Chat-O-Matic/application/Server.cpp
Jaidyn Ann 75de08a18b Create JoinWindow and protocol messages for joining rooms
Protocol messages was added to the API to allow joining abstract rooms
by their chat_id― IM_JOIN_ROOM and IM_ROOM_JOINED. To make room in
anticipation of future room-related calls, some messages' values have
been shifted.

A JoinWindow was created (found through [Chat→Join Room] or [Alt-J] in
the main window), to allow joining a room with this protocol message.
The user can select which account the room should be joined from through
a drop-down menu in the lower left-hand corner― a design I think could
be replicated in other parts of Caya well.

Path() and SetPath() in CayaProtocol were renamed to AddOnPath() and
SetAddOnPath() respectively. GetName() and SetName() were also added,
where "name" is the account name (aka the leaf of the protocols settings
path).

To Server, a new KeyMap was added for convenience (AccountInstances), to
associate these account names with their instance IDs.
2021-06-01 21:50:17 -05:00

580 lines
11 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Andrea Anzani, andrea.anzani@gmail.com
* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
*
* Contributors:
* Dario Casalinuovo
*/
#include <Application.h>
#include <Debug.h>
#include <Entry.h>
#include <Notification.h>
#include <Path.h>
#include <TranslationUtils.h>
#include "Account.h"
#include "AccountManager.h"
#include "ProtocolLooper.h"
#include "CayaMessages.h"
#include "CayaProtocol.h"
#include "CayaPreferences.h"
#include "CayaProtocolMessages.h"
#include "ImageCache.h"
#include "ProtocolManager.h"
#include "RosterItem.h"
#include "Server.h"
Server::Server()
:
BMessageFilter(B_ANY_DELIVERY, B_ANY_SOURCE)
{
}
void
Server::Quit()
{
Contact* contact = NULL;
Conversation* conversation = NULL;
while (contact = fRosterMap.ValueAt(0)) {
contact->DeletePopUp();
fRosterMap.RemoveItemAt(0);
}
while (conversation = fChatMap.ValueAt(0)) {
fChatMap.RemoveItemAt(0);
delete conversation;
}
}
void
Server::LoginAll()
{
for (uint32 i = 0; i < fLoopers.CountItems(); i++) {
ProtocolLooper* looper = fLoopers.ValueAt(i);
BMessage* msg = new BMessage(IM_MESSAGE);
msg->AddInt32("im_what", IM_SET_OWN_STATUS);
msg->AddInt32("status", CAYA_ONLINE);
looper->PostMessage(msg);
}
}
filter_result
Server::Filter(BMessage* message, BHandler **target)
{
filter_result result = B_DISPATCH_MESSAGE;
switch (message->what) {
case CAYA_CLOSE_CHAT_WINDOW:
{
BString id = message->FindString("chat_id");
if (id.Length() > 0) {
bool found = false;
Conversation* item = fChatMap.ValueFor(id, &found);
}
result = B_SKIP_MESSAGE;
break;
}
case IM_MESSAGE:
result = ImMessage(message);
break;
case CAYA_REPLICANT_MESSENGER:
{
BMessenger* messenger = new BMessenger();
status_t ret = message->FindMessenger(
"messenger", messenger);
if (ret != B_OK || !messenger->IsValid()) {
message->PrintToStream();
printf("err %s\n", strerror(ret));
break;
}
AccountManager* accountManager = AccountManager::Get();
accountManager->SetReplicantMessenger(messenger);
accountManager->ReplicantStatusNotify(accountManager->Status());
break;
}
default:
// Dispatch not handled messages to main window
break;
}
return result;
}
filter_result
Server::ImMessage(BMessage* msg)
{
filter_result result = B_DISPATCH_MESSAGE;
int32 im_what = msg->FindInt32("im_what");
switch (im_what) {
case IM_CONTACT_LIST:
{
int i = 0;
BString id;
while (msg->FindString("user_id", i++, &id) == B_OK)
_EnsureContact(msg);
result = B_SKIP_MESSAGE;
break;
}
case IM_OWN_STATUS_SET:
{
int32 status;
const char* protocol;
if (msg->FindInt32("status", &status) != B_OK)
return B_SKIP_MESSAGE;
if (msg->FindString("protocol", &protocol) != B_OK)
return B_SKIP_MESSAGE;
AccountManager* accountManager = AccountManager::Get();
accountManager->SetStatus((CayaStatus)status);
break;
}
case IM_STATUS_SET:
{
int32 status;
if (msg->FindInt32("status", &status) != B_OK)
return B_SKIP_MESSAGE;
Contact* contact = _EnsureContact(msg);
if (!contact)
break;
contact->SetNotifyStatus((CayaStatus)status);
BString statusMsg;
if (msg->FindString("message", &statusMsg) == B_OK) {
contact->SetNotifyPersonalStatus(statusMsg);
// contact->GetView()->UpdatePersonalMessage();
}
break;
}
case IM_OWN_CONTACT_INFO:
{
Contact* contact = _EnsureContact(msg);
if (contact != NULL) {
fMySelf = contact->GetId();
}
break;
}
case IM_CONTACT_INFO:
{
Contact* contact = _EnsureContact(msg);
if (!contact)
break;
const char* name = NULL;
if ((msg->FindString("name", &name) == B_OK)
&& (strcmp(name, "") != 0))
contact->SetNotifyName(name);
BString status;
if (msg->FindString("message", &status) == B_OK) {
contact->SetNotifyPersonalStatus(status);
// contact->GetChatWindow()->UpdatePersonalMessage();
}
break;
}
case IM_EXTENDED_CONTACT_INFO:
{
Contact* contact = _EnsureContact(msg);
if (!contact)
break;
if (contact->GetName().Length() > 0)
break;
const char* name = NULL;
if ((msg->FindString("full name", &name) == B_OK)
&& (strcmp(name, "") != 0))
contact->SetNotifyName(name);
break;
}
case IM_AVATAR_SET:
{
User* user = _EnsureUser(msg);
if (!user)
break;
entry_ref ref;
if (msg->FindRef("ref", &ref) == B_OK) {
BBitmap* bitmap = BTranslationUtils::GetBitmap(&ref);
user->SetNotifyAvatarBitmap(bitmap);
} else
user->SetNotifyAvatarBitmap(NULL);
break;
}
case IM_CREATE_CHAT:
{
BString user_id = msg->FindString("user_id");
if (user_id.IsEmpty() == false) {
User* user = ContactById(user_id);
user->GetProtocolLooper()->PostMessage(msg);
}
break;
}
case IM_CHAT_CREATED:
{
Conversation* chat = _EnsureConversation(msg);
User* user = _EnsureUser(msg);
if (chat != NULL && user != NULL) {
chat->AddUser(user);
chat->ShowView(false, true);
}
break;
}
case IM_JOIN_ROOM:
{
SendProtocolMessage(msg);
break;
}
case IM_ROOM_JOINED:
{
break;
}
case IM_SEND_MESSAGE:
{
// Route this message through the appropriate ProtocolLooper
Conversation* conversation = _EnsureConversation(msg);
if (conversation->GetProtocolLooper())
conversation->GetProtocolLooper()->PostMessage(msg);
break;
}
case IM_MESSAGE_SENT:
case IM_MESSAGE_RECEIVED:
{
Conversation* item = _EnsureConversation(msg);
item->ImMessage(msg);
break;
}
case IM_CONTACT_STARTED_TYPING:
case IM_CONTACT_STOPPED_TYPING:
{
BString id = msg->FindString("chat_id");
Conversation* item = _EnsureConversation(msg);
item->ImMessage(msg);
result = B_SKIP_MESSAGE;
break;
}
case IM_PROGRESS:
{
const char* protocol = NULL;
const char* title = NULL;
const char* message = NULL;
float progress = 0.0f;
if (msg->FindString("protocol", &protocol) != B_OK)
return result;
if (msg->FindString("title", &title) != B_OK)
return result;
if (msg->FindString("message", &message) != B_OK)
return result;
if (msg->FindFloat("progress", &progress) != B_OK)
return result;
if (!CayaPreferences::Item()->NotifyProtocolStatus)
break;
CayaProtocolAddOn* addOn
= ProtocolManager::Get()->ProtocolAddOn(protocol);
BNotification notification(B_PROGRESS_NOTIFICATION);
notification.SetGroup(BString("Caya"));
notification.SetTitle(title);
notification.SetIcon(addOn->ProtoIcon());
notification.SetContent(message);
notification.SetProgress(progress);
notification.Send();
break;
}
case IM_NOTIFICATION:
{
int32 type = (int32)B_INFORMATION_NOTIFICATION;
const char* protocol = NULL;
const char* title = NULL;
const char* message = NULL;
if (msg->FindString("protocol", &protocol) != B_OK)
return result;
if (msg->FindInt32("type", &type) != B_OK)
return result;
if (msg->FindString("title", &title) != B_OK)
return result;
if (msg->FindString("message", &message) != B_OK)
return result;
if (!CayaPreferences::Item()->NotifyProtocolStatus)
break;
CayaProtocolAddOn* addOn
= ProtocolManager::Get()->ProtocolAddOn(protocol);
BNotification notification((notification_type)type);
notification.SetGroup(BString("Caya"));
notification.SetTitle(title);
notification.SetIcon(addOn->ProtoIcon());
notification.SetContent(message);
notification.Send();
break;
}
default:
break;
}
return result;
}
void
Server::AddProtocolLooper(bigtime_t instanceId, CayaProtocol* cayap)
{
ProtocolLooper* looper = new ProtocolLooper(cayap);
fLoopers.AddItem(instanceId, looper);
fAccounts.AddItem(cayap->GetName(), instanceId);
}
void
Server::RemoveProtocolLooper(bigtime_t instanceId)
{
}
ProtocolLooper*
Server::GetProtocolLooper(bigtime_t instanceId)
{
bool found = false;
return fLoopers.ValueFor(instanceId, &found);
}
AccountInstances
Server::GetAccounts()
{
return fAccounts;
}
void
Server::SendProtocolMessage(BMessage* msg)
{
// Skip null messages
if (!msg)
return;
// Check if message contains the instance field
bigtime_t id;
if (msg->FindInt64("instance", &id) == B_OK) {
bool found = false;
ProtocolLooper* looper
= fLoopers.ValueFor(id, &found);
if (found)
looper->PostMessage(msg);
}
}
void
Server::SendAllProtocolMessage(BMessage* msg)
{
// Skip null messages
if (!msg)
return;
// Send message to all protocols
for (uint32 i = 0; i < fLoopers.CountItems(); i++) {
ProtocolLooper* looper = fLoopers.ValueAt(i);
looper->PostMessage(msg);
}
}
RosterMap
Server::Contacts() const
{
return fRosterMap;
}
Contact*
Server::ContactById(BString id)
{
bool found = false;
return fRosterMap.ValueFor(id, &found);
}
void
Server::AddContact(Contact* contact)
{
fRosterMap.AddItem(contact->GetId(), contact);
}
UserMap
Server::Users() const
{
UserMap users = fUserMap;
for (int i = 0; i < fRosterMap.CountItems(); i++) {
User* user = (User*)fRosterMap.ValueAt(i);
users.AddItem(user->GetId(), user);
}
return users;
}
User*
Server::UserById(BString id)
{
bool found = false;
User* user = ContactById(id);
if (user == NULL)
user = fUserMap.ValueFor(id, &found);
return user;
}
void
Server::AddUser(User* user)
{
fUserMap.AddItem(user->GetId(), user);
}
ChatMap
Server::Conversations() const
{
return fChatMap;
}
Conversation*
Server::ConversationById(BString id)
{
bool found = false;
return fChatMap.ValueFor(id, &found);
}
void
Server::AddConversation(Conversation* chat)
{
fChatMap.AddItem(chat->GetId(), chat);
}
BString
Server::GetOwnContact()
{
return fMySelf;
}
ProtocolLooper*
Server::_LooperFromMessage(BMessage* message)
{
if (!message)
return NULL;
bigtime_t identifier;
if (message->FindInt64("instance", &identifier) == B_OK) {
bool found = false;
ProtocolLooper* looper = fLoopers.ValueFor(identifier, &found);
if (found)
return looper;
}
return NULL;
}
Contact*
Server::_EnsureContact(BMessage* message)
{
BString id = message->FindString("user_id");
Contact* contact = ContactById(id);
if (contact == NULL && id.IsEmpty() == false) {
contact = new Contact(id, Looper());
contact->SetProtocolLooper(_LooperFromMessage(message));
AddContact(contact);
}
return contact;
}
User*
Server::_EnsureUser(BMessage* message)
{
BString id = message->FindString("user_id");
User* user = UserById(id);
if (user == NULL && id.IsEmpty() == false) {
user = new User(id, Looper());
user->SetProtocolLooper(_LooperFromMessage(message));
AddUser(user);
}
return user;
}
Conversation*
Server::_EnsureConversation(BMessage* message)
{
if (!message)
return NULL;
BString chat_id = message->FindString("chat_id");
Conversation* item = NULL;
if (chat_id.IsEmpty() == false) {
bool found = false;
item = fChatMap.ValueFor(chat_id, &found);
if (!found) {
item = new Conversation(chat_id, Looper());
item->SetProtocolLooper(_LooperFromMessage(message));
item->AddUser(ContactById(fMySelf));
fChatMap.AddItem(chat_id, item);
}
}
return item;
}