5b5840a79e
Previously, all Conversations/Contacts/Users were stored in the Server, each in their respective KeyMaps, identified solely by their identifiers. This leads to the glaring problem of overlap― if the user has multiple accounts, some users/rooms might be used or present in multiple accounts at the same time. Now, each accounts' Contacts, Conversations, and Users are stored in its ProtocolLooper, making this overlap impossible. An oversight of only allowing one user identifier to be stored (fMySelf) in Server was also fixed this way. This is the bulk of the work required for multi-account support― now, the user can join the same XMPP room on two seperate accounts, and it works perfectly.
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
/*
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _SERVER_H
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#define _SERVER_H
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#include <Message.h>
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#include <MessageFilter.h>
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#include <libsupport/KeyMap.h>
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#include "CayaConstants.h"
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#include "Contact.h"
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#include "Conversation.h"
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#include "ProtocolLooper.h"
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#include "User.h"
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class CayaProtocol;
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class RosterItem;
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class ProtocolLooper;
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typedef KeyMap<bigtime_t, ProtocolLooper*> ProtocolLoopers;
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typedef KeyMap<BString, bigtime_t> AccountInstances;
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class Server: public BMessageFilter {
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public:
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Server();
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void Quit();
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void LoginAll();
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virtual filter_result Filter(BMessage* message, BHandler** target);
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filter_result ImMessage(BMessage* msg);
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void AddProtocolLooper(bigtime_t instanceId,
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CayaProtocol* cayap);
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void RemoveProtocolLooper(bigtime_t instanceId);
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ProtocolLooper* GetProtocolLooper(bigtime_t instanceId);
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AccountInstances
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GetAccounts();
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void SendProtocolMessage(BMessage* msg);
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void SendAllProtocolMessage(BMessage* msg);
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RosterMap Contacts() const;
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Contact* ContactById(BString id, int64 instance);
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void AddContact(Contact* contact, int64 instance);
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UserMap Users() const;
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User* UserById(BString id, int64 instance);
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void AddUser(User* user, int64 instance);
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ChatMap Conversations() const;
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Conversation* ConversationById(BString id, int64 instance);
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void AddConversation(Conversation* chat, int64 instance);
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void RemoveConversation(Conversation* chat, int64 instance);
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private:
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ProtocolLooper* _LooperFromMessage(BMessage* message);
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Contact* _EnsureContact(BMessage* message);
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User* _EnsureUser(BMessage* message);
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User* _EnsureUser(BString id, ProtocolLooper* protoLooper);
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Conversation* _EnsureConversation(BMessage* message);
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Role* _GetRole(BMessage* msg);
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void _ReplicantStatusNotify(CayaStatus status);
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ProtocolLoopers fLoopers;
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AccountInstances
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fAccounts;
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BString fMySelf;
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};
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#endif // _SERVER_H
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