dce82c2ba2
Instead of passing around pointers to the Server, Server::Get() returns the server's pointer (simplifying some things a good bit). As a result, headers have been cleaned up, and some redundant KeyMaps have been placed in Maps.h.
94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
/*
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* Copyright 2009-2011, Andrea Anzani. All rights reserved.
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* Copyright 2021-2022, Jaidyn Levesque. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _CHAT_VIEW_H
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#define _CHAT_VIEW_H
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#include <GroupView.h>
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#include <ObjectList.h>
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#include "AppConstants.h"
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#include "Conversation.h"
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#include "Observer.h"
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class BStringView;
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class BSplitView;
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class BitmapView;
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class EnterTextView;
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class RenderView;
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class SendTextView;
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class User;
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class UserListView;
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const uint32 kClearText = 'CVct';
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class ConversationView : public BGroupView, public Observer, public Notifier {
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public:
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ConversationView(Conversation* chat = NULL);
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virtual void AttachedToWindow();
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void Show();
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virtual void MessageReceived(BMessage* message);
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void ImMessage(BMessage* msg);
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Conversation* GetConversation();
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void SetConversation(Conversation* chat);
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void UpdateUserList(UserMap users);
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void InvalidateUserList();
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void ObserveString(int32 what, BString str);
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void ObservePointer(int32 what, void* ptr);
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void GetWeights(float* horizChat, float* horizList,
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float* vertChat, float* vertSend);
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void SetWeights(float horizChat, float horizList,
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float vertChat, float vertSend);
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private:
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typedef KeyMap<uint16, int32> UInt16IntMap;
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void _InitInterface();
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bool _AppendOrEnqueueMessage(BMessage* msg);
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void _AppendMessage(BMessage* msg);
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void _ScrollToBottom();
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// Helper functions for _AppendFormattedMessage()
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void _EnableStartingFaces(BMessage* msg, int32 index,
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uint16* face, UInt16IntMap* indices, int32* next);
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void _DisableEndingFaces(BMessage* msg, int32 index,
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uint16* face, UInt16IntMap* indices);
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void _EnableStartingColor(BMessage* msg, int32 index,
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rgb_color* color, int32* indice, int32* next);
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void _UserMessage(const char* format, const char* bodyFormat,
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BMessage* msg);
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// When the user hasn't joined any real conversations
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void _FakeChat();
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Conversation* fConversation;
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BObjectList<BMessage> fMessageQueue;
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EnterTextView* fNameTextView;
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EnterTextView* fSubjectTextView;
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BitmapView* fProtocolView;
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BitmapView* fIcon;
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RenderView* fReceiveView;
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UserListView* fUserList;
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SendTextView* fSendView;
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BSplitView* fHorizSplit;
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BSplitView* fVertSplit;
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};
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#endif // _CHAT_VIEW_H
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