867 lines
22 KiB
C++
867 lines
22 KiB
C++
/*
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Open Tracker License
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Terms and Conditions
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Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice applies to all licensees
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and shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Be Incorporated shall not be
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used in advertising or otherwise to promote the sale, use or other dealings in
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this Software without prior written authorization from Be Incorporated.
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Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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*/
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/****************************************************************************
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** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING **
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** **
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** DANGER, WILL ROBINSON! **
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** **
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** The interfaces contained here are part of BeOS's **
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** **
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** >> PRIVATE NOT FOR PUBLIC USE << **
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** **
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** implementation. **
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** **
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** These interfaces WILL CHANGE in future releases. **
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** If you use them, your app WILL BREAK at some future time. **
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** **
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** (And yes, this does mean that binaries built from OpenTracker will not **
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** be compatible with some future releases of the OS. When that happens, **
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** we will provide an updated version of this file to keep compatibility.) **
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** **
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** WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING **
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****************************************************************************/
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//
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// ObjectList is a wrapper around BList that adds type safety,
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// optional object ownership, search, insert operations, etc.
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//
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#ifndef __OBJECT_LIST__
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#define __OBJECT_LIST__
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#ifndef _BE_H
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#include <List.h>
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#endif
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#include <SupportDefs.h>
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template<class T> class BObjectList;
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template<class T>
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struct UnaryPredicate {
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virtual int operator()(const T *) const
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// virtual could be avoided here if FindBinaryInsertionIndex,
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// etc. were member template functions
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{ return 0; }
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private:
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static int _unary_predicate_glue(const void *item, void *context);
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friend class BObjectList<T>;
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};
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template<class T>
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int
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UnaryPredicate<T>::_unary_predicate_glue(const void *item, void *context)
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{
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return ((UnaryPredicate<T> *)context)->operator()((const T *)item);
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}
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class _PointerList_ : public BList {
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public:
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_PointerList_(const _PointerList_ &list);
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_PointerList_(int32 itemsPerBlock = 20, bool owning = false);
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~_PointerList_();
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typedef void *(* GenericEachFunction)(void *, void *);
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typedef int (* GenericCompareFunction)(const void *, const void *);
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typedef int (* GenericCompareFunctionWithState)(const void *, const void *,
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void *);
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typedef int (* UnaryPredicateGlue)(const void *, void *);
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void *EachElement(GenericEachFunction, void *);
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void SortItems(GenericCompareFunction);
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void SortItems(GenericCompareFunctionWithState, void *state);
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void HSortItems(GenericCompareFunction);
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void HSortItems(GenericCompareFunctionWithState, void *state);
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void *BinarySearch(const void *, GenericCompareFunction) const;
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void *BinarySearch(const void *, GenericCompareFunctionWithState, void *state) const;
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int32 BinarySearchIndex(const void *, GenericCompareFunction) const;
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int32 BinarySearchIndex(const void *, GenericCompareFunctionWithState, void *state) const;
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int32 BinarySearchIndexByPredicate(const void *, UnaryPredicateGlue) const;
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bool Owning() const;
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bool ReplaceItem(int32, void *);
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protected:
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bool owning;
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};
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template<class T>
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class BObjectList : private _PointerList_ {
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public:
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// iteration and sorting
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typedef T *(* EachFunction)(T *, void *);
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typedef const T *(* ConstEachFunction)(const T *, void *);
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typedef int (* CompareFunction)(const T *, const T *);
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typedef int (* CompareFunctionWithState)(const T *, const T *, void *state);
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BObjectList(int32 itemsPerBlock = 20, bool owning = false);
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BObjectList(const BObjectList &list);
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// clones list; if list is owning, makes copies of all
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// the items
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virtual ~BObjectList();
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BObjectList &operator=(const BObjectList &list);
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// clones list; if list is owning, makes copies of all
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// the items
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// adding and removing
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// ToDo:
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// change Add calls to return const item
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bool AddItem(T *);
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bool AddItem(T *, int32);
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bool AddList(BObjectList *);
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bool AddList(BObjectList *, int32);
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bool RemoveItem(T *, bool deleteIfOwning = true);
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// if owning, deletes the removed item
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T *RemoveItemAt(int32);
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// returns the removed item
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void MakeEmpty();
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// item access
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T *ItemAt(int32) const;
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bool ReplaceItem(int32 index, T *);
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// if list is owning, deletes the item at <index> first
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T *SwapWithItem(int32 index, T *newItem);
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// same as ReplaceItem, except does not delete old item at <index>,
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// returns it instead
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T *FirstItem() const;
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T *LastItem() const;
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// misc. getters
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int32 IndexOf(const T *) const;
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bool HasItem(const T *) const;
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bool IsEmpty() const;
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int32 CountItems() const;
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T *EachElement(EachFunction, void *);
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const T *EachElement(ConstEachFunction, void *) const;
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void SortItems(CompareFunction);
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void SortItems(CompareFunctionWithState, void *state);
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void HSortItems(CompareFunction);
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void HSortItems(CompareFunctionWithState, void *state);
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// linear search, returns first item that matches predicate
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const T *FindIf(const UnaryPredicate<T> &) const;
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T *FindIf(const UnaryPredicate<T> &);
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// list must be sorted with CompareFunction for these to work
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T *BinarySearch(const T &, CompareFunction) const;
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T *BinarySearch(const T &, CompareFunctionWithState, void *state) const;
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template<typename Key>
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T *BinarySearchByKey(const Key &key, int (*compare)(const Key *, const T *))
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const;
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template<typename Key>
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T *BinarySearchByKey(const Key &key,
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int (*compare)(const Key *, const T *, void *), void *state) const;
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int32 BinarySearchIndex(const T &item, CompareFunction compare) const;
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int32 BinarySearchIndex(const T &item, CompareFunctionWithState compare,
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void *state) const;
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template<typename Key>
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int32 BinarySearchIndexByKey(const Key &key,
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int (*compare)(const Key *, const T *)) const;
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// Binary insertion - list must be sorted with CompareFunction for
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// these to work
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// simple insert
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bool BinaryInsert(T *, CompareFunction);
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bool BinaryInsert(T *, CompareFunctionWithState, void *state);
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bool BinaryInsert(T *, const UnaryPredicate<T> &);
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// unique insert, returns false if item already in list
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bool BinaryInsertUnique(T *, CompareFunction);
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bool BinaryInsertUnique(T *, CompareFunctionWithState, void *state);
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bool BinaryInsertUnique(T *, const UnaryPredicate<T> &);
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// insert a copy of the item, returns new inserted item
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T *BinaryInsertCopy(const T ©This, CompareFunction);
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T *BinaryInsertCopy(const T ©This, CompareFunctionWithState, void *state);
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// insert a copy of the item if not in list already
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// returns new inserted item or existing item in case of a conflict
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T *BinaryInsertCopyUnique(const T ©This, CompareFunction);
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T *BinaryInsertCopyUnique(const T ©This, CompareFunctionWithState, void *state);
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int32 FindBinaryInsertionIndex(const UnaryPredicate<T> &, bool *alreadyInList = 0) const;
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// returns either the index into which a new item should be inserted
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// or index of an existing item that matches the predicate
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// deprecated API, will go away
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BList *AsBList()
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{ return this; }
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const BList *AsBList() const
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{ return this; }
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private:
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void SetItem(int32, T *);
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};
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template<class Item, class Result, class Param1>
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Result
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WhileEachListItem(BObjectList<Item> *list, Result (Item::*func)(Param1), Param1 p1)
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{
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Result result = 0;
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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if ((result = (list->ItemAt(index)->*func)(p1)) != 0)
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break;
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return result;
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}
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template<class Item, class Result, class Param1>
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Result
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WhileEachListItem(BObjectList<Item> *list, Result (*func)(Item *, Param1), Param1 p1)
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{
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Result result = 0;
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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if ((result = (*func)(list->ItemAt(index), p1)) != 0)
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break;
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return result;
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}
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template<class Item, class Result, class Param1, class Param2>
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Result
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WhileEachListItem(BObjectList<Item> *list, Result (Item::*func)(Param1, Param2),
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Param1 p1, Param2 p2)
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{
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Result result = 0;
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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if ((result = (list->ItemAt(index)->*func)(p1, p2)) != 0)
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break;
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return result;
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}
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template<class Item, class Result, class Param1, class Param2>
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Result
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WhileEachListItem(BObjectList<Item> *list, Result (*func)(Item *, Param1, Param2),
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Param1 p1, Param2 p2)
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{
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Result result = 0;
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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if ((result = (*func)(list->ItemAt(index), p1, p2)) != 0)
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break;
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return result;
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}
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template<class Item, class Result, class Param1, class Param2, class Param3, class Param4>
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Result
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WhileEachListItem(BObjectList<Item> *list, Result (*func)(Item *, Param1, Param2,
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Param3, Param4), Param1 p1, Param2 p2, Param3 p3, Param4 p4)
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{
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Result result = 0;
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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if ((result = (*func)(list->ItemAt(index), p1, p2, p3, p4)) != 0)
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break;
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return result;
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}
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template<class Item, class Result>
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void
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EachListItemIgnoreResult(BObjectList<Item> *list, Result (Item::*func)())
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{
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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(list->ItemAt(index)->*func)();
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}
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template<class Item, class Param1>
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void
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EachListItem(BObjectList<Item> *list, void (*func)(Item *, Param1), Param1 p1)
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{
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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(func)(list->ItemAt(index), p1);
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}
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template<class Item, class Param1, class Param2>
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void
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EachListItem(BObjectList<Item> *list, void (Item::*func)(Param1, Param2),
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Param1 p1, Param2 p2)
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{
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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(list->ItemAt(index)->*func)(p1, p2);
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}
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template<class Item, class Param1, class Param2>
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void
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EachListItem(BObjectList<Item> *list, void (*func)(Item *,Param1, Param2),
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Param1 p1, Param2 p2)
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{
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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(func)(list->ItemAt(index), p1, p2);
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}
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template<class Item, class Param1, class Param2, class Param3>
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void
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EachListItem(BObjectList<Item> *list, void (*func)(Item *,Param1, Param2,
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Param3), Param1 p1, Param2 p2, Param3 p3)
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{
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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(func)(list->ItemAt(index), p1, p2, p3);
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}
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template<class Item, class Param1, class Param2, class Param3, class Param4>
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void
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EachListItem(BObjectList<Item> *list, void (*func)(Item *,Param1, Param2,
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Param3, Param4), Param1 p1, Param2 p2, Param3 p3, Param4 p4)
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{
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int32 count = list->CountItems();
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for (int32 index = 0; index < count; index++)
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(func)(list->ItemAt(index), p1, p2, p3, p4);
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}
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// inline code
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inline bool
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_PointerList_::Owning() const
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{
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return owning;
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}
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template<class T>
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BObjectList<T>::BObjectList(int32 itemsPerBlock, bool owning)
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: _PointerList_(itemsPerBlock, owning)
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{
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}
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template<class T>
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BObjectList<T>::BObjectList(const BObjectList<T> &list)
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: _PointerList_(list)
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{
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owning = list.owning;
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if (owning) {
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// make our own copies in an owning list
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int32 count = list.CountItems();
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for (int32 index = 0; index < count; index++) {
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T *item = list.ItemAt(index);
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if (item)
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item = new T(*item);
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SetItem(index, item);
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}
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}
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}
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template<class T>
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BObjectList<T>::~BObjectList()
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{
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if (Owning())
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// have to nuke elements first
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MakeEmpty();
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}
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template<class T>
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BObjectList<T> &
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BObjectList<T>::operator=(const BObjectList<T> &list)
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{
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owning = list.owning;
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BObjectList<T> &result = (BObjectList<T> &)_PointerList_::operator=(list);
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if (owning) {
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// make our own copies in an owning list
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int32 count = list.CountItems();
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for (int32 index = 0; index < count; index++) {
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T *item = list.ItemAt(index);
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if (item)
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item = new T(*item);
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SetItem(index, item);
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}
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}
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return result;
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}
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template<class T>
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bool
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BObjectList<T>::AddItem(T *item)
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{
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// need to cast to void * to make T work for const pointers
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return _PointerList_::AddItem((void *)item);
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}
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template<class T>
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bool
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BObjectList<T>::AddItem(T *item, int32 atIndex)
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{
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return _PointerList_::AddItem((void *)item, atIndex);
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}
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template<class T>
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bool
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BObjectList<T>::AddList(BObjectList<T> *newItems)
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{
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return _PointerList_::AddList(newItems);
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}
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template<class T>
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bool
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BObjectList<T>::AddList(BObjectList<T> *newItems, int32 atIndex)
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{
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return _PointerList_::AddList(newItems, atIndex);
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}
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template<class T>
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bool
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BObjectList<T>::RemoveItem(T *item, bool deleteIfOwning)
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{
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bool result = _PointerList_::RemoveItem((void *)item);
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if (result && Owning() && deleteIfOwning)
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delete item;
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return result;
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}
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template<class T>
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T *
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BObjectList<T>::RemoveItemAt(int32 index)
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{
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return (T *)_PointerList_::RemoveItem(index);
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}
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template<class T>
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inline T *
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BObjectList<T>::ItemAt(int32 index) const
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{
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return (T *)_PointerList_::ItemAt(index);
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}
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template<class T>
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bool
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BObjectList<T>::ReplaceItem(int32 index, T *item)
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{
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if (owning)
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delete ItemAt(index);
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return _PointerList_::ReplaceItem(index, (void *)item);
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}
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template<class T>
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T *
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BObjectList<T>::SwapWithItem(int32 index, T *newItem)
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{
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T *result = ItemAt(index);
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_PointerList_::ReplaceItem(index, (void *)newItem);
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return result;
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}
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template<class T>
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void
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BObjectList<T>::SetItem(int32 index, T *newItem)
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{
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_PointerList_::ReplaceItem(index, (void *)newItem);
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}
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template<class T>
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int32
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BObjectList<T>::IndexOf(const T *item) const
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{
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return _PointerList_::IndexOf((void *)item);
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}
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template<class T>
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T *
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BObjectList<T>::FirstItem() const
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{
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return (T *)_PointerList_::FirstItem();
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}
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template<class T>
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T *
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BObjectList<T>::LastItem() const
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{
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return (T *)_PointerList_::LastItem();
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}
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template<class T>
|
|
bool
|
|
BObjectList<T>::HasItem(const T *item) const
|
|
{
|
|
return _PointerList_::HasItem((void *)item);
|
|
}
|
|
|
|
template<class T>
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|
bool
|
|
BObjectList<T>::IsEmpty() const
|
|
{
|
|
return _PointerList_::IsEmpty();
|
|
}
|
|
|
|
template<class T>
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|
int32
|
|
BObjectList<T>::CountItems() const
|
|
{
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|
return _PointerList_::CountItems();
|
|
}
|
|
|
|
template<class T>
|
|
void
|
|
BObjectList<T>::MakeEmpty()
|
|
{
|
|
if (owning) {
|
|
int32 count = CountItems();
|
|
for (int32 index = 0; index < count; index++)
|
|
delete ItemAt(index);
|
|
}
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|
_PointerList_::MakeEmpty();
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|
}
|
|
|
|
template<class T>
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|
T *
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|
BObjectList<T>::EachElement(EachFunction func, void *params)
|
|
{
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|
return (T *)_PointerList_::EachElement((GenericEachFunction)func, params);
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|
}
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|
|
|
|
|
template<class T>
|
|
const T *
|
|
BObjectList<T>::EachElement(ConstEachFunction func, void *params) const
|
|
{
|
|
return (const T *)
|
|
const_cast<BObjectList<T> *>(this)->_PointerList_::EachElement(
|
|
(GenericEachFunction)func, params);
|
|
}
|
|
|
|
template<class T>
|
|
const T *
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|
BObjectList<T>::FindIf(const UnaryPredicate<T> &predicate) const
|
|
{
|
|
int32 count = CountItems();
|
|
for (int32 index = 0; index < count; index++)
|
|
if (predicate.operator()(ItemAt(index)) == 0)
|
|
return ItemAt(index);
|
|
return 0;
|
|
}
|
|
|
|
template<class T>
|
|
T *
|
|
BObjectList<T>::FindIf(const UnaryPredicate<T> &predicate)
|
|
{
|
|
int32 count = CountItems();
|
|
for (int32 index = 0; index < count; index++)
|
|
if (predicate.operator()(ItemAt(index)) == 0)
|
|
return ItemAt(index);
|
|
return 0;
|
|
}
|
|
|
|
|
|
template<class T>
|
|
void
|
|
BObjectList<T>::SortItems(CompareFunction function)
|
|
{
|
|
_PointerList_::SortItems((GenericCompareFunction)function);
|
|
}
|
|
|
|
template<class T>
|
|
void
|
|
BObjectList<T>::SortItems(CompareFunctionWithState function, void *state)
|
|
{
|
|
_PointerList_::SortItems((GenericCompareFunctionWithState)function, state);
|
|
}
|
|
|
|
template<class T>
|
|
void
|
|
BObjectList<T>::HSortItems(CompareFunction function)
|
|
{
|
|
_PointerList_::HSortItems((GenericCompareFunction)function);
|
|
}
|
|
|
|
template<class T>
|
|
void
|
|
BObjectList<T>::HSortItems(CompareFunctionWithState function, void *state)
|
|
{
|
|
_PointerList_::HSortItems((GenericCompareFunctionWithState)function, state);
|
|
}
|
|
|
|
template<class T>
|
|
T *
|
|
BObjectList<T>::BinarySearch(const T &key, CompareFunction func) const
|
|
{
|
|
return (T*)_PointerList_::BinarySearch(&key,
|
|
(GenericCompareFunction)func);
|
|
}
|
|
|
|
template<class T>
|
|
T *
|
|
BObjectList<T>::BinarySearch(const T &key, CompareFunctionWithState func, void *state) const
|
|
{
|
|
return (T*)_PointerList_::BinarySearch(&key,
|
|
(GenericCompareFunctionWithState)func, state);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
template<typename Key>
|
|
T *
|
|
BObjectList<T>::BinarySearchByKey(const Key &key,
|
|
int (*compare)(const Key *, const T *)) const
|
|
{
|
|
return (T*)_PointerList_::BinarySearch(&key,
|
|
(GenericCompareFunction)compare);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
template<typename Key>
|
|
T *
|
|
BObjectList<T>::BinarySearchByKey(const Key &key,
|
|
int (*compare)(const Key *, const T *, void *), void *state) const
|
|
{
|
|
return (T*)_PointerList_::BinarySearch(&key,
|
|
(GenericCompareFunctionWithState)compare, state);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
int32
|
|
BObjectList<T>::BinarySearchIndex(const T &item, CompareFunction compare) const
|
|
{
|
|
return _PointerList_::BinarySearchIndex(&item,
|
|
(GenericCompareFunction)compare);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
int32
|
|
BObjectList<T>::BinarySearchIndex(const T &item,
|
|
CompareFunctionWithState compare, void *state) const
|
|
{
|
|
return _PointerList_::BinarySearchIndex(&item,
|
|
(GenericCompareFunctionWithState)compare, state);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
template<typename Key>
|
|
int32
|
|
BObjectList<T>::BinarySearchIndexByKey(const Key &key,
|
|
int (*compare)(const Key *, const T *)) const
|
|
{
|
|
return _PointerList_::BinarySearchIndex(&key,
|
|
(GenericCompareFunction)compare);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::BinaryInsert(T *item, CompareFunction func)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(item,
|
|
(GenericCompareFunction)func);
|
|
if (index >= 0) {
|
|
// already in list, add after existing
|
|
return AddItem(item, index + 1);
|
|
}
|
|
|
|
return AddItem(item, -index - 1);
|
|
}
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::BinaryInsert(T *item, CompareFunctionWithState func, void *state)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(item,
|
|
(GenericCompareFunctionWithState)func, state);
|
|
if (index >= 0) {
|
|
// already in list, add after existing
|
|
return AddItem(item, index + 1);
|
|
}
|
|
|
|
return AddItem(item, -index - 1);
|
|
}
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::BinaryInsertUnique(T *item, CompareFunction func)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(item,
|
|
(GenericCompareFunction)func);
|
|
if (index >= 0)
|
|
return false;
|
|
|
|
return AddItem(item, -index - 1);
|
|
}
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::BinaryInsertUnique(T *item, CompareFunctionWithState func, void *state)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(item,
|
|
(GenericCompareFunctionWithState)func, state);
|
|
if (index >= 0)
|
|
return false;
|
|
|
|
return AddItem(item, -index - 1);
|
|
}
|
|
|
|
|
|
template<class T>
|
|
T *
|
|
BObjectList<T>::BinaryInsertCopy(const T ©This, CompareFunction func)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(©This,
|
|
(GenericCompareFunction)func);
|
|
|
|
if (index >= 0)
|
|
index++;
|
|
else
|
|
index = -index - 1;
|
|
|
|
T *newItem = new T(copyThis);
|
|
AddItem(newItem, index);
|
|
return newItem;
|
|
}
|
|
|
|
template<class T>
|
|
T *
|
|
BObjectList<T>::BinaryInsertCopy(const T ©This, CompareFunctionWithState func, void *state)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(©This,
|
|
(GenericCompareFunctionWithState)func, state);
|
|
|
|
if (index >= 0)
|
|
index++;
|
|
else
|
|
index = -index - 1;
|
|
|
|
T *newItem = new T(copyThis);
|
|
AddItem(newItem, index);
|
|
return newItem;
|
|
}
|
|
|
|
template<class T>
|
|
T *
|
|
BObjectList<T>::BinaryInsertCopyUnique(const T ©This, CompareFunction func)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(©This,
|
|
(GenericCompareFunction)func);
|
|
if (index >= 0)
|
|
return ItemAt(index);
|
|
|
|
index = -index - 1;
|
|
T *newItem = new T(copyThis);
|
|
AddItem(newItem, index);
|
|
return newItem;
|
|
}
|
|
|
|
template<class T>
|
|
T *
|
|
BObjectList<T>::BinaryInsertCopyUnique(const T ©This, CompareFunctionWithState func,
|
|
void *state)
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndex(©This,
|
|
(GenericCompareFunctionWithState)func, state);
|
|
if (index >= 0)
|
|
return ItemAt(index);
|
|
|
|
index = -index - 1;
|
|
T *newItem = new T(copyThis);
|
|
AddItem(newItem, index);
|
|
return newItem;
|
|
}
|
|
|
|
template<class T>
|
|
int32
|
|
BObjectList<T>::FindBinaryInsertionIndex(const UnaryPredicate<T> &pred, bool *alreadyInList)
|
|
const
|
|
{
|
|
int32 index = _PointerList_::BinarySearchIndexByPredicate(&pred,
|
|
(UnaryPredicateGlue)&UnaryPredicate<T>::_unary_predicate_glue);
|
|
|
|
if (alreadyInList)
|
|
*alreadyInList = index >= 0;
|
|
|
|
if (index < 0)
|
|
index = -index - 1;
|
|
|
|
return index;
|
|
}
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::BinaryInsert(T *item, const UnaryPredicate<T> &pred)
|
|
{
|
|
return AddItem(item, FindBinaryInsertionIndex(pred));
|
|
}
|
|
|
|
template<class T>
|
|
bool
|
|
BObjectList<T>::BinaryInsertUnique(T *item, const UnaryPredicate<T> &pred)
|
|
{
|
|
bool alreadyInList;
|
|
int32 index = FindBinaryInsertionIndex(pred, &alreadyInList);
|
|
if (alreadyInList)
|
|
return false;
|
|
|
|
AddItem(item, index);
|
|
return true;
|
|
}
|
|
|
|
#endif /* __OBJECT_LIST__ */
|