5b5840a79e
Previously, all Conversations/Contacts/Users were stored in the Server, each in their respective KeyMaps, identified solely by their identifiers. This leads to the glaring problem of overlap― if the user has multiple accounts, some users/rooms might be used or present in multiple accounts at the same time. Now, each accounts' Contacts, Conversations, and Users are stored in its ProtocolLooper, making this overlap impossible. An oversight of only allowing one user identifier to be stored (fMySelf) in Server was also fixed this way. This is the bulk of the work required for multi-account support― now, the user can join the same XMPP room on two seperate accounts, and it works perfectly.
98 lines
2.0 KiB
C++
98 lines
2.0 KiB
C++
/*
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* Copyright 2021, Jaidyn Levesque <jadedctrl@teknik.io>
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* All rights reserved. Distributed under the terms of the MIT license.
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*/
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#ifndef CONVERSATION_H
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#define CONVERSATION_H
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#include <DateTimeFormat.h>
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#include <Messenger.h>
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#include <Path.h>
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#include <libsupport/KeyMap.h>
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#include "Observer.h"
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#include "Role.h"
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#include "Server.h"
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#include "User.h"
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class BBitmap;
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class ConversationItem;
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class ConversationView;
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class ProtocolLooper;
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class Server;
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typedef KeyMap<BString, User*> UserMap;
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typedef KeyMap<BString, Role*> RoleMap;
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class Conversation : public Notifier, public Observer {
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public:
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Conversation(BString id, BMessenger msgn);
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BString GetId() const;
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void ImMessage(BMessage* msg);
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// Tell the ConversationView to invalidate user list
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void ObserveString(int32 what, BString str);
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void ObserveInteger(int32 what, int32 value);
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void ObservePointer(int32 what, void* ptr);
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void SetNotifyName(const char* name);
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void SetNotifySubject(const char* subject);
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BMessenger Messenger() const;
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void SetMessenger(BMessenger messenger);
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ProtocolLooper* GetProtocolLooper() const;
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void SetProtocolLooper(ProtocolLooper* looper);
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BBitmap* ProtocolBitmap() const;
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BBitmap* IconBitmap() const;
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BString GetName() const;
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ConversationView* GetView();
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void ShowView(bool typing, bool userAction);
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ConversationItem* GetListItem();
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UserMap Users();
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User* UserById(BString id);
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BString GetOwnId();
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void AddUser(User* user);
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void RemoveUser(User* user);
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void SetRole(BString id, Role* role);
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Role* GetRole(BString id);
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private:
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void _LogChatMessage(BMessage* msg);
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status_t _GetChatLogs(BMessage* msg);
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void _EnsureLogPath();
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User* _EnsureUser(BMessage* msg);
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BMessenger fMessenger;
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ProtocolLooper* fLooper;
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ConversationView* fChatView;
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ConversationItem* fConversationItem;
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BString fID;
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BString fName;
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BString fSubject;
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BBitmap* fIcon;
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BPath fLogPath;
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BDateTimeFormat fDateFormatter;
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UserMap fUsers;
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RoleMap fRoles;
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};
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#endif // CONVERSATION_H
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