Chat-O-Matic/application/ProtocolLooper.cpp
Jaidyn Ann 52a580e03d Remove own user from contacts; fix roster bitmaps
It doesn't make sense to lump the user themself with their contacts
list― their Contact object is now stored seperately.

BBitmap loading for RosterItems are fixed, as well.

Fixes #33
2021-07-06 14:46:28 -05:00

211 lines
3.3 KiB
C++

/*
* Copyright 2009-2011, Andrea Anzani. All rights reserved.
* Copyright 2009-2011, Pier Luigi Fiorini. All rights reserved.
* Copyright 2021, Jaidyn Levesque. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Andrea Anzani, andrea.anzani@gmail.com
* Pier Luigi Fiorini, pierluigi.fiorini@gmail.com
* Jaidyn Levesque, jadedctrl@teknik.io
*/
#include "ProtocolLooper.h"
#include <String.h>
#include "Account.h"
#include "Conversation.h"
#include "ConversationAccountItem.h"
ProtocolLooper::ProtocolLooper(ChatProtocol* protocol, int64 instance)
:
BLooper(),
fProtocol(protocol),
fInstance(instance),
fListItem(NULL)
{
Account* account = reinterpret_cast<Account*>(
protocol->MessengerInterface());
LoadCommands();
BString name(protocol->FriendlySignature());
name << " - " << account->Name();
SetName(name.String());
Run();
}
ProtocolLooper::~ProtocolLooper()
{
fProtocol->Shutdown();
delete fProtocol;
}
void
ProtocolLooper::MessageReceived(BMessage* msg)
{
if (Protocol()->Process(msg) != B_OK)
BLooper::MessageReceived(msg);
}
ChatProtocol*
ProtocolLooper::Protocol()
{
return fProtocol;
}
ChatMap
ProtocolLooper::Conversations() const
{
return fChatMap;
}
Conversation*
ProtocolLooper::ConversationById(BString id)
{
bool found = false;
return fChatMap.ValueFor(id, &found);
}
void
ProtocolLooper::AddConversation(Conversation* chat)
{
fChatMap.AddItem(chat->GetId(), chat);
}
void
ProtocolLooper::RemoveConversation(Conversation* chat)
{
fChatMap.RemoveItemFor(chat->GetId());
}
RosterMap
ProtocolLooper::Contacts() const
{
return fRosterMap;
}
Contact*
ProtocolLooper::ContactById(BString id)
{
bool found = false;
return fRosterMap.ValueFor(id, &found);
}
void
ProtocolLooper::AddContact(Contact* contact)
{
fRosterMap.AddItem(contact->GetId(), contact);
}
void
ProtocolLooper::RemoveContact(Contact* contact)
{
fRosterMap.RemoveItemFor(contact->GetId());
fUserMap.AddItem(contact->GetId(), (User*)contact);
}
UserMap
ProtocolLooper::Users() const
{
UserMap users = fUserMap;
for (int i = 0; i < fRosterMap.CountItems(); i++) {
User* user = (User*)fRosterMap.ValueAt(i);
users.AddItem(user->GetId(), user);
}
return users;
}
User*
ProtocolLooper::UserById(BString id)
{
bool found = false;
User* user = ContactById(id);
if (user == NULL)
user = fUserMap.ValueFor(id, &found);
return user;
}
void
ProtocolLooper::AddUser(User* user)
{
fUserMap.AddItem(user->GetId(), user);
}
CommandMap
ProtocolLooper::Commands() const
{
return fCommands;
}
ChatCommand*
ProtocolLooper::CommandById(BString id)
{
return fCommands.ValueFor(id);
}
Contact*
ProtocolLooper::GetOwnContact()
{
return fMySelf;
}
void
ProtocolLooper::SetOwnContact(Contact* contact)
{
fMySelf = contact;
}
int64
ProtocolLooper::GetInstance()
{
return fInstance;
}
ConversationAccountItem*
ProtocolLooper::GetListItem()
{
if (fListItem == NULL)
fListItem = new ConversationAccountItem(fProtocol->GetName(),
fInstance);
return fListItem;
}
void
ProtocolLooper::LoadCommands()
{
fCommands = CommandMap();
BObjectList<BMessage> commands = fProtocol->Commands();
for (int i = 0; i < commands.CountItems(); i++) {
ChatCommand* cmd = new ChatCommand(commands.ItemAt(i));
fCommands.AddItem(cmd->GetName(), cmd);
}
}