5b5840a79e
Previously, all Conversations/Contacts/Users were stored in the Server, each in their respective KeyMaps, identified solely by their identifiers. This leads to the glaring problem of overlap― if the user has multiple accounts, some users/rooms might be used or present in multiple accounts at the same time. Now, each accounts' Contacts, Conversations, and Users are stored in its ProtocolLooper, making this overlap impossible. An oversight of only allowing one user identifier to be stored (fMySelf) in Server was also fixed this way. This is the bulk of the work required for multi-account support― now, the user can join the same XMPP room on two seperate accounts, and it works perfectly.
759 lines
16 KiB
C++
759 lines
16 KiB
C++
/*
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Andrea Anzani, andrea.anzani@gmail.com
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* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
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*
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* Contributors:
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* Dario Casalinuovo
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*/
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#include <Application.h>
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#include <Debug.h>
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#include <Entry.h>
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#include <Notification.h>
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#include <Path.h>
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#include <StringList.h>
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#include <TranslationUtils.h>
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#include "Account.h"
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#include "AccountManager.h"
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#include "CayaMessages.h"
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#include "CayaProtocol.h"
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#include "CayaPreferences.h"
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#include "CayaProtocolMessages.h"
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#include "ImageCache.h"
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#include "InviteDialogue.h"
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#include "ProtocolLooper.h"
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#include "ProtocolManager.h"
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#include "RosterItem.h"
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#include "Server.h"
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Server::Server()
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:
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BMessageFilter(B_ANY_DELIVERY, B_ANY_SOURCE)
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{
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}
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void
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Server::Quit()
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{
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Contact* contact = NULL;
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Conversation* conversation = NULL;
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// while (contact = fRosterMap.ValueAt(0)) {
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// contact->DeletePopUp();
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// fRosterMap.RemoveItemAt(0);
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// }
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// while (conversation = fChatMap.ValueAt(0)) {
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// fChatMap.RemoveItemAt(0);
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// delete conversation;
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// }
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}
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void
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Server::LoginAll()
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{
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for (uint32 i = 0; i < fLoopers.CountItems(); i++) {
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ProtocolLooper* looper = fLoopers.ValueAt(i);
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BMessage* msg = new BMessage(IM_MESSAGE);
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msg->AddInt32("im_what", IM_SET_OWN_STATUS);
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msg->AddInt32("status", CAYA_ONLINE);
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looper->PostMessage(msg);
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}
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}
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filter_result
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Server::Filter(BMessage* message, BHandler **target)
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{
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filter_result result = B_DISPATCH_MESSAGE;
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switch (message->what) {
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case CAYA_CLOSE_CHAT_WINDOW:
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{
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BString id = message->FindString("chat_id");
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if (id.Length() > 0) {
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bool found = false;
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// Conversation* item = fChatMap.ValueFor(id, &found);
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}
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result = B_SKIP_MESSAGE;
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break;
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}
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case IM_MESSAGE:
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result = ImMessage(message);
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break;
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case CAYA_REPLICANT_MESSENGER:
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{
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BMessenger* messenger = new BMessenger();
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status_t ret = message->FindMessenger(
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"messenger", messenger);
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if (ret != B_OK || !messenger->IsValid()) {
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printf("err %s\n", strerror(ret));
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break;
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}
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AccountManager* accountManager = AccountManager::Get();
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accountManager->SetReplicantMessenger(messenger);
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accountManager->ReplicantStatusNotify(accountManager->Status());
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break;
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}
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default:
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// Dispatch not handled messages to main window
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break;
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}
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return result;
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}
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filter_result
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Server::ImMessage(BMessage* msg)
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{
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filter_result result = B_DISPATCH_MESSAGE;
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int32 im_what = msg->FindInt32("im_what");
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switch (im_what) {
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case IM_CONTACT_LIST:
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{
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int i = 0;
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BString id;
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while (msg->FindString("user_id", i++, &id) == B_OK)
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_EnsureContact(msg);
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result = B_SKIP_MESSAGE;
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break;
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}
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case IM_OWN_STATUS_SET:
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{
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int32 status;
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const char* protocol;
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if (msg->FindInt32("status", &status) != B_OK)
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return B_SKIP_MESSAGE;
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if (msg->FindString("protocol", &protocol) != B_OK)
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return B_SKIP_MESSAGE;
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AccountManager* accountManager = AccountManager::Get();
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accountManager->SetStatus((CayaStatus)status);
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break;
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}
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case IM_STATUS_SET:
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{
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int32 status;
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if (msg->FindInt32("status", &status) != B_OK)
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return B_SKIP_MESSAGE;
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User* user = _EnsureUser(msg);
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if (!user)
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break;
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user->SetNotifyStatus((CayaStatus)status);
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BString statusMsg;
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if (msg->FindString("message", &statusMsg) == B_OK) {
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user->SetNotifyPersonalStatus(statusMsg);
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}
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break;
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}
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case IM_OWN_CONTACT_INFO:
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{
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Contact* contact = _EnsureContact(msg);
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if (contact != NULL) {
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contact->GetProtocolLooper()->SetOwnId(contact->GetId());
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}
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break;
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}
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case IM_CONTACT_INFO:
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{
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Contact* contact = _EnsureContact(msg);
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if (!contact)
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break;
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const char* name = NULL;
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if ((msg->FindString("user_name", &name) == B_OK)
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&& (strcmp(name, "") != 0))
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contact->SetNotifyName(name);
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BString status;
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if (msg->FindString("message", &status) == B_OK)
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contact->SetNotifyPersonalStatus(status);
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break;
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}
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case IM_EXTENDED_CONTACT_INFO:
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{
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Contact* contact = _EnsureContact(msg);
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if (!contact)
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break;
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if (contact->GetName().Length() > 0)
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break;
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const char* name = NULL;
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if ((msg->FindString("full_name", &name) == B_OK)
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&& (strcmp(name, "") != 0))
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contact->SetNotifyName(name);
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else if ((msg->FindString("user_name", &name) == B_OK)
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&& (strcmp(name, "") != 0))
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contact->SetNotifyName(name);
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break;
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}
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case IM_AVATAR_SET:
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{
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User* user = _EnsureUser(msg);
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if (!user)
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break;
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entry_ref ref;
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if (msg->FindRef("ref", &ref) == B_OK) {
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BBitmap* bitmap = BTranslationUtils::GetBitmap(&ref);
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user->SetNotifyAvatarBitmap(bitmap);
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} else
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user->SetNotifyAvatarBitmap(NULL);
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break;
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}
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case IM_CREATE_CHAT:
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{
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BString user_id = msg->FindString("user_id");
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if (user_id.IsEmpty() == false) {
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User* user = ContactById(user_id, msg->FindInt64("instance"));
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user->GetProtocolLooper()->PostMessage(msg);
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}
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break;
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}
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case IM_CHAT_CREATED:
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{
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Conversation* chat = _EnsureConversation(msg);
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User* user = _EnsureUser(msg);
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if (chat != NULL && user != NULL) {
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chat->AddUser(user);
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chat->ShowView(false, true);
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}
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break;
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}
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case IM_JOIN_ROOM:
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{
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SendProtocolMessage(msg);
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break;
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}
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case IM_ROOM_JOINED:
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{
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_EnsureConversation(msg);
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break;
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}
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case IM_ROOM_PARTICIPANTS:
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{
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Conversation* chat = _EnsureConversation(msg);
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BStringList ids;
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BStringList name;
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msg->FindStrings("user_name", &name);
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if (msg->FindStrings("user_id", &ids) != B_OK)
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break;
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ProtocolLooper* protoLooper = _LooperFromMessage(msg);
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for (int i = 0; i < ids.CountStrings(); i++) {
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User* user = _EnsureUser(ids.StringAt(i), protoLooper);
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if (name.CountStrings() >= i) {
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user->SetNotifyName(name.StringAt(i));
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}
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chat->AddUser(user);
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}
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break;
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}
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case IM_ROOM_PARTICIPANT_JOINED:
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case IM_ROOM_PARTICIPANT_LEFT:
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case IM_ROOM_PARTICIPANT_BANNED:
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case IM_ROOM_PARTICIPANT_KICKED:
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{
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Conversation* chat = _EnsureConversation(msg);
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if (chat == NULL)
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break;
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chat->ImMessage(msg);
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break;
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}
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case IM_ROOM_ROLECHANGED:
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{
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Conversation* chat = _EnsureConversation(msg);
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BString user_id;
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Role* role = _GetRole(msg);
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if (chat == NULL || msg->FindString("user_id", &user_id) != B_OK
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|| role == NULL)
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break;
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chat->SetRole(user_id, role);
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break;
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}
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case IM_ROOM_NAME_SET:
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{
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BString name;
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Conversation* chat = _EnsureConversation(msg);
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if (msg->FindString("chat_name", &name) != B_OK || chat == NULL)
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break;
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chat->SetNotifyName(name.String());
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break;
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}
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case IM_ROOM_SUBJECT_SET:
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{
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BString subject;
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Conversation* chat = _EnsureConversation(msg);
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if (msg->FindString("subject", &subject) != B_OK || chat == NULL)
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break;
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chat->SetNotifySubject(subject.String());
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break;
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}
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case IM_SEND_MESSAGE:
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{
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// Route this message through the appropriate ProtocolLooper
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Conversation* conversation = _EnsureConversation(msg);
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if (conversation->GetProtocolLooper())
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conversation->GetProtocolLooper()->PostMessage(msg);
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break;
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}
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case IM_MESSAGE_SENT:
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case IM_MESSAGE_RECEIVED:
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{
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Conversation* item = _EnsureConversation(msg);
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item->ImMessage(msg);
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break;
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}
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case IM_ROOM_INVITE_RECEIVED:
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{
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BString chat_id;
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User* user = _EnsureUser(msg);
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BString user_id = msg->FindString("user_id");
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BString user_name = user_id;
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BString chat_name = msg->FindString("chat_name");
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BString body = msg->FindString("body");
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ProtocolLooper* looper = _LooperFromMessage(msg);
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if (msg->FindString("chat_id", &chat_id) != B_OK || looper == NULL)
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{
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result = B_SKIP_MESSAGE;
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break;
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}
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if (chat_name.IsEmpty() == true)
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chat_name = chat_id;
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if (user != NULL)
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user_name = user->GetName();
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BString alertBody("You've been invited to %room%.");
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if (user_id.IsEmpty() == false)
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alertBody = "%user% has invited you to %room%.";
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if (body.IsEmpty() == false)
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alertBody << "\n\n\"%body%\"";
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alertBody.ReplaceAll("%user%", user_name);
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alertBody.ReplaceAll("%room%", chat_name);
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alertBody.ReplaceAll("%body%", body);
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BMessage* accept = new BMessage(IM_MESSAGE);
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accept->AddInt32("im_what", IM_ROOM_INVITE_ACCEPT);
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accept->AddString("chat_id", chat_id);
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BMessage* reject = new BMessage(IM_MESSAGE);
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accept->AddInt32("im_what", IM_ROOM_INVITE_REFUSE);
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reject->AddString("chat_id", chat_id);
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InviteDialogue* invite = new InviteDialogue(BMessenger(looper),
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"Invitation received",
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alertBody.String(), accept, reject);
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invite->Go();
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break;
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}
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case IM_USER_STARTED_TYPING:
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case IM_USER_STOPPED_TYPING:
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{
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// User* user = _EnsureUser();
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// Conversation* chat = _EnsureConversation();
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result = B_SKIP_MESSAGE;
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break;
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}
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case IM_PROGRESS:
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{
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const char* protocol = NULL;
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const char* title = NULL;
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const char* message = NULL;
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float progress = 0.0f;
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if (msg->FindString("protocol", &protocol) != B_OK)
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return result;
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if (msg->FindString("title", &title) != B_OK)
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return result;
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if (msg->FindString("message", &message) != B_OK)
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return result;
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if (msg->FindFloat("progress", &progress) != B_OK)
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return result;
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if (!CayaPreferences::Item()->NotifyProtocolStatus)
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break;
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CayaProtocolAddOn* addOn
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= ProtocolManager::Get()->ProtocolAddOn(protocol);
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BNotification notification(B_PROGRESS_NOTIFICATION);
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notification.SetGroup(BString("Caya"));
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notification.SetTitle(title);
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notification.SetIcon(addOn->ProtoIcon());
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notification.SetContent(message);
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notification.SetProgress(progress);
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notification.Send();
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break;
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}
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case IM_NOTIFICATION:
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{
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int32 type = (int32)B_INFORMATION_NOTIFICATION;
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const char* protocol = NULL;
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const char* title = NULL;
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const char* message = NULL;
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if (msg->FindString("protocol", &protocol) != B_OK)
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return result;
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if (msg->FindInt32("type", &type) != B_OK)
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return result;
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if (msg->FindString("title", &title) != B_OK)
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return result;
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if (msg->FindString("message", &message) != B_OK)
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return result;
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if (!CayaPreferences::Item()->NotifyProtocolStatus)
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break;
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CayaProtocolAddOn* addOn
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= ProtocolManager::Get()->ProtocolAddOn(protocol);
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BNotification notification((notification_type)type);
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notification.SetGroup(BString("Caya"));
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notification.SetTitle(title);
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notification.SetIcon(addOn->ProtoIcon());
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notification.SetContent(message);
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notification.Send();
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break;
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}
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default:
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break;
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}
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return result;
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}
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void
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Server::AddProtocolLooper(bigtime_t instanceId, CayaProtocol* cayap)
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{
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ProtocolLooper* looper = new ProtocolLooper(cayap, instanceId);
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fLoopers.AddItem(instanceId, looper);
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fAccounts.AddItem(cayap->GetName(), instanceId);
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}
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void
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Server::RemoveProtocolLooper(bigtime_t instanceId)
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{
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}
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ProtocolLooper*
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Server::GetProtocolLooper(bigtime_t instanceId)
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{
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bool found = false;
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return fLoopers.ValueFor(instanceId, &found);
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}
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AccountInstances
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Server::GetAccounts()
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{
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return fAccounts;
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}
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void
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Server::SendProtocolMessage(BMessage* msg)
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{
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// Skip null messages
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if (!msg)
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return;
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// Check if message contains the instance field
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bigtime_t id;
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if (msg->FindInt64("instance", &id) == B_OK) {
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bool found = false;
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ProtocolLooper* looper
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= fLoopers.ValueFor(id, &found);
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if (found)
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looper->PostMessage(msg);
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}
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}
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void
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Server::SendAllProtocolMessage(BMessage* msg)
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{
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// Skip null messages
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if (!msg)
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return;
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// Send message to all protocols
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for (uint32 i = 0; i < fLoopers.CountItems(); i++) {
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ProtocolLooper* looper = fLoopers.ValueAt(i);
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looper->PostMessage(msg);
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}
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}
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RosterMap
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Server::Contacts() const
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{
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RosterMap contacts;
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for (int i = 0; i < fAccounts.CountItems(); i++) {
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ProtocolLooper* fruitLoop = fLoopers.ValueFor(fAccounts.ValueAt(i));
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if (fruitLoop == NULL) continue;
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RosterMap accContacts = fruitLoop->Contacts();
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for (int i = 0; i < accContacts.CountItems(); i++)
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contacts.AddItem(accContacts.KeyAt(i), accContacts.ValueAt(i));
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}
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return contacts;
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}
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Contact*
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Server::ContactById(BString id, int64 instance)
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{
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ProtocolLooper* looper = fLoopers.ValueFor(instance);
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Contact* result = NULL;
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if (looper != NULL)
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result = looper->ContactById(id);
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return result;
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}
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void
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Server::AddContact(Contact* contact, int64 instance)
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{
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ProtocolLooper* looper = fLoopers.ValueFor(instance);
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if (looper != NULL)
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looper->AddContact(contact);
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}
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UserMap
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Server::Users() const
|
|
{
|
|
UserMap users;
|
|
|
|
for (int i = 0; i < fAccounts.CountItems(); i++) {
|
|
ProtocolLooper* fruitLoop = fLoopers.ValueFor(fAccounts.ValueAt(i));
|
|
if (fruitLoop == NULL) continue;
|
|
|
|
UserMap accUsers = fruitLoop->Users();
|
|
for (int i = 0; i < accUsers.CountItems(); i++)
|
|
users.AddItem(accUsers.KeyAt(i), accUsers.ValueAt(i));
|
|
}
|
|
|
|
return users;
|
|
}
|
|
|
|
|
|
User*
|
|
Server::UserById(BString id, int64 instance)
|
|
{
|
|
ProtocolLooper* looper = fLoopers.ValueFor(instance);
|
|
User* result = NULL;
|
|
if (looper != NULL)
|
|
result = looper->UserById(id);
|
|
return result;
|
|
}
|
|
|
|
|
|
void
|
|
Server::AddUser(User* user, int64 instance)
|
|
{
|
|
ProtocolLooper* looper = fLoopers.ValueFor(instance);
|
|
if (looper != NULL)
|
|
looper->AddUser(user);
|
|
}
|
|
|
|
|
|
ChatMap
|
|
Server::Conversations() const
|
|
{
|
|
ChatMap chats;
|
|
|
|
for (int i = 0; i < fAccounts.CountItems(); i++) {
|
|
ProtocolLooper* fruitLoop = fLoopers.ValueFor(fAccounts.ValueAt(i));
|
|
if (fruitLoop == NULL) continue;
|
|
|
|
ChatMap accChats = fruitLoop->Conversations();
|
|
for (int i = 0; i < accChats.CountItems(); i++)
|
|
chats.AddItem(accChats.KeyAt(i), accChats.ValueAt(i));
|
|
}
|
|
|
|
return chats;
|
|
}
|
|
|
|
|
|
Conversation*
|
|
Server::ConversationById(BString id, int64 instance)
|
|
{
|
|
ProtocolLooper* looper = fLoopers.ValueFor(instance);
|
|
Conversation* result = NULL;
|
|
if (looper != NULL)
|
|
result = looper->ConversationById(id);
|
|
return result;
|
|
}
|
|
|
|
|
|
void
|
|
Server::AddConversation(Conversation* chat, int64 instance)
|
|
{
|
|
ProtocolLooper* looper = fLoopers.ValueFor(instance);
|
|
if (looper != NULL)
|
|
looper->AddConversation(chat);
|
|
}
|
|
|
|
|
|
void
|
|
Server::RemoveConversation(Conversation* chat, int64 instance)
|
|
{
|
|
ProtocolLooper* looper = fLoopers.ValueFor(instance);
|
|
if (looper != NULL)
|
|
looper->RemoveConversation(chat);
|
|
}
|
|
|
|
|
|
ProtocolLooper*
|
|
Server::_LooperFromMessage(BMessage* message)
|
|
{
|
|
if (!message)
|
|
return NULL;
|
|
|
|
bigtime_t identifier;
|
|
|
|
if (message->FindInt64("instance", &identifier) == B_OK) {
|
|
bool found = false;
|
|
|
|
ProtocolLooper* looper = fLoopers.ValueFor(identifier, &found);
|
|
if (found)
|
|
return looper;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
Contact*
|
|
Server::_EnsureContact(BMessage* message)
|
|
{
|
|
BString id = message->FindString("user_id");
|
|
ProtocolLooper* looper = _LooperFromMessage(message);
|
|
if (looper == NULL) return NULL;
|
|
|
|
Contact* contact = looper->ContactById(id);
|
|
|
|
if (contact == NULL && id.IsEmpty() == false && looper != NULL) {
|
|
contact = new Contact(id, Looper());
|
|
contact->SetProtocolLooper(looper);
|
|
looper->AddContact(contact);
|
|
}
|
|
|
|
return contact;
|
|
}
|
|
|
|
|
|
User*
|
|
Server::_EnsureUser(BMessage* message)
|
|
{
|
|
BString id = message->FindString("user_id");
|
|
return _EnsureUser(id, _LooperFromMessage(message));
|
|
}
|
|
|
|
|
|
User*
|
|
Server::_EnsureUser(BString id, ProtocolLooper* protoLooper)
|
|
{
|
|
User* user = protoLooper->UserById(id);
|
|
|
|
if (user == NULL && id.IsEmpty() == false) {
|
|
user = new User(id, Looper());
|
|
user->SetProtocolLooper(protoLooper);
|
|
protoLooper->AddUser(user);
|
|
}
|
|
|
|
return user;
|
|
}
|
|
|
|
|
|
Conversation*
|
|
Server::_EnsureConversation(BMessage* message)
|
|
{
|
|
ProtocolLooper* looper;
|
|
if (!message || (looper = _LooperFromMessage(message)) == NULL)
|
|
return NULL;
|
|
|
|
BString chat_id = message->FindString("chat_id");
|
|
Conversation* item = NULL;
|
|
|
|
if (chat_id.IsEmpty() == false) {
|
|
item = looper->ConversationById(chat_id);
|
|
|
|
if (item == NULL) {
|
|
item = new Conversation(chat_id, Looper());
|
|
item->SetProtocolLooper(looper);
|
|
item->AddUser(looper->ContactById(looper->GetOwnId()));
|
|
looper->AddConversation(item);
|
|
}
|
|
}
|
|
return item;
|
|
}
|
|
|
|
|
|
Role*
|
|
Server::_GetRole(BMessage* msg)
|
|
{
|
|
if (!msg)
|
|
return NULL;
|
|
|
|
BString title;
|
|
int32 perms;
|
|
int32 priority;
|
|
|
|
if (msg->FindString("role_title", &title) != B_OK
|
|
|| msg->FindInt32("role_perms", &perms) != B_OK
|
|
|| msg->FindInt32("role_priority", &priority) != B_OK)
|
|
return NULL;
|
|
|
|
return new Role(title, perms, priority);
|
|
}
|
|
|
|
|