Chat-O-Matic/application/MainWindow.h
Jaidyn Ann 70c6001189 Add Vision-like Window menu, conversation list tweaks
ALT-↑ and ALT-↓ change the active conversation, based on its position
in the main window's ConversationListView. If a conversation is
registered by the main window, and no other conversation is selected, it
is automatically selected.
2021-05-30 20:46:53 -05:00

73 lines
1.5 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _MAIN_WINDOW_H
#define _MAIN_WINDOW_H
#include <Window.h>
#include "Observer.h"
class BSplitView;
class BTextView;
class Conversation;
class ConversationItem;
class ConversationListView;
class ConversationView;
class RosterItem;
class RosterWindow;
class Server;
class StatusView;
class MainWindow: public BWindow, public Observer {
public:
MainWindow();
void Start();
virtual bool QuitRequested();
virtual void MessageReceived(BMessage* message);
void ImMessage(BMessage* msg);
void ImError(BMessage* msg);
// Observer inheritance
void ObserveInteger(int32 what, int32 val);
virtual void WorkspaceActivated(int32 workspace,
bool active);
void SetConversation(Conversation* chat);
Server* GetServer() const { return fServer; }
private:
void _InitInterface();
BMenuBar* _CreateMenuBar();
ConversationItem* _EnsureConversationItem(BMessage* msg);
void _UpdateListItem(ConversationItem* item);
Server* fServer;
RosterWindow* fRosterWindow;
bool fWorkspaceChanged;
// Left panel, chat list
ConversationListView* fListView;
StatusView* fStatusView;
// Right panel, chat
BSplitView* fRightView;
BScrollView* fSendScroll;
BTextView* fSendView;
ConversationView* fChatView;
Conversation* fConversation;
};
#endif // _MAIN_WINDOW_H