6c43311982
Add a program-wide avatar cache― whenever a contact or user's avatar has changed, it gets cached in ~/config/settings/Caya/Cache/$account/People (for contacts) or $account/Users (for everyone else). ImageCache is now used, only for caching the kPersonIcon resource image― it might be useful later for other commonly used images (status indicators, etc). Fixes #4
316 lines
5.9 KiB
C++
316 lines
5.9 KiB
C++
/*
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* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
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* Copyright 2014, Funky Idea Software
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* Copyright 2021, Jaidyn Levesque
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* Distributed under the terms of the MIT License.
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*/
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#include <memory.h>
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#include <Bitmap.h>
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#include <InterfaceDefs.h>
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#include <Directory.h>
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#include <FindDirectory.h>
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#include <IconUtils.h>
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#include <Path.h>
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#include <kernel/fs_attr.h>
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#include "CayaUtils.h"
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const char*
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CayaStatusToString(CayaStatus status)
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{
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switch (status) {
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case CAYA_ONLINE:
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return "Available";
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case CAYA_AWAY:
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return "Away";
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case CAYA_DO_NOT_DISTURB:
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return "Busy";
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case CAYA_CUSTOM_STATUS:
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return "Custom Status";
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case CAYA_INVISIBLE:
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return "Invisible";
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case CAYA_OFFLINE:
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return "Offline";
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default:
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return NULL;
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}
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}
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BResources*
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CayaResources()
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{
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image_info info;
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if (our_image(info) != B_OK)
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return NULL;
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BFile file(info.name, B_READ_ONLY);
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if (file.InitCheck() != B_OK)
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return NULL;
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BResources* res = new BResources(&file);
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if (res->InitCheck() != B_OK) {
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delete res;
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return NULL;
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}
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return res;
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}
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const char*
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CayaAccountsPath()
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{
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BPath path;
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if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
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return NULL;
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path.Append("Caya/Protocols");
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if (create_directory(path.Path(), 0755) != B_OK)
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return NULL;
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return path.Path();
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}
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const char*
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CayaAccountPath(const char* signature)
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{
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if (!signature)
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return NULL;
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BPath path(CayaAccountsPath());
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if (path.InitCheck() != B_OK)
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return NULL;
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path.Append(signature);
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if (create_directory(path.Path(), 0755) != B_OK)
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return NULL;
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return path.Path();
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}
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const char*
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CayaAccountPath(const char* signature, const char* subsignature)
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{
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if (BString(signature) == BString(subsignature)
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|| BString(subsignature).IsEmpty() == true)
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return CayaAccountPath(signature);
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BPath path(CayaAccountPath(signature));
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path.Append(subsignature);
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if (create_directory(path.Path(), 0755) != B_OK)
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return NULL;
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return path.Path();
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}
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const char*
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CayaCachePath()
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{
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BPath path;
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if (find_directory(B_USER_SETTINGS_DIRECTORY, &path) != B_OK)
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return NULL;
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path.Append("Caya/Cache");
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if (create_directory(path.Path(), 0755) != B_OK)
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return NULL;
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return path.Path();
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}
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const char*
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CayaAccountCachePath(const char* accountName)
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{
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BPath path(CayaCachePath());
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if (path.InitCheck() != B_OK)
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return NULL;
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path.Append(accountName);
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if (create_directory(path.Path(), 0755) != B_OK)
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return NULL;
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return path.Path();
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}
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const char*
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CayaRoomsCachePath(const char* accountName)
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{
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BPath path(CayaAccountCachePath(accountName));
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if (path.InitCheck() != B_OK)
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return NULL;
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path.Append("Rooms");
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if (create_directory(path.Path(), 0755) != B_OK)
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return NULL;
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return path.Path();
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}
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const char*
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CayaRoomCachePath(const char* accountName, const char* roomIdentifier)
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{
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BPath path(CayaRoomsCachePath(accountName));
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if (path.InitCheck() != B_OK) return NULL;
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path.Append(roomIdentifier);
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return path.Path();
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}
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const char*
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CayaUserCachePath(const char* accountName, const char* userIdentifier)
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{
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BPath path(CayaAccountCachePath(accountName));
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if (path.InitCheck() != B_OK) return NULL;
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path.Append("Users");
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if (create_directory(path.Path(), 0755) != B_OK) return NULL;
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path.Append(userIdentifier);
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return path.Path();
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}
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const char*
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CayaContactCachePath(const char* accountName, const char* userIdentifier)
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{
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BPath path(CayaAccountCachePath(accountName));
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if (path.InitCheck() != B_OK) return NULL;
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path.Append("People");
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if (create_directory(path.Path(), 0755) != B_OK) return NULL;
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path.Append(userIdentifier);
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return path.Path();
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}
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rgb_color
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CayaTintColor(rgb_color color, int severity)
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{
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bool dark = false;
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if (color.Brightness() < 127)
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dark = true;
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switch (severity)
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{
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case 1:
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if (dark == true)
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return tint_color(color, B_LIGHTEN_1_TINT + 0.2f);
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else
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return tint_color(color, B_DARKEN_1_TINT);
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case 2:
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if (dark == true)
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return tint_color(color, B_LIGHTEN_1_TINT);
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else
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return tint_color(color, B_DARKEN_2_TINT);
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case 3:
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if (dark == true)
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return tint_color(color, B_LIGHTEN_2_TINT + 0.1f);
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else
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return tint_color(color, B_DARKEN_3_TINT);
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}
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return color;
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}
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rgb_color
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CayaForegroundColor(rgb_color background)
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{
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rgb_color foreground;
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int32 brighter;
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int32 darker;
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float ratio;
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do {
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foreground.set_to(rand() % 255, rand() % 255, rand() %255);
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if (foreground.Brightness() > background.Brightness()) {
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brighter = foreground.Brightness();
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darker = background.Brightness();
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}
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else {
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brighter = background.Brightness();
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darker = foreground.Brightness();
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}
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ratio = (brighter + .05) / (darker + .05);
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}
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while (ratio > 5 || ratio < 4);
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return foreground;
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}
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status_t
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ReadAttributeData(BNode* node, const char* name, char** buffer, int32 *size) {
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attr_info info;
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status_t ret = node->GetAttrInfo(name, &info);
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if (ret == B_OK) {
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*buffer = (char *)calloc(info.size, sizeof(char));
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ret = node->ReadAttr(name, info.type, 0, *buffer, info.size);
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if (ret > B_OK) {
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*size = ret;
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ret = B_OK;
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}
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else
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free(*buffer);
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}
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return ret;
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}
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status_t
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WriteAttributeMessage(BNode* node, const char* name, BMessage* data)
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{
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BMallocIO malloc;
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status_t ret=data->Flatten(&malloc);
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if( ret == B_OK) {
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ret = node->WriteAttr(name,B_ANY_TYPE,0,malloc.Buffer(),malloc.BufferLength());
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if(ret > B_OK)
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ret=B_OK;
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}
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return ret;
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}
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status_t
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ReadAttributeMessage(BNode* node, const char* name, BMessage* data)
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{
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char *buffer = NULL;
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int32 size = 0;
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status_t ret = ReadAttributeData(node,name,&buffer,&size);
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if(size>0 && buffer!=NULL) {
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BMemoryIO mem(buffer,size);
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ret = data->Unflatten(&mem);
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free(buffer);
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}
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return ret;
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}
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extern "C" {
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status_t
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our_image(image_info& image)
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{
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team_id team = B_CURRENT_TEAM;
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int32 cookie = 0;
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while (get_next_image_info(team, &cookie, &image) == B_OK) {
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if ((char*)our_image >= (char*)image.text
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&& (char*)our_image <= (char*)image.text + image.text_size)
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return B_OK;
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}
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return B_ERROR;
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}
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}
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