Chat-O-Matic/application/Server.h
Jaidyn Ann 5ec79ebbf5 Fix status view's avatar icon
The StatusView (below the roomlist) now shows a default icon if no
accounts have associated avatars, and will use an account's cached avatar
if available.
2021-07-13 14:43:48 -05:00

95 lines
2.3 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _SERVER_H
#define _SERVER_H
#include <Message.h>
#include <MessageFilter.h>
#include <libsupport/KeyMap.h>
#include "AppConstants.h"
#include "ChatCommand.h"
#include "Contact.h"
#include "Conversation.h"
#include "ProtocolLooper.h"
#include "User.h"
class ChatProtocol;
class RosterItem;
class ProtocolLooper;
typedef KeyMap<bigtime_t, ProtocolLooper*> ProtocolLoopers;
typedef KeyMap<BString, bigtime_t> AccountInstances;
class Server: public BMessageFilter {
public:
Server();
void Quit();
void LoginAll();
virtual filter_result Filter(BMessage* message, BHandler** target);
filter_result ImMessage(BMessage* msg);
void AddProtocolLooper(bigtime_t instanceId,
ChatProtocol* cayap);
void RemoveProtocolLooper(bigtime_t instanceId);
ProtocolLooper* GetProtocolLooper(bigtime_t instanceId);
AccountInstances
GetAccounts();
void SendProtocolMessage(BMessage* msg);
void SendAllProtocolMessage(BMessage* msg);
RosterMap Contacts() const;
Contact* ContactById(BString id, int64 instance);
void AddContact(Contact* contact, int64 instance);
UserMap Users() const;
User* UserById(BString id, int64 instance);
void AddUser(User* user, int64 instance);
ChatMap Conversations() const;
Conversation* ConversationById(BString id, int64 instance);
void AddConversation(Conversation* chat, int64 instance);
ChatCommand* CommandById(BString id, int64 instance);
BObjectList<BMessage> ChatPopUpItems();
BObjectList<BMessage> UserPopUpItems();
private:
ProtocolLooper* _LooperFromMessage(BMessage* message);
Contact* _EnsureContact(BMessage* message);
User* _EnsureUser(BMessage* message);
User* _EnsureUser(BString id, ProtocolLooper* protoLooper);
Contact* _GetOwnContact(BMessage* message);
Conversation* _EnsureConversation(BMessage* message);
Role* _GetRole(BMessage* msg);
void _ReplicantStatusNotify(UserStatus status);
ProtocolLoopers fLoopers;
AccountInstances
fAccounts;
BString fMySelf;
CommandMap fCommands;
BObjectList<BMessage>
fChatItems;
BObjectList<BMessage>
fUserItems;
};
#endif // _SERVER_H