9cd4ce18e1
When no accounts are active, all items in the Menubar->Chat menu are disabled, and some other menu items related to starting/managing chats are disabled in other views. One new message was added to the API― IM_PROTOCOL_READY, which tells Caya that a given protocol has logged in and is ready to receive messages (rather than just sending). This is currently done in XMPP after the roster is loaded, which be a process that stalls the protocol for a few seconds. IM_PROTOCOL_READY should only be sent after those initial, potentially time-heavy operations.
78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
/*
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* Copyright 2021, Jaidyn Levesque. All rights reserved.
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _MAIN_WINDOW_H
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#define _MAIN_WINDOW_H
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#include <Window.h>
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#include "Observer.h"
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//class BMenubar;
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class BSplitView;
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class BTextView;
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class Conversation;
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class ConversationItem;
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class ConversationListView;
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class ConversationView;
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class RosterItem;
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class RosterWindow;
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class Server;
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class StatusView;
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class MainWindow: public BWindow, public Observer {
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public:
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MainWindow();
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void Start();
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virtual bool QuitRequested();
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virtual void MessageReceived(BMessage* message);
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void ImMessage(BMessage* msg);
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void ImError(BMessage* msg);
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// Observer inheritance
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void ObserveInteger(int32 what, int32 val);
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virtual void WorkspaceActivated(int32 workspace,
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bool active);
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void SetConversation(Conversation* chat);
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void RemoveConversation(Conversation* chat);
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Server* GetServer() const { return fServer; }
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private:
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void _InitInterface();
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BMenuBar* _CreateMenuBar();
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void _ToggleMenuItems();
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ConversationItem*
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_EnsureConversationItem(BMessage* msg);
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Server* fServer;
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RosterWindow* fRosterWindow;
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bool fWorkspaceChanged;
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BMenuBar* fMenuBar;
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// Left panel, chat list
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ConversationListView* fListView;
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StatusView* fStatusView;
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// Right panel, chat
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BSplitView* fRightView;
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BScrollView* fSendScroll;
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BTextView* fSendView;
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ConversationView* fChatView;
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Conversation* fConversation;
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};
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#endif // _MAIN_WINDOW_H
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