5b5840a79e
Previously, all Conversations/Contacts/Users were stored in the Server, each in their respective KeyMaps, identified solely by their identifiers. This leads to the glaring problem of overlap― if the user has multiple accounts, some users/rooms might be used or present in multiple accounts at the same time. Now, each accounts' Contacts, Conversations, and Users are stored in its ProtocolLooper, making this overlap impossible. An oversight of only allowing one user identifier to be stored (fMySelf) in Server was also fixed this way. This is the bulk of the work required for multi-account support― now, the user can join the same XMPP room on two seperate accounts, and it works perfectly.
231 lines
4.7 KiB
C++
231 lines
4.7 KiB
C++
/*
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* Copyright 2009, Pier Luigi Fiorini. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
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*/
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#include "RosterListView.h"
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#include <Looper.h>
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#include <MenuItem.h>
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#include <PopUpMenu.h>
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#include <SeparatorItem.h>
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#include <string.h>
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#include <stdio.h>
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#include "CayaProtocolMessages.h"
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#include "Contact.h"
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#include "ProtocolLooper.h"
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#include "RosterItem.h"
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#include "TheApp.h"
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#include "UserInfoWindow.h"
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const int32 kAddPeople = 'ADPL';
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const int32 kSendFile = 'SDFL';
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const int32 kShowLogs = 'SHLG';
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const int32 kStartConv = 'SRCV';
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const int32 kGetInfo = 'GINF';
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static int
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compare_by_name(const void* _item1, const void* _item2)
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{
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RosterItem* item1 = *(RosterItem**)_item1;
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RosterItem* item2 = *(RosterItem**)_item2;
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return strcasecmp(item1->GetContact()->GetName().String(),
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item2->GetContact()->GetName().String());
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}
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static int
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compare_by_status(const void* _item1, const void* _item2)
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{
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RosterItem* item1 = *(RosterItem**)_item1;
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RosterItem* item2 = *(RosterItem**)_item2;
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if (item1->Status() < item2->Status())
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return 1;
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if (item1->Status() > item2->Status())
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return 2;
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return 0;
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}
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RosterListView::RosterListView(const char* name)
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: BOutlineListView(name, B_SINGLE_SELECTION_LIST,
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B_WILL_DRAW | B_FRAME_EVENTS |
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B_NAVIGABLE | B_FULL_UPDATE_ON_RESIZE),
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fPrevItem(NULL)
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{
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// Context menu
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fPopUp = new BPopUpMenu("contextMenu", false, false);
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BMenuItem* item = NULL;
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fPopUp->AddItem(new BMenuItem("Start a chat", new BMessage(kStartConv)));
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item = new BMenuItem("Send a file" B_UTF8_ELLIPSIS, new BMessage(kSendFile));
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item->SetEnabled(false);
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fPopUp->AddItem(item);
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fPopUp->AddItem(new BSeparatorItem());
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fPopUp->AddItem(new BMenuItem("User info" B_UTF8_ELLIPSIS,
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new BMessage(kGetInfo)));
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fPopUp->SetTargetForItems(this);
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}
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// #pragama mark -
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void
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RosterListView::AttachedToWindow()
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{
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fPopUp->SetTargetForItems(this);
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SetTarget(this);
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}
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void
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RosterListView::MessageReceived(BMessage* msg)
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{
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BListItem* item = ItemAt(CurrentSelection());
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RosterItem* ritem = reinterpret_cast<RosterItem*>(item);
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switch (msg->what) {
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case kGetInfo:
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{
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if (ritem == NULL)
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return;
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_InfoWindow(ritem->GetContact());
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break;
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}
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case kStartConv:
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{
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User* user;
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if (ritem == NULL || (user = ritem->GetContact()) == NULL)
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return;
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BMessage* start = new BMessage(IM_MESSAGE);
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start->AddInt32("im_what", IM_CREATE_CHAT);
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start->AddString("user_id", user->GetId());
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ProtocolLooper* looper = user->GetProtocolLooper();
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if (looper != NULL)
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looper->PostMessage(start);
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break;
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}
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default:
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BListView::MessageReceived(msg);
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}
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}
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void
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RosterListView::MouseMoved(BPoint where, uint32 code, const BMessage* msg)
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{
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BListView::MouseMoved(where, code, msg);
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return;
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switch (code) {
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case B_INSIDE_VIEW:
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{
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// Mouse cursor is inside this view, hide last item's popup
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// and show current item's popup
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BListItem* item = ItemAt(IndexOf(where));
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RosterItem* ritem = reinterpret_cast<RosterItem*>(item);
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if (ritem == NULL)
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return;
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// Hide previous item's popup
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if ((fPrevItem != NULL) && (fPrevItem != ritem))
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fPrevItem->GetContact()->HidePopUp();
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// Show current item's popup
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ritem->GetContact()->ShowPopUp(ConvertToScreen(where));
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// This will be the previous item
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fPrevItem = ritem;
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break;
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}
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case B_EXITED_VIEW:
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// Mouse cursor leaved this view, hide last item's popup
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if (fPrevItem != NULL)
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fPrevItem->GetContact()->HidePopUp();
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break;
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}
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}
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void
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RosterListView::MouseDown(BPoint where)
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{
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BMessage* message = Looper()->CurrentMessage();
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int32 buttons = 0;
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(void)message->FindInt32("buttons", &buttons);
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if (buttons == B_SECONDARY_MOUSE_BUTTON) {
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int32 index = IndexOf(where);
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if (index >= 0) {
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// Select list item
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Select(index);
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// Show context menu if right button is clicked
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(void)fPopUp->Go(ConvertToScreen(where), true, true, false);
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}
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} else {
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// Call original MouseDown()
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BListView::MouseDown(where);
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}
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}
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void
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RosterListView::Draw(BRect updateRect)
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{
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int32 count = CountItems();
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if (count == 0)
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return;
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BRect itemFrame(0, 0, Bounds().right, -1);
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for (int32 i = 0; i < count; i++) {
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BListItem* item = ItemAt(i);
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RosterItem* rosterItem = reinterpret_cast<RosterItem*>(item);
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if (!rosterItem->IsVisible())
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continue;
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itemFrame.bottom = itemFrame.top + ceilf(item->Height()) - 1;
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if (itemFrame.Intersects(updateRect))
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rosterItem->DrawItem(this, itemFrame);
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itemFrame.top = itemFrame.bottom + 1;
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}
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}
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void
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RosterListView::Sort()
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{
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SortItems(compare_by_name);
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}
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void
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RosterListView::_InfoWindow(Contact* linker)
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{
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UserInfoWindow* win = new UserInfoWindow(linker);
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win->Show();
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}
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