Chat-O-Matic/application/JoinWindow.cpp
Jaidyn Ann 75de08a18b Create JoinWindow and protocol messages for joining rooms
Protocol messages was added to the API to allow joining abstract rooms
by their chat_id― IM_JOIN_ROOM and IM_ROOM_JOINED. To make room in
anticipation of future room-related calls, some messages' values have
been shifted.

A JoinWindow was created (found through [Chat→Join Room] or [Alt-J] in
the main window), to allow joining a room with this protocol message.
The user can select which account the room should be joined from through
a drop-down menu in the lower left-hand corner― a design I think could
be replicated in other parts of Caya well.

Path() and SetPath() in CayaProtocol were renamed to AddOnPath() and
SetAddOnPath() respectively. GetName() and SetName() were also added,
where "name" is the account name (aka the leaf of the protocols settings
path).

To Server, a new KeyMap was added for convenience (AccountInstances), to
associate these account names with their instance IDs.
2021-06-01 21:50:17 -05:00

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/*
* Copyright 2021, Jaidyn Levesque <jadedctrl@teknik.io>
* All rights reserved. Distributed under the terms of the MIT license.
*/
#include "JoinWindow.h"
#include <Alert.h>
#include <Button.h>
#include <LayoutBuilder.h>
#include <Messenger.h>
#include <StringView.h>
#include "CayaProtocolMessages.h"
const uint32 kJoinRoom = 'JWjr';
const uint32 kAccSelected = 'JWas';
JoinWindow::JoinWindow(BMessenger* messenger, AccountInstances accounts)
:
BWindow(BRect(0, 0, 300, 100), "Join a room", B_FLOATING_WINDOW, 0),
fTarget(messenger),
fAccounts(accounts),
fSelectedAcc(0)
{
_InitInterface();
CenterOnScreen();
}
void
JoinWindow::MessageReceived(BMessage* msg)
{
switch (msg->what)
{
case kAccSelected:
{
int32 index;
if (msg->FindInt32("index", &index) == B_OK)
fSelectedAcc = index;
break;
}
case kJoinRoom:
{
BString roomId = fTextBox->Text();
BString selected = fMenuField->Menu()->ItemAt(fSelectedAcc)->Label();
int64 instanceId = fAccounts.ValueFor(selected);
if (roomId.IsEmpty() == true) {
BAlert* alert = new BAlert("No room ID", "You can't join a room "
"with no name― you need to specify a room ID.", "OK", "", "",
B_WIDTH_AS_USUAL, B_EVEN_SPACING, B_IDEA_ALERT);
alert->Go();
return;
}
BMessage* joinMsg = new BMessage(IM_MESSAGE);
joinMsg->AddInt32("im_what", IM_JOIN_ROOM);
joinMsg->AddInt64("instance", instanceId);
joinMsg->AddString("chat_id", roomId);
fTarget->SendMessage(joinMsg);
Quit();
break;
}
default:
BWindow::MessageReceived(msg);
}
}
void
JoinWindow::_InitInterface()
{
fMenuField = new BMenuField("accountMenuField", NULL, _CreateAccountMenu());
BButton* join = new BButton("Join", new BMessage(kJoinRoom));
fTextBox = new BTextControl("Room ID:", "", NULL);
BLayoutBuilder::Group<>(this, B_VERTICAL)
.SetInsets(B_USE_DEFAULT_SPACING)
.Add(fTextBox)
.AddGroup(B_HORIZONTAL)
.Add(fMenuField)
.AddGlue()
.Add(new BButton("Cancel", new BMessage(B_QUIT_REQUESTED)))
.Add(join)
.End()
.End();
fTextBox->MakeFocus(true);
join->MakeDefault(true);
}
BMenu*
JoinWindow::_CreateAccountMenu()
{
BMenu* menu = new BMenu("accountMenu");
for (int i = 0; i < fAccounts.CountItems(); i++)
menu->AddItem(new BMenuItem(fAccounts.KeyAt(i).String(),
new BMessage(kAccSelected)));
menu->SetRadioMode(true);
menu->SetLabelFromMarked(true);
menu->ItemAt(fSelectedAcc)->SetMarked(true);
return menu;
}