Chat-O-Matic/application/CayaProtocol.h
Jaidyn Ann 3d020c4628 Populate conversations with logs, if any saved
Also adds a function to protocols to toggle this― if CayaProtocol::SaveLogs()
returns true, then local logs will be used to popualte conversation
windows. Otherwise, it's up to the protocol itself.

A new protocol IM_MESSAGE was also created, IM_LOGS_RECEIVED, which can
be used to populate conversations with old logs.
2021-05-24 19:12:42 -05:00

65 lines
1.5 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _CAYA_PROTOCOL_H
#define _CAYA_PROTOCOL_H
#include <Messenger.h>
class BBitmap;
// Caya protocol interface version
#define CAYA_VERSION_1_PRE_ALPHA_1 0x00000001
#define CAYA_VERSION_1_ALPHA_1 0x00000100
#define CAYA_VERSION CAYA_VERSION_1_PRE_ALPHA_1
class CayaProtocolMessengerInterface {
public:
virtual status_t SendMessage(BMessage* message) = 0;
};
class CayaProtocol {
public:
//! Messenger
virtual status_t Init(CayaProtocolMessengerInterface*) = 0;
//! Called before unloading from memory
virtual status_t Shutdown() = 0;
//! Process message
virtual status_t Process(BMessage*) = 0;
//! Change settings
virtual status_t UpdateSettings(BMessage*) = 0;
//! Settings menu template
virtual BMessage SettingsTemplate() = 0;
//! Protocol signature
virtual const char* Signature() const = 0;
//! Protocol name
virtual const char* FriendlySignature() const = 0;
//! Protocol icon
virtual BBitmap* Icon() const = 0;
//! Use local logs to populate chat
virtual bool SaveLogs() const = 0;
//! Add-on's path
virtual void SetPath(BPath path) = 0;
virtual BPath Path() = 0;
//! Preferred encoding of messages
virtual uint32 GetEncoding() = 0;
//! Messenger interface used
virtual CayaProtocolMessengerInterface* MessengerInterface() const = 0;
};
#endif // _CAYA_PROTOCOL_H