f0ce3e87c6
Seperate UserItems are now created for each list, too, rather than a single one being created per-user. This functionally works a lot nicer. But onto more important things… now setting the user's own nick should work quite well. Finally. =w= This has given me a good bit of trouble over the past couple of days― setting the user's nick *worked*, but it wouldn't propagate to its corresponding UserItem nor its UserInfoDialog. It would, however, work with the StatusView. These are all registered Observers of the User itself, so if one works, they *all* should, them all being registered to the same User. Now, if a given User isn't found in the ProtocolLooper's user-list, the Conversation class will take it upon itself to create a new one and add it to both of their respective lists. So the user's own contact would be set in the ProtocolLooper― but it *wouldn't* be added to the user-list. Hilarity ensues as two seperate objects for the user's own contact would be created. Since the StatusView is registered to the ProtocolLooper's "real" own contact slot, it would receive all updates… but since Conversations' user-lists and items would be registered to the Conversation-created "fake" user, they would be borked. Simple oversight, but wow it hecked with me. :P
56 lines
1023 B
C++
56 lines
1023 B
C++
/*
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* Copyright 2021, Jaidyn Levesque <jadedctrl@teknik.io>
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* All rights reserved. Distributed under the terms of the MIT license.
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*/
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#ifndef CONVERSATIONLIST_H
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#define CONVERSATIONLIST_H
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#include <ListView.h>
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#include "Role.h"
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class BPopUpMenu;
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class Conversation;
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class User;
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enum
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{
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kUserInfo = 'ULui',
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kDeafenUser = 'UMdu',
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kUndeafenUser = 'UMud',
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kMuteUser = 'UMmu',
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kUnmuteUser = 'UMum',
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kKickUser = 'UMku',
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kBanUser = 'UMbu'
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};
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class UserListView : public BListView {
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public:
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UserListView(const char* name);
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virtual void MouseDown(BPoint where);
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void Sort();
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bool HasUser(User* user);
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void AddUser(User* user);
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void RemoveUser(User* user);
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void SetConversation(Conversation* chat) { fChat = chat; }
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private:
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BPopUpMenu* _UserPopUp();
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BPopUpMenu* _BlankPopUp();
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void _ModerationAction(int32 im_what);
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void _ProcessItem(BMessage* itemMsg, BPopUpMenu* menu,
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Role* user, Role* target, BString target_id);
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Conversation* fChat;
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};
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#endif // CONVERSATIONLIST_H
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