Chat-O-Matic/application/ChatWindow.h
Jaidyn Ann 48d0b7bc96 Create Conversation class, use it instead of Contact for chats
This is a commit with it's foot in a lot of places, but:

The Conversation class was created as the abstraction of chats: All
ImMessages that are relevant to a conversation get routed through it,
meta-data on chats is stored in it (even if right now that's basically
limited to the user list and ID).

Server was given more methods to help accessing contacts―
ContactById(BString) and AddContact(Contact*). This better allows
Conversations to add and fetch Contacts as necessary. Right now, all
users in chats are treated as Contacts, so in the future creating an
independent userlist for Server (fUserMap?) would be useful.

Server also now stores all Conversations (fChatMap) and has some
convenience methods like for Contacts: Conversations(),
ConversationById(BString), and AddConversation(Conversation*).

CayaRenderView has been changed to not store user nicks, and will use
the appropriate nick of any arbitrarily-numbered user.

Users also have a map of all Conversations they are a part of
(fChatMap).

The Remove* methods of KeyMap now return the removed item.
2021-05-24 01:47:21 -05:00

56 lines
1.2 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _CHAT_WINDOW_H
#define _CHAT_WINDOW_H
#include <Window.h>
#include <TextView.h>
#include <StringView.h>
#include <Notification.h>
#include "Observer.h"
#include "CayaConstants.h"
class BitmapView;
class Conversation;
class CayaRenderView;
class Contact;
class ChatWindow : public BWindow, public Observer {
public:
ChatWindow(Conversation* cl);
virtual void ShowWindow();
virtual void MessageReceived(BMessage* message);
void WindowActivated(bool active);
virtual bool QuitRequested();
void UpdateAvatar();
void UpdatePersonalMessage();
void ImMessage(BMessage* msg);
void ObserveString(int32 what, BString str);
void ObservePointer(int32 what, void* ptr);
void ObserveInteger(int32 what, int32 val);
void AppendStatus(CayaStatus status);
void AvoidFocus(bool avoid);
private:
BTextView* fSendView;
Conversation* fConversation;
Contact* fContact;
CayaRenderView* fReceiveView;
BStringView* fStatus;
BTextView* fPersonalMessage;
BitmapView* fAvatar;
int32 fMessageCount;
};
#endif // _CHAT_WINDOW_H