BMenu("accountMenu");
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if (allMsg != NULL)
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menu->AddItem(new BMenuItem("All", new BMessage(*allMsg)));
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for (int i = 0; i < accounts.CountItems(); i++)
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menu->AddItem(new BMenuItem(accounts.KeyAt(i).String(), new BMessage(msg)));
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menu->SetRadioMode(true);
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menu->SetLabelFromMarked(true);
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menu->ItemAt(0)->SetMarked(true);
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if (accounts.CountItems() == 0)
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menu->SetEnabled(false);
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return menu;
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}
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const char*
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AccountsPath()
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{
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BPath path;
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if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
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return NULL;
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path.Append(APP_NAME "/Accounts");
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if (create_directory(path.Path(), 0755) != B_OK)
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return NULL;
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return path.Path();
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}
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const char*
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AccountPath(const char* signature, const char* subsignature)
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{
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BPath path(AccountsPath());
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if (path.InitCheck() != B_OK)
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return NULL;
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path.Append(signature);
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if (BString(signature) != BString(subsignature)
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&& BString(subsignature).IsEmpty() == false)
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path.Append(subsignature);
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if (create_directory(path.Path(), 0755) != B_OK)
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return NULL;
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return path.Path();
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}
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const char*
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CachePath()
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{
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BPath path;
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if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
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return NULL;
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path.Append(APP_NAME "/Cache");
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if (create_directory(path.Path(), 0755) != B_OK)
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return NULL;
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return path.Path();
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}
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const char*
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AccountCachePath(const char* accountName)
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{
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BPath path(CachePath());
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path.Append("Accounts");
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if (path.InitCheck() != B_OK)
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return NULL;
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path.Append(accountName);
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if (create_directory(path.Path(), 0755) != B_OK)
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return NULL;
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return path.Path();
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}
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const char*
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RoomsCachePath(const char* accountName)
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{
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BPath path(AccountCachePath(accountName));
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if (path.InitCheck() != B_OK)
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return NULL;
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path.Append("Rooms");
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if (create_directory(path.Path(), 0755) != B_OK)
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return NULL;
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return path.Path();
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}
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const char*
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RoomCachePath(const char* accountName, const char* roomIdentifier)
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{
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BPath path(RoomsCachePath(accountName));
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if (path.InitCheck() != B_OK) return NULL;
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path.Append(roomIdentifier);
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return path.Path();
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}
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const char*
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UserCachePath(const char* accountName, const char* userIdentifier)
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{
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BPath path(AccountCachePath(accountName));
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if (path.InitCheck() != B_OK) return NULL;
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path.Append("Users");
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if (create_directory(path.Path(), 0755) != B_OK) return NULL;
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path.Append(userIdentifier);
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return path.Path();
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}
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const char*
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ContactCachePath(const char* accountName, const char* userIdentifier)
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{
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BPath path(AccountCachePath(accountName));
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if (path.InitCheck() != B_OK) return NULL;
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path.Append("People");
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if (create_directory(path.Path(), 0755) != B_OK) return NULL;
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path.Append(userIdentifier);
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return path.Path();
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}
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rgb_color
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TintColor(rgb_color color, int severity)
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{
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bool dark = false;
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if (color.Brightness() < 127)
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dark = true;
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switch (severity)
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{
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case 1:
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if (dark == true)
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return tint_color(color, B_LIGHTEN_1_TINT + 0.2f);
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else
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return tint_color(color, B_DARKEN_1_TINT);
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case 2:
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if (dark == true)
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return tint_color(color, B_LIGHTEN_1_TINT);
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else
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return tint_color(color, B_DARKEN_2_TINT);
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case 3:
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if (dark == true)
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return tint_color(color, B_LIGHTEN_2_TINT + 0.1f);
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else
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return tint_color(color, B_DARKEN_3_TINT);
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}
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return color;
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}
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rgb_color
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ForegroundColor(rgb_color background)
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{
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rgb_color foreground;
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int32 brighter;
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int32 darker;
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float ratio;
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do {
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foreground.set_to(rand() % 255, rand() % 255, rand() %255);
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if (foreground.Brightness() > background.Brightness()) {
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brighter = foreground.Brightness();
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darker = background.Brightness();
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}
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else {
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brighter = background.Brightness();
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darker = foreground.Brightness();
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}
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ratio = (brighter + .05) / (darker + .05);
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}
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while (ratio > 5 || ratio < 4);
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return foreground;
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}
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status_t
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ReadAttributeData(BNode* node, const char* name, char** buffer, int32 *size) {
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attr_info info;
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status_t ret = node->GetAttrInfo(name, &info);
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if (ret == B_OK) {
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*buffer = (char *)calloc(info.size, sizeof(char));
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ret = node->ReadAttr(name, info.type, 0, *buffer, info.size);
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if (ret > B_OK) {
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*size = ret;
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ret = B_OK;
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}
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else
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free(*buffer);
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}
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return ret;
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}
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status_t
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WriteAttributeMessage(BNode* node, const char* name, BMessage* data)
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{
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BMallocIO malloc;
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status_t ret=data->Flatten(&malloc);
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if( ret == B_OK) {
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ret = node->WriteAttr(name,B_ANY_TYPE,0,malloc.Buffer(),malloc.BufferLength());
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if(ret > B_OK)
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ret=B_OK;
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}
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return ret;
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}
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status_t
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ReadAttributeMessage(BNode* node, const char* name, BMessage* data)
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{
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char *buffer = NULL;
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int32 size = 0;
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status_t ret = ReadAttributeData(node,name,&buffer,&size);
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if(size>0 && buffer!=NULL) {
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BMemoryIO mem(buffer,size);
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ret = data->Unflatten(&mem);
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free(buffer);
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}
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return ret;
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}
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extern "C" {
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status_t
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our_image(image_info& image)
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{
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team_id team = B_CURRENT_TEAM;
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int32 cookie = 0;
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while (get_next_image_info(team, &cookie, &image) == B_OK) {
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if ((char*)our_image >= (char*)image.text
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&& (char*)our_image <= (char*)image.text + image.text_size)
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return B_OK;
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}
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return B_ERROR;
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}
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}
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