Chat-O-Matic/application/windows/RosterWindow.cpp
Jaidyn Ann 5b5840a79e Explicitly tie Conversations, Contacts, and Users to their ProtocolLoopers
Previously, all Conversations/Contacts/Users were stored in the Server,
each in their respective KeyMaps, identified solely by their
identifiers. This leads to the glaring problem of overlap― if the user
has multiple accounts, some users/rooms might be used or present in multiple
accounts at the same time.

Now, each accounts' Contacts, Conversations, and Users are stored in
its ProtocolLooper, making this overlap impossible. An oversight of only
allowing one user identifier to be stored (fMySelf) in Server was also fixed
this way.

This is the bulk of the work required for multi-account support― now,
the user can join the same XMPP room on two seperate accounts, and it
works perfectly.
2021-06-10 15:16:43 -05:00

288 lines
6.2 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Andrea Anzani, andrea.anzani@gmail.com
* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
*/
#include "RosterWindow.h"
#include <LayoutBuilder.h>
#include <Notification.h>
#include <ScrollView.h>
#include "CayaMessages.h"
#include "CayaPreferences.h"
#include "CayaProtocolMessages.h"
#include "RosterItem.h"
#include "RosterListView.h"
#include "SearchBarTextControl.h"
#include "Server.h"
const uint32 kSearchContact = 'RWSC';
const uint32 kSendMessage = 'RWSM';
RosterWindow::RosterWindow(const char* title, BMessage* selectMsg,
BMessenger* messenger, Server* server)
:
BWindow(BRect(0, 0, 300, 400), title, B_FLOATING_WINDOW, 0),
fTarget(messenger),
fMessage(selectMsg),
fServer(server)
{
SearchBarTextControl* searchBox =
new SearchBarTextControl(new BMessage(kSearchContact));
fListView = new RosterListView("buddyView");
fListView->SetInvocationMessage(new BMessage(kSendMessage));
BScrollView* scrollView = new BScrollView("scrollview", fListView,
B_WILL_DRAW, false, true);
BLayoutBuilder::Group<>(this, B_VERTICAL, 0.0f)
.AddGroup(B_VERTICAL)
.SetInsets(5, 5, 5, 10)
.Add(searchBox)
.Add(scrollView)
.End()
.End();
_PopulateRosterList();
CenterOnScreen();
}
void
RosterWindow::MessageReceived(BMessage* message)
{
switch (message->what) {
case kSearchContact:
{
void* control = NULL;
if (message->FindPointer("source", &control) != B_OK)
return;
SearchBarTextControl* searchBox
= static_cast<SearchBarTextControl*>(control);
if (searchBox == NULL)
return;
RosterMap map = fServer->Contacts();
for (uint32 i = 0; i < map.CountItems(); i++) {
Contact* linker = map.ValueAt(i);
RosterItem* item = linker->GetRosterItem();
// If the search filter has been deleted show all the items,
// otherwise remove the item in order to show only items
// that matches the search criteria
if (strcmp(searchBox->Text(), "") == 0)
AddItem(item);
else if (linker->GetName().IFindFirst(searchBox->Text()) == B_ERROR)
RemoveItem(item);
else
AddItem(item);
UpdateListItem(item);
}
break;
}
case kSendMessage:
{
int index = message->FindInt32("index");
RosterItem* ritem = ItemAt(index);
if (ritem == NULL)
return;
User* user = ritem->GetContact();
fMessage->AddString("user_id", user->GetId());
fMessage->AddInt64("instance", user->GetProtocolLooper()->GetInstance());
fTarget->SendMessage(fMessage);
PostMessage(B_QUIT_REQUESTED);
break;
}
case IM_MESSAGE:
ImMessage(message);
break;
default:
BWindow::MessageReceived(message);
}
}
void
RosterWindow::ImMessage(BMessage* msg)
{
int32 im_what = msg->FindInt32("im_what");
switch (im_what) {
case IM_STATUS_SET:
{
int32 status;
int64 instance;
BString user_id = msg->FindString("user_id");
if (msg->FindInt32("status", &status) != B_OK
|| msg->FindInt64("instance", &instance) != B_OK
|| user_id.IsEmpty() == true)
return;
Contact* contact = fServer->ContactById(user_id, instance);
if (contact == NULL)
return;
RosterItem* rosterItem = contact->GetRosterItem();
if (rosterItem) {
UpdateListItem(rosterItem);
// Add or remove item
switch (status) {
/*case CAYA_OFFLINE:
// By default offline contacts are hidden
if (!CayaPreferences::Item()->HideOffline)
break;
if (HasItem(rosterItem))
RemoveItem(rosterItem);
return;*/
default:
// Add item because it has a non-offline status
if (!HasItem(rosterItem))
AddItem(rosterItem);
break;
}
UpdateListItem(rosterItem);
// Sort list view again
fListView->Sort();
// Check if the user want the notification
if (!CayaPreferences::Item()->NotifyContactStatus)
break;
switch (status) {
case CAYA_ONLINE:
case CAYA_OFFLINE:
// Notify when contact is online or offline
if (status == CAYA_ONLINE) {
BString message;
message << rosterItem->GetContact()->GetName();
if (status == CAYA_ONLINE)
message << " is available!";
else
message << " is offline!";
BNotification notification(B_INFORMATION_NOTIFICATION);
notification.SetGroup(BString("Caya"));
notification.SetTitle(BString("Presence"));
notification.SetIcon(rosterItem->Bitmap());
notification.SetContent(message);
notification.Send();
}
break;
default:
break;
}
}
break;
}
case IM_AVATAR_SET:
case IM_CONTACT_INFO:
case IM_EXTENDED_CONTACT_INFO:
{
int32 status = -1;
int64 instance;
BString user_id = msg->FindString("user_id");
if (msg->FindInt32("status", &status) != B_OK
|| msg->FindInt64("instance", &instance) != B_OK
|| user_id.IsEmpty() == true)
return;
Contact* contact = fServer->ContactById(user_id, instance);
if (contact == NULL)
return;
RosterItem* rosterItem = contact->GetRosterItem();
if (rosterItem)
UpdateListItem(rosterItem);
break;
}
}
}
int32
RosterWindow::CountItems() const
{
return fListView->CountItems();
}
RosterItem*
RosterWindow::ItemAt(int index)
{
return dynamic_cast<RosterItem*>(fListView->ItemAt(index));
}
void
RosterWindow::AddItem(RosterItem* item)
{
// Don't add offline items and avoid duplicates
if ((item->Status() == CAYA_OFFLINE)
&& CayaPreferences::Item()->HideOffline)
return;
if (HasItem(item))
return;
// Add item and sort
fListView->AddItem(item);
fListView->Sort();
}
bool
RosterWindow::HasItem(RosterItem* item)
{
return fListView->HasItem(item);
}
void
RosterWindow::RemoveItem(RosterItem* item)
{
// Remove item and sort
fListView->RemoveItem(item);
fListView->Sort();
}
void
RosterWindow::UpdateListItem(RosterItem* item)
{
if (fListView->HasItem(item))
fListView->InvalidateItem(fListView->IndexOf(item));
}
void
RosterWindow::_PopulateRosterList()
{
RosterMap contacts = fServer->Contacts();
for (int i = 0; i < contacts.CountItems(); i++)
AddItem(contacts.ValueAt(i)->GetRosterItem());
}