7df377d996
For one-on-one chats without a custom icon, the other user's avatar will be used as the chat's icon. A default chat icon was also added (haiku/data/artwork/icons/WebsiteComments).
107 lines
1.9 KiB
C++
107 lines
1.9 KiB
C++
/*
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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* Copyright 2021, Jaidyn Levesque. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Andrea Anzani, andrea.anzani@gmail.com
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*/
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#include "ImageCache.h"
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#include <AppDefs.h>
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#include <Bitmap.h>
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#include <Debug.h>
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#include <Resources.h>
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#include <TranslationUtils.h>
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#include <libinterface/BitmapUtils.h>
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#include "AppResources.h"
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#include "Utils.h"
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ImageCache* ImageCache::fInstance = NULL;
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ImageCache::ImageCache()
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{
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_LoadResource(kPersonIcon, "kPersonIcon");
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_LoadResource(kChatIcon, "kChatIcon");
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_LoadResource(kAwayReplicant, "kAwayReplicant");
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_LoadResource(kBusyReplicant, "kBusyReplicant");
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_LoadResource(kOfflineReplicant, "kOfflineReplicant");
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_LoadResource(kOnlineReplicant, "kOnlineReplicant");
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}
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ImageCache::~ImageCache()
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{
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while (fBitmaps.CountItems()) {
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BBitmap* bit = fBitmaps.ValueFor(0);
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delete bit;
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}
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}
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ImageCache*
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ImageCache::Get()
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{
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if (fInstance == NULL) {
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fInstance = new ImageCache();
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}
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return fInstance;
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}
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BBitmap*
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ImageCache::GetImage(const char* keyName)
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{
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// Loads the bitmap if found
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bool found;
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BBitmap* bitmap = fBitmaps.ValueFor(BString(keyName), &found);
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if (found == true)
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return bitmap;
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return NULL;
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}
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void
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ImageCache::AddImage(BString name, BBitmap* which)
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{
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fBitmaps.AddItem(name, which);
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}
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void
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ImageCache::DeleteImage(BString name)
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{
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BBitmap* bitmap = fBitmaps.ValueFor(name);
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if (bitmap) {
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fBitmaps.RemoveItemFor(name);
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delete bitmap;
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}
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}
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void
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ImageCache::Release()
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{
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if (fInstance != NULL) {
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delete fInstance;
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fInstance = NULL;
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}
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}
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void
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ImageCache::_LoadResource(int identifier, const char* key)
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{
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BResources* res = ChatResources();
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BBitmap* bitmap = IconFromResources(res, identifier, B_LARGE_ICON);
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if (bitmap != NULL && bitmap->IsValid() == true)
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fBitmaps.AddItem(BString(key), bitmap);
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}
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