Chat-O-Matic/application/AccountManager.cpp

111 lines
2.3 KiB
C++

/*
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
*/
#include "AccountManager.h"
#include "CayaProtocolMessages.h"
#include "MainWindow.h"
#include "NotifyMessage.h"
#include "Server.h"
#include "TheApp.h"
#include <stdio.h>
static AccountManager* fInstance = NULL;
AccountManager::AccountManager()
:
fStatus(CAYA_OFFLINE),
fReplicantMessenger(NULL)
{
TheApp* theApp = reinterpret_cast<TheApp*>(be_app);
RegisterObserver(theApp->GetMainWindow());
}
AccountManager::~AccountManager()
{
TheApp* theApp = reinterpret_cast<TheApp*>(be_app);
UnregisterObserver(theApp->GetMainWindow());
delete fReplicantMessenger;
}
AccountManager*
AccountManager::Get()
{
if (fInstance == NULL)
fInstance = new AccountManager();
return fInstance;
}
void
AccountManager::SetNickname(BString nick)
{
// Create message
BMessage* msg = new BMessage(IM_MESSAGE);
msg->AddInt32("im_what", IM_SET_OWN_NICKNAME);
msg->AddString("nick", nick);
// Send message
TheApp* theApp = reinterpret_cast<TheApp*>(be_app);
MainWindow* win = theApp->GetMainWindow();
win->GetServer()->SendAllProtocolMessage(msg);
}
void
AccountManager::SetReplicantMessenger(BMessenger* messenger)
{
fReplicantMessenger = messenger;
}
CayaStatus
AccountManager::Status() const
{
return fStatus;
}
void
AccountManager::SetStatus(CayaStatus status, const char* str)
{
if (fStatus != status) {
// Create status change message
BMessage* msg = new BMessage(IM_MESSAGE);
msg->AddInt32("im_what", IM_SET_OWN_STATUS);
msg->AddInt32("status", (int32)status);
if (str != NULL)
msg->AddString("message", str);
// Send message
TheApp* theApp = reinterpret_cast<TheApp*>(be_app);
MainWindow* win = theApp->GetMainWindow();
win->GetServer()->SendAllProtocolMessage(msg);
// Notify status change
fStatus = status;
NotifyInteger(INT_ACCOUNT_STATUS, (int32)fStatus);
ReplicantStatusNotify((CayaStatus)status);
}
}
void
AccountManager::ReplicantStatusNotify(CayaStatus status, bool wait)
{
if(fReplicantMessenger != NULL && fReplicantMessenger->IsValid()) {
printf("notification sent\n");
BMessage mess(IM_OWN_STATUS_SET);
mess.AddInt32("status", status);
fReplicantMessenger->SendMessage(&mess);
}
}