9d72c53dd9
Most of RosterWindow's special functions have been split into a special BGroupView (including both the roster search-box and roster list), RosterView. This will give some more flexibility in other uses of the roster list. In addition, RosterViews can be tied to a specific account by its looper's instance ID, allowing it to either show all contacts (globally; if the ID is set to -1) or only those of the specified account. This can be useful, for example, when inviting contacts to a room― you can only invite contacts that use the same protocol, and are associated with your account, so showing all contacts doesn't make sense. The SearchBarTextControl class was removed, as it isn't particularly necessary.
247 lines
4.9 KiB
C++
247 lines
4.9 KiB
C++
/*
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* Copyright 2009, Pier Luigi Fiorini. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
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*/
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#include "RosterListView.h"
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#include <Looper.h>
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#include <MenuItem.h>
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#include <PopUpMenu.h>
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#include <SeparatorItem.h>
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#include <string.h>
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#include <stdio.h>
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#include "CayaProtocolMessages.h"
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#include "Contact.h"
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#include "ProtocolLooper.h"
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#include "RosterItem.h"
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#include "TheApp.h"
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#include "UserInfoWindow.h"
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const int32 kAddPeople = 'ADPL';
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const int32 kSendFile = 'SDFL';
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const int32 kShowLogs = 'SHLG';
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const int32 kStartConv = 'SRCV';
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const int32 kGetInfo = 'GINF';
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static int
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compare_by_name(const void* _item1, const void* _item2)
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{
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RosterItem* item1 = *(RosterItem**)_item1;
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RosterItem* item2 = *(RosterItem**)_item2;
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return strcasecmp(item1->GetContact()->GetName().String(),
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item2->GetContact()->GetName().String());
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}
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static int
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compare_by_status(const void* _item1, const void* _item2)
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{
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RosterItem* item1 = *(RosterItem**)_item1;
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RosterItem* item2 = *(RosterItem**)_item2;
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if (item1->Status() < item2->Status())
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return 1;
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if (item1->Status() > item2->Status())
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return 2;
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return 0;
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}
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RosterListView::RosterListView(const char* name)
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: BOutlineListView(name, B_SINGLE_SELECTION_LIST,
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B_WILL_DRAW | B_FRAME_EVENTS |
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B_NAVIGABLE | B_FULL_UPDATE_ON_RESIZE),
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fPrevItem(NULL)
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{
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// Context menu
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fPopUp = new BPopUpMenu("contextMenu", false, false);
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BMenuItem* item = NULL;
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fPopUp->AddItem(new BMenuItem("Start a chat", new BMessage(kStartConv)));
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item = new BMenuItem("Send a file" B_UTF8_ELLIPSIS, new BMessage(kSendFile));
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item->SetEnabled(false);
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fPopUp->AddItem(item);
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fPopUp->AddItem(new BSeparatorItem());
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fPopUp->AddItem(new BMenuItem("User info" B_UTF8_ELLIPSIS,
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new BMessage(kGetInfo)));
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fPopUp->SetTargetForItems(this);
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}
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// #pragama mark -
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void
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RosterListView::AttachedToWindow()
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{
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fPopUp->SetTargetForItems(this);
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SetTarget(this);
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}
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void
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RosterListView::MessageReceived(BMessage* msg)
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{
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BListItem* item = ItemAt(CurrentSelection());
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RosterItem* ritem = reinterpret_cast<RosterItem*>(item);
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switch (msg->what) {
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case kGetInfo:
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{
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if (ritem == NULL)
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return;
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_InfoWindow(ritem->GetContact());
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break;
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}
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case kStartConv:
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{
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User* user;
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if (ritem == NULL || (user = ritem->GetContact()) == NULL)
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return;
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BMessage* start = new BMessage(IM_MESSAGE);
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start->AddInt32("im_what", IM_CREATE_CHAT);
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start->AddString("user_id", user->GetId());
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ProtocolLooper* looper = user->GetProtocolLooper();
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if (looper != NULL)
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looper->PostMessage(start);
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break;
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}
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default:
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BListView::MessageReceived(msg);
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}
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}
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void
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RosterListView::MouseMoved(BPoint where, uint32 code, const BMessage* msg)
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{
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BListView::MouseMoved(where, code, msg);
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return;
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switch (code) {
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case B_INSIDE_VIEW:
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{
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// Mouse cursor is inside this view, hide last item's popup
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// and show current item's popup
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BListItem* item = ItemAt(IndexOf(where));
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RosterItem* ritem = reinterpret_cast<RosterItem*>(item);
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if (ritem == NULL)
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return;
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// Hide previous item's popup
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if ((fPrevItem != NULL) && (fPrevItem != ritem))
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fPrevItem->GetContact()->HidePopUp();
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// Show current item's popup
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ritem->GetContact()->ShowPopUp(ConvertToScreen(where));
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// This will be the previous item
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fPrevItem = ritem;
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break;
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}
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case B_EXITED_VIEW:
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// Mouse cursor leaved this view, hide last item's popup
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if (fPrevItem != NULL)
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fPrevItem->GetContact()->HidePopUp();
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break;
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}
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}
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void
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RosterListView::MouseDown(BPoint where)
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{
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BMessage* message = Looper()->CurrentMessage();
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int32 buttons = 0;
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(void)message->FindInt32("buttons", &buttons);
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if (buttons == B_SECONDARY_MOUSE_BUTTON) {
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int32 index = IndexOf(where);
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if (index >= 0) {
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// Select list item
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Select(index);
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// Show context menu if right button is clicked
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(void)fPopUp->Go(ConvertToScreen(where), true, true, false);
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}
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} else {
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// Call original MouseDown()
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BListView::MouseDown(where);
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}
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}
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void
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RosterListView::Draw(BRect updateRect)
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{
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int32 count = CountItems();
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if (count == 0)
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return;
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BRect itemFrame(0, 0, Bounds().right, -1);
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for (int32 i = 0; i < count; i++) {
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BListItem* item = ItemAt(i);
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RosterItem* rosterItem = reinterpret_cast<RosterItem*>(item);
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if (!rosterItem->IsVisible())
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continue;
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itemFrame.bottom = itemFrame.top + ceilf(item->Height()) - 1;
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if (itemFrame.Intersects(updateRect))
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rosterItem->DrawItem(this, itemFrame);
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itemFrame.top = itemFrame.bottom + 1;
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}
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}
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bool
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RosterListView::AddRosterItem(RosterItem* item)
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{
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if (HasItem(item) == false)
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return AddItem(item);
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return false;
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}
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RosterItem*
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RosterListView::RosterItemAt(int32 index)
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{
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return dynamic_cast<RosterItem*>(ItemAt(index));
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}
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void
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RosterListView::Sort()
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{
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SortItems(compare_by_name);
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}
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void
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RosterListView::_InfoWindow(Contact* linker)
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{
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UserInfoWindow* win = new UserInfoWindow(linker);
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win->Show();
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}
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